﻿namespace = murden_gravitas_events

##########################################

murden_gravitas_events.0009 = { #edicts
	type = character_event
	title = murden_gravitas_events.0009.title
	desc = murden_gravitas_events.0009.desc
	
	theme = stewardship_wealth_focus
	
	left_portrait = {
		character = root
		animation = idle
	}

	trigger = { 
		exists = capital_province 
	}
	
	option = {
		name = murden_gravitas_events.0009.a.1
		
		trigger = {
			OR ={ 
				stewardship >= 16
				intrigue >= 16
			}
		}
		
		stewardship_buff_4_1 = true

		stress_impact = {
			temperate = -8
			just = -8
			greedy = -8
			stubborn = -8
			patient = -8
			fickle = 8
			gluttonous = 8
			arbitrary = 8
			arrogant = 8
			impatient = 8
			cynical = -8
			sadistic = -8
			callous = -8
			vengeful = -8
			lustful = -8
			trusting = 8
			compassionate = 8
			trusting = 8
			honest = 8
			zealous = 8
		}
	}
	option = {
		name = murden_gravitas_events.0009.a.2
		
		trigger = {
			OR ={ 
				stewardship >= 16
				intrigue >= 16
			}
		}
		
		stewardship_buff_4_2 = true

		stress_impact = {
			temperate = -8
			just = -8
			greedy = -8
			stubborn = -8
			patient = -8
			fickle = 8
			gluttonous = 8
			arbitrary = 8
			arrogant = 8
			impatient = 8
			cynical = -8
			sadistic = -8
			callous = -8
			vengeful = -8
			lustful = -8
			trusting = 8
			compassionate = 8
			trusting = 8
			honest = 8
			zealous = 8
		}
	}
	option = {
		name = murden_gravitas_events.0009.a.3
		
		trigger = {
			OR ={ 
				stewardship >= 16
				intrigue >= 16
			}
		}
		
		stewardship_buff_4_3 = true

		stress_impact = {
			temperate = -8
			just = -8
			greedy = -8
			stubborn = -8
			patient = -8
			fickle = 8
			gluttonous = 8
			arbitrary = 8
			arrogant = 8
			impatient = 8
			cynical = -8
			sadistic = -8
			callous = -8
			vengeful = -8
			lustful = -8
			trusting = 8
			compassionate = 8
			trusting = 8
			honest = 8
			zealous = 8
		}
	}

	option = {
		name = murden_gravitas_events.0009.b.1
		
		trigger = {
			OR ={ 
				diplomacy >= 16
				learning >= 16
			}
		}
		
		diplomacy_buff_4_1 = true

		stress_impact = {
			forgiving = -8
			gregarious = -8
			honest = -8
			trusting = -8
			compassionate = -8
			vengeful = 8
			greedy = 8
			deceitful = 8
			callous = 8
			zealous = -8
			patient = -8
			calm = -8
			chaste = -8
			content = 8
			impatient = 8
			lustful = 8
			gluttonous = 8
			brave = 8
		}
	}
	option = {
		name = murden_gravitas_events.0009.b.2
		
		trigger = {
			OR ={ 
				diplomacy >= 16
				learning >= 16
			}
		}
		
		diplomacy_buff_4_2 = true

		stress_impact = {
			forgiving = -8
			gregarious = -8
			honest = -8
			trusting = -8
			compassionate = -8
			vengeful = 8
			greedy = 8
			deceitful = 8
			callous = 8
			zealous = -8
			patient = -8
			calm = -8
			chaste = -8
			content = 8
			impatient = 8
			lustful = 8
			gluttonous = 8
			brave = 8
		}
	}
	option = {
		name = murden_gravitas_events.0009.b.3
		
		trigger = {
			OR ={ 
				diplomacy >= 16
				learning >= 16
			}
		}
		
		diplomacy_buff_4_3 = true

		stress_impact = {
			forgiving = -8
			gregarious = -8
			honest = -8
			trusting = -8
			compassionate = -8
			vengeful = 8
			greedy = 8
			deceitful = 8
			callous = 8
			zealous = -8
			patient = -8
			calm = -8
			chaste = -8
			content = 8
			impatient = 8
			lustful = 8
			gluttonous = 8
			brave = 8
		}
	}

	option = {
		name = murden_gravitas_events.0009.c.1
		
		trigger = {
			OR ={ 
				martial >= 16
				prowess >= 16
			}
		}
		
		martial_buff_4_1 = true

		stress_impact = {
			vengeful = -8
			arrogant = -12
			ambitious = -8
			brave = -12
			paranoid = -8
			craven = 12
			shy = 8
			generous = 8
			content = 8
			humble = 12
			zealous = -8
			wrathful = -8
			sadistic = -8
			calm = 8
			compassionate = 8
			fickle = 8
		}
	}
	option = {
		name = murden_gravitas_events.0009.c.2
		
		trigger = {
			OR ={ 
				martial >= 16
				prowess >= 16
			}
		}
		
		martial_buff_4_2 = true

		stress_impact = {
			vengeful = -8
			arrogant = -12
			ambitious = -8
			brave = -12
			paranoid = -8
			craven = 12
			shy = 8
			generous = 8
			content = 8
			humble = 12
			zealous = -8
			wrathful = -8
			sadistic = -8
			calm = 8
			compassionate = 8
			fickle = 8
		}
	}
	option = {
		name = murden_gravitas_events.0009.c.3
		
		trigger = {
			OR ={ 
				martial >= 16
				prowess >= 16
			}
		}
		
		martial_buff_4_3 = true

		stress_impact = {
			vengeful = -8
			arrogant = -12
			ambitious = -8
			brave = -12
			paranoid = -8
			craven = 12
			shy = 8
			generous = 8
			content = 8
			humble = 12
			zealous = -8
			wrathful = -8
			sadistic = -8
			calm = 8
			compassionate = 8
			fickle = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.m	

		ai_chance = { base = 0 }
	}
}

murden_gravitas_events.0003 = {
	type = character_event
	title = murden_gravitas_events.0003.title
	desc = murden_gravitas_events.0003.desc
	
