﻿##############################
# COMBAT CULTURAL TRADITIONS #
##############################

tradition_malleable_invaders = {
	category = combat

	layers = {
		0 = martial
		1 = mena
		4 = diplomacy.dds
	}
	
	is_shown = {
		has_dlc_feature = hybridize_culture
	}
	can_pick = {
		culture_in_non_sedentary_geographical_region_trigger = yes
		culture_not_pacifistic_trigger = yes
	}
	
	parameters = {
		easier_to_hybridize = yes
		cheaper_to_hybridize = yes
		cheaper_convert_to_local_culture = yes
		oxt_discount = yes
	}
	character_modifier = {
		faith_conversion_piety_cost_mult = -0.2
		different_faith_county_opinion_mult = -0.2
		
		ai_war_chance = 0.5
		ai_war_cooldown = -0.25
	}
	
	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_bellicose = { is_in_list = traits }
						culture_pillar:ethos_egalitarian = { is_in_list = traits }
						culture_pillar:ethos_bureaucratic = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_bellicose_egalitarian_or_bureaucratic_desc
				}
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:heritage_turkic = { is_in_list = traits }
						culture_pillar:heritage_mongolic = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_unfulfilled_criteria_penalty
					desc = turkic_or_mongolic_desc
				}
			}
			
			multiply = tradition_replacement_cost_if_relevant
		}
	}
	
	ai_will_do = {
		value = 0
	}
}