﻿#On actions handling the Dog Story Cycle

#ongoing_dog_events = {
#	trigger = {
#		basic_is_valid_for_yearly_events_trigger = yes
#	}
#	on_actions = {
#		pets_expanded_ongoing_events
#	}

	#random_events = {
	#	50 = pet_animal.1101 #Walk you dog, get health modifier
	#	50 = pet_animal.1102 #Dog runs away!
	#	50 = pet_animal.1107 #Your dog charms a vassal
	#	5 = pet_animal.1108 #Your dog exposes a scheme targeting you
	#	50 = pet_animal.1109 #Meet another dog!
	#	50 = pet_animal.1113 #Bring your dog to a council meeting?
	#	50 = pet_animal.1118 #Your dog insults a vassal

	#	50 = pet_animal.2001 #You have both a dog AND a cat
	#	50 = pet_animal.2002 #You have both a dog AND a cat. Things don't really work out
	#}
#}


#story_cycle_dog_pet_decision_on_actions = {
#	random_events = {
#		50 = pet_animal.6001 #You pet your dog
#		50 = pet_animal.6002 #You pet your dog v.2
#		1 = pet_animal.6003 #Your dog finds a claim :O
#		1 = pet_animal.6004 #Your dog lashes out D:
#	}
#}