﻿@goldgain = 12
@goldloss = 6
@goldlossmin = 1
@prestigepos = 26
@prestigeneg = -16
@pietypos = 22
@pietyneg = -11
@legitmacypos = 14
@legitmacyneg = -7

@stressgainbrothel = 10
@stresslossbrothel = -36
@stressbaseloss = -6
@stressbasegain = 6
@stresshigh = 24
@stresslow = 12
@stressrandom = 12
@stressrandomloss = -6

namespace = tdd_visit_far_off_realm_events

tdd_visit_far_off_realm_events.1001 = { # Cleanup if travel is canceled
	hidden = yes
	immediate = {
		ttd_cancel_far_off_realm_travel_clean_up_effect = yes
	}
}

tdd_visit_far_off_realm_events.1002 = { # Check if visit is still valid
	hidden = yes
	trigger = {
		has_variable = ttd_far_off_location
	}
	immediate = {
		if = {
			limit = { var:ttd_far_off_location.county.holder = var:ttd_far_off_target }
			trigger_event = tdd_visit_far_off_realm_events.1010
		}
		else_if = {
			limit = { var:ttd_far_off_location.county.holder = root }
			current_travel_plan = { cancel_travel_plan = yes }
			ttd_cancel_far_off_realm_travel_clean_up_effect = yes
		}
		else = {
			trigger_event = tdd_visit_far_off_realm_events.1003
		}
	}
}

tdd_visit_far_off_realm_events.1003 = { # Ask if they want to visit the new ruler
	type = character_event
	title = tdd_visit_far_off_realm_events.1003.t
	trigger = {
		has_variable = ttd_far_off_location
	}
	desc = tdd_visit_far_off_realm_events.1003.desc
	theme = travel
	right_portrait = {
		character = var:ttd_far_off_location.county.holder
	}
	immediate = {
		var:ttd_far_off_location.county.holder = { save_scope_as = ttd_new_holder }
	}
	option = { # Continue
		name = tdd_visit_far_off_realm_events.1003.a
		set_variable = {
			name = ttd_far_off_target
			value = scope:ttd_new_holder
			years = 5 # So it will eventually go away if travel plan somehow gets cancelled
		}
		if = {
			limit = { location = var:ttd_far_off_location }
			trigger_event = tdd_visit_far_off_realm_events.1010
		}
		custom_tooltip = tdd_visit_far_off_realm_events.1003.a.tt
	}
	option = { # Go back
		name = tdd_visit_far_off_realm_events.1003.b
		current_travel_plan = { cancel_travel_plan = yes }
		ttd_cancel_far_off_realm_travel_clean_up_effect = yes
	}
}

tdd_visit_far_off_realm_events.1004 = { # Ask if they want to continue if war is declared
	type = character_event
	title = tdd_visit_far_off_realm_events.1004.t
	trigger = {
		has_variable = ttd_far_off_location
	}
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {	has_variable = ttd_far_off_host }
				desc = tdd_visit_far_off_realm_events.1004.desc_host
			}
			desc = tdd_visit_far_off_realm_events.1004.desc_traveling
		}
		first_valid = {
			triggered_desc = {
				trigger = { scope:defender = root }
				desc = activity_system.0300.desc.defender
			}
			desc = tdd_visit_far_off_realm_events.1004.desc_secondary
		}
		first_valid = {
			triggered_desc = {
				trigger = { is_at_war_with = scope:ttd_host }
				desc = tdd_visit_far_off_realm_events.1004.desc_ending_enemy_host
			}
			desc = tdd_visit_far_off_realm_events.1004.desc_ending
		}
	}
	theme = travel
	left_portrait = {
		character = root
		animation = worry
	}
	lower_left_portrait = scope:attacker
	lower_right_portrait = {
		trigger = {
			NOT = { scope:defender = root }
		}
		character = scope:defender
	}
	immediate = { # Set up scopes used in localization and portraits
		scope:war.primary_attacker = { save_scope_as = attacker }
		scope:war.primary_defender = { save_scope_as = defender }
		if = {
			limit = { has_variable = ttd_far_off_host }
			var:ttd_far_off_host = { save_scope_as = ttd_host }
		}
		else = {
			var:ttd_far_off_target = { save_scope_as = ttd_host }
		}
	}
	option = { # Continue
		trigger = { NOT = { is_at_war_with = scope:ttd_host } }
		name = activity_system.0300.a
	}
	option = { # Go back
		name = activity_system.0300.b
		current_travel_plan = { cancel_travel_plan = yes }
	}
}

tdd_visit_far_off_realm_events.1010 = { # What to do while visiting
	type = character_event
	title = tdd_visit_far_off_realm_events.1010.t
	desc = {
		desc = tdd_visit_far_off_realm_events.1010.desc_opening
		first_valid = {
			triggered_desc = {
				trigger = {	has_character_flag = ttd_nearby_realm }
				desc = tdd_visit_far_off_realm_events.1010.desc_nearby
			}
			desc = tdd_visit_far_off_realm_events.1010.desc
		}
		desc = tdd_visit_far_off_realm_events.1010.desc_ending
	}
	theme = travel
	trigger = {
		has_variable = ttd_far_off_target
	}
	
