﻿activity_relic_procession = {
	solo = yes
	color = { 0.8 0.02 0.12 1 }
	on_spawn = {
		set_variable = { # Save the location the character is starting from
			name = relic_procession_location
			value = activity_owner.var:relic_procession_location
		}
		activity_owner = {
			remove_variable = relic_procession_location
		}
		invite_character_to_activity = activity_owner
		accept_invitation_for_character = activity_owner

	}
	on_activate = {
		activity_owner = {
			trigger_event = {
				on_action = holy_stuff_relic_procession
				days = 5
			}
		}
	}
	on_complete = {
		activity_owner = {
			remove_variable = relic_procession_location
		}	
	}
}