﻿#Diplomacy

#Foreign Affairs
reperk_diplomacy_perk = {
	lifestyle = diplomacy_lifestyle
	tree = foreign_affairs
	position = { 0.5 5.5 }
	icon = repeatable_perk_diplomacy

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = diplomat_perk
		reperk_ai_trigger = { PERK = reperk_diplomacy_perk }
	}

	effect = {
		add_diplomacy_skill = {
			value = 1
			if = {
				limit = {
					has_game_rule = reperk_double_strength
				}
				multiply = 2
			}
		}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_diplomacy_perk } }
	}
}

reperk_ruler_opinion_perk = {
	lifestyle = diplomacy_lifestyle
	tree = foreign_affairs
	position = { 3.5 5.5 }
	icon = repeatable_perk_diplomacy

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = diplomat_perk
		reperk_max_stack_trigger = { PERK = reperk_ruler_opinion_perk }
		reperk_ai_trigger = { PERK = reperk_ruler_opinion_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_ruler_opinion }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_ruler_opinion_perk } }
	}
}

#Majesty

reperk_prestige_perk = {
	lifestyle = diplomacy_lifestyle
	tree = majesty
	position = { 2.25 5.5 }
	icon = repeatable_perk_diplomacy

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = august_perk
		reperk_ai_trigger = { PERK = reperk_prestige_perk }
	}

	effect = {
		add_prestige = {
			value = medium_prestige_gain
			if = {
				limit = {
					has_game_rule = reperk_double_strength
				}
				multiply = 2
			}
		}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_prestige_perk } }
	}
}

reperk_prestige_gain_perk = {
	lifestyle = diplomacy_lifestyle
	tree = majesty
	position = { -0.25 5.5 }
	icon = repeatable_perk_diplomacy

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = august_perk
		reperk_max_stack_trigger = { PERK = reperk_prestige_gain_perk } 
		reperk_ai_trigger = { PERK = reperk_prestige_gain_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_prestige_gain }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_prestige_gain_perk } }
	}
}

#Family

reperk_dynasty_prestige_perk = {
	lifestyle = diplomacy_lifestyle
	tree = family
	position = { 2.25 5.5 }
	icon = repeatable_perk_diplomacy

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = family_man_perk 
		exists = dynasty
		reperk_ai_trigger = { PERK = reperk_dynasty_prestige_perk }
	}

	effect = {
		dynasty = {
			add_dynasty_prestige = {
				value = miniscule_dynasty_prestige_value
				if = {
					limit = {
						has_game_rule = reperk_double_strength
					}
					multiply = 2
				}
			}
		}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_dynasty_prestige_perk } }
	}
}

reperk_personal_scheme_power_perk = {
	lifestyle = diplomacy_lifestyle
	tree = family
	position = { -0.25 5.5 }
	icon = repeatable_perk_diplomacy

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = family_man_perk 
		reperk_max_stack_trigger = { PERK = reperk_personal_scheme_power_perk }
		reperk_ai_trigger = { PERK = reperk_personal_scheme_power_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_personal_scheme_power }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_personal_scheme_power_perk } }
	}
}

#Martial

#strategy
reperk_martial_perk = {
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 0.5 5.5 }
	icon = repeatable_perk_martial

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = strategist_perk 
		reperk_ai_trigger = { PERK = reperk_martial_perk }
	}

	effect = {
		add_martial_skill = {
			value = 1
			if = {
				limit = {
					has_game_rule = reperk_double_strength
				}
				multiply = 2
			}
		}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_martial_perk } }
	}
}

reperk_casualty_perk = {
	lifestyle = martial_lifestyle
	tree = strategy
	position = { 3.5 5.5 }
	icon = repeatable_perk_martial

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = strategist_perk
		reperk_max_stack_trigger = { PERK = reperk_casualty_perk } 
		reperk_ai_trigger = { PERK = reperk_casualty_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_casualty }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_casualty_perk } }
	}
}

#authority
reperk_control_perk = {
	lifestyle = martial_lifestyle
	tree = authority
	position = { 2.25 5.5 }
	icon = repeatable_perk_martial

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = overseer_perk
		reperk_max_stack_trigger = { PERK = reperk_control_perk } 
		reperk_ai_trigger = { PERK = reperk_control_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_control }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_control_perk } }
	}
}

reperk_army_maintenance_perk = {
	lifestyle = martial_lifestyle
	tree = authority
	position = { -0.25 5.5 }
	icon = repeatable_perk_martial

