﻿show_oxt_for_ai = {
	scope = character

	is_shown = {
		OR = {
			AND = {
				has_game_rule = player_and_ai_oxt
				is_landed = yes
			}
			is_ai = no
		}
	}

	effect = {
		if = {
			has_variable = overextension_GUI_var
			limit = { var:overextension_GUI_var < -5 }
			custom_description_no_bullet = {
				text = "OXT_TOOLTIP_BREAKDOWN"
			}
		}
		else = {
			custom_description_no_bullet = {
				text =  "OXT_TOOLTIP_BASE"
			}
		}
    }
}