	theme = stewardship_wealth_focus
	
	left_portrait = {
		character = root
		animation = idle
	}

	trigger = { 
		exists = capital_province 
	}

	# use prestige to obtain money
	
	
	option = {
		name = murden_gravitas_events.0001.n
		
		trigger = {
			diplomacy >= 12
		}
		
		diplomacy_buff = true

		stress_impact = {
			forgiving = -8
			gregarious = -8
			honest = -8
			trusting = -8
			compassionate = -8
			vengeful = 8
			greedy = 8
			shy = 8
			deceitful = 8
			callous = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.o
		
		trigger = {
			stewardship >= 12
		}
		
		stewardship_buff = true

		stress_impact = {
			temperate = -8
			just = -8
			greedy = -8
			stubborn = -8
			patient = -8
			fickle = 8
			gluttonous = 8
			arbitrary = 8
			arrogant = 8
			impatient = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.p
		
		trigger = {
			martial >= 12
		}
		
		martial_buff = true

		stress_impact = {
			brave = -8
			zealous = -8
			wrathful = -8
			sadistic = -8
			arrogant = -8
			craven = 8
			calm = 8
			compassionate = 8
			humble = 8
			fickle = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.q
		
		trigger = {
			intrigue >= 12
		}
		
		intrigue_buff = true

		stress_impact = {
			cynical = -8
			sadistic = -8
			callous = -8
			vengeful = -8
			lustful = -8
			trusting = 8
			compassionate = 8
			trusting = 8
			honest = 8
			zealous = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.r
		
		trigger = {
			learning >= 12
		}
		
		learning_buff = true

		stress_impact = {
			zealous = -8
			patient = -8
			shy = -8
			calm = -8
			chaste = -8
			content = 8
			impatient = 8
			lustful = 8
			gluttonous = 8
			brave = 8
		}
	}


	option = {
		name = murden_gravitas_events.0001.s
		
		trigger = {
			prowess >= 12
		}
		
		prowess_buff = true

		stress_impact = {
			vengeful = -8
			arrogant = -8
			ambitious = -8
			brave = -8
			paranoid = -8
			craven = 8
			shy = 8
			generous = 8
			content = 8
			humble = 8
		}
	}


	option = {
		name = murden_gravitas_events.0001.m	
		ai_chance = { base = 0 }
	}
}

##########################################

murden_gravitas_events.0004 = {
	type = character_event
	title = murden_gravitas_events.0004.title
	desc = murden_gravitas_events.0004.desc
	
	theme = stewardship_wealth_focus
	
	left_portrait = {
		character = root
		animation = idle
	}

	trigger = { 
		exists = capital_province 
	}
	
	
	option = {
		name = murden_gravitas_events.0001.t
		
		trigger = {
			diplomacy >= 8
		}
		
		diplomacy_buff2 = true

		stress_impact = {
			forgiving = -8
			gregarious = -8
			honest = -8
			trusting = -8
			compassionate = -8
			vengeful = 8
			greedy = 8
			shy = 8
			deceitful = 8
			callous = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.u
		
		trigger = {
			stewardship >= 8
		}
		
		stewardship_buff2 = true

		stress_impact = {
			temperate = -8
			just = -8
			greedy = -8
			stubborn = -8
			patient = -8
			fickle = 8
			gluttonous = 8
			arbitrary = 8
			arrogant = 8
			impatient = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.v
		
		trigger = {
			martial >= 8
		}
		
		martial_buff2 = true

		stress_impact = {
			brave = -8
			zealous = -8
			wrathful = -8
			sadistic = -8
			arrogant = -8
			craven = 8
			calm = 8
			compassionate = 8
			humble = 8
			fickle = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.w
		
		trigger = {
			intrigue >= 8
		}
		
		intrigue_buff2 = true

		stress_impact = {
			cynical = -8
			sadistic = -8
			callous = -8
			vengeful = -8
			lustful = -8
			trusting = 8
			compassionate = 8
			trusting = 8
			honest = 8
			zealous = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.x
		
		trigger = {
			learning >= 8
		}
		
		learning_buff2 = true

		stress_impact = {
			zealous = -8
			patient = -8
			shy = -8
			calm = -8
			chaste = -8
			content = 8
			impatient = 8
			lustful = 8
			gluttonous = 8
			brave = 8
		}
	}


	option = {
		name = murden_gravitas_events.0001.y
		
		trigger = {
			prowess >= 8
		}
		
		prowess_buff2 = true

		stress_impact = {
			vengeful = -8
			arrogant = -8
			ambitious = -8
			brave = -8
			paranoid = -8
			craven = 8
			shy = 8
			generous = 8
			content = 8
			humble = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.m	
		ai_chance = { base = 0 }
	}
}

murden_gravitas_events.0005 = {
	type = character_event
	title = murden_gravitas_events.0005.title
	desc = murden_gravitas_events.0005.desc
	
	theme = stewardship_wealth_focus
	
	left_portrait = {
		character = root
		animation = idle
	}

	trigger = { 
		exists = capital_province 
	}
	
	
	option = {
		name = murden_gravitas_events.0001.z1
		
		trigger = {
			diplomacy >= 4
		}
		
		diplomacy_buff3 = true

		stress_impact = {
			forgiving = -8
			gregarious = -8
			honest = -8
			trusting = -8
			compassionate = -8
			vengeful = 8
			greedy = 8
			shy = 8
			deceitful = 8
			callous = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.z2
		
		trigger = {
			stewardship >= 4
		}
		
		stewardship_buff3 = true

		stress_impact = {
			temperate = -8
			just = -8
			greedy = -8
			stubborn = -8
			patient = -8
			fickle = 8
			gluttonous = 8
			arbitrary = 8
			arrogant = 8
			impatient = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.z3
		
		trigger = {
			martial >= 4
		}
		
		martial_buff3 = true

		stress_impact = {
			brave = -8
			zealous = -8
			wrathful = -8
			sadistic = -8
			arrogant = -8
			craven = 8
			calm = 8
			compassionate = 8
			humble = 8
			fickle = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.z4
		
		trigger = {
			intrigue >= 4
		}
		
		intrigue_buff3 = true

		stress_impact = {
			cynical = -8
			sadistic = -8
			callous = -8
			vengeful = -8
			lustful = -8
			trusting = 8
			compassionate = 8
			trusting = 8
			honest = 8
			zealous = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.z5
		