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = overseer_perk 
		reperk_max_stack_trigger = { PERK = reperk_army_maintenance_perk }
		reperk_ai_trigger = { PERK = reperk_army_maintenance_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_army_maintenance }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_army_maintenance_perk } }
	}
}

#chivalry
reperk_prowess_perk = {
	lifestyle = martial_lifestyle
	tree = chivalry
	position = { 2.25 5.5 }
	icon = repeatable_perk_martial

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = gallant_perk
		reperk_ai_trigger = { PERK = reperk_prowess_perk } 
	}

	effect = {
		add_prowess_skill = {
			value = 2
			if = {
				limit = {
					has_game_rule = reperk_double_strength
				}
				multiply = 2
			}
		}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_prowess_perk } }
	}
}

reperk_knight_effectiveness_perk = {
	lifestyle = martial_lifestyle
	tree = chivalry
	position = { -0.25 5.5 }
	icon = repeatable_perk_martial

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = gallant_perk
		reperk_max_stack_trigger = { PERK = reperk_knight_effectiveness_perk } 
		reperk_ai_trigger = { PERK = reperk_knight_effectiveness_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_knight_effectiveness }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_knight_effectiveness_perk } }
	}
}

#Stewardship
#Wealth
reperk_gold_perk = {
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 0.5 5.5 }
	icon = repeatable_perk_stewardship

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = avaricious_perk 
		reperk_ai_trigger = { PERK = reperk_gold_perk }
	}

	effect = {
		add_gold = {
			value = medium_gold_value
			if = {
				limit = {
					has_game_rule = reperk_double_strength
				}
				multiply = 2
			}
		}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_gold_perk } }
	}
}

reperk_income_perk = {
	lifestyle = stewardship_lifestyle
	tree = wealth
	position = { 3.5 5.5 }
	icon = repeatable_perk_stewardship

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = avaricious_perk
		reperk_max_stack_trigger = { PERK = reperk_income_perk } 
		reperk_ai_trigger = { PERK = reperk_income_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_income }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_income_perk } }
	}
}

#domain
reperk_stewardship_perk = {
	lifestyle = stewardship_lifestyle
	tree = domain
	position = { 2.25 5.5 }
	icon = repeatable_perk_stewardship

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = architect_perk
		reperk_ai_trigger = { PERK = reperk_stewardship_perk } 
	}

	effect = {
		add_stewardship_skill = {
			value = 1
			if = {
				limit = {
					has_game_rule = reperk_double_strength
				}
				multiply = 2
			}
		}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_stewardship_perk } }
	}
}

reperk_development_perk = {
	lifestyle = stewardship_lifestyle
	tree = domain
	position = { -0.25 5.5 }
	icon = repeatable_perk_stewardship

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = architect_perk
		reperk_max_stack_trigger = { PERK = reperk_development_perk } 
		reperk_ai_trigger = { PERK = reperk_development_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_developement }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_development_perk } }
	}
}

#duty
reperk_vassal_liege_opinion_perk = {
	lifestyle = stewardship_lifestyle
	tree = duty
	position = { 2.25 5.5 }
	icon = repeatable_perk_stewardship

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = administrator_perk
		reperk_max_stack_trigger = { PERK = reperk_vassal_liege_opinion_perk } 
		reperk_ai_trigger = { PERK = reperk_vassal_liege_opinion_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_vassal_liege_opinion }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_vassal_liege_opinion_perk } }
	}
}

reperk_vassal_levy_tax_perk = {
	lifestyle = stewardship_lifestyle
	tree = duty
	position = { -0.25 5.5 }
	icon = repeatable_perk_stewardship

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = administrator_perk 
		reperk_max_stack_trigger = { PERK = reperk_vassal_levy_tax_perk }
		reperk_ai_trigger = { PERK = reperk_vassal_levy_tax_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_vassal_levy_tax }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_vassal_levy_tax_perk } }
	}
}
#Intrigue
# skulduggery
reperk_intrigue_perk = {
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 0.5 5.5 }
	icon = repeatable_perk_intrigue

