﻿# The .dds files for scripted illustrations are stored in gfx\interface\illustrations\<insert_folder_name>
# The folder name must match the script below, for example gfx\interface\illustrations\lowborn_coa

lowborn_coa = {

	# GUIX # MESSENGER (high diplomacy)
	texture = {
		trigger = {
			AND = {
				is_lowborn = yes
				is_adult = yes
				highest_skill = diplomacy
				OR = {
					AND = {
						diplomacy >= high_skill_rating
						NOR = {
							any_held_title = {
								is_mercenary_company = yes
							}
							prowess >= high_skill_rating
							highest_skill = martial
							highest_skill = stewardship
							highest_skill = intrigue
							highest_skill = learning
						}
					}
					diplomacy >= extremely_high_skill_rating					
				}
			}
		}
		reference = "lowborn_coa/lowborn_messenger.dds"
	}

	# GUIX # WARRIOR (high martial)
	texture = {
		trigger = {
			AND = {
				is_lowborn = yes
				is_adult = yes
				highest_skill = martial
				OR = {
					AND = {
						martial >= high_skill_rating
						NOR = {
							any_held_title = {
								is_mercenary_company = yes
							}
							prowess >= high_skill_rating
							highest_skill = diplomacy
							highest_skill = stewardship
							highest_skill = intrigue
							highest_skill = learning
						}
					}
					martial >= extremely_high_skill_rating
				}
			}
		}
		reference = "lowborn_coa/lowborn_warrior.dds"
	}

	# GUIX # MERCHANT (high stewardship)
	texture = {
		trigger = {
			AND = {
				is_lowborn = yes
				is_adult = yes
				highest_skill = stewardship
				OR = {
					AND = {
						stewardship >= high_skill_rating
						NOR = {
							any_held_title = {
								is_mercenary_company = yes
							}
							prowess >= high_skill_rating
							highest_skill = martial
							highest_skill = diplomacy
							highest_skill = intrigue
							highest_skill = learning
						}
					}
					stewardship >= extremely_high_skill_rating
				}
			}
		}
		reference = "lowborn_coa/lowborn_merchant.dds"
	}
	
	# GUIX # SPY (high intrigue)
	texture = {
		trigger = {
			AND = {
				is_lowborn = yes
				is_adult = yes
				highest_skill = intrigue
				OR = {
					AND = {
						intrigue >= high_skill_rating
						NOR = {
							any_held_title = {
								is_mercenary_company = yes
							}
							prowess >= high_skill_rating
							highest_skill = martial
							highest_skill = diplomacy
							highest_skill = stewardship
							highest_skill = learning
						}
					}
					intrigue >= extremely_high_skill_rating
				}
			}
		}
		reference = "lowborn_coa/lowborn_spy.dds"
	}

	# GUIX # SCHOLAR (high learning)
	texture = {
		trigger = {
			AND = {
				is_lowborn = yes
				is_adult = yes
				highest_skill = learning
				OR = {
					AND = {
						learning >= high_skill_rating
						NOR = {
							any_held_title = {
								is_mercenary_company = yes
							}
							prowess >= high_skill_rating
							highest_skill = martial
							highest_skill = diplomacy
							highest_skill = stewardship
							highest_skill = intrigue
						}
					}
					learning >= extremely_high_skill_rating
				}	
			}
		}
		reference = "lowborn_coa/lowborn_scholar.dds"
	}

	# GUIX # KINGHT_ERRANT (high prowess)
	texture = {
		trigger = {
			AND = {
				is_lowborn = yes
				is_adult = yes
				prowess >= high_skill_rating
			}
			NOT = { 
				OR = {
					any_held_title = {
						is_mercenary_company = yes
					}
					diplomacy >= extremely_high_skill_rating
					martial >= extremely_high_skill_rating
					diplomacy >= extremely_high_skill_rating
					stewardship >= extremely_high_skill_rating
					intrigue >= extremely_high_skill_rating
				}
			}
		}
		reference = "lowborn_coa/lowborn_knight_errant.dds"
	}

	# GUIX # CONSUL (more than 1 high skill)
	texture = {		
		trigger = {
			OR = {
				diplomacy >= high_skill_rating
				martial >= high_skill_rating
				stewardship >= high_skill_rating
				intrigue >= high_skill_rating
				learning >= high_skill_rating
			}
			AND = {
				is_lowborn = yes
				is_adult = yes
				OR = {
					AND = {
						highest_skill = diplomacy
						highest_skill = martial
					}
					AND = {
						highest_skill = diplomacy
						highest_skill = stewardship
					}
					AND = {
						highest_skill = diplomacy
						highest_skill = intrigue
					}
					AND = {
						highest_skill = diplomacy
						highest_skill = learning
					}
					AND = {
						highest_skill = martial
						highest_skill = stewardship
					}
					AND = {
						highest_skill = martial
						highest_skill = intrigue
					}
					AND = {
						highest_skill = martial
						highest_skill = learning
					}
					AND = {
						highest_skill = stewardship
						highest_skill = intrigue
					}
					AND = {
						highest_skill = stewardship
						highest_skill = learning
					}
					AND = {
						highest_skill = intrigue
						highest_skill = learning
					}
				 }
			}
			NOT = {
				any_held_title = {
					is_mercenary_company = yes
				}
				prowess >= high_skill_rating
			}			
		}
		reference = "lowborn_coa/lowborn_consul.dds"
	}

	# GUIX # MERCENARY
	texture = {
		trigger = {
			AND = {
				is_lowborn = yes
				is_adult = yes
				any_held_title = {
					is_mercenary_company = yes
				}
			}
		}
		reference = "lowborn_coa/lowborn_mercenary.dds"		
	}

	# GUIX # CHILD
	texture = {
		trigger = {
			AND = {
				is_lowborn = yes
				is_adult = no
			}
		}
		reference = "lowborn_coa/lowborn_child.dds"		
	}

	# GUIX # EVERYONE ELSE
	texture = {
		reference = "lowborn_coa/lowborn_commoner.dds"
	}	
}