		trigger = {
			learning >= 4
		}
		
		learning_buff3 = true

		stress_impact = {
			zealous = -8
			patient = -8
			shy = -8
			calm = -8
			chaste = -8
			content = 8
			impatient = 8
			lustful = 8
			gluttonous = 8
			brave = 8
		}
	}


	option = {
		name = murden_gravitas_events.0001.z6
		
		trigger = {
			prowess >= 4
		}
		
		prowess_buff3 = true

		stress_impact = {
			vengeful = -8
			arrogant = -8
			ambitious = -8
			brave = -8
			paranoid = -8
			craven = 8
			shy = 8
			generous = 8
			content = 8
			humble = 8
		}
	}

	option = {
		name = murden_gravitas_events.0001.m
		ai_chance = { base = 0 }
	}
}

##########################################

murden_gravitas_events.0028 = { #expeditions
	type = character_event
	title = murden_gravitas_events.0028.title
	desc = murden_gravitas_events.0028.desc
	
	theme = diplomacy_foreign_affairs_focus
	
	left_portrait = {
		character = root
		animation = idle
	}
	
	option = {
		trigger = { NOT = { has_character_flag = diplomacy_expedition } NOT = { has_character_flag = any_expedition } diplomacy >= 8 }
		name = murden_gravitas_events.0028.a
		show_as_tooltip = { custom_tooltip = { text = diplomacy_expedition_tip } }
		add_character_flag = { flag = diplomacy_expedition years = 5 }
		add_character_flag = { flag = any_expedition }
		stress_impact = {
			greedy = 25
			arbitrary = 25
			lazy = 25
		}
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_start_expedition_t
				desc = gpt_start_expedition_d
				show_as_tooltip = { custom_tooltip = { text = start_expedition_tip_1 } custom_tooltip = { text = start_expedition_tip_2 } }
			}
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = stewardship_expedition } NOT = { has_character_flag = any_expedition } stewardship >= 8 }
		name = murden_gravitas_events.0028.b
		show_as_tooltip = { custom_tooltip = { text = stewardship_expedition_tip } }
		add_character_flag = { flag = stewardship_expedition years = 5 }
		add_character_flag = { flag = any_expedition }
		stress_impact = {
			greedy = 25
			arbitrary = 25
			lazy = 25
		}
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_start_expedition_t
				desc = gpt_start_expedition_d
				show_as_tooltip = { custom_tooltip = { text = start_expedition_tip_1 } custom_tooltip = { text = start_expedition_tip_2 } }
			}
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = martial_expedition } NOT = { has_character_flag = any_expedition } martial >= 8 }
		name = murden_gravitas_events.0028.c
		show_as_tooltip = { custom_tooltip = { text = martial_expedition_tip } }
		add_character_flag = { flag = martial_expedition years = 5 }
		add_character_flag = { flag = any_expedition}
		stress_impact = {
			greedy = 25
			arbitrary = 25
			lazy = 25
		}
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_start_expedition_t
				desc = gpt_start_expedition_d
				show_as_tooltip = { custom_tooltip = { text = start_expedition_tip_1 } custom_tooltip = { text = start_expedition_tip_2 } }
			}
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = intrigue_expedition } NOT = { has_character_flag = any_expedition } intrigue >= 8 }
		name = murden_gravitas_events.0028.d
		show_as_tooltip = { custom_tooltip = { text = intrigue_expedition_tip } }
		add_character_flag = { flag = intrigue_expedition years = 5 }
		add_character_flag = { flag = any_expedition }
		stress_impact = {
			greedy = 25
			arbitrary = 25
			lazy = 25
		}
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_start_expedition_t
				desc = gpt_start_expedition_d
				show_as_tooltip = { custom_tooltip = { text = start_expedition_tip_1 } custom_tooltip = { text = start_expedition_tip_2 } }
			}
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = learning_expedition } NOT = { has_character_flag = any_expedition } learning >= 8 }
		name = murden_gravitas_events.0028.e
		show_as_tooltip = { custom_tooltip = { text = learning_expedition_tip } }
		add_character_flag = { flag = learning_expedition years = 5 }
		add_character_flag = { flag = any_expedition }
		stress_impact = {
			greedy = 25
			arbitrary = 25
			lazy = 25
		}
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_start_expedition_t
				desc = gpt_start_expedition_d
				show_as_tooltip = { custom_tooltip = { text = start_expedition_tip_1 } custom_tooltip = { text = start_expedition_tip_2 } }
			}
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = prowess_expedition } NOT = { has_character_flag = any_expedition } prowess >= 12 }
		name = murden_gravitas_events.0028.f
		show_as_tooltip = { custom_tooltip = { text = prowess_expedition_tip } }
		add_character_flag = { flag = prowess_expedition years = 5 }
		add_character_flag = { flag = any_expedition }
		stress_impact = {
			greedy = 25
			arbitrary = 25
			lazy = 25
		}
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_start_expedition_t
				desc = gpt_start_expedition_d
				show_as_tooltip = { custom_tooltip = { text = start_expedition_tip_1 } custom_tooltip = { text = start_expedition_tip_2 } }
			}
		}
	}

 	option = {
		trigger = {
			has_character_flag = any_expedition
		}
		name = murden_gravitas_events.0028.x
		show_as_tooltip = { custom_tooltip = { text = end_expedition_tip_0 } }
		remove_character_flag = any_expedition
		if = { limit = { has_character_flag = diplomacy_expedition } remove_character_flag = diplomacy_expedition }
		if = { limit = { has_character_flag = stewardship_expedition } remove_character_flag = stewardship_expedition }
		if = { limit = { has_character_flag = martial_expedition } remove_character_flag = martial_expedition }
		if = { limit = { has_character_flag = intrigue_expedition } remove_character_flag = intrigue_expedition }
		if = { limit = { has_character_flag = learning_expedition } remove_character_flag = learning_expedition }
		if = { limit = { has_character_flag = prowess_expedition } remove_character_flag = prowess_expedition }
 		add_stress = 25
 		stress_impact = {
 			patient = 25
 		}
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_end_expedition_t
				desc = gpt_end_expedition_d
				show_as_tooltip = { custom_tooltip = { text = end_expedition_tip_1 } custom_tooltip = { text = end_expedition_tip_2 } }
			}
		}
 	}