	left_portrait = {
		character = root
	}
	right_portrait = {
		character = var:ttd_far_off_host
	}
	immediate = {
		set_variable = {
			name = ttd_far_off_host
			value = var:ttd_far_off_target
			years = 5 # So it will eventually go away if travel plan somehow gets cancelled
		}
	 #	remove_variable = ttd_far_off_target
		current_travel_plan ?= { pause_travel_plan = yes }
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
			years = 5
		}
	}
	option = {
		trigger = { diplomacy >= 0 }
		name = tdd_visit_far_off_realm_events.1010.a
		add_character_flag = { flag = gpt_visit_palace years = 1 }
		stress_impact = {
			lazy = @stressbaseloss
			gregarious = @stressbaseloss
		}
		stress_impact = {
			content = @stressbasegain
			humble = @stressbasegain
		}
	}
	option = {
		trigger = { stewardship >= 0 }
		name = tdd_visit_far_off_realm_events.1010.b
		add_character_flag = { flag = gpt_visit_markets years = 1 }
		stress_impact = {
			greedy = @stressbaseloss
			gluttonous = @stressbaseloss
		}
		stress_impact = {
			shy = @stressbasegain
			trusting = @stressbasegain
		}
	}
	option = {
		trigger = { martial >= 0 }
		name = tdd_visit_far_off_realm_events.1010.e
		add_character_flag = { flag = gpt_visit_countryside years = 1 }
		stress_impact = {
			humble = @stressbaseloss
			temperate = @stressbaseloss
		}
		stress_impact = {
			ambitious = @stressbasegain
			paranoid = @stressbasegain
		}
	}
	option = {
		trigger = { intrigue >= 0 }
		name = tdd_visit_far_off_realm_events.1010.d
		add_character_flag = { flag = gpt_visit_brothels years = 1 }
		stress_impact = {
			lustful = @stressbaseloss
			wrathful = @stressbaseloss
		}
		stress_impact = {
			chaste = @stressbasegain
			temperate = @stressbasegain
		}
	}
	option = {
		trigger = { learning >= 0 }
		name = tdd_visit_far_off_realm_events.1010.c
		add_character_flag = { flag = gpt_visit_temples years = 1 }
		stress_impact = {
			zealous = @stressbaseloss
			shy = @stressbaseloss
		}
		stress_impact = {
			arrogant = @stressbasegain
			impatient = @stressbasegain
		}
	}
}

tdd_visit_far_off_realm_events.1011 = { # Head back
	type = character_event
	title = tdd_visit_far_off_realm_events.1011.t
	desc = tdd_visit_far_off_realm_events.1011.desc
	theme = travel
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root
	}
	immediate = {
		remove_variable = ttd_far_off_host
		remove_variable = ttd_far_off_location
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Go home
		name = tdd_visit_far_off_realm_events.1011.a
	}
	after = {
		current_travel_plan ?= {
			if = {
				limit = { is_paused = yes }
				resume_travel_plan = yes 
			}
		}
	}
}

################################

namespace = gpt_visit_metropolis_events

# Markets Positive

gpt_visit_metropolis_events.0001 = { # "A Successful Investment"
	type = character_event
	title = gpt_visit_metropolis_events.0001.t
	desc = gpt_visit_metropolis_events.0001.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0002 = { # "A Lucrative Commission"
	type = character_event
	title = gpt_visit_metropolis_events.0002.t
	desc = gpt_visit_metropolis_events.0002.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0003 = { # "A Reward for Valor"
	type = character_event
	title = gpt_visit_metropolis_events.0003.t
	desc = gpt_visit_metropolis_events.0003.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0004 = { # "A Profitable Auction"
	type = character_event
	title = gpt_visit_metropolis_events.0004.t
	desc = gpt_visit_metropolis_events.0004.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0005 = { # "A Wise Investment in Real Estate"
	type = character_event
	title = gpt_visit_metropolis_events.0005.t
	desc = gpt_visit_metropolis_events.0005.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0006 = { # "A Patron of the Arts"
	type = character_event
	title = gpt_visit_metropolis_events.0006.t
	desc = gpt_visit_metropolis_events.0006.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0007 = { # "A New Trade Agreement"
	type = character_event
	title = gpt_visit_metropolis_events.0007.t
	desc = gpt_visit_metropolis_events.0007.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0008 = { # "A Valuable Acquisition"
	type = character_event
	title = gpt_visit_metropolis_events.0008.t
	desc = gpt_visit_metropolis_events.0008.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0009 = { # "A Strategic Alliance"
	type = character_event
	title = gpt_visit_metropolis_events.0009.t
	desc = gpt_visit_metropolis_events.0009.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0010 = { # "A Chance Encounter"
	type = character_event
	title = gpt_visit_metropolis_events.0010.t
	desc = gpt_visit_metropolis_events.0010.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0011 = { # "The Artisan's Dilemma"
	type = character_event
	title = gpt_visit_metropolis_events.0011.t
	desc = gpt_visit_metropolis_events.0011.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0012 = { # "The Overlooked Herb"
	type = character_event
	title = gpt_visit_metropolis_events.0012.t
	desc = gpt_visit_metropolis_events.0012.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 	animation = personality_rational

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0013 = { # "The Merchant's Map"
	type = character_event
	title = gpt_visit_metropolis_events.0013.t
	desc = gpt_visit_metropolis_events.0013.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0014 = { # "The Shipwright's Proposal"
	type = character_event
	title = gpt_visit_metropolis_events.0014.t
	desc = gpt_visit_metropolis_events.0014.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0015 = { # "The Dye Merchant's Dilemma"
	type = character_event
	title = gpt_visit_metropolis_events.0015.t
	desc = gpt_visit_metropolis_events.0015.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0016 = { # "The Leather Worker's Lament"
	type = character_event
	title = gpt_visit_metropolis_events.0016.t
	desc = gpt_visit_metropolis_events.0016.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0017 = { # "The Forgotten Technique"
	type = character_event
	title = gpt_visit_metropolis_events.0017.t
	desc = gpt_visit_metropolis_events.0017.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 	animation = personality_rational

