﻿height_genetic_conditions = {
	dwarfism = {
		traits = { dwarf }
		dna_modifiers = {
			human = {
			morph = {
				mode = modify
				gene = gene_head_top_width
				template = head_top_width_pos
				value = 0.5
			}
			morph = {
				mode = modify
				gene = gene_bs_forehead_brow_forward
				template = forehead_brow_forward_pos
				value = 0.6
			}
			morph = {
				mode = modify
				gene = gene_forehead_height
				template = forehead_height_pos
				value = 0.25
			}
			morph = {
				mode = modify
				gene = gene_forehead_width
				template = forehead_width_pos
				value = 0.25
			}
			morph = {
				mode = modify
				gene = gene_mouth_height
				template = mouth_height_pos
				value = 0.25
			}
			morph = {
				mode = modify
				gene = gene_bs_nose_ridge_width
				template = nose_ridge_width_pos
				value = 0.25
			}
			morph = {
				mode = modify
				gene = gene_bs_nose_height
				template = nose_height_pos
				value = 0.25
			}
			morph = {
				mode = modify
				gene = gene_bs_nose_tip_width
				template = nose_tip_width_pos
				value = 0.25
			}
			morph = {
				mode = modify
				gene = gene_bs_nose_ridge_angle
				template = nose_ridge_angle_pos
				value = 0.25
			}
			morph = {
				mode = modify
				gene = gene_height
				template = dwarf_height
				value = 0
			}
		}
	}
	}

	gigantism = {
		traits = { giant }
		dna_modifiers = {
			human = {
			#AGOT Disabled
			# morph = {
			# 	mode = modify
			# 	gene = gene_chin_forward
			# 	template = chin_forward_pos
			# 	value = 0.5
			# }
			# morph = {
			# 	mode = modify
			# 	gene = gene_bs_forehead_brow_forward
			# 	template = forehead_brow_forward_pos
			# 	value = 0.6
			# }
			# morph = {
			# 	mode = modify
			# 	gene = gene_forehead_height
			# 	template = forehead_height_neg
			# 	value = -0.5
			# }
			# morph = {
			# 	mode = modify
			# 	gene = gene_head_height
			# 	template = head_height_pos
			# 	value = 0.25
			# }
			# morph = {
			# 	mode = modify
			# 	gene = gene_jaw_height
			# 	template = jaw_height_pos
			# 	value = 0.5
			# }
			# morph = {
			# 	mode = modify
			# 	gene = gene_jaw_forward
			# 	template = jaw_forward_pos
			# 	value = 0.25
			# }
			morph = {
				mode = modify_multiply
				gene = gene_height
				template = giant_height
				value = 0
			}
		}
	}
}
}

beauty = {
	#AGOT Modified
	#beauty = {
	beauty_complexion = {
		traits = {
			beauty_good_1
			beauty_good_2
			beauty_good_3
		}
		dna_modifiers = {
			human = {
				#AGOT Disabled
				#morph = {
				#	mode = replace
				#	gene = complexion
				#	template = complexion_beauty_1
				#	value = 1.0
				#}
			#AGOT Added
			morph = {
				mode = add
				gene = gene_beauty_details
				value = 0.1
				template = beauty_details
			}
			accessory = {
				mode = replace
				gene = eyelashes_accessory
				template = dark_eyelashes
				range = { 0 0.15 } # For the randomness to work correctly
			}
		}
	}
	}

	ugly = {
		traits = {
			beauty_bad_1
			beauty_bad_2
			beauty_bad_3
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = replace
				gene = complexion
				template = complexion_ugly_1
				value = 1.0
			}
		}
	}
}
}

albino = {
	albino = {
		traits = { albino }
		dna_modifiers = {
			human = {
			color = {
				gene = skin_color
				mode = modify

				x = -1.0
				y = -1.0
			}
			color = {
				gene = hair_color
				mode = modify

				x = -1.0
				y = -1.0
			}
			#AGOT Modified
			# color = {
			# 	gene = eye_color
			# 	mode = modify