	option = {
		trigger = { NOT = { has_character_flag = any_expedition } }
		name = murden_gravitas_events.0028.z
		if = { limit = { highest_held_title_tier = 3 } add_gold = 50 add_prestige_no_experience = 150 show_as_tooltip = { add_prestige = 150 } }
		if = { limit = { highest_held_title_tier = 4 } add_gold = 100 add_prestige_no_experience = 250 show_as_tooltip = { add_prestige = 250 } }
		if = { limit = { highest_held_title_tier = 5 } add_gold = 150 add_prestige_no_experience = 350 show_as_tooltip = { add_prestige = 350 } }
		ai_chance = { base = 0 }
	}

	option = {
		trigger = { has_character_flag = any_expedition }
		name = murden_gravitas_events.0028.z
		ai_chance = { base = 0 }
	}
}

##########################################

murden_gravitas_events.0031 = {
	type = character_event
	title = murden_gravitas_events.0032.title
	desc = murden_gravitas_events.0032.desc
	
	theme = intrigue_intimidation_focus
	
	left_portrait = {
		character = root
		animation = idle
	}
	
	option = {
		trigger = { NOT = { has_character_flag = tyranny_gold_tribal } }
		name = murden_gravitas_events.0032.a
		show_as_tooltip = { custom_tooltip = { text = tyranny_gold_tip } }
		add_character_flag = { flag = tyranny_gold_tribal years = 5 }
		add_stress = 25
		stress_impact = {
			greedy = -25
			content = 25
			impatient = 25
			honest = 25
			temperate = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = tyranny_prestige_tribal } }
		name = murden_gravitas_events.0032.b
		show_as_tooltip = { custom_tooltip = { text = tyranny_prestige_tip } }
		add_character_flag = { flag = tyranny_prestige_tribal years = 5 }
		add_stress = 25
		stress_impact = {
			arrogant = -25
			zealous = 25
			impatient = 25
			shy = 25
			craven = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = tyranny_army_tribal } }
		name = murden_gravitas_events.0032.c
		show_as_tooltip = { custom_tooltip = { text = tyranny_army_tip } }
		add_character_flag = { flag = tyranny_army_tribal years = 5 }
		add_stress = 25
		stress_impact = {
			ambitious = -25
			impatient = 25
			lazy = 25
			shy = 25
			brave = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = tyranny_dread_tribal } }
		name = murden_gravitas_events.0032.d
		show_as_tooltip = { custom_tooltip = { text = tyranny_dread_tip } }
		add_character_flag = { flag = tyranny_dread_tribal years = 5 }
		add_stress = 25
		stress_impact = {
			sadistic = -25
			lazy = 25
			forgiving = 25
			shy = 25
			craven = 25
			calm = 25
		}
	}

	option = {
		name = murden_gravitas_events.0032.x
		show_as_tooltip = { custom_tooltip = { text = stop_tyranny_tip } }
		remove_character_flag = tyranny_gold_tribal
		remove_character_flag = tyranny_prestige_tribal
		remove_character_flag = tyranny_army_tribal
		remove_character_flag = tyranny_dread_tribal
		add_stress = 30
		stress_impact = {
			patient = 30
		}
		ai_chance = { base = 0 }
	}

	option = {
		name = murden_gravitas_events.0032.z
		ai_chance = { base = 0 }
	}
}

murden_gravitas_events.0032 = {
	type = character_event
	title = murden_gravitas_events.0032.title
	desc = murden_gravitas_events.0032.desc
	
	theme = intrigue_intimidation_focus
	
	left_portrait = {
		character = root
		animation = idle
	}
	
	option = {
		trigger = { NOT = { has_character_flag = tyranny_gold } }
		name = murden_gravitas_events.0032.a
		show_as_tooltip = { custom_tooltip = { text = tyranny_gold_tip } }
		add_character_flag = { flag = tyranny_gold years = 5 }
		add_stress = 25
		stress_impact = {
			greedy = -25
			content = 25
			impatient = 25
			honest = 25
			temperate = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = tyranny_prestige } }
		name = murden_gravitas_events.0032.b
		show_as_tooltip = { custom_tooltip = { text = tyranny_prestige_tip } }
		add_character_flag = { flag = tyranny_prestige years = 5 }
		add_stress = 25
		stress_impact = {
			arrogant = -25
			zealous = 25
			impatient = 25
			shy = 25
			craven = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = tyranny_army } }
		name = murden_gravitas_events.0032.c
		show_as_tooltip = { custom_tooltip = { text = tyranny_army_tip } }
		add_character_flag = { flag = tyranny_army years = 5 }
		add_stress = 25
		stress_impact = {
			ambitious = -25
			impatient = 25
			lazy = 25
			shy = 25
			brave = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = tyranny_dread } }
		name = murden_gravitas_events.0032.d
		show_as_tooltip = { custom_tooltip = { text = tyranny_dread_tip } }
		add_character_flag = { flag = tyranny_dread years = 5 }
		add_stress = 25
		stress_impact = {
			sadistic = -25
			lazy = 25
			forgiving = 25
			shy = 25
			craven = 25
			calm = 25
		}
	}

	option = {
		name = murden_gravitas_events.0032.x
		show_as_tooltip = { custom_tooltip = { text = stop_tyranny_tip } }
		remove_character_flag = tyranny_gold
		remove_character_flag = tyranny_prestige
		remove_character_flag = tyranny_army
		remove_character_flag = tyranny_dread
		add_stress = 30
		stress_impact = {
			patient = 30
		}
		ai_chance = { base = 0 }
	}

	option = {
		name = murden_gravitas_events.0032.z
		ai_chance = { base = 0 }
	}
}

