﻿#Diplomacy

reperk_ruler_opinion_modifier = {
	icon = diplomacy_positive
	stacking = yes
	independent_ruler_opinion = 5
	fellow_vassal_opinion = 5
}

reperk_prestige_gain_modifier = {
	icon = prestige_positive
	stacking = yes
	monthly_prestige_gain_mult = 0.05
}

reperk_personal_scheme_power_modifier = {
	icon = family_positive
	stacking = yes
	personal_scheme_phase_duration_add = -10
}

#Martial

reperk_casualty_modifier = {
	icon = blood_positive
	stacking = yes
	enemy_hard_casualty_modifier = 0.025
	hard_casualty_modifier = -0.025
}

reperk_control_modifier = {
	icon = county_modifier_control_positive
	stacking = yes
	monthly_county_control_growth_add = 0.25
}

reperk_army_maintenance_modifier = {
	icon = martial_positive
	stacking = yes
	army_maintenance_mult = -0.025
}

reperk_knight_effectiveness_modifier = {
	icon = tournament_positive
	stacking = yes
	knight_effectiveness_mult = 0.05
}

#Stewardship

reperk_income_modifier = {
	icon = economy_positive
	stacking = yes
	domain_tax_mult = 0.025
}

reperk_developement_modifier = {
	icon = county_modifier_development_positive
	stacking = yes
	development_growth = 0.05
}

reperk_vassal_liege_opinion_modifier = {
	icon = social_positive
	stacking = yes
	courtier_opinion = 2.5
	vassal_opinion = 2.5
	liege_opinion = 5
}

reperk_vassal_levy_tax_modifier = {
	icon = letter_positive
	stacking = yes
	vassal_tax_contribution_mult = 0.025
	vassal_levy_contribution_mult = 0.05
}

#Intrigue

reperk_hostile_scheme_power_modifier = {
	icon = intrigue_positive
	stacking = yes
	hostile_scheme_phase_duration_add = -10
}

reperk_attraction_modifier = {
	icon = seduction_positive
	stacking = yes
	attraction_opinion = 5
}

reperk_stress_loss_modifier = {
	icon = stress_positive
	stacking = yes
	stress_loss_mult = 0.05
}

reperk_tyranny_gain_modifier = {
	icon = prestige_positive
	stacking = yes
	tyranny_gain_mult = -0.05 
}

reperk_scared_vassal_contribution_modifier = {
	icon = dread_positive
	stacking = yes
	intimidated_vassal_tax_contribution_mult = 0.025
	intimidated_vassal_levy_contribution_mult = 0.025
	cowed_vassal_tax_contribution_mult = 0.05
	cowed_vassal_levy_contribution_mult = 0.05
}

#Learning

reperk_stress_gain_modifier = {
	icon = stress_positive
	stacking = yes
	stress_gain_mult = -0.025
}

reperk_health_modifier = {
	icon = health_positive
	stacking = yes
	health = 0.05
}

reperk_fascination_modifier = {
	icon = learning_positive
	stacking = yes
	cultural_head_fascination_mult = 0.05
}

reperk_faith_creation_cost_modifier = {
	icon = piety_positive
	stacking = yes
	faith_creation_piety_cost_mult = -0.05
}

#Wandering

reperk_long_reign_bonus_mult_modifier ={
	icon = prestige_positive
	stacking = yes
	long_reign_bonus_mult = 0.05
}

reperk_supply_duration_modifier = {
	icon = food_positive
	stacking = yes
	supply_duration = 0.05
	provisions_use_mult = -0.05
}

reperk_travel_modifier = {
	icon = travel_speed_positive
	stacking = yes
	character_travel_speed = 2
	character_travel_safety = 2
}

reperk_legend_spread_chance_modifier = {
	icon = legend_positive
	stacking = yes
	owned_legend_spread_mult = 0.05
}

reperk_diplomatic_range_modifier = {
	icon = goods_positive
	stacking = yes
	diplomatic_range_mult = 0.05
}

reperk_mercenary_hire_cost_mult_modifier = {
	icon = martial_positive
	stacking = yes
	mercenary_hire_cost_mult = -0.025
}