			# 	x = -1.0
			# 	y = 0.0
			# }
			color = {
				gene = eye_color
				mode = replace

				x = 0.04
				y = 0.48
			}
			morph = {
				mode = modify_multiply
				gene = gene_eyebrows_shape
				value = 0.3
			}
			morph = {
				mode = modify_multiply
				gene = gene_eyebrows_fullness
				value = 0.3
			}
		}
	}
}
}

illness = {
	illness = {
		traits = {
			pneumonic
			ill
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_illness
				value = 1.0
				template = illness
			}
			color = {
				gene = skin_color
				mode = modify
				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
	}
	}
	replace_non_distrubing_traits = {
		base = illness
		trigger = {
			should_show_disturbing_portrait_modifiers = no
		}
		traits = {
			bubonic_plague
			smallpox
			great_pox
			lovers_pox
			#AGOT Added
			spring_sickness
		}
	}
}

bubonic_plague = {
	bubonic_plague = {
		trigger = {
			should_show_disturbing_portrait_modifiers = yes
		}
		traits = {
			bubonic_plague
			#AGOT Added
			spring_sickness
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_bubonic_plague
				value = 1.0
				template = bubonic_plague
			}
			morph = { # Creating a redness on the scalp and replacing hairstyles with disease versions where they are available 
				mode = add
				gene = gene_hair_disease
				value = 1.0
				template = hair_disease
			}
			color = {
				gene = skin_color
				mode = modify

				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
	}
}
}

great_pox = {
	mild = {
		trigger = {
			should_show_disturbing_portrait_modifiers = yes
		}
		traits = {
			early_great_pox
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_great_pox
				value = 0.2
				template = great_pox
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
	}
	}
	severe = {
		trigger = {
			should_show_disturbing_portrait_modifiers = yes
		}
		traits = {
			great_pox
		}
		dna_modifiers = {
			human = {
			color = {
				gene = skin_color
				mode = modify
				x = 0.0
				y = -0.1
			}
			morph = { # Creating a redness on the scalp and replacing hairstyles with disease versions where they are available 
				mode = add
				gene = gene_hair_disease
				value = 1.0
				template = hair_disease
			}
			morph = {
				mode = add
				gene = gene_great_pox
				value = 1.0
				template = great_pox
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
	}
}
}

measles = {
	mild = {
		trigger = {
			should_show_disturbing_portrait_modifiers = yes
		}
		traits = {
			measles
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_measles
				range = {0 1}
				template = measles
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
	}
	}

}
leprosy = {
	leprosy = {
		trigger = {
			should_show_disturbing_portrait_modifiers = yes
		}
		traits = {
			leper
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_leprosy
				value = 1.0
				template = leprosy
			}
			color = {
				gene = skin_color
				mode = modify
				x = 0.0
				y = -5.0
			}
			morph = { # Creating a redness on the scalp and replacing hairstyles with disease versions where they are available 
				mode = add
				gene = gene_hair_disease
				value = 1.0
				template = hair_disease
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
			morph = {
				mode = modify
				gene = gene_eyebrows_shape
				template = no_eyebrows
				value = 0.5
			}
			morph = {
				mode = modify
				gene = gene_eyebrows_fullness
				template = no_eyebrows
				value = 0.5
			}
		}
	}
}
}

lovers_pox = {
	lovers_pox = {
		trigger = {
			should_show_disturbing_portrait_modifiers = yes
		}
		traits = {
			lovers_pox
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_lovers_pox
				value = 1.0
				template = lovers_pox
			}
			color = {
				gene = skin_color
				mode = modify

				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
	}
}
}

scaly = {
	scaly = {
		trigger = {
			should_show_disturbing_portrait_modifiers = yes
		}
		traits = {
			scaly
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_scaly
				value = 1.0
				template = scaly
			}
			morph = { # Creating a redness on the scalp and replacing hairstyles with disease versions where they are available 
				mode = add
				gene = gene_hair_disease
				value = 1.0
				template = hair_disease
			}
			color = {
				gene = skin_color
				mode = modify
				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
			morph = {
				mode = modify
				gene = gene_eyebrows_shape
				template = no_eyebrows
				value = 0.5
			}
			morph = {
				mode = modify
				gene = gene_eyebrows_fullness
				template = no_eyebrows
				value = 0.5
			}
		}
	}
}
}

scarred = {
	scarred = {
		trigger = {
			scarred_trait_activation_1 = yes
			#AGOT Added
			NOT = { has_inactive_trait = body_scarred }
		}
		traits = {
			scarred
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_scars_battle
				value = 1.0
				template = scars_battle
			}
		}
	}
	}
	scarred_2 = {
		trigger = {
			scarred_trait_activation_2 = yes
		}
		traits = {
			scarred
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_scars_battle_2
				value = 1.0
				template = scars_battle_2
			}
		}
	}
	}
	scarred_3 = {
		trigger = {
			scarred_trait_activation_3 = yes
		}
		traits = {
			scarred
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_scars_battle_3
				value = 1.0
				template = scars_battle_3
			}
		}
	}
}
}