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0018 = { # "The Merchant's Network"
	type = character_event
	title = gpt_visit_metropolis_events.0018.t
	desc = gpt_visit_metropolis_events.0018.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0019 = { # "The Scholar's Request"
	type = character_event
	title = gpt_visit_metropolis_events.0019.t
	desc = gpt_visit_metropolis_events.0019.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0020 = { # "The Cartographer's Quest"
	type = character_event
	title = gpt_visit_metropolis_events.0020.t
	desc = gpt_visit_metropolis_events.0020.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 	animation = personality_rational

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		add_gold = {
			value = @goldgain
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}


# Markets Negative

gpt_visit_metropolis_events.0051 = { # "A Costly Meal"
	type = character_event
	title = gpt_visit_metropolis_events.0051.t
	desc = gpt_visit_metropolis_events.0051.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0052 = { # "Pickpocketed!"
	type = character_event
	title = gpt_visit_metropolis_events.0052.t
	desc = gpt_visit_metropolis_events.0052.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0053 = { # "A Rigged Game"
	type = character_event
	title = gpt_visit_metropolis_events.0053.t
	desc = gpt_visit_metropolis_events.0053.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0054 = { # "The Shady Deal"
	type = character_event
	title = gpt_visit_metropolis_events.0054.t
	desc = gpt_visit_metropolis_events.0054.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0055 = { # "A Taxing Experience"
	type = character_event
	title = gpt_visit_metropolis_events.0055.t
	desc = gpt_visit_metropolis_events.0055.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0056 = { # "A Broken Promise"
	type = character_event
	title = gpt_visit_metropolis_events.0056.t
	desc = gpt_visit_metropolis_events.0056.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0057 = { # "A Lost Investment"
	type = character_event
	title = gpt_visit_metropolis_events.0057.t
	desc = gpt_visit_metropolis_events.0057.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0058 = { # "A Deceitful Bargain"
	type = character_event
	title = gpt_visit_metropolis_events.0058.t
	desc = gpt_visit_metropolis_events.0058.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0059 = { # "A Stolen Treasure"
	type = character_event
	title = gpt_visit_metropolis_events.0059.t
	desc = gpt_visit_metropolis_events.0059.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0060 = { # "A Futile Venture"
	type = character_event
	title = gpt_visit_metropolis_events.0060.t
	desc = gpt_visit_metropolis_events.0060.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0061 = { # "The Counterfeit Coin"
	type = character_event
	title = gpt_visit_metropolis_events.0061.t
	desc = gpt_visit_metropolis_events.0061.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0062 = { # "The Warehouse Fire"
	type = character_event
	title = gpt_visit_metropolis_events.0062.t
	desc = gpt_visit_metropolis_events.0062.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0063 = { # "The Failed Auction"
	type = character_event
	title = gpt_visit_metropolis_events.0063.t
	desc = gpt_visit_metropolis_events.0063.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0064 = { # "The Unreliable Partner"
	type = character_event
	title = gpt_visit_metropolis_events.0064.t
	desc = gpt_visit_metropolis_events.0064.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0065 = { # "The Spoiled Shipment"
	type = character_event
	title = gpt_visit_metropolis_events.0065.t
	desc = gpt_visit_metropolis_events.0065.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0066 = { # "The Unexpected Tariff"
	type = character_event
	title = gpt_visit_metropolis_events.0066.t
	desc = gpt_visit_metropolis_events.0066.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0067 = { # "The Misplaced Trust"
	type = character_event
	title = gpt_visit_metropolis_events.0067.t
	desc = gpt_visit_metropolis_events.0067.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0068 = { # "The Deceptive Real Estate"
	type = character_event
	title = gpt_visit_metropolis_events.0068.t
	desc = gpt_visit_metropolis_events.0068.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0069 = { # "The Miscalculated Exchange"
	type = character_event
	title = gpt_visit_metropolis_events.0069.t
	desc = gpt_visit_metropolis_events.0069.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0070 = { # "The False Endorsement"
	type = character_event
	title = gpt_visit_metropolis_events.0070.t
	desc = gpt_visit_metropolis_events.0070.desc
	theme = travel
	override_background = { reference = market }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldloss
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}



# Palace Positive

gpt_visit_metropolis_events.0101 = { # "A Military Exercise"
	type = character_event
	title = gpt_visit_metropolis_events.0101.t
	desc = gpt_visit_metropolis_events.0101.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 	animation = personality_rational

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigepos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0102 = { # "An Influential Debate"
	type = character_event
	title = gpt_visit_metropolis_events.0102.t
	desc = gpt_visit_metropolis_events.0102.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigepos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0103 = { # "A Gift of Gratitude"
	type = character_event
	title = gpt_visit_metropolis_events.0103.t
	desc = gpt_visit_metropolis_events.0103.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigepos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0104 = { # "A Estate Acquisition"
	type = character_event
	title = gpt_visit_metropolis_events.0104.t
	desc = gpt_visit_metropolis_events.0104.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigepos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0105 = { # "A Cultural Exchange"
	type = character_event
	title = gpt_visit_metropolis_events.0105.t
	desc = gpt_visit_metropolis_events.0105.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigepos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0106 = { # "A Valuable Counsel"
	type = character_event
	title = gpt_visit_metropolis_events.0106.t
	desc = gpt_visit_metropolis_events.0106.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigepos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0107 = { # "A Diplomatic Marriage"
	type = character_event
	title = gpt_visit_metropolis_events.0107.t
	desc = gpt_visit_metropolis_events.0107.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigepos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0108 = { # "A Judicial Triumph"
	type = character_event
	title = gpt_visit_metropolis_events.0108.t
	desc = gpt_visit_metropolis_events.0108.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigepos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0109 = { # "An Architectural Inspiration"
	type = character_event
	title = gpt_visit_metropolis_events.0109.t
	desc = gpt_visit_metropolis_events.0109.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigepos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0110 = { # "A Literary Inspiration"
	type = character_event
	title = gpt_visit_metropolis_events.0110.t
	desc = gpt_visit_metropolis_events.0110.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigepos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}