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = schemer_perk 
		reperk_ai_trigger = { PERK = reperk_intrigue_perk }
	}

	effect = {
		add_intrigue_skill = {
			value = 1
			if = {
				limit = {
					has_game_rule = reperk_double_strength
				}
				multiply = 2
			}
		}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_intrigue_perk } }
	}
}

reperk_hostile_scheme_power_perk = {
	lifestyle = intrigue_lifestyle
	tree = skulduggery
	position = { 3.5 5.5 }
	icon = repeatable_perk_intrigue

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = schemer_perk 
		reperk_max_stack_trigger = { PERK = reperk_hostile_scheme_power_perk }
		reperk_ai_trigger = { PERK = reperk_hostile_scheme_power_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_hostile_scheme_power }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_hostile_scheme_power_perk } }
	}
}

#temptation
reperk_attraction_perk = {
	lifestyle = intrigue_lifestyle
	tree = temptation
	position = { 2.25 5.5 }
	icon = repeatable_perk_intrigue

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = seducer_perk 
		reperk_max_stack_trigger = { PERK = reperk_attraction_perk }
		reperk_ai_trigger = { PERK = reperk_attraction_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_attraction }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_attraction_perk } }
	}
}

reperk_stress_loss_perk = {
	lifestyle = intrigue_lifestyle
	tree = temptation
	position = { -0.25 5.5 }
	icon = repeatable_perk_intrigue

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = seducer_perk 
		reperk_max_stack_trigger = { PERK = reperk_stress_loss_perk }
		reperk_ai_trigger = { PERK = reperk_stress_loss_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_stress_loss }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_stress_loss_perk } }
	}
}

#intimidation
reperk_tyranny_gain_perk = {
	lifestyle = intrigue_lifestyle
	tree = intimidation
	position = { 2.25 5.5 }
	icon = repeatable_perk_intrigue

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = torturer_perk 
		reperk_max_stack_trigger = { PERK = reperk_tyranny_gain_perk }
		reperk_ai_trigger = { PERK = reperk_tyranny_gain_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_tyranny_gain }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_tyranny_gain_perk } }
	}
}

reperk_scared_vassal_contribution_perk = {
	lifestyle = intrigue_lifestyle
	tree = intimidation
	position = { -0.25 5.5 }
	icon = repeatable_perk_intrigue

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = torturer_perk
		reperk_max_stack_trigger = { PERK = reperk_scared_vassal_contribution_perk } 
		reperk_ai_trigger = { PERK = reperk_scared_vassal_contribution_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_scared_vassal_contribution	}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_scared_vassal_contribution_perk } }
	}
}
#Learning
#medicine
reperk_stress_gain_perk = {
	lifestyle = learning_lifestyle
	tree = medicine
	position = { 0.5 5.5 }
	icon = repeatable_perk_learning

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = whole_of_body_perk 
		reperk_max_stack_trigger = { PERK = reperk_stress_gain_perk }
		reperk_ai_trigger = { PERK = reperk_stress_gain_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_stress_gain }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_stress_gain_perk } }
	}
}

reperk_health_perk = {
	lifestyle = learning_lifestyle
	tree = medicine
	position = { 3.5 5.5 }
	icon = repeatable_perk_learning

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = whole_of_body_perk 
		reperk_max_stack_trigger = { PERK = reperk_health_perk }
		reperk_ai_trigger = { PERK = reperk_health_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_health	}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_health_perk } }
	}
}

#scholarship
reperk_learning_perk = {
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { 2.25 5.5 }
	icon = repeatable_perk_learning

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = scholar_perk 
		reperk_ai_trigger = { PERK = reperk_learning_perk }
	}

	effect = {
		add_learning_skill = {
			value = 1
			if = {
				limit = {
					has_game_rule = reperk_double_strength
				}
				multiply = 2
			}
		}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_learning_perk } }
	}
}

reperk_fascination_perk = {
	lifestyle = learning_lifestyle
	tree = scholarship
	position = { -0.25 5.5 }
	icon = repeatable_perk_learning

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = scholar_perk
		reperk_max_stack_trigger = { PERK = reperk_fascination_perk } 
		reperk_ai_trigger = { PERK = reperk_fascination_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_fascination }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_fascination_perk } }
	}
}

#theology
reperk_faith_creation_cost_perk = {
	lifestyle = learning_lifestyle
	tree = theology
	position = { 2.25 5.5 }
	icon = repeatable_perk_learning