##########################################


murden_gravitas_events.0030 = {
	type = character_event
	title = murden_gravitas_events.0030.title
	desc = murden_gravitas_events.0030.desc
	
	theme = stewardship_wealth_focus
	
	left_portrait = {
		character = root
		animation = idle
	}
	
	option = {
		trigger = { NOT = { has_trait = gpt_absent } diplomacy >= 8 }
		name = murden_gravitas_events.0030.a
		show_as_tooltip = { custom_tooltip = { text = absent_event_dip_tip } }
		add_character_flag = { flag = gpt_absent_frag_dip years = 5 }
		add_trait = gpt_absent
		hidden_effect = {
			send_interface_message = {
				type = event_report_neutral_with_text
				title = gpt_absent_leaving_court_t
				desc = gpt_absent_leaving_court_d
			#	left_icon = root
				show_as_tooltip = { custom_tooltip = { text = absent_leaving_tip } custom_tooltip = { text = absent_leaving_tip_2 } }
			}
		}
	}

	option = {
		trigger = { NOT = { has_trait = gpt_absent } stewardship >= 8 }
		name = murden_gravitas_events.0030.b
		show_as_tooltip = { custom_tooltip = { text = absent_event_stw_tip } }
		add_character_flag = { flag = gpt_absent_frag_stw years = 5 }
		add_trait = gpt_absent
		hidden_effect = {
			send_interface_message = {
				type = event_report_neutral_with_text
				title = gpt_absent_leaving_court_t
				desc = gpt_absent_leaving_court_d
			#	left_icon = root
				show_as_tooltip = { custom_tooltip = { text = absent_leaving_tip } custom_tooltip = { text = absent_leaving_tip_2 } }
			}
		}
	}

	option = {
		trigger = { NOT = { has_trait = gpt_absent } martial >= 8 }
		name = murden_gravitas_events.0030.c
		show_as_tooltip = { custom_tooltip = { text = absent_event_mar_tip } }
		add_character_flag = { flag = gpt_absent_frag_mar years = 5 }
		add_trait = gpt_absent
		hidden_effect = {
			send_interface_message = {
				type = event_report_neutral_with_text
				title = gpt_absent_leaving_court_t
				desc = gpt_absent_leaving_court_d
			#	left_icon = root
				show_as_tooltip = { custom_tooltip = { text = absent_leaving_tip } custom_tooltip = { text = absent_leaving_tip_2 } }
			}
		}
	}

	option = {
		trigger = { NOT = { has_trait = gpt_absent } intrigue >= 8 }
		name = murden_gravitas_events.0030.d
		show_as_tooltip = { custom_tooltip = { text = absent_event_int_tip } }
		add_character_flag = { flag = gpt_absent_frag_int years = 5 }
		add_trait = gpt_absent
		hidden_effect = {
			send_interface_message = {
				type = event_report_neutral_with_text
				title = gpt_absent_leaving_court_t
				desc = gpt_absent_leaving_court_d
			#	left_icon = root
				show_as_tooltip = { custom_tooltip = { text = absent_leaving_tip } custom_tooltip = { text = absent_leaving_tip_2 } }
			}
		}
	}

	option = {
		trigger = { NOT = { has_trait = gpt_absent } learning >= 8 }
		name = murden_gravitas_events.0030.e
		show_as_tooltip = { custom_tooltip = { text = absent_event_ler_tip } }
		add_character_flag = { flag = gpt_absent_frag_ler years = 5 }
		add_trait = gpt_absent
		hidden_effect = {
			send_interface_message = {
				type = event_report_neutral_with_text
				title = gpt_absent_leaving_court_t
				desc = gpt_absent_leaving_court_d
			#	left_icon = root
				show_as_tooltip = { custom_tooltip = { text = absent_leaving_tip } custom_tooltip = { text = absent_leaving_tip_2 } }
			}
		}
	}

	option = {
		trigger = { NOT = { has_trait = gpt_absent } prowess >= 12 }
		name = murden_gravitas_events.0030.f
		show_as_tooltip = { custom_tooltip = { text = absent_event_pro_tip } }
		add_character_flag = { flag = gpt_absent_frag_pro years = 5 }
		add_trait = gpt_absent
		hidden_effect = {
			send_interface_message = {
				type = event_report_neutral_with_text
				title = gpt_absent_leaving_court_t
				desc = gpt_absent_leaving_court_d
			#	left_icon = root
				show_as_tooltip = { custom_tooltip = { text = absent_leaving_tip } custom_tooltip = { text = absent_leaving_tip_2 } }
			}
		}
	}

 	option = {
		trigger = {
			has_trait = gpt_absent
			OR = {
				has_character_flag = gpt_absent_frag_dip
				has_character_flag = gpt_absent_frag_stw
				has_character_flag = gpt_absent_frag_mar
				has_character_flag = gpt_absent_frag_int
				has_character_flag = gpt_absent_frag_ler
				has_character_flag = gpt_absent_frag_pro
			}
		}
		name = murden_gravitas_events.0030.x
		show_as_tooltip = { custom_tooltip = { text = stop_absent_tip } }
		if = { limit = { has_character_flag = gpt_absent_frag_dip } remove_character_flag = gpt_absent_frag_dip }
		if = { limit = { has_character_flag = gpt_absent_frag_stw } remove_character_flag = gpt_absent_frag_stw }
		if = { limit = { has_character_flag = gpt_absent_frag_mar } remove_character_flag = gpt_absent_frag_mar }
		if = { limit = { has_character_flag = gpt_absent_frag_int } remove_character_flag = gpt_absent_frag_int }
		if = { limit = { has_character_flag = gpt_absent_frag_ler } remove_character_flag = gpt_absent_frag_ler }
		if = { limit = { has_character_flag = gpt_absent_frag_pro } remove_character_flag = gpt_absent_frag_pro }
 	 #	remove_trait = gpt_absent
 	 #	add_prestige = { value = monthly_character_income multiply = -10 }
 		add_stress = 25
 		stress_impact = {
 			patient = 25
 		}
 	}

	option = {
		trigger = { NOT = { has_trait = gpt_absent } }
		name = murden_gravitas_events.0030.z
		if = { limit = { highest_held_title_tier = 2 } add_gold = 50 add_prestige_no_experience = 150 show_as_tooltip = { add_prestige = 150 } }
		if = { limit = { highest_held_title_tier = 3 } add_gold = 100 add_prestige_no_experience = 300 show_as_tooltip = { add_prestige = 300 } }
		if = { limit = { highest_held_title_tier = 4 } add_gold = 150 add_prestige_no_experience = 450 show_as_tooltip = { add_prestige = 450 } }
		if = { limit = { highest_held_title_tier = 5 } add_gold = 200 add_prestige_no_experience = 600 show_as_tooltip = { add_prestige = 600 } }
		ai_chance = { base = 0 }
	}

	option = {
		trigger = { has_trait = gpt_absent }
		name = murden_gravitas_events.0030.z
		ai_chance = { base = 0 }
	}
}