# Palace Negative

gpt_visit_metropolis_events.0151 = { # "A Floundering Performance"
	type = character_event
	title = gpt_visit_metropolis_events.0151.t
	desc = gpt_visit_metropolis_events.0151.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigeneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0152 = { # "A Fumbled Debate"
	type = character_event
	title = gpt_visit_metropolis_events.0152.t
	desc = gpt_visit_metropolis_events.0152.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigeneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0153 = { # "A Misguided Gift"
	type = character_event
	title = gpt_visit_metropolis_events.0153.t
	desc = gpt_visit_metropolis_events.0153.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigeneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0154 = { # "A Lost Opportunity"
	type = character_event
	title = gpt_visit_metropolis_events.0154.t
	desc = gpt_visit_metropolis_events.0154.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigeneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0155 = { # "A Failed Alliance"
	type = character_event
	title = gpt_visit_metropolis_events.0155.t
	desc = gpt_visit_metropolis_events.0155.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigeneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0156 = { # "A Humiliating Encounter"
	type = character_event
	title = gpt_visit_metropolis_events.0156.t
	desc = gpt_visit_metropolis_events.0156.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigeneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0157 = { # "A Fumbled Proposal"
	type = character_event
	title = gpt_visit_metropolis_events.0157.t
	desc = gpt_visit_metropolis_events.0157.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigeneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0158 = { # "A Lost in the Crowd"
	type = character_event
	title = gpt_visit_metropolis_events.0158.t
	desc = gpt_visit_metropolis_events.0158.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigeneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0159 = { # "A Disappointing Presentation"
	type = character_event
	title = gpt_visit_metropolis_events.0159.t
	desc = gpt_visit_metropolis_events.0159.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigeneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0160 = { # "A Lost in Translation"
	type = character_event
	title = gpt_visit_metropolis_events.0160.t
	desc = gpt_visit_metropolis_events.0160.desc
	theme = travel
	override_background = { reference = throne_room }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_prestige = {
			value = @prestigeneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}


# Temple Positive

gpt_visit_metropolis_events.0201 = { # ""A Generous Donation""
	type = character_event
	title = gpt_visit_metropolis_events.0201.t
	desc = gpt_visit_metropolis_events.0201.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0202 = { # ""A Successful Pilgrimage""
	type = character_event
	title = gpt_visit_metropolis_events.0202.t
	desc = gpt_visit_metropolis_events.0202.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0203 = { # "A Meaningful Offering""
	type = character_event
	title = gpt_visit_metropolis_events.0203.t
	desc = gpt_visit_metropolis_events.0203.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0204 = { # "A Public Act of Piety""
	type = character_event
	title = gpt_visit_metropolis_events.0204.t
	desc = gpt_visit_metropolis_events.0204.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0205 = { # "A Successful Audience""
	type = character_event
	title = gpt_visit_metropolis_events.0205.t
	desc = gpt_visit_metropolis_events.0205.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0206 = { # ""A Moving Sermon""
	type = character_event
	title = gpt_visit_metropolis_events.0206.t
	desc = gpt_visit_metropolis_events.0206.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0207 = { # ""A Pious Commission""
	type = character_event
	title = gpt_visit_metropolis_events.0207.t
	desc = gpt_visit_metropolis_events.0207.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0208 = { # ""A Holy Relic""
	type = character_event
	title = gpt_visit_metropolis_events.0208.t
	desc = gpt_visit_metropolis_events.0208.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0209 = { # "A Pilgrimage of Healing""
	type = character_event
	title = gpt_visit_metropolis_events.0209.t
	desc = gpt_visit_metropolis_events.0209.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0210 = { # ""A Gift of Faith""
	type = character_event
	title = gpt_visit_metropolis_events.0210.t
	desc = gpt_visit_metropolis_events.0210.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}



# Temple Negative

gpt_visit_metropolis_events.0251 = { # "A Forgotten Promise""
	type = character_event
	title = gpt_visit_metropolis_events.0251.t
	desc = gpt_visit_metropolis_events.0251.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0252 = { # ""A Misunderstood Symbol""
	type = character_event
	title = gpt_visit_metropolis_events.0252.t
	desc = gpt_visit_metropolis_events.0252.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0253 = { # "A Disastrous Debate""
	type = character_event
	title = gpt_visit_metropolis_events.0253.t
	desc = gpt_visit_metropolis_events.0253.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0254 = { # ""A Misguided Offering""
	type = character_event
	title = gpt_visit_metropolis_events.0254.t
	desc = gpt_visit_metropolis_events.0254.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0255 = { # " Fumbled Blessing""
	type = character_event
	title = gpt_visit_metropolis_events.0255.t
	desc = gpt_visit_metropolis_events.0255.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0256 = { # "A Disastrous Procession""
	type = character_event
	title = gpt_visit_metropolis_events.0256.t
	desc = gpt_visit_metropolis_events.0256.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0257 = { # "A Misguided Miracle""
	type = character_event
	title = gpt_visit_metropolis_events.0257.t
	desc = gpt_visit_metropolis_events.0257.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0258 = { # ""A Lost Translation""
	type = character_event
	title = gpt_visit_metropolis_events.0258.t
	desc = gpt_visit_metropolis_events.0258.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0259 = { # "A Fumbled Fast""
	type = character_event
	title = gpt_visit_metropolis_events.0259.t
	desc = gpt_visit_metropolis_events.0259.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0260 = { # "A Misguided Prophecy""
	type = character_event
	title = gpt_visit_metropolis_events.0260.t
	desc = gpt_visit_metropolis_events.0260.desc
	theme = travel
	override_background = { reference = temple }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_piety = {
			value = @pietyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}


