﻿hard_difficulty = {
	men_at_arms_recruitment_cost = -0.5
	stress_gain_mult = -0.5
	build_gold_cost = -0.25
	holding_build_gold_cost = -0.25
	domicile_build_gold_cost = -0.25
	build_herd_cost = -0.25
	build_prestige_cost = -0.5
	levy_reinforcement_rate = 1
	sway_scheme_phase_duration_add = -150
	tyranny_gain_mult = -0.5
	embarkation_cost_mult = -1
	mercenary_hire_cost_mult = -0.3
	men_at_arms_maintenance = -0.25

	fertility = 0.1
	short_reign_duration_mult = -0.25
	intrigue_scheme_resistance = 15
}

very_hard_difficulty = {
	men_at_arms_recruitment_cost = -0.75
	stress_gain_mult = -0.75
	build_gold_cost = -0.5
	holding_build_gold_cost = -0.5
	domicile_build_gold_cost = -0.5
	build_herd_cost = -0.5
	build_prestige_cost = -0.75
	levy_reinforcement_rate = 3
	sway_scheme_phase_duration_add = -250
	tyranny_gain_mult = -0.75
	embarkation_cost_mult = -1
	mercenary_hire_cost_mult = -0.6
	men_at_arms_maintenance = -0.5
	led_by_owner_extra_advantage_add = 10

	fertility = 0.2
	short_reign_duration_mult = -0.5
	intrigue_scheme_resistance = 30
}

#insane_difficulty = {
#	tyranny_gain_mult = -0.5
#	fertility = 0.2
#	stress_gain_mult = -0.5
#	short_reign_duration_mult = -0.5
#	vassal_opinion = 10
#	liege_opinion = 10
#	intrigue_scheme_resistance = 30
#}

harder_difficulty_bonus = {
	inbreeding_chance = -0.1
	negative_inactive_inheritance_chance = -0.2
	negative_random_genetic_chance = -0.3
	positive_random_genetic_chance = 0.1
	positive_inactive_inheritance_chance = 0.2
	genetic_trait_strengthen_chance = 0.3
}

good_ai_health = {
	health = 0.5
	negate_health_penalty_add = 0.5
}

very_good_ai_health = {
	health = 1
	negate_health_penalty_add = 1
}