##########################################

murden_gravitas_events.0033 = {
	type = character_event
	title = murden_gravitas_events.0034.title
	desc = murden_gravitas_events.0034.desc
	
	theme = stewardship_wealth_focus
	
	left_portrait = {
		character = root
		animation = idle
	}
	
	option = {
		trigger = { NOT = { has_character_flag = buying_prestige_tribal } }
		name = murden_gravitas_events.0034.a
		show_as_tooltip = { custom_tooltip = { text = buying_prestige_tip } }
		add_character_flag = { flag = buying_prestige_tribal years = 5 }
		add_stress = 25
		stress_impact = {
			greedy = 25
			zealous = 25
			impatient = 25
			shy = 25
			craven = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = buying_piety_tribal } }
		name = murden_gravitas_events.0034.b
		show_as_tooltip = { custom_tooltip = { text = buying_piety_tip } }
		add_character_flag = { flag = buying_piety_tribal years = 5 }
		add_stress = 25
		stress_impact = {
			greedy = 25
			sadistic = 25
			arrogant = 25
			callous = 25
			impatient = 25
			cynical = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = buying_renown_tribal } }
		name = murden_gravitas_events.0034.c
		show_as_tooltip = { custom_tooltip = { text = buying_renown_tip } }
		add_character_flag = { flag = buying_renown_tribal years = 5 }
		add_stress = 25
		stress_impact = {
			greedy = 25
			paranoid = 25
			impatient = 25
			just = 25
			humble = 25
			shy = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = buying_dread_tribal } }
		name = murden_gravitas_events.0034.d
		show_as_tooltip = { custom_tooltip = { text = buying_dread_tip } }
		add_character_flag = { flag = buying_dread_tribal years = 5 }
		add_stress = 30
		stress_impact = {
			greedy = 30
			just = 30
			humble = 30
			compassionate = 30
			forgiving = 30
			shy = 30
			craven = 30
		}
	}

	option = {
		name = murden_gravitas_events.0034.x
		show_as_tooltip = { custom_tooltip = { text = stop_buying_tip } }
		remove_character_flag = buying_prestige_tribal
		remove_character_flag = buying_piety_tribal
		remove_character_flag = buying_renown_tribal
		remove_character_flag = buying_dread_tribal
		add_stress = 30
		stress_impact = {
			patient = 30
		}
		ai_chance = { base = 0 }
	}

	option = {
		name = murden_gravitas_events.0034.z
		ai_chance = { base = 0 }
	}
}

murden_gravitas_events.0034 = {
	type = character_event
	title = murden_gravitas_events.0034.title
	desc = murden_gravitas_events.0034.desc
	
	theme = stewardship_wealth_focus
	
	left_portrait = {
		character = root
		animation = idle
	}
	
	option = {
		trigger = { NOT = { has_character_flag = buying_prestige } }
		name = murden_gravitas_events.0034.a
		show_as_tooltip = { custom_tooltip = { text = buying_prestige_tip } }
		add_character_flag = { flag = buying_prestige years = 5 }
		add_stress = 25
		stress_impact = {
			greedy = 25
			zealous = 25
			impatient = 25
			shy = 25
			craven = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = buying_piety } }
		name = murden_gravitas_events.0034.b
		show_as_tooltip = { custom_tooltip = { text = buying_piety_tip } }
		add_character_flag = { flag = buying_piety years = 5 }
		add_stress = 25
		stress_impact = {
			greedy = 25
			sadistic = 25
			arrogant = 25
			callous = 25
			impatient = 25
			cynical = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = buying_renown } }
		name = murden_gravitas_events.0034.c
		show_as_tooltip = { custom_tooltip = { text = buying_renown_tip } }
		add_character_flag = { flag = buying_renown years = 5 }
		add_stress = 25
		stress_impact = {
			greedy = 25
			paranoid = 25
			impatient = 25
			just = 25
			humble = 25
			shy = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = buying_dread } }
		name = murden_gravitas_events.0034.d
		show_as_tooltip = { custom_tooltip = { text = buying_dread_tip } }
		add_character_flag = { flag = buying_dread years = 5 }
		add_stress = 30
		stress_impact = {
			greedy = 30
			just = 30
			humble = 30
			compassionate = 30
			forgiving = 30
			shy = 30
			craven = 30
		}
	}

	option = {
		name = murden_gravitas_events.0034.x
		show_as_tooltip = { custom_tooltip = { text = stop_buying_tip } }
		remove_character_flag = buying_prestige
		remove_character_flag = buying_piety
		remove_character_flag = buying_renown
		remove_character_flag = buying_dread
		add_stress = 30
		stress_impact = {
			patient = 30
		}
	}

	option = {
		name = murden_gravitas_events.0034.z
		ai_chance = { base = 0 }
	}
}