# Brothel Positive

gpt_visit_metropolis_events.0301 = { # "A Night at the Tavern""
	type = character_event
	title = gpt_visit_metropolis_events.0301.t
	desc = gpt_visit_metropolis_events.0301.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stresslossbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0302 = { # "A Day at the Races""
	type = character_event
	title = gpt_visit_metropolis_events.0302.t
	desc = gpt_visit_metropolis_events.0302.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stresslossbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0303 = { # ""A Night of Music and Dance""
	type = character_event
	title = gpt_visit_metropolis_events.0303.t
	desc = gpt_visit_metropolis_events.0303.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stresslossbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0304 = { # ""A Game of Chance""
	type = character_event
	title = gpt_visit_metropolis_events.0304.t
	desc = gpt_visit_metropolis_events.0304.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stresslossbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0305 = { # "A Night of Luxury""
	type = character_event
	title = gpt_visit_metropolis_events.0305.t
	desc = gpt_visit_metropolis_events.0305.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stresslossbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0306 = { # ""A Taste of the Metropolis""
	type = character_event
	title = gpt_visit_metropolis_events.0306.t
	desc = gpt_visit_metropolis_events.0306.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stresslossbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0307 = { # "A Night at the Brothel""
	type = character_event
	title = gpt_visit_metropolis_events.0307.t
	desc = gpt_visit_metropolis_events.0307.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stresslossbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0308 = { # "A Night of Elegance""
	type = character_event
	title = gpt_visit_metropolis_events.0308.t
	desc = gpt_visit_metropolis_events.0308.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stresslossbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0309 = { # "An Exotic Encounter""
	type = character_event
	title = gpt_visit_metropolis_events.0309.t
	desc = gpt_visit_metropolis_events.0309.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stresslossbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0310 = { # "A Discreet Retreat""
	type = character_event
	title = gpt_visit_metropolis_events.0310.t
	desc = gpt_visit_metropolis_events.0310.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stresslossbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0311 = { # "A Night of Extravagance""
	type = character_event
	title = gpt_visit_metropolis_events.0311.t
	desc = gpt_visit_metropolis_events.0311.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stresslossbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0312 = { # "A Forbidden Fantasy""
	type = character_event
	title = gpt_visit_metropolis_events.0312.t
	desc = gpt_visit_metropolis_events.0312.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stresslossbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}


# BRothel Negative

gpt_visit_metropolis_events.0351 = { # "A Miscommunication""
	type = character_event
	title = gpt_visit_metropolis_events.0351.t
	desc = gpt_visit_metropolis_events.0351.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stressgainbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0352 = { # "An Unpleasant Surprise""
	type = character_event
	title = gpt_visit_metropolis_events.0352.t
	desc = gpt_visit_metropolis_events.0352.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stressgainbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0353 = { # "A Rude Encounter""
	type = character_event
	title = gpt_visit_metropolis_events.0353.t
	desc = gpt_visit_metropolis_events.0353.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stressgainbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0354 = { # "A Health Scare""
	type = character_event
	title = gpt_visit_metropolis_events.0354.t
	desc = gpt_visit_metropolis_events.0354.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stressgainbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0355 = { # "A Theft""
	type = character_event
	title = gpt_visit_metropolis_events.0355.t
	desc = gpt_visit_metropolis_events.0355.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stressgainbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0356 = { # ""A Sudden Disruption""
	type = character_event
	title = gpt_visit_metropolis_events.0356.t
	desc = gpt_visit_metropolis_events.0356.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stressgainbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0357 = { # " Tavern Brawl""
	type = character_event
	title = gpt_visit_metropolis_events.0357.t
	desc = gpt_visit_metropolis_events.0357.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stressgainbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0358 = { # "A Poor Performance""
	type = character_event
	title = gpt_visit_metropolis_events.0358.t
	desc = gpt_visit_metropolis_events.0358.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stressgainbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0359 = { # ""A Disappointing Match""
	type = character_event
	title = gpt_visit_metropolis_events.0359.t
	desc = gpt_visit_metropolis_events.0359.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stressgainbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0360 = { # "An Overcrowded Tavern""
	type = character_event
	title = gpt_visit_metropolis_events.0360.t
	desc = gpt_visit_metropolis_events.0360.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stressgainbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0361 = { # "A Ruined Outfit""
	type = character_event
	title = gpt_visit_metropolis_events.0361.t
	desc = gpt_visit_metropolis_events.0361.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stressgainbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0362 = { # "A Betting Loss""
	type = character_event
	title = gpt_visit_metropolis_events.0362.t
	desc = gpt_visit_metropolis_events.0362.desc
	theme = travel
	override_background = { reference = tavern }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = 2
			multiply = highest_held_title_tier
		}
		add_stress = @stressgainbrothel
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}


