﻿# Shown when an important decision/interaction is available.

#INTERACTIONS
action_customize_family = {
	priority = 200
	type = alert
	icon = action_take_decision
	check_create_action = {
		if = {
			limit = {
				NOT = { has_game_rule = ansf_decision_deactivated }
				house = {
					NOT = { has_variable = ansf_reflected_on_family }
				}
				can_execute_decision = sensible_family_decision
			}
			try_create_important_action = {
				important_action_type = action_customize_family
				actor = root
				decision = decision:sensible_family_decision
			}
		}
	}

	effect = {
		decision:sensible_family_decision = { open_view_data = decision_detail }
	}
}