# scarred_disease = {
	# scarred_disease = {
		# traits = {
			# scarred
		# }
		# dna_modifiers = {
			# morph = {
				# mode = add
				# gene = gene_scars_disease
				# value = 1.0
				# template = scars_disease
			# }
		# }
	# }
# }

smallpox = {
	smallpox = {
		trigger = {
			should_show_disturbing_portrait_modifiers = yes
		}
		traits = {
			smallpox
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_smallpox
				range = {0 1}
				template = smallpox_01
			}
			morph = { # Creating a redness on the scalp and replacing hairstyles with disease versions where they are available 
				mode = add
				gene = gene_hair_disease
				value = 1.0
				template = hair_disease
			}
			color = {
				gene = skin_color
				mode = modify

				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
	}
}
}

tuberculosis = {
	tuberculosis = {
		traits = {
			consumption
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_tuberculosis
				value = 1.0
				template = tuberculosis
			}
			morph = { # Creating a redness on the scalp and replacing hairstyles with disease versions where they are available 
				mode = add
				gene = gene_hair_disease
				value = 1.0
				template = hair_disease
			}
			color = {
				gene = skin_color
				mode = modify

				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
	}
}
}

typhus = {
	typhus = {
		traits = {
			typhus
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = modify
				gene = gene_bs_body_type
				value = -0.5
				# template = bs_gaunt_1
			}
			morph = {
				mode = add
				gene = gene_typhus
				value = 1.0
				template = typhus
			}
			color = {
				gene = skin_color
				mode = modify

				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
	}
}
}

wounded = {
	wounded_1 = {
		traits = {
			wounded_1
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_wounded
				value = 1.0
				template = wounded_1
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
	}
	}
	wounded_distrubing_replace = {
		base = wounded_1
		traits = {
			wounded_2
			wounded_3
		}
	}
	wounded_2 = {
		trigger = {
			should_show_disturbing_portrait_modifiers = yes
		}
		traits = {
			wounded_2
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_wounded
				value = 1.0
				template = wounded_2
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
	}
	}
	wounded_3 = {
		trigger = {
			should_show_disturbing_portrait_modifiers = yes
		}
		traits = {
			wounded_3
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_wounded
				value = 1.0
				template = wounded_3
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
			accessory = {
				mode = add
					gene = special_headgear_face_mask
				template = head_bandage
				value = 0.5
			}
		}
	}
}
}

maimed = {
	maimed_left_arm = {
		traits = {
			maimed
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_maimed_left_arm
				value = 1.0
				template = maimed_left_arm
			}
		}
	}
}
}

one_legged = {
	no_left_leg = {
		traits = {
			one_legged
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_one_legged
				value = 1.0
				template = no_left_leg
			}
			accessory = {
				mode = add
				gene = special_legwear
				template = special_wooden_leg
				value = 0.5
			}
		}
	}
}
}

hunchbacked = {
	hunchbacked = {
		traits = {
			hunchbacked
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_hunchbacked
					range = { 0.55 0.85 }
					template = hunchbacked
				}
			}
		}
	}
}

clubfooted = {
	clubfooted = {
		traits = {
			clubfooted
		}
		dna_modifiers = {
			human = {
			morph = {
				mode = add
				gene = gene_clubfooted
				range = { 0.75 1.0 }
				template = clubfooted
			}
		}
	}
}
}