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = theologian_perk
		is_ai = no 
		reperk_max_stack_trigger = { PERK = reperk_faith_creation_cost_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_faith_creation_cost }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_faith_creation_cost_perk } }
	}
}

reperk_piety_perk = {
	lifestyle = learning_lifestyle
	tree = theology
	position = { -0.25 5.5 }
	icon = repeatable_perk_learning

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = theologian_perk 
		reperk_ai_trigger = { PERK = reperk_piety_perk }
	}

	effect = {
		add_piety = {
			value = medium_piety_value
			if = {
				limit = {
					has_game_rule = reperk_double_strength
				}
				multiply = 2
			}
		}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_piety_perk } }
	}
}

#inspector

reperk_long_reign_bonus_mult_perk = {
	lifestyle = wanderer_lifestyle
	tree = surveyor
	position = { 0.5 5.5 }
	icon = repeatable_perk_generic

	name = {
		first_valid = {
			triggered_desc = {
				trigger = { is_landless_adventurer = yes }
				desc = reperk_long_reign_bonus_mult_perk_adventurer_name
			}
			desc = reperk_long_reign_bonus_mult_perk_name
		}
	}

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = surveyor_perk 
		reperk_max_stack_trigger = { PERK = reperk_long_reign_bonus_mult_perk }
		reperk_ai_trigger = { PERK = reperk_long_reign_bonus_mult_perk }
	}

	effect = {
		if = {
			limit = {
				NOT = { government_has_flag = government_is_landless_adventurer }
			}
			reperk_add_modifier_effect = { MODIFIER = reperk_long_reign_bonus_mult }
			hidden_effect = { reperk_on_select_effect = { PERK = reperk_long_reign_bonus_mult_perk } }
		}
		else = {
			domicile = {
				change_provisions = major_provisions_value
			}
			hidden_effect = { reperk_on_select_effect = { PERK = reperk_long_reign_bonus_mult_perk } }
		}
	}
}

reperk_supply_duration_perk = {
	lifestyle = wanderer_lifestyle
	tree = surveyor
	position = { 3.5 5.5 }
	icon = repeatable_perk_generic

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = surveyor_perk 
		reperk_max_stack_trigger = { PERK = reperk_supply_duration_perk }
		reperk_ai_trigger = { PERK = reperk_supply_duration_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_supply_duration	}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_supply_duration_perk } }
	}
}

#wayfarer

reperk_travel_perk = {
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { -0.25 5.5 }
	icon = repeatable_perk_generic

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = wayfarer_perk 
		reperk_max_stack_trigger = { PERK = reperk_travel_perk }
		reperk_ai_trigger = { PERK = reperk_travel_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_travel }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_travel_perk } }
	}
}

reperk_legend_spread_chance_perk = {
	lifestyle = wanderer_lifestyle
	tree = wayfarer
	position = { 2.25 5.5 }
	icon = repeatable_perk_generic

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = wayfarer_perk 
		reperk_max_stack_trigger = { PERK = reperk_legend_spread_chance_perk }
		reperk_ai_trigger = { PERK = reperk_legend_spread_chance_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_legend_spread_chance }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_legend_spread_chance_perk } }
	}
}

#voyager

reperk_diplomatic_range_perk = {
	lifestyle = wanderer_lifestyle
	tree = voyager
	position = { -0.25 5.5 }
	icon = repeatable_perk_generic

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = voyager_perk 
		reperk_max_stack_trigger = { PERK = reperk_diplomatic_range_perk }
		reperk_ai_trigger = { PERK = reperk_diplomatic_range_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_diplomatic_range }
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_diplomatic_range_perk } }
	}
}

reperk_mercenary_hire_cost_mult_perk = {
	lifestyle = wanderer_lifestyle
	tree = voyager
	position = { 2.25 5.5 }
	icon = repeatable_perk_generic

	auto_selection_weight = {
		value = reperk_ai_weight
	}

	can_be_picked = { 
		has_perk = voyager_perk 
		reperk_max_stack_trigger = { PERK = reperk_mercenary_hire_cost_mult_perk }
		reperk_ai_trigger = { PERK = reperk_mercenary_hire_cost_mult_perk }
	}

	effect = {
		reperk_add_modifier_effect = { MODIFIER = reperk_mercenary_hire_cost_mult	}
		hidden_effect = { reperk_on_select_effect = { PERK = reperk_mercenary_hire_cost_mult_perk } }
	}
}