﻿arrcxxx_maa_regiments_size_value = {
	value = recommended_num_maa_regiments_value
	add = 2

	if = {
		limit = { culture = { has_innovation = innovation_mustering_grounds } }

		add = 1
	}

	if = {
		limit = { culture = { has_innovation = innovation_barracks } }

		add = 1
	}

	if = {
		limit = { culture = { has_innovation = innovation_house_soldiers } }

		add = 2
	}

	if = {
		limit = { culture = { has_innovation = innovation_horseshoes } }

		add = 3
	}

	if = {
		limit = { culture = { has_innovation = innovation_men_at_arms } }

		add = 3
	}

	if = {
		limit = { culture = { has_innovation = innovation_advanced_bowmaking } }

		add = 3
	}

	if = {
		limit = { culture = { has_innovation = innovation_standing_armies } }

		add = 4
	}

	if = {
		limit = { dynasty = { has_dynasty_perk = warfare_legacy_5 } }

		add = 1
	}

	if = {
		limit = {
			any_directly_owned_province = {
				has_building_or_higher = military_academy_01
			}
		}

		add = 1
	}

	if = {
		limit = {
			has_trait_xp = {
				trait = tourney_participant
				track = foot
				value >= 100
			}
		}

		add = 1
	}

	if = {
		limit = {
			has_royal_court = yes
			court_grandeur_current_level = 10
		}

		add = 1
	}

	if = {
		limit = {
			culture = { has_cultural_tradition = tradition_warrior_culture }
		}

		add = 1
	}

	if = {
		limit = {
			culture = { has_cultural_tradition = tradition_swords_for_hire }
		}

		add = 1
	}

	if = {
		limit = {
			culture = { has_cultural_tradition = tradition_strength_in_numbers }
		}

		add = 1
	}

	if = {
		limit = {
			culture = { has_cultural_tradition = tradition_martial_admiration }
		}

		add = 1
	}

	if = {
		limit = {
			culture = { has_cultural_tradition = tradition_fp1_the_right_to_prove }
		}

		add = 1
	}

	if = {
		limit = {
			culture = { has_cultural_pillar = ethos_bellicose }
		}

		add = 1
	}

	if = {
		limit = {
			culture = {
				or = {
					has_cultural_tradition = tradition_pacifism
					has_cultural_pillar = ethos_egalitarian
				}
			}
		}

		multiply = 0.75
	}
}
