﻿
##################################################
# Bows 

longbow = {
	icon = "artifact_bow_and_arrow.dds"
	asset = { # LONGBOW
		trigger = {
			artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
		}
		reference = ep2_indian_bow_01_a_portrait_entity
	}
	asset = { # BAMBOO
		trigger = {
			NOT = {
				artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
			}
		}
		reference = ep2_long_bow_01_a_portrait_entity
	}
}

composite = {
	icon = "artifact_bow_and_arrow.dds"
	asset = { # STEPPE
		trigger = {
			OR = {
				artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit }
				artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
			}
		}
		reference = ep2_steppe_bow_01_a_portrait_entity
	}
	asset = { # BYZANTINE
		trigger = {
			NOR = {
				artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit }
				artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
			}
		}
		reference = ep2_mediterranean_bow_01_a_portrait_entity
	}
}

bow = {
	icon = "artifact_bow_and_arrow.dds"
	asset = { # AFRICAN
		trigger = {
			artifact_should_use_gfx_type_trigger = { TYPE = african_unit }
		}
		reference = ep2_african_bow_01_a_portrait_entity
	}
	asset = { # SHORT LIGHT
		trigger = {
			NOT = {
				artifact_should_use_gfx_type_trigger = { TYPE = african_unit }
			}
		}
		reference = ep2_short_bow_01_a_portrait_entity
	}
	asset = { # SHORT DARK
		trigger = {
			NOT = {
				artifact_should_use_gfx_type_trigger = { TYPE = african_unit }
			}
		}
		reference = ep2_short_bow_01_b_portrait_entity
	}
}

crossbow = {
	icon = "artifact_crossbow_and_bolt.dds"
	icon = "artifact_crossbow_and_bolt_1.dds"
	asset = { # LIGHT
		reference = ep2_crossbow_01_entity
	}
	asset = { # DARK
		reference = ep2_crossbow_02_entity
	}
}

animal_trinket = {
	icon = "artifact_antlers.dds"
	asset = ep1_generic_animal_hide_small_01_a_entity
}

fox_tail = {
	icon = "artifact_tail.dds"
	asset = ep1_generic_animal_hide_small_01_a_entity
}

bear_paw = {
	icon = "artifact_paw.dds"
	asset = ep1_generic_animal_hide_small_01_a_entity
}

tusk = {
	icon = "artifact_tusk.dds"
	asset = ep1_generic_animal_hide_small_01_a_entity
}

bird_feather = {
	icon = "artifact_feather.dds"
	asset = ep1_generic_animal_hide_small_01_a_entity
}

falconry_glove = {
	icon = "artifact_falconry_glove.dds"
	asset = ep1_generic_animal_hide_small_01_a_entity
}

# Tournament Prizes

brooch_pedestal = {
	icon = "artifact_brooch.dds"
	pedestal = "tall_pillow"
	default_type = pedestal
	asset = {
		trigger = {
			scope:artifact = {
				NOR = {
					has_artifact_feature = decoration_material_wire_silver
					has_artifact_feature = decoration_material_wire_pewter
				}
			}
		}
		reference = ep2_western_brooch_01_a_entity
	}
	asset = {
		trigger = {
			scope:artifact = { has_artifact_feature = decoration_material_wire_silver }
		}
		reference = ep2_western_brooch_01_b_entity
	}
	asset = {
		trigger = {
			scope:artifact = { has_artifact_feature = decoration_material_wire_pewter }
		}
		reference = ep2_western_brooch_01_c_entity
	}
}

necklace_pedestal = {
	icon = "artifact_necklace.dds"
	pedestal = "tall"
	default_type = pedestal
	asset = ep2_western_pillow_chain_01_a_entity
}

bowl = {
	icon = "artifact_urn.dds"
	pedestal = "tall"
	default_type = pedestal
	asset = {
		trigger = {
			NOT = {
				scope:artifact = { has_artifact_feature = generic_material_metal_gold }
			}
			scope:quality >= 50
		}
		reference = ep2_ornate_prize_plate_01_a_entity
	}
	asset = {
		trigger = {
			NOT = {
				scope:artifact = { has_artifact_feature = generic_material_metal_gold }
			}
			scope:quality < 50
		}
		reference = ep2_ornate_prize_plate_01_b_entity
	}
	asset = {
		trigger = {
			scope:artifact = { has_artifact_feature = generic_material_metal_gold }
		}
		reference = ep2_ornate_prize_plate_01_c_entity
	}
}

plate = {
	icon = "artifact_brooch.dds"
	pedestal = "tall"
	default_type = pedestal
	asset = {
		trigger = {
			scope:artifact = {
				OR = {
					has_artifact_feature = generic_material_metal_gold
					has_artifact_feature = generic_material_metal_electrum
				}
			}
		}
		reference = ep2_ornate_prize_plate_01_a_entity
	}
	asset = {
		trigger = {
			scope:artifact = {
				OR = {
					has_artifact_feature = generic_material_metal_silver
					has_artifact_feature = generic_material_metal_pewter
					has_artifact_feature = generic_material_metal_steel
					has_artifact_feature = generic_material_metal_iron
				}
			}
		}
		reference = ep2_ornate_prize_plate_01_b_entity
	}
	asset = {
		trigger = {
			scope:artifact = {
				OR = {
					has_artifact_feature = generic_material_metal_copper
					has_artifact_feature = generic_material_metal_bronze
					has_artifact_feature = generic_material_metal_brass
				}
			}
		}
		reference = ep2_ornate_prize_plate_01_c_entity
	}
}

statuette = {
	icon = "artifact_statue.dds"
	pedestal = "tall_pillow"
	default_type = pedestal
	asset = ep2_knight_statuette_01_a_entity
}

tun_barrel = {
	icon = "artifact_chest.dds"
	default_type = sculpture
	asset = ep2_western_tun_barrel_01_a_entity
}

scepter_pedestal = {
	default_type = pedestal
	icon = "artifact_regalia.dds"
	pedestal = "short_pillow"
	asset = ep2_western_gold_scepter_01_a_entity
}
