﻿grab_knights = {
    effect = {
        clear_variable_list = attacker_knights
        clear_variable_list = defender_knights
        if = {
            limit = {
                exists = combat_attacker
            }
            every_combat_side = {
                ordered_side_knight = {
                    order_by = prowess
                    min = 0
                    if = {
                        limit = {
                            prev = {
                                is_combat_side_attacker = yes
                            }
                        }
                        root = {
                            add_to_variable_list = {
                                name = attacker_knights
                                target = prev
                            }
                        }
                    }
                    else = {
                        root = {
                            add_to_variable_list = {
                                name = defender_knights
                                target = prev
                            }
                        }
                    }
                }
            }
        }
    }
}

test_sgui_new = {
    effect = {
        add_gold = 1000
    }
}