﻿difficulty = {

	categories = {
		difficulty ai mr_QOL
	}

	default = normal_difficulty

	very_easy_difficulty = {
		apply_modifier = player:very_easy_difficulty
	}
	
	easy_difficulty = {
		apply_modifier = player:easy_difficulty
	}

	normal_difficulty = {
	}
	
	hard_difficulty = { # QOL
		apply_modifier = ai:hard_difficulty
		apply_modifier = player:hard_difficulty_player
	}

	very_hard_difficulty = {
		apply_modifier = ai:very_hard_difficulty
		apply_modifier = player:very_hard_difficulty_player
	}

	hard_health_difficulty = { # QOL
		apply_modifier = ai:hard_difficulty
		apply_modifier = player:hard_difficulty_player
		apply_modifier = ai:good_ai_health
	}

	very_hard_health_difficulty = { # QOL
		apply_modifier = ai:very_hard_difficulty
		apply_modifier = player:very_hard_difficulty_player
		apply_modifier = ai:very_good_ai_health
	}
}

gender_equality = {
	
	categories = {
		game_modes
	}
	
	default = default_gender_equality

	default_gender_equality = {
	}
	
	full_gender_equality = {
	}

	inversed_gender_equality = {
	}
}

black_death_frequency = {
	
	categories = {
		difficulty health historicity
	}
	
	default = bd_frequency_once
	bd_frequency_once = {}
	bd_frequency_unlimited = {}
	bd_frequency_never = {}
}

minor_disease_frequency = {
	
	categories = {
		difficulty health
	}
	
	default = default_minor_disease_frequency

	default_minor_disease_frequency = {
	
	}
	
	fewer_minor_disease_frequency = {

	}
}

same_sex_relations = {
	
	categories = {
		game_modes
	}
	
	default = default_same_sex_relations

	default_same_sex_relations = {

	}

	accepted_same_sex_relations = {

	}
}

same_sex_marriage = {
	
	categories = {
		game_modes
	}
	
	default = default_same_sex_marriage

	default_same_sex_marriage = {

	}

	accepted_same_sex_marriage = {

	}
}

adoption = {
	
	categories = {
		game_modes
	}
	
	default = default_adoption

	no_adoption = {

	}

	default_adoption = {

	}

	adoption_always_allowed = {

	}
}

hybrid_and_divergence_cooldowns = {
	
	categories = {
		tweaks culture
	}
	
	default = default_hybrid_and_divergence_cooldowns
	#dlc = "The Royal Court"

	default_hybrid_and_divergence_cooldowns = {

	}

	slower_hybrid_and_divergence_cooldowns = {

	}

	no_hybrid_and_divergence_cooldowns = {

	}

	faster_hybrid_and_divergence_cooldowns = {

	}
}

mongol_invasion = {
	
	categories = {
		difficulty historicity
	}
	
	default = default_mongol_invasion

	default_mongol_invasion = {
	}
	
	never_mongol_invasion = {
	}
	
	random_mongol_invasion = {
	}
}

casus_belli_costs = {
	
	categories = {
		difficulty game_modes
	}
	
	default = default_casus_belli_costs

	default_casus_belli_costs = {
	}
	
	no_cost_casus_belli_costs = {
		# Multiplies every cost by 0, remember to add this to all new CB's with a cost!
	}
}

culture_conversion_speed = {
	
	categories = {
		tweaks historicity culture
	}
	
	default = default_culture_conversion_speed

	default_culture_conversion_speed = {
	}
	
	faster_culture_conversion_speed = {
	}
	
	significantly_faster_culture_conversion_speed = {
	}
	
	significantly_slower_culture_conversion_speed = {
	}
	
	slower_culture_conversion_speed = {
	}
}

faith_conversion_speed = {
	
	categories = {
		tweaks historicity faith
	}
	
	default = default_faith_conversion_speed

	default_faith_conversion_speed = {
	}
	
	faster_faith_conversion_speed = {
	}
	
	significantly_faster_faith_conversion_speed = {
	}
	
	significantly_slower_faith_conversion_speed = {
	}
	
	slower_faith_conversion_speed = {
	}
}

diplomatic_range = {
	
	categories = {
		tweaks historicity
	}
	
	default = default_diplomatic_range

	default_diplomatic_range = {
	}
	
	restricted_diplomatic_range = {
		flag = restricted_diplomatic_range
	}
	
	unrestricted_diplomatic_range = {
		flag = no_diplomatic_range
	}
}

faith_acceptance = {
	
	categories = {
		game_modes faith
	}
	
	default = default_faith_acceptance

	default_faith_acceptance = {

	}

	full_faith_acceptance = {

	}
}

randomized_faiths = {
	
	categories = {
		game_modes faith
	}
	
	default = randomized_faiths_off

	randomized_faiths_off = {
	}

	randomized_faiths_on = {
	}
}

random_ruler_placement = {
	
	categories = {
		game_modes
	}
	
	default = random_ruler_placement_off

	random_ruler_placement_off = {
	}

	random_ruler_placement_on = {
	}

	random_ruler_placement_on_conversion = {
	}
}

domain_limit_tweaks = {
	
	categories = {
		difficulty tweaks
	}
	
	default = domain_limit_default

	domain_limit_default = {
	
	}

	domain_limit_minus_one_player = {
		apply_modifier = player:domain_limit_minus_one
	}

	domain_limit_minus_two_player = {
		apply_modifier = player:domain_limit_minus_two
	}

	domain_limit_minus_three_player = {
		apply_modifier = player:domain_limit_minus_three
	}

	domain_limit_plus_one_player = {
		apply_modifier = player:domain_limit_plus_one

	}

	domain_limit_plus_two_player = {
		apply_modifier = player:domain_limit_plus_two

	}

	domain_limit_plus_three_player = {
		apply_modifier = player:domain_limit_plus_three