##########################################


murden_gravitas_events.0035 = {
	type = character_event
	title = murden_gravitas_events.0006.title
	desc = murden_gravitas_events.0006.desc
	
	theme = stewardship_wealth_focus
	
	left_portrait = {
		character = root
		animation = idle
	}

	trigger = {
		always = no
		dread >= 80
	}
	
	
	option = {
		name = murden_gravitas_events.0001.dread.1
		
		trigger = {
			OR = {
				has_trait = lustful
				has_trait = gregarious
				has_trait = sadistic
				has_trait = fickle
			}
		}
		
		dread_buff_lustful = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.2
		
		trigger = {
			OR = {
				has_trait = lustful
				has_trait = greedy
				has_trait = callous
				has_trait = impatient
			}
		}
		
		dread_buff_greedy = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.3
		
		trigger = {
			OR = {
				has_trait = ambitious
				has_trait = callous
				has_trait = greedy
				has_trait = arbitrary
			}
		}
		
		dread_buff_ambitious = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.4
		
		trigger = {
			OR = {
				has_trait = gluttonous
				has_trait = impatient
				has_trait = arrogant
				has_trait = lazy
			}
		}
		
		dread_buff_gluttonous = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.5
		
		trigger = {
			OR = {
				has_trait = brave
				has_trait = gregarious
				has_trait = wrathful
				has_trait = arbitrary
			}
		}
		
		dread_buff_arbitrary = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.6
		
		trigger = {
			OR = {
				has_trait = cynical
				has_trait = callous
				has_trait = vengeful
				has_trait = stubborn
			}
		}
		
		dread_buff_cynical = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.7
		
		trigger = {
			OR = {
				has_trait = ambitious
				has_trait = deceitful
				has_trait = lazy
				has_trait = arbitrary
			}
		}
		
		dread_buff_deceitful = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.8
		
		trigger = {
			OR = {
				has_trait = shy
				has_trait = callous
				has_trait = greedy
				has_trait = lazy
			}
		}
		
		dread_buff_callous = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.9
		
		trigger = {
			OR = {
				has_trait = sadistic
				has_trait = shy
				has_trait = lazy
				has_trait = impatient
			}
		}
		
		dread_buff_sadistic = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.10
		
		trigger = {
			OR = {
				has_trait = brave
				has_trait = arrogant
				has_trait = impatient
				has_trait = wrathful
			}
		}
		
		dread_buff_arrogant = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.11
		
		trigger = {
			OR = {
				has_trait = vengeful
				has_trait = wrathful
				has_trait = diligent
				has_trait = stubborn
			}
		}
		
		dread_buff_vengeful = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.12
		
		trigger = {
			OR = {
				has_trait = lazy
				has_trait = shy
				has_trait = craven
				has_trait = fickle
			}
		}
		
		dread_buff_lazy = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.13
		
		trigger = {
			OR = {
				has_trait = diligent
				has_trait = deceitful
				has_trait = craven
				has_trait = patient
			}
		}
		
		dread_buff_educate = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.14
		
		trigger = {
			OR = {
				has_trait = wrathful
				has_trait = arrogant
				has_trait = ambitious
				has_trait = stubborn
			}
		}
		
		dread_buff_intimidate = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.16
		
		trigger = {
			OR = {
				has_trait = diligent
				has_trait = ambitious
				has_trait = shy
				has_trait = vengeful
			}
		}
		
		dread_buff_centralize = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.15
		
		trigger = {
			OR = {
				has_trait = paranoid
				has_trait = patient
				has_trait = fickle
				has_trait = arrogant
			}
		}
		
		dread_buff_absurd = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.17
		
		trigger = {
			OR = {
				has_trait = lazy
				has_trait = arbitrary
				has_trait = paranoid
				has_trait = cynical
			}
		}
		
		dread_buff_madness = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.18
		
		trigger = {
			OR = {
				has_trait = greedy
				has_trait = brave
				has_trait = cynical
				has_trait = patient
			}
		}
		
		dread_buff_steal = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.19
		
		trigger = {
			OR = {
				has_trait = arrogant
				has_trait = impatient
				has_trait = gregarious
				has_trait = brave
			}
		}
		
		dread_buff_artisans = true
	}

	option = {
		name = murden_gravitas_events.0001.dread.20
		
		trigger = {
			OR = {
				has_trait = paranoid
				has_trait = vengeful
				has_trait = wrathful
				has_trait = impatient
			}
		}
		
		dread_buff_murder = true
	}

	option = {
		name = murden_gravitas_events.0001.m
		ai_chance = { base = 0 }	
	}
}


murden_gravitas_events.0007 = {
	type = character_event
	title = murden_gravitas_events.0007.title
	desc = murden_gravitas_events.0007.desc
	
	theme = stewardship_wealth_focus
	
	left_portrait = {
		character = root
		animation = idle
	}

	trigger = { 
		always = no
		dread >= 30
	}

	# use prestige to obtain money
	
	
	option = {
		name = murden_gravitas_events.00071
		
		trigger = {
			diplomacy >= 16
			NOT = { has_character_modifier = legacy_chancellor10_modifier_dread }
		}
		
		diplomacy_buff_dread = true
	}

	option = {
		name = murden_gravitas_events.00072
		
		trigger = {
			stewardship >= 16
			NOT = { has_character_modifier = legacy_steward10_modifier_dread }
		}
		
		stewardship_buff_dread = true
	}

	option = {
		name = murden_gravitas_events.00073
		
		trigger = {
			martial >= 16
			NOT = { has_character_modifier = legacy_marshal10_modifier_dread }
		}
		
		martial_buff_dread = true
	}

	option = {
		name = murden_gravitas_events.00074
		
		trigger = {
			intrigue >= 16
			NOT = { has_character_modifier = legacy_spymaster10_modifier_dread }
		}
		
		intrigue_buff_dread = true
	}

	option = {
		name = murden_gravitas_events.00075
		
		trigger = {
			learning >= 16
			NOT = { has_character_modifier = legacy_chaplain10_modifier_dread }
		}
		
		learning_buff_dread = true
	}


	option = {
		name = murden_gravitas_events.00076
		
		trigger = {
			prowess >= 16
			NOT = { has_character_modifier = legacy_prowess10_modifier_dread }
		}
		
		prowess_buff_dread = true
	}


	option = {
		name = murden_gravitas_events.0001.m
		ai_chance = { base = 0 }
	}
}