# Countryside Positive

gpt_visit_metropolis_events.0401 = { # "An Alliance with a Prominent House""
	type = character_event
	title = gpt_visit_metropolis_events.0401.t
	desc = gpt_visit_metropolis_events.0401.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0402 = { # "Winning through Cultural Exchange""
	type = character_event
	title = gpt_visit_metropolis_events.0402.t
	desc = gpt_visit_metropolis_events.0402.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0403 = { # "Navigating Court Intrigue""
	type = character_event
	title = gpt_visit_metropolis_events.0403.t
	desc = gpt_visit_metropolis_events.0403.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = spymaster
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0404 = { # "Leading Victorious Forces""
	type = character_event
	title = gpt_visit_metropolis_events.0404.t
	desc = gpt_visit_metropolis_events.0404.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0405 = { # "Resolving Border Disputes""
	type = character_event
	title = gpt_visit_metropolis_events.0405.t
	desc = gpt_visit_metropolis_events.0405.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = chancellor
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0406 = { # "A Strategic Alliance""
	type = character_event
	title = gpt_visit_metropolis_events.0406.t
	desc = gpt_visit_metropolis_events.0406.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = marshal
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0407 = { # ""A Gift of Influence""
	type = character_event
	title = gpt_visit_metropolis_events.0407.t
	desc = gpt_visit_metropolis_events.0407.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = marshal
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0408 = { # "A Marriage of Convenience""
	type = character_event
	title = gpt_visit_metropolis_events.0408.t
	desc = gpt_visit_metropolis_events.0408.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0409 = { # ""A Shared Cause""
	type = character_event
	title = gpt_visit_metropolis_events.0409.t
	desc = gpt_visit_metropolis_events.0409.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = chaplain
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0410 = { # "An unexpected alliance""
	type = character_event
	title = gpt_visit_metropolis_events.0410.t
	desc = gpt_visit_metropolis_events.0410.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = personality_bold
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0411 = { # "A Battle of Brotherhood""
	type = character_event
	title = gpt_visit_metropolis_events.0411.t
	desc = gpt_visit_metropolis_events.0411.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0412 = { # "A Raid of Reckoning""
	type = character_event
	title = gpt_visit_metropolis_events.0412.t
	desc = gpt_visit_metropolis_events.0412.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacypos
			multiply = highest_held_title_tier
		}
		add_stress = @stresslow
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.a
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.x
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}


# Countryside Negative

gpt_visit_metropolis_events.0451 = { # "A Flawed Proposal""
	type = character_event
	title = gpt_visit_metropolis_events.0451.t
	desc = gpt_visit_metropolis_events.0451.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0452 = { # "A Misguided Intervention""
	type = character_event
	title = gpt_visit_metropolis_events.0452.t
	desc = gpt_visit_metropolis_events.0452.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0453 = { # "A Lost Tournament""
	type = character_event
	title = gpt_visit_metropolis_events.0453.t
	desc = gpt_visit_metropolis_events.0453.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 	animation = war_over_loss
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0454 = { # "A Broken Promise""
	type = character_event
	title = gpt_visit_metropolis_events.0454.t
	desc = gpt_visit_metropolis_events.0454.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0455 = { # "A Failed Feud""
	type = character_event
	title = gpt_visit_metropolis_events.0455.t
	desc = gpt_visit_metropolis_events.0455.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 	animation = severelywounded
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0456 = { # "A Cultural Misunderstanding""
	type = character_event
	title = gpt_visit_metropolis_events.0456.t
	desc = gpt_visit_metropolis_events.0456.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0457 = { # "A Botched Negotiation""
	type = character_event
	title = gpt_visit_metropolis_events.0457.t
	desc = gpt_visit_metropolis_events.0457.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0458 = { # "A Reckless Gamble""
	type = character_event
	title = gpt_visit_metropolis_events.0458.t
	desc = gpt_visit_metropolis_events.0458.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0459 = { # "A Misunderstood Gesture""
	type = character_event
	title = gpt_visit_metropolis_events.0459.t
	desc = gpt_visit_metropolis_events.0459.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0460 = { # "A Misplaced Trust""
	type = character_event
	title = gpt_visit_metropolis_events.0460.t
	desc = gpt_visit_metropolis_events.0460.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0461 = { # "A Lost Opportunity""
	type = character_event
	title = gpt_visit_metropolis_events.0461.t
	desc = gpt_visit_metropolis_events.0461.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}

gpt_visit_metropolis_events.0462 = { # "A False Step""
	type = character_event
	title = gpt_visit_metropolis_events.0462.t
	desc = gpt_visit_metropolis_events.0462.desc
	theme = travel
	override_background = { reference = garden }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving

	 #	### negative ###
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_legitimacy = {
			value = @legitmacyneg
			multiply = highest_held_title_tier
		}
		add_stress = @stresshigh
		if = { limit = { has_character_flag = gpt_visit_markets } remove_character_flag = gpt_visit_markets }
		if = { limit = { has_character_flag = gpt_visit_temples } remove_character_flag = gpt_visit_temples }
		if = { limit = { has_character_flag = gpt_visit_brothels } remove_character_flag = gpt_visit_brothels }
		if = { limit = { has_character_flag = gpt_visit_palace } remove_character_flag = gpt_visit_palace }
		if = { limit = { has_character_flag = gpt_visit_countryside } remove_character_flag = gpt_visit_countryside }
		if = { limit = { has_character_flag = gpt_visit_strongholds } remove_character_flag = gpt_visit_strongholds }
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.b
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1010
		}
	}
	option = { # Go back
		name = gpt_visit_metropolis_events.9999.z
		trigger_event = {
			id = tdd_visit_far_off_realm_events.1011
		}
	}
}







