﻿necronomicon_template = {
	can_equip = {
		always = yes
	}

	# can this character benefit from the full modifiers of the artifact?
	can_benefit = {
		OR = {
			has_trait = witch
		}
	}

	# if a given character does not pass the "can_benefit" trigger then this modifier will be applied instead.
	fallback = {
		court_grandeur_baseline_add = 3
		owned_personal_scheme_success_chance_add = 5
	}

	unique = yes
}

holy_hand_granade_template = {
	can_equip = {
		always = yes
	}

	# can this character benefit from the full modifiers of the artifact?
	can_benefit = {
		OR = {
			christianity_or_syncretic_with_christianity_and_has_relics_trigger = { CHARACTER = root }
		}
	}

	# if a given character does not pass the "can_benefit" trigger then this modifier will be applied instead.
	fallback = {
		court_grandeur_baseline_add = 3
	}

	unique = yes
}

golden_legend_template = {
	can_equip = {
		always = yes
	}

	can_benefit = {
		OR = {
			christianity_or_syncretic_with_christianity_and_has_relics_trigger = { CHARACTER = root }
		}
	}

	# if a given character does not pass the "can_benefit" trigger then this modifier will be applied instead.
	fallback = {
		court_grandeur_baseline_add = 3
	}

	unique = yes
}

christian_relic_template = {
	can_equip = {
		always = yes
	}

	# can this character benefit from the full modifiers of the artifact?
	can_benefit = {
		OR = {
			christianity_or_syncretic_with_christianity_and_has_relics_trigger = { CHARACTER = root }
		}
	}

	# if a given character does not pass the "can_benefit" trigger then this modifier will be applied instead.
	fallback = {
		court_grandeur_baseline_add = 6
	}

	unique = yes
}

christian_icon_template = {
	can_equip = {
		always = yes
	}

	# can this character benefit from the full modifiers of the artifact?
	can_benefit = {
		OR = {
			christianity_and_has_icons_trigger = { CHARACTER = root }
		}
	}

	# if a given character does not pass the "can_benefit" trigger then this modifier will be applied instead.
	fallback = {
		court_grandeur_baseline_add = 6
	}

	unique = yes
}