disfigured = {
	disfigured_ep3_golden_nose = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = {
					exists = root
				}
				root = {
					#AGOT Modified
					# AND = {
					# 	portrait_byzantine_clothing_trigger = yes
					# 	has_ep3_dlc_trigger = yes
					# }
					has_inactive_trait = visible_disfigurement_5
					OR = {
						should_show_disturbing_portrait_modifiers = no
						agot_visible_disfigurement_partially_masked_trigger = yes
					}
				}
			}
		}
		dna_modifiers = {
			human = {
				accessory = {
					mode = add				
					gene = special_headgear_face_mask
					template = ep3_golden_nose
					value = 0.5
				}		
			}
		}
	}
	disfigured_tgp_chinese = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = {
					exists = root
				}
				root = { 
					portrait_chinese_clothing_trigger = yes
					has_tgp_dlc_trigger = yes
				}
			}
		}
		dna_modifiers = {
			human = {
			accessory = {
				mode = add				
				gene = special_headgear_face_mask
					template = tgp_chinese_face_mask
				value = 0.5
			}
			accessory = {
				mode = add				
				gene = beards
				template = no_beard
				value = 0.5
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_angle
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_inner_shape
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_bend
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_outward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_corner_depth
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_fold_shape
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_upper_lid_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_curve
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_inner_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_outer_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_jaw_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_full
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_pad
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_philtrum_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_philtrum_shape
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_philtrum_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_full
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_profile
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_length
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_nostril_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_nostril_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_profile
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_ridge_angle
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_ridge_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_tip_angle
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_tip_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_tip_width
				value = 0.0
			}
		}
      }
	}
	disfigured_tgp_japanese = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = {
					exists = root
				}
				root = {
					portrait_japanese_clothing_trigger = yes
					has_tgp_dlc_trigger = yes
				}
			}
		}
		dna_modifiers = {
			human = {
				accessory = {
					mode = add
					gene = special_headgear_face_mask
					template = tgp_japanese_face_mask
					value = 0.5
				}
				accessory = {
					mode = add
					gene = beards
					template = no_beard
					value = 0.5
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_cheek_forward
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_cheek_height
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_cheek_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_ear_angle
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_ear_inner_shape
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_ear_bend
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_ear_outward
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_ear_size
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_eye_corner_depth
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_eye_fold_shape
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_eye_size
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_eye_upper_lid_size
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_forehead_brow_curve
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_forehead_brow_forward
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_forehead_brow_forward
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_forehead_brow_inner_height
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_forehead_brow_outer_height
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_forehead_brow_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_jaw_def
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_lower_lip_def
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_lower_lip_full
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_lower_lip_pad
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_lower_lip_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_philtrum_def
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_philtrum_shape
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_philtrum_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_upper_lip_def
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_upper_lip_full
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_upper_lip_profile
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_upper_lip_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_forward
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_height
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_length
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_nostril_height
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_nostril_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_profile
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_ridge_angle
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_ridge_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_size
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_tip_angle
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_tip_forward
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_tip_width
					value = 0.0
				}
			}
		}
	}
	