## general negative

gpt_visit_metropolis_events.0801 = { # "Lost in the Labyrinth"
	type = character_event
	title = gpt_visit_metropolis_events.0801.t
	desc = gpt_visit_metropolis_events.0801.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0802 = { # "Ambush in the Alley"
	type = character_event
	title = gpt_visit_metropolis_events.0802.t
	desc = gpt_visit_metropolis_events.0802.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0803 = { # "A Rude Awakening"
	type = character_event
	title = gpt_visit_metropolis_events.0803.t
	desc = gpt_visit_metropolis_events.0803.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0804 = { # "The Persistent Beggar"
	type = character_event
	title = gpt_visit_metropolis_events.0804.t
	desc = gpt_visit_metropolis_events.0804.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0805 = { # "A Case of Mistaken Identity"
	type = character_event
	title = gpt_visit_metropolis_events.0805.t
	desc = gpt_visit_metropolis_events.0805.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0806 = { # "The Overzealous City Watch"
	type = character_event
	title = gpt_visit_metropolis_events.0806.t
	desc = gpt_visit_metropolis_events.0806.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0807 = { # "The Collapsing Scaffold"
	type = character_event
	title = gpt_visit_metropolis_events.0807.t
	desc = gpt_visit_metropolis_events.0807.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0808 = { # "The Pickpocket's Ploy"
	type = character_event
	title = gpt_visit_metropolis_events.0808.t
	desc = gpt_visit_metropolis_events.0808.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0809 = { # "The Spoiled Feast"
	type = character_event
	title = gpt_visit_metropolis_events.0809.t
	desc = gpt_visit_metropolis_events.0809.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0810 = { # "The Runaway Carriage"
	type = character_event
	title = gpt_visit_metropolis_events.0810.t
	desc = gpt_visit_metropolis_events.0810.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0811 = { # "The Slanderous Minstrel"
	type = character_event
	title = gpt_visit_metropolis_events.0811.t
	desc = gpt_visit_metropolis_events.0811.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0812 = { # "The Misplaced Message"
	type = character_event
	title = gpt_visit_metropolis_events.0812.t
	desc = gpt_visit_metropolis_events.0812.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0813 = { # "The Impostor's Deception"
	type = character_event
	title = gpt_visit_metropolis_events.0813.t
	desc = gpt_visit_metropolis_events.0813.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0814 = { # "The Bridge Collapse"
	type = character_event
	title = gpt_visit_metropolis_events.0814.t
	desc = gpt_visit_metropolis_events.0814.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0815 = { # "The Mistaken Arrest"
	type = character_event
	title = gpt_visit_metropolis_events.0815.t
	desc = gpt_visit_metropolis_events.0815.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0816 = { # "The Venomous Gift"
	type = character_event
	title = gpt_visit_metropolis_events.0816.t
	desc = gpt_visit_metropolis_events.0816.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0817 = { # "The Riot's Path"
	type = character_event
	title = gpt_visit_metropolis_events.0817.t
	desc = gpt_visit_metropolis_events.0817.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0818 = { # "The Treacherous Feast"
	type = character_event
	title = gpt_visit_metropolis_events.0818.t
	desc = gpt_visit_metropolis_events.0818.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0819 = { # "The Contaminated Well"
	type = character_event
	title = gpt_visit_metropolis_events.0819.t
	desc = gpt_visit_metropolis_events.0819.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0820 = { # "The Misinterpreted Gesture"
	type = character_event
	title = gpt_visit_metropolis_events.0820.t
	desc = gpt_visit_metropolis_events.0820.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0821 = { # "The Stolen Horses"
	type = character_event
	title = gpt_visit_metropolis_events.0821.t
	desc = gpt_visit_metropolis_events.0821.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0822 = { # "The Forged Invitation"
	type = character_event
	title = gpt_visit_metropolis_events.0822.t
	desc = gpt_visit_metropolis_events.0822.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0823 = { # "The Quarantine Scare"
	type = character_event
	title = gpt_visit_metropolis_events.0823.t
	desc = gpt_visit_metropolis_events.0823.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0824 = { # "The Unexpected Duel"
	type = character_event
	title = gpt_visit_metropolis_events.0824.t
	desc = gpt_visit_metropolis_events.0824.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0825 = { # "The Mistaken Convoy"
	type = character_event
	title = gpt_visit_metropolis_events.0825.t
	desc = gpt_visit_metropolis_events.0825.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0826 = { # "The Tainted Wine"
	type = character_event
	title = gpt_visit_metropolis_events.0826.t
	desc = gpt_visit_metropolis_events.0826.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0827 = { # "The Misplaced Accusation"
	type = character_event
	title = gpt_visit_metropolis_events.0827.t
	desc = gpt_visit_metropolis_events.0827.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0828 = { # "The Misleading Map"
	type = character_event
	title = gpt_visit_metropolis_events.0828.t
	desc = gpt_visit_metropolis_events.0828.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0829 = { # "The Unwelcome Prophet"
	type = character_event
	title = gpt_visit_metropolis_events.0829.t
	desc = gpt_visit_metropolis_events.0829.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 #	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

gpt_visit_metropolis_events.0830 = { # "The Broken Sculpture"
	type = character_event
	title = gpt_visit_metropolis_events.0830.t
	desc = gpt_visit_metropolis_events.0830.desc
	theme = travel
	override_background = { reference = alley_night }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### negative ###
	 #	animation = idle
	 #	animation = eyeroll
	 #	animation = sadness
	 	animation = worry
	 #	animation = sick
	 #	animation = paranoia
	 #	animation = shame
	 #	animation = anger
	 #	animation = disapproval
	 #	animation = disbelief
	 #	animation = disgust
	 #	animation = fear
	 #	animation = grief
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandom
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.c
	}
}