	}

	domain_limit_minus_one = {
		apply_modifier = all:domain_limit_minus_one
	}

	domain_limit_minus_two = {
		apply_modifier = all:domain_limit_minus_two
	}

	domain_limit_minus_three = {
		apply_modifier = all:domain_limit_minus_three
	}

	domain_limit_plus_one = {
		apply_modifier = all:domain_limit_plus_one
	}

	domain_limit_plus_two = {
		apply_modifier = all:domain_limit_plus_two
	}

	domain_limit_plus_three = {
		apply_modifier = all:domain_limit_plus_three
	}
}

hungarian_migration = {
	
	categories = {
		historicity flavor
	}
	
	default = launch_immediate
	launch_historical = {}
	launch_immediate = {}
	launch_random = {}
	launch_off = { }
}

dlc_fp1_scandinavian_adventurers = {
	
	categories = {
		difficulty historicity flavor
	}
	
	default = fp1_scandi_adventurers_frequent
	#dlc = "The Northern Lords"
	fp1_scandi_adventurers_rare = {}
	fp1_scandi_adventurers_occasional = {}
	fp1_scandi_adventurers_frequent = {}
	fp1_scandi_adventurers_apocalyptic = {}
	fp1_scandi_adventurers_off = {}
}

dlc_fp3_seljuk_invasion = {

	categories = {
		difficulty historicity
	}
	
	default = default_seljuk_invasion

	default_seljuk_invasion = {}
	
	never_seljuk_invasion = {}

	random_seljuk_invasion = {}
}

### QOL ###

more_difficulty = {

	categories = {
		mr_QOL difficulty ai
	}

	default = all_difficulty

	all_difficulty = {
	}

	some_difficulty = {
	}

	no_extra_difficulty = {	
	}
}

dynamic_holy_order_lease = {
	
	categories = {
		mr_QOL tweaks
	}

	default = dynamic_holy_order_lease_enabled

	dynamic_holy_order_lease_enabled = {
	}

	dynamic_holy_order_lease_disabled = {
	}

}

auto_building_order = {
	
	categories = {
		mr_QOL game_modes
	}

	default = auto_building_order_enabled

	auto_building_order_enabled = {
	}

	auto_building_order_disabled = {
	}

}

character_remarriage = {
	
	categories = {
		mr_QOL game_modes flavor ai tweaks
	}

	default = character_remarriage_general

	character_remarriage_restricted = {
	}

	character_remarriage_general = {
	}

	character_remarriage_lenient = {
	}

	character_remarriage_disabled = {
	}

}

intellect_rebalance = {
	
	categories = {
		mr_QOL tweaks
	}

	default = mastery_at_sixty

	intellect_rebalance_disabled = {
	}
	mastery_at_twenty = {
	}
	mastery_at_thirty = {
	}
	mastery_at_forty = {
	}
	mastery_at_sixty = {
	}
	mastery_at_hundred = {
	}
}

child_development = {
	
	categories = {
		mr_QOL game_modes difficulty tweaks
	}

	default = child_development_enabled

	child_development_harsh = {
	}

	child_development_enabled = {
	}

	child_development_disabled = {
	}
}

keep_childhood_trait = {
	
	categories = {
		mr_QOL flavor
	}

	default = keep_childhood_trait_enabled

	keep_childhood_trait_enabled = {
	}

	keep_childhood_trait_disabled = {	
	}
}

player_can_be_knight = {
	
	categories = {
		mr_QOL tweaks
	}

	default = player_can_be_knight_enabled

	player_can_be_knight_enabled = {
	}

	player_can_be_knight_disabled = {
	}
}

besiegeing_slows_down_army = {
	
	categories = {
		mr_QOL game_modes difficulty
	}

	default = besiegeing_slows_down_none

	besiegeing_slows_down_none = {
	}

	besiegeing_slows_down_player = {	
	}

	besiegeing_slows_down_all = {
	}

	even_raids_take_time = {
	}
}

reasons_to_abdicate = {
	
	categories = {
		mr_QOL game_modes ai tweaks
	}
	
	default = reasons_to_abdicate_old_age

	reasons_to_abdicate_enabled = {
	}

	reasons_to_abdicate_old_age = {
	}

	reasons_to_abdicate_disabled = {
	}
}

decline_of_health = {
	categories = {
		mr_QOL health difficulty historicity flavor
	}
	
	default = decline_of_health_disabled

	decline_of_health_disabled = {
	}

	decline_of_health_normal = {
	}

	decline_of_health_harsh = {
	}

	decline_of_health_severe = {
	}
}

surprise_war = {
	categories = {
		mr_QOL flavor tweaks
	}
	
	default = surprise_war_enabled

	surprise_war_disabled = {
	}

	surprise_war_enabled = {
	}
}

static_faith_culture = {
	categories = {
		mr_QOL tweaks
	}
	
	default = static_faith_culture_disabled

	static_faith_culture_disabled = {
	}

	static_faith = {
	}

	static_culture = {
	}
	
	static_faith_culture = {
	}
}

#player_discretion = {
#	categories = {
#		mr_QOL flavor
#	}
#
#	default = player_full_discretion
#
#	player_full_discretion = {
#
#	}
#
#	player_regular = {
#
#	}
#}