	disfigured = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = {
					exists = root
				}
				root = {
				#AGOT Added
				agot_visible_disfigurement_fully_masked_trigger = yes
					NOR = {
						portrait_fp3_iranian_clothing_trigger = yes
						portrait_fp3_turkic_clothing_trigger = yes
						#AGOT Added
						has_inactive_trait = is_Blackfyre_14
						##SMC added
						has_character_flag = wears_valyrian_mask_01
						has_character_flag = wears_valyrian_mask_02 
						has_character_flag = wears_valyrian_mask_03
						has_character_flag = wears_valyrian_mask_04  
						has_character_flag = wears_valyrian_mask_05
						agot_has_artifact_equipped = { ARTIFACT_VARIABLE = viserys_mask }
					}
				}
			}
		}
		dna_modifiers = {
			human = {
			accessory = {
				mode = add				
					gene = special_headgear_face_mask
					template = face_mask
				value = 0.5
			}
			accessory = {
				mode = add				
				gene = beards
				template = no_beard
				value = 0.5
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_angle
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_inner_shape
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_bend
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_outward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_corner_depth
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_fold_shape
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_upper_lid_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_curve
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_inner_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_outer_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_jaw_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_full
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_pad
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_philtrum_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_philtrum_shape
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_philtrum_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_full
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_profile
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_length
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_nostril_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_nostril_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_profile
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_ridge_angle
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_ridge_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_tip_angle
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_tip_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_tip_width
				value = 0.0
			}
		}
	}
  }
  disfigured_fp3 = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = {
					exists = root
				}
				#AGOT Added
				agot_visible_disfigurement_fully_masked_trigger = yes
				root = {
					OR = {
						portrait_fp3_iranian_clothing_trigger = yes
						portrait_fp3_turkic_clothing_trigger = yes
					}
				}
			}
		}
		dna_modifiers = {
			human = {
				accessory = {
					mode = add
					gene = special_headgear_face_mask
					template = fp3_iranian_face_mask
					value = 0.5
				}
				accessory = {
					mode = add
					gene = beards
					template = no_beard
					value = 0.5
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_cheek_forward
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_cheek_height
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_cheek_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_ear_angle
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_ear_inner_shape
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_ear_bend
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_ear_outward
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_ear_size
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_eye_corner_depth
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_eye_fold_shape
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_eye_size
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_eye_upper_lid_size
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_forehead_brow_curve
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_forehead_brow_forward
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_forehead_brow_forward
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_forehead_brow_inner_height
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_forehead_brow_outer_height
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_forehead_brow_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_jaw_def
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_lower_lip_def
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_lower_lip_full
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_lower_lip_pad
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_lower_lip_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_philtrum_def
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_philtrum_shape
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_philtrum_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_upper_lip_def
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_upper_lip_full
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_upper_lip_profile
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_mouth_upper_lip_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_forward
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_height
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_length
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_nostril_height
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_nostril_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_profile
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_ridge_angle
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_ridge_width
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_size
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_tip_angle
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_tip_forward
					value = 0.0
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_nose_tip_width
					value = 0.0
				}
			}
		}
	}
	#AGOT Added
	disfigured_bandage = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = {
					exists = root
				}
				root = {
					agot_visible_disfigurement_bandages_trigger = yes
					NOR = {
						has_character_flag = wears_valyrian_mask_01
						has_character_flag = wears_valyrian_mask_02 
						has_character_flag = wears_valyrian_mask_03
						has_character_flag = wears_valyrian_mask_04  
						has_character_flag = wears_valyrian_mask_05
						agot_has_artifact_equipped = { ARTIFACT_VARIABLE = viserys_mask }
					}
				}
			}
		}
		dna_modifiers = {
			human = {
				accessory = {
					mode = add
					gene = special_headgear_face_mask_agot
					template = agot_disfigured_bandage
					value = 1
				}
				accessory = {
					mode = add
					gene = headgear
					template = no_headgear
					range = { 0 1 }
				}
			}
		}
	}
	#AGOT Added
	agot_disfigured_1_mask = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = {
					exists = root
				}
				root = {
					has_inactive_trait = visible_disfigurement_1
					OR = {
						should_show_disturbing_portrait_modifiers = no
						agot_visible_disfigurement_partially_masked_trigger = yes
					}
					NOR = {
						has_character_flag = wears_valyrian_mask_01
						has_character_flag = wears_valyrian_mask_02 
						has_character_flag = wears_valyrian_mask_03
						has_character_flag = wears_valyrian_mask_04  
						has_character_flag = wears_valyrian_mask_05
						agot_has_artifact_equipped = { ARTIFACT_VARIABLE = viserys_mask }
					}
				}
			}
		}
		dna_modifiers = {
			human = {
				accessory = {
					mode = add
					gene = special_headgear_face_mask_agot
					template = agot_disfigured_mask_1
					value = 1
				}
			}
		}
	}
	#Disfigured 2 Handled in disfigured_ep3_golden_nose
	#AGOT Added
	agot_disfigured_3_mask = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = {
					exists = root
				}
				root = {
					OR = {
						has_inactive_trait = visible_disfigurement_2
						has_inactive_trait = visible_disfigurement_3
					}
					OR = {
						should_show_disturbing_portrait_modifiers = no
						agot_visible_disfigurement_partially_masked_trigger = yes
					}
					NOR = {
						has_character_flag = wears_valyrian_mask_01
						has_character_flag = wears_valyrian_mask_02 
						has_character_flag = wears_valyrian_mask_03
						has_character_flag = wears_valyrian_mask_04  
						has_character_flag = wears_valyrian_mask_05
						agot_has_artifact_equipped = { ARTIFACT_VARIABLE = viserys_mask }
					}
				}
			}
		}
		dna_modifiers = {
			human = {
				accessory = {
					mode = add
					gene = special_headgear_face_mask_agot
					template = agot_disfigured_mask_3
					value = 1
				}
			}
		}
	}
	#AGOT Added
	agot_disfigured_4_mask = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = {
					exists = root
				}
				root = {
					has_inactive_trait = visible_disfigurement_4
					OR = {
						should_show_disturbing_portrait_modifiers = no
						agot_visible_disfigurement_partially_masked_trigger = yes
					}
					NOR = {
						has_character_flag = wears_valyrian_mask_01
						has_character_flag = wears_valyrian_mask_02 
						has_character_flag = wears_valyrian_mask_03
						has_character_flag = wears_valyrian_mask_04  
						has_character_flag = wears_valyrian_mask_05
						agot_has_artifact_equipped = { ARTIFACT_VARIABLE = viserys_mask }
					}
				}
			}
		}
		dna_modifiers = {
			human = {
				accessory = {
					mode = add
					gene = special_headgear_face_mask_agot
					template = agot_disfigured_mask_4
					value = 1
				}
			}
		}
	}
	#AGOT Added
	disfigured_unmasked = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = {
					exists = root
				}
				root = {
					agot_has_visible_disfigurement_trigger = yes
					should_show_disturbing_portrait_modifiers = yes
				}
			}
		}
		dna_modifiers = {
			human = {
				accessory = {
					mode = add
					gene = special_headgear_face_mask_agot
					template = agot_disfigured_no_mask
					value = 1
				}
				accessory = {
					mode = add
					gene = beards
					template = no_beard
					value = 0.5
				}
			}
		}
	}

