﻿story_cycle_martial_lifestyle_warhorse = {

	on_setup = {
		# Convert to Pets Expanded horse
		story_owner = {
			if = {
				limit = { NOT = { has_character_flag = had_warhorse_story } }
				add_character_flag = had_warhorse_story
			}

			# Convert to Pets Expanded horse
			set_variable = {
				name = original_pet_story
				value = root
			}
			start_pet_story_cycle_effect = { PET_TYPE = horse }
		}
	}

	on_end = {
		story_owner = {
			remove_horse_story_modifiers_effect = yes
			remove_horse_name_effect = yes
		}
		if = {
			limit = {
				exists = var:updated_pet_story
				var:updated_pet_story = {
					NOT = { exists = var:is_ending }
				}
			}
			set_variable = is_ending
			var:updated_pet_story = { end_story = yes }
		}
	}

	on_owner_death = {
		pets_expanded_on_owner_death_effect = yes
	}

	#effect_group = { # Convert to Pets Expanded horse
	#	days = 2
	#	chance = 100
	#
	#	triggered_effect = {
	#		trigger = {
	#			NOR = {
	#				exists = story_owner.var:is_naming_pet
	#				exists = var:updated_pet_story
	#			}
	#		}
	#		effect = {
	#			story_owner = {
	#				set_variable = {
	#					name = original_warhorse_story
	#					value = prev
	#				}
	#				start_pet_story_cycle_effect = { PET_TYPE = horse }
	#			}
	#		}
	#	}
	#}
}