#Strong/Doubled Modifiers

reperk_ruler_opinion_strong_modifier = {
	icon = diplomacy_positive
	stacking = yes
	independent_ruler_opinion = 10
	fellow_vassal_opinion = 10
}

reperk_prestige_gain_strong_modifier = {
	icon = prestige_positive
	stacking = yes
	monthly_prestige_gain_mult = 0.1
}

reperk_personal_scheme_power_strong_modifier = {
	icon = family_positive
	stacking = yes
	personal_scheme_phase_duration_add = -20
}

reperk_casualty_strong_modifier = {
	icon = blood_positive
	stacking = yes
	enemy_hard_casualty_modifier = 0.05
	hard_casualty_modifier = -0.05
}

reperk_control_strong_modifier = {
	icon = county_modifier_control_positive
	stacking = yes
	monthly_county_control_growth_add = 0.5
}

reperk_army_maintenance_strong_modifier = {
	icon = martial_positive
	stacking = yes
	army_maintenance_mult = -0.05
}

reperk_knight_effectiveness_strong_modifier = {
	icon = tournament_positive
	stacking = yes
	knight_effectiveness_mult = 0.1
}

reperk_income_strong_modifier = {
	icon = economy_positive
	stacking = yes
	domain_tax_mult = 0.05
}

reperk_developement_strong_modifier = {
	icon = county_modifier_development_positive
	stacking = yes
	development_growth = 0.10
}

reperk_vassal_liege_opinion_strong_modifier = {
	icon = social_positive
	stacking = yes
	courtier_opinion = 5
	vassal_opinion = 5
	liege_opinion = 10
}

reperk_vassal_levy_tax_strong_modifier = {
	icon = letter_positive
	stacking = yes
	vassal_tax_contribution_mult = 0.05
	vassal_levy_contribution_mult = 0.1
}

reperk_hostile_scheme_power_strong_modifier = {
	icon = intrigue_positive
	stacking = yes
	hostile_scheme_phase_duration_add = -20
}

reperk_attraction_strong_modifier = {
	icon = seduction_positive
	stacking = yes
	attraction_opinion = 10
}

reperk_stress_loss_strong_modifier = {
	icon = stress_positive
	stacking = yes
	stress_loss_mult = 0.1
}

reperk_tyranny_gain_strong_modifier = {
	icon = prestige_positive
	stacking = yes
	tyranny_gain_mult = -0.1  
}

reperk_scared_vassal_contribution_strong_modifier = {
	icon = dread_positive
	stacking = yes
	intimidated_vassal_tax_contribution_mult = 0.05
	intimidated_vassal_levy_contribution_mult = 0.05
	cowed_vassal_tax_contribution_mult = 0.10
	cowed_vassal_levy_contribution_mult = 0.10
}

reperk_stress_gain_strong_modifier = {
	icon = stress_positive
	stacking = yes
	stress_gain_mult = -0.05
}

reperk_health_strong_modifier = {
	icon = health_positive
	stacking = yes
	health = 0.1
}

reperk_fascination_strong_modifier = {
	icon = learning_positive
	stacking = yes
	cultural_head_fascination_mult = 0.10
}

reperk_faith_creation_cost_strong_modifier = {
	icon = piety_positive
	stacking = yes
	faith_creation_piety_cost_mult = -0.10
}

reperk_long_reign_bonus_mult_strong_modifier ={
	icon = prestige_positive
	stacking = yes
	long_reign_bonus_mult = 0.1
}

reperk_supply_duration_strong_modifier = {
	icon = food_positive
	stacking = yes
	supply_duration = 0.1
	provisions_use_mult = -0.1
}

reperk_travel_strong_modifier = {
	icon = travel_speed_positive
	stacking = yes
	character_travel_speed = 4
	character_travel_safety = 4
}

reperk_legend_spread_chance_strong_modifier = {
	icon = legend_positive
	stacking = yes
	owned_legend_spread_mult = 0.1
}

reperk_diplomatic_range_strong_modifier = {
	icon = goods_positive
	stacking = yes
	diplomatic_range_mult = 0.1
}

reperk_mercenary_hire_cost_mult_strong_modifier = {
	icon = martial_positive
	stacking = yes
	mercenary_hire_cost_mult = -0.05
}