	disfigured_replace_disturbing = {
		base = disfigured
		traits = {
			leper
			scaly
		}
		trigger = {
			should_show_disturbing_portrait_modifiers = no
		}
	}
}

blind = {
	#AGOT Added
	aged = {
		traits = {
			aged
		}
		dna_modifiers = {
			human = {
				accessory = {
					mode = replace
					gene = eye_accessory
					template = blind_eyes
					value = 0.5
				}
			}
		}
	}
	blind = {
		traits = {
			blind
		}
		#AGOT Added
		trigger = {
			exists = root
			agot_blind = yes
		}
		dna_modifiers = {
			human = {
				accessory = {
					mode = add
					gene = special_headgear_spectacles
					template = blindfold
					value = 0.5
				}
			}
		}
	}
	temporarily_blind = {
		base = blind
		trigger = {
			exists = root
			has_character_flag = temporarily_blinded
		}
	}
	one_eyed = {
		traits = {
			one_eyed
		}
		#AGOT Added
		trigger = {
			trigger_if = {
				limit = { exists = root }
				NOR = {
					agot_has_any_eye_gem_trigger = yes
					agot_has_any_eye_patch_trigger = yes
					has_character_flag = no_eyepatch
					has_inactive_trait = no_eyepatch
				}
			}
		}

		dna_modifiers = {
			human = {
				#AGOT Modified
				# accessory = {
				# 	mode = add
				# 	gene = special_headgear_spectacles
				# 	template = eye_patch
				# 	value = 0.5
				# }
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = special_headgear_spectacles
					template = eye_bandage
					value = 1.0
				}
			}
		}
	}
	temporarily_one_eyed = {
		base = one_eyed
		trigger = {
			exists = root
			has_character_flag = wears_fake_eye_patch
		}
	}