## general positive

gpt_visit_metropolis_events.0851 = { # "The Master Glassblower"
	type = character_event
	title = gpt_visit_metropolis_events.0851.t
	desc = gpt_visit_metropolis_events.0851.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0852 = { # "The Street Performers"
	type = character_event
	title = gpt_visit_metropolis_events.0852.t
	desc = gpt_visit_metropolis_events.0852.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0853 = { # "The Rare Manuscript"
	type = character_event
	title = gpt_visit_metropolis_events.0853.t
	desc = gpt_visit_metropolis_events.0853.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0854 = { # "The Master Chess Player"
	type = character_event
	title = gpt_visit_metropolis_events.0854.t
	desc = gpt_visit_metropolis_events.0854.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0855 = { # "The Captivating Sermon"
	type = character_event
	title = gpt_visit_metropolis_events.0855.t
	desc = gpt_visit_metropolis_events.0855.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0856 = { # "The Skilled Falconer"
	type = character_event
	title = gpt_visit_metropolis_events.0856.t
	desc = gpt_visit_metropolis_events.0856.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0857 = { # "The Skilled Luthier"
	type = character_event
	title = gpt_visit_metropolis_events.0857.t
	desc = gpt_visit_metropolis_events.0857.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0858 = { # ""The Captivating Mural""
	type = character_event
	title = gpt_visit_metropolis_events.0858.t
	desc = gpt_visit_metropolis_events.0858.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0859 = { # "The Master Perfumer""
	type = character_event
	title = gpt_visit_metropolis_events.0859.t
	desc = gpt_visit_metropolis_events.0859.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0860 = { # ""The Skilled Metalsmith""
	type = character_event
	title = gpt_visit_metropolis_events.0860.t
	desc = gpt_visit_metropolis_events.0860.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0861 = { # "The Mesmerizing Sundial""
	type = character_event
	title = gpt_visit_metropolis_events.0861.t
	desc = gpt_visit_metropolis_events.0861.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 	animation = personality_rational
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0862 = { # "The Master Cartographer""
	type = character_event
	title = gpt_visit_metropolis_events.0862.t
	desc = gpt_visit_metropolis_events.0862.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 	animation = personality_rational
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0863 = { # "The Masterful Weaver""
	type = character_event
	title = gpt_visit_metropolis_events.0863.t
	desc = gpt_visit_metropolis_events.0863.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 	animation = personality_rational
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0864 = { # ""The Master Stonecutter""
	type = character_event
	title = gpt_visit_metropolis_events.0864.t
	desc = gpt_visit_metropolis_events.0864.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 	animation = personality_rational
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0865 = { # ""The Impromptu Debate""
	type = character_event
	title = gpt_visit_metropolis_events.0865.t
	desc = gpt_visit_metropolis_events.0865.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0866 = { # ""The Spirited Game""
	type = character_event
	title = gpt_visit_metropolis_events.0866.t
	desc = gpt_visit_metropolis_events.0866.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0867 = { # ""The Intriguing Trial""
	type = character_event
	title = gpt_visit_metropolis_events.0867.t
	desc = gpt_visit_metropolis_events.0867.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0868 = { # ""The Unexpected Procession""
	type = character_event
	title = gpt_visit_metropolis_events.0868.t
	desc = gpt_visit_metropolis_events.0868.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0869 = { # ""The Rooftop View""
	type = character_event
	title = gpt_visit_metropolis_events.0869.t
	desc = gpt_visit_metropolis_events.0869.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0870 = { # ""The Lively Market Dispute""
	type = character_event
	title = gpt_visit_metropolis_events.0870.t
	desc = gpt_visit_metropolis_events.0870.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0871 = { # ""The Surprising Street Theater""
	type = character_event
	title = gpt_visit_metropolis_events.0871.t
	desc = gpt_visit_metropolis_events.0871.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0872 = { # ""The Unexpected Flood""
	type = character_event
	title = gpt_visit_metropolis_events.0872.t
	desc = gpt_visit_metropolis_events.0872.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 #	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 	animation = personality_rational
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}

gpt_visit_metropolis_events.0873 = { # " "The Spirited Tavern Debate""
	type = character_event
	title = gpt_visit_metropolis_events.0873.t
	desc = gpt_visit_metropolis_events.0873.desc
	theme = travel
	override_background = { reference = alley_day }
	trigger = {
		has_variable = ttd_far_off_host
	}
	left_portrait = {
		character = root

	 #	### positive ###
	 #	animation = happiness
	 #	animation = admiration
	 #	animation = ecstasy
	 #	animation = idle
	 	animation = toast
	 #	animation = drink
	 #	animation = flirtation
	 #	animation = celebrate_sword
	 #	animation = personality_zealous
	 #	animation = personality_rational
	 #	animation = personality_compassionate
	 #	animation = personality_content
	 #	animation = personality_forgiving
	}
	immediate = {
		remove_short_term_gold = {
			value = @goldlossmin
			multiply = highest_held_title_tier
		}
		add_stress = @stressrandomloss
	}
	option = { # Continue
		name = gpt_visit_metropolis_events.9999.d
	}
}