﻿courting_abandoned_me_modifier = {
	icon = intrigue_negative
	scheme_success_chance = -5
}

courting_faux_pas_modifier = {
	icon = intrigue_negative
	scheme_success_chance = -10
}

courting_impressed_modifier = {
	icon = intrigue_positive
	scheme_success_chance = 10
}

courting_sparring_impressed_modifier = {
	icon = intrigue_positive
	scheme_success_chance = 10
}

courting_charmed_modifier = {
	icon = intrigue_positive
	scheme_success_chance = 5
}

courting_embarrassed_modifier = {
	icon = intrigue_negative
	scheme_success_chance = -5
}

courting_sparring_unimpressed_modifier = {
	icon = intrigue_negative
	scheme_success_chance = -10
}

courting_unimpressed_modifier = {
	icon = intrigue_negative
	scheme_success_chance = -10
}

courting_unimpressed2_modifier = {
	icon = intrigue_negative
	scheme_success_chance = -5
}

determined_elopement_modifier = {
	icon = intrigue_positive
	scheme_success_chance = 20
}

determined_courting_modifier = {
	icon = intrigue_positive
	scheme_success_chance = 30
}

reduced_sex_drive_modifier = {
	icon = fertility_negative
	fertility = -0.25
}

compromised_fertility_modifier = {
	icon = fertility_negative
	fertility = -0.50
}

no_longer_fecund_modifier = {
	icon = fertility_negative
	fertility = -0.50
	years_of_fertility = -5
}

no_more_children_modifier = {
	icon = fertility_negative
	fertility = -10.00
}

heir_successful_project_modifier = {
	icon = stewardship_positive
	county_opinion_add = 40
	development_growth_factor = 0.2
}

heir_failed_project_modifier = {
	icon = stewardship_negative
	county_opinion_add = -40
	development_growth_factor = -0.2
}

ate_myself_sick_modifier = {
	icon = health_negative
	health = -0.5
	prowess = -1
}

revelry_consequences_modifier = {
	icon = health_negative
	health = -0.5
	prowess = -2
}

enemy_siege_info_modifier = {
	icon = martial_positive
	siege_phase_time = -0.3
	siege_weapon_siege_value_mult = 1
}

excellent_army_physician_modifier = {
	icon = martial_positive
	hard_casualty_modifier = -0.3
	retreat_losses = -0.3
}

army_training_hard_modifier = {
	icon = martial_positive
	army_toughness_mult = 0.15
	supply_duration = -0.10
}

army_training_easy_modifier = {
	icon = martial_positive
	levy_reinforcement_rate = 0.15
	supply_duration = 0.10
	army_toughness_mult = -0.05
}