	#AGOT Added RED
	one_eyed_red = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = eye_gem_red
					has_inactive_trait = eye_gem_red
				}
				agot_has_any_eye_patch_trigger = no
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = eye_accessory_gem
					template = one_eyed_gem_red
					value = 1.0
				}
			}
		}
	}
	one_eyed_dark_blue = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = eye_gem_dark_blue
					has_inactive_trait = eye_gem_dark_blue
				}
				agot_has_any_eye_patch_trigger = no
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = eye_accessory_gem
					template = one_eyed_gem_blue
					value = 1.0
				}
			}
		}
	}
	one_eyed_green = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = eye_gem_green
					has_inactive_trait = eye_gem_green
				}
				agot_has_any_eye_patch_trigger = no
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = eye_accessory_gem
					template = one_eyed_gem_green
					value = 1.0
				}
			}
		}
	}
	one_eyed_white = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = eye_gem_white
					has_inactive_trait = eye_gem_white
				}
				agot_has_any_eye_patch_trigger = no
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = eye_accessory_gem
					template = one_eyed_gem_white
					value = 1.0
				}
			}
		}
	}
	one_eyed_black = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = eye_gem_black
					has_inactive_trait = eye_gem_black
				}
				agot_has_any_eye_patch_trigger = no
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = eye_accessory_gem
					template = one_eyed_gem_black
					value = 1.0
				}
			}
		}
	}
	one_eyed_purple = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = eye_gem_purple
					has_inactive_trait = eye_gem_purple
				}
				agot_has_any_eye_patch_trigger = no
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = eye_accessory_gem
					template = one_eyed_gem_purple
					value = 1.0
				}
			}
		}
	}
	one_eyed_orange = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = eye_gem_orange
					has_inactive_trait = eye_gem_orange
				}
				agot_has_any_eye_patch_trigger = no
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = eye_accessory_gem
					template = one_eyed_gem_orange
					value = 1.0
				}
			}
		}
	}
	one_eyed_blue = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = eye_gem_blue
					has_inactive_trait = eye_gem_blue
				}
				agot_has_any_eye_patch_trigger = no
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = eye_accessory_gem
					template = one_eyed_gem_light_blue
					value = 1.0
				}
			}
		}
	}
	one_eyed_yellow = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = eye_gem_yellow
					has_inactive_trait = eye_gem_yellow
				}
				agot_has_any_eye_patch_trigger = no
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = eye_accessory_gem
					template = one_eyed_gem_yellow
					value = 1.0
				}
			}
		}
	}
	beric_eyepatch = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = beric_eyepatch
					has_inactive_trait = beric_eyepatch
				}
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = special_headgear_spectacles
					template = beric_eyepatch
					value = 1.0
				}
			}
		}
	}
	decorated_eyepatch = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = decorated_eyepatch
					has_inactive_trait = decorated_eyepatch
				}
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = special_headgear_spectacles
					template = decorated_eyepatch
					value = 1.0
				}
			}
		}
	}
	standard_eyepatch = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = standard_eyepatch
					has_inactive_trait = standard_eyepatch
				}
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = special_headgear_spectacles
					template = eye_patch
					value = 0.5
				}
			}
		}
	}
	round_eyepatch = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = round_eyepatch
					has_inactive_trait = round_eyepatch
				}
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = special_headgear_spectacles
					template = round_eyepatch
					value = 1.0
				}
			}
		}
	}
	eye_bandage_clean = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = eye_bandage_clean
					has_inactive_trait = eye_bandage_clean
				}
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = special_headgear_spectacles
					template = eye_bandage_clean
					value = 1.0
				}
			}
		}
	}
	triangle_eyepatch = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				OR = {
					has_character_flag = triangle_eyepatch
					has_inactive_trait = triangle_eyepatch
				}
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = special_headgear_spectacles
					template = triangle_eyepatch
					value = 1.0
				}
			}
		}
	}
	empty_socket = {
		traits = {
			one_eyed
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				agot_has_any_eye_gem_trigger = no
				OR = {
					has_character_flag = no_eyepatch
					has_inactive_trait = no_eyepatch
				}
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_scars_eye
					value = 1.0
					template = scars_eye
				}
				accessory = {
					mode = add
					gene = heterochromia_eye
					template = heterochromia_eye_bloodraven
					accessory = heterochromia_bloodraven
				}
			}
		}
	}

	##SUBMOD CORE ADDED
	disfigured_valyrian_viserys = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				AND = {
					is_lotd_loaded_trigger = yes
					any_equipped_character_artifact = { 
						artifact_slot_type = miscellaneous
						has_variable = viserys_mask
					}
				}
			}
		}
		dna_modifiers = {
			human = {
			accessory = {
				mode = add				
				gene = special_headgear_face_mask_viserys
				template = face_mask
				value = 0.15
			}

			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_jaw_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_forward
				value = 0.5
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_length
				value = 0.5
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_head_shape
				value = 0
			}
			morph = {
				mode = modify_multiply				
				gene = face_detail_cheek_fat
				value = 0.0
			}	
			morph = {
				mode = modify_multiply				
				gene = face_detail_cheek_def
				value = 0.0
			}
			accessory = {
				mode = add				
				gene = beards
				template = no_beard
				value = 0.5
			}
		}
		}
	}
	
