﻿# namespace = holy_stuff_relic_pilgrimage_site_event

# ##################################################
# # Relic Pilgrimage Site
# ##################################################

# holy_stuff_relic_pilgrimage_site_event.0001 = { #Gives effect and variable
# 	type = character_event
# 	title = holy_stuff_relic_pilgrimage_site_event.0001.t
# 	desc = holy_stuff_relic_pilgrimage_site_event.0001.desc
# 	theme = faith
# 	left_portrait = {
# 		character = root
# 		animation = personality_zealous
# 	}
# 	right_portrait = {
# 		character = scope:realm_priest
# 		animation = personality_zealous
# 	}

# 	trigger = {
# 		NOT = {
#                       capital_is_pilgrimage_site_trigger = yes
# 		}
# 		relic_pilgrimage_site_trigger = yes 
# 	}

# 	immediate = {
# 		capital_county = {
# 			save_scope_as = capital_relic_pilgrimage_site
# 		}
# 		cp:councillor_court_chaplain = {
# 			save_scope_as = realm_priest
# 		}
# 		play_music_cue = "mx_cue_sacredrite"
# 		holy_stuff_relic_pilgrimage_site_scripted_effect_1 = yes
# 	}

# 	option = {
# 		name = holy_stuff_relic_pilgrimage_site_event.0001.a
# 	}
# }

# holy_stuff_relic_pilgrimage_site_event.0002 = { #Removes effect and variable when the relics are no longer present.
# 	type = character_event
# 	title = holy_stuff_relic_pilgrimage_site_event.0002.t
# 	desc = holy_stuff_relic_pilgrimage_site_event.0002.desc
# 	theme = faith
# 	left_portrait = {
# 		character = root
# 		animation = personality_zealous
# 	}
# 	right_portrait = {
# 		character = scope:realm_priest
# 		animation = personality_zealous
# 	}

# 	trigger = {
# 		NOT = {
# 		         relic_pilgrimage_site_trigger = yes 
# 		}
#                 capital_is_pilgrimage_site_trigger = yes
# 	}

# 	immediate = {
# 		capital_county = {
# 			save_scope_as = capital_relic_pilgrimage_site
# 		}
# 		cp:councillor_court_chaplain = {
# 			save_scope_as = realm_priest
# 		}
# 		play_music_cue = "mx_cue_sacredrite"
# 		holy_stuff_relic_pilgrimage_site_scripted_effect_2 = yes
# 	}

# 	option = {
# 		name = holy_stuff_relic_pilgrimage_site_event.0002.a
# 	}
# }

# holy_stuff_relic_pilgrimage_site_event.0003 = { #Removes effect and variable when the capital changes.
# 	type = character_event
# 	hidden = yes

# 	trigger = {
#                 non_capital_pilgrimage_site_trigger = yes
#                 #relic_pilgrimage_site_trigger = yes
# 	}

# 	immediate = {
# 		capital_county = {
# 			save_scope_as = capital_relic_pilgrimage_site
# 		}
# 		holy_stuff_relic_pilgrimage_site_scripted_effect_3 = yes
# 	}
# }