	##SUBMOD CORE ADDED
	disfigured_valyrian_01 = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				AND = {
					has_character_flag = wears_valyrian_mask_01
					is_lotd_loaded_trigger = yes
					NOT = {
						any_equipped_character_artifact = { 
							artifact_slot_type = miscellaneous
							has_variable = viserys_mask
						}
					}
				}
			}
		}
		dna_modifiers = {
			human = {
			accessory = {
				mode = add				
				gene = special_headgear_face_mask_viserys
				template = face_mask
				value = 0.15
			}
			morph = {
				mode = modify_multiply
				gene = gene_bs_forehead_brow_curve
				value = 0.0
			}
			morph = {
				mode = modify_multiply
				gene = gene_bs_nose_forward
				template = nose_forward_neg
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
			accessory = {
				mode = add				
				gene = beards
				template = no_beard
				value = 0.5
			}
		}
	  }
	}
	disfigured_valyrian_02 = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				has_character_flag = wears_valyrian_mask_02
				is_lotd_loaded_trigger = yes			
				NOT = {
					any_equipped_character_artifact = { 
						artifact_slot_type = miscellaneous
						has_variable = viserys_mask
					}
				}
			}
		}
		dna_modifiers = {
			human = {
			accessory = {
				mode = add				
				gene = special_headgear_face_mask_viserys
				template = face_mask
				value = 0.35
			}
			accessory = {
				mode = add				
				gene = beards
				template = no_beard
				value = 0.5
			}
			morph = {
				mode = modify_multiply
				gene = gene_bs_forehead_brow_curve
				value = 0.0
			}
			morph = {
				mode = modify_multiply
				gene = gene_bs_nose_forward
				template = nose_forward_neg
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
		}
	  }
	}
	disfigured_valyrian_03 = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				has_character_flag = wears_valyrian_mask_03
				is_lotd_loaded_trigger = yes
				NOT = {
					any_equipped_character_artifact = { 
						artifact_slot_type = miscellaneous
						has_variable = viserys_mask
					}
				}
			}
		}
		dna_modifiers = {
			human = {
			accessory = {
				mode = add				
				gene = special_headgear_face_mask_viserys
				template = face_mask
				value = 0.55
			}
			accessory = {
				mode = add				
				gene = beards
				template = no_beard
				value = 0.5
			}
			morph = {
				mode = modify_multiply
				gene = gene_bs_forehead_brow_curve
				value = 0.0
			}
			morph = {
				mode = modify_multiply
				gene = gene_bs_nose_forward
				template = nose_forward_neg
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
		}
	  }
	}
	disfigured_valyrian_04 = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				has_character_flag = wears_valyrian_mask_04
				is_lotd_loaded_trigger = yes
				NOT = {
					any_equipped_character_artifact = { 
						artifact_slot_type = miscellaneous
						has_variable = viserys_mask
					}
				}
			}
		}
		dna_modifiers = {
			human = {
			accessory = {
				mode = add				
				gene = special_headgear_face_mask_viserys
				template = face_mask
				value = 0.75
			}
			accessory = {
				mode = add				
				gene = beards
				template = no_beard
				value = 0.5
			}
			morph = {
				mode = modify_multiply
				gene = gene_bs_forehead_brow_curve
				value = 0.0
			}
			morph = {
				mode = modify_multiply
				gene = gene_bs_nose_forward
				template = nose_forward_neg
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
		}
	  }
	}
	disfigured_valyrian_05 = {
		traits = {
			disfigured
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				has_character_flag = wears_valyrian_mask_05
				is_lotd_loaded_trigger = yes
				NOT = {
					any_equipped_character_artifact = { 
						artifact_slot_type = miscellaneous
						has_variable = viserys_mask
					}
				}
			}
		}
		dna_modifiers = {
			human = {
			accessory = {
				mode = add				
				gene = special_headgear_face_mask_viserys
				template = face_mask
				value = 1.0
			}
			accessory = {
				mode = add				
				gene = beards
				template = no_beard
				value = 0.5
			}
			morph = {
				mode = modify_multiply
				gene = gene_bs_forehead_brow_curve
				value = 0.0
			}
			morph = {
				mode = modify_multiply
				gene = gene_bs_nose_forward
				template = nose_forward_neg
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
		}
	 }
  }


spindly = {
	spindly = {
		traits = {
			spindly
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_spindly
					value = 1.0
					template = spindly
				}
				morph = {
					mode = modify
					gene = gene_neck_width
					value = -0.5
					# template = spindly
				}
				morph = {
					mode = modify
					gene = gene_height
					value = 0.1
					# template = spindly
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_body_type
					value = 0.6
					# template = spindly
				}
				morph = {
					mode = modify_multiply
					gene = gene_bs_body_shape
					value = 0.5
					# template = spindly
				}
			}
		}
	}
}

drunkard = {
	drunkard = {
		traits = {
			drunkard
		}
		trigger = {
			trigger_if = {
				limit = { exists = root }
				NOT = { has_character_flag = no_drunkard_visual }
			}
		}
		dna_modifiers = {
			human = {
				morph = {
					mode = add
					gene = gene_drunkard
					range = { 0.75 1.0 }
					template = drunkard
				}
				morph = {
					mode = modify
					gene = gene_eye_shut
					value = 0.2
					template = eye_shut_pos
				}
				accessory = {
					mode = modify
					gene = eye_accessory
					template = bloodshot_eyes
					value = 0.5
				}
			}
		}
	}
}