##########################################


murden_gravitas_events.0040 = {
	type = character_event
	title = murden_gravitas_events.0040.title
	desc = murden_gravitas_events.0040.desc
	
	theme = diplomacy_foreign_affairs_focus
	
	left_portrait = {
		character = root
		animation = idle
	}

	option = {
		trigger = { NOR = { has_character_modifier = gpt_trade_power } }
		name = murden_gravitas_events.0040.b
		show_as_tooltip = { custom_tooltip = { text = gpt_trade_power_tip } custom_tooltip = { text = gpt_knigts_assigned } }
		add_character_modifier = { modifier = gpt_trade_power years = 10 }
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_trade_power_t
				desc = gpt_trade_power_d
				show_as_tooltip = { add_character_modifier = { modifier = gpt_trade_power years = 10 } }
			}
		}
	}
	
	option = {
		trigger = { NOR = { has_character_modifier = gpt_combat_piracy } }
		name = murden_gravitas_events.0040.a
		show_as_tooltip = { custom_tooltip = { text = gpt_combat_piracy_tip } custom_tooltip = { text = gpt_knigts_assigned } }
		add_character_modifier = { modifier = gpt_combat_piracy years = 10 }
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_combat_piracy_t
				desc = gpt_combat_piracy_d
				show_as_tooltip = { add_character_modifier = { modifier = gpt_combat_piracy years = 10 } }
			}
		}
	}

	option = {
		trigger = { NOT = { has_character_modifier = gpt_allow_slave_trading } diplomacy >= 16  }
		name = murden_gravitas_events.0040.c
		show_as_tooltip = { custom_tooltip = { text = gpt_allow_slave_trading_tip } custom_tooltip = { text = gpt_knigts_assigned } }
		add_character_modifier = { modifier = gpt_allow_slave_trading years = 10 }
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_allow_slave_trading_t
				desc = gpt_allow_slave_trading_d
				show_as_tooltip = { add_character_modifier = { modifier = gpt_allow_slave_trading years = 10 } }
			}
		}
	}

	option = {
		trigger = { NOT = { has_character_modifier = gpt_import_resources } stewardship >= 16  }
		name = murden_gravitas_events.0040.d
		show_as_tooltip = { custom_tooltip = { text = gpt_import_resources_tip } custom_tooltip = { text = gpt_knigts_assigned } }
		add_character_modifier = { modifier = gpt_import_resources years = 10 }
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_import_resources_t
				desc = gpt_import_resources_d
				show_as_tooltip = { add_character_modifier = { modifier = gpt_import_resources years = 10 } }
			}
		}
		stress_impact = {
			greedy = 20
			generous = -12
			patient = -12
			diligent = -12
			lazy = 12
			gluttonous 12
		}
	}

	option = {
		trigger = { NOT = { has_character_modifier = gpt_military_ships } martial >= 16  }
		name = murden_gravitas_events.0040.e
		show_as_tooltip = { custom_tooltip = { text = gpt_military_ships_tip } custom_tooltip = { text = gpt_knigts_assigned } }
		add_character_modifier = { modifier = gpt_military_ships years = 10 }
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_military_ships_t
				desc = gpt_military_ships_d
				show_as_tooltip = { add_character_modifier = { modifier = gpt_military_ships years = 10 } }
			}
		}
		stress_impact = {
			ambitious = -12
			humble = 20
			content = 12
			arrogant = -12
			paranoid = -12
			trusting = 12
		}
	}

	option = {
		trigger = { NOT = { has_character_modifier = gpt_market_speculation } intrigue >= 16  }
		name = murden_gravitas_events.0040.f
		show_as_tooltip = { custom_tooltip = { text = gpt_market_speculation_tip } custom_tooltip = { text = gpt_knigts_assigned } }
		add_character_modifier = { modifier = gpt_market_speculation years = 10 }
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_market_speculation_t
				desc = gpt_market_speculation_d
				show_as_tooltip = { add_character_modifier = { modifier = gpt_market_speculation years = 10 } }
			}
		}
		stress_impact = {
			just = 12
			honest = 12
			impatient = 20
			greedy = -12
			arrogant = -12
			deceitful = -12
		}
	}

	option = {
		trigger = { NOT = { has_character_modifier = gpt_allow_all_missionaries } learning >= 16  }
		name = murden_gravitas_events.0040.g
		show_as_tooltip = { custom_tooltip = { text = gpt_allow_all_missionaries_tip } custom_tooltip = { text = gpt_knigts_assigned } }
		add_character_modifier = { modifier = gpt_allow_all_missionaries years = 10 }
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_allow_all_missionaries_t
				desc = gpt_allow_all_missionaries_d
				show_as_tooltip = { add_character_modifier = { modifier = gpt_allow_all_missionaries years = 10 } }
			}
		}
		stress_impact = {
			zealous = 20
			sadistic = 12
			wrathful = 12
			cynical = -12
			compassionate = -12
			calm = -12
		}
	}

	option = {
		trigger = { NOT = { has_character_modifier = gpt_allow_privateers } prowess >= 16 }
		name = murden_gravitas_events.0040.h
		show_as_tooltip = { custom_tooltip = { text = gpt_allow_privateers_tip } custom_tooltip = { text = gpt_knigts_assigned } }
		add_character_modifier = { modifier = gpt_allow_privateers years = 10 }
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_allow_privateers_t
				desc = gpt_allow_privateers_d
				show_as_tooltip = { add_character_modifier = { modifier = gpt_allow_privateers years = 10 } }
			}
		}
		stress_impact = {
			compassionate = 20
			just = 12
			craven = 12
			brave = -12
			arbitrary = -12
			sadistic = -12
		}
	}

	option = {
		name = murden_gravitas_events.0040.z
		if = { limit = { highest_held_title_tier = 2 } add_gold = 25 add_prestige_no_experience = 100 show_as_tooltip = { add_prestige = 100 } }
		if = { limit = { highest_held_title_tier = 3 } add_gold = 50 add_prestige_no_experience = 150 show_as_tooltip = { add_prestige = 200 } }
		if = { limit = { highest_held_title_tier = 4 } add_gold = 100 add_prestige_no_experience = 200 show_as_tooltip = { add_prestige = 400 } }
		if = { limit = { highest_held_title_tier = 5 } add_gold = 200 add_prestige_no_experience = 250 show_as_tooltip = { add_prestige = 800 } }
		ai_chance = { base = 0 }
	}
}

##########################################

@tyranny_1 = 6
@tyranny_2 = 12
@tyranny_3 = 18

murden_gravitas_events.0041 = {
	type = character_event
	title = murden_gravitas_events.0041.title
	desc = murden_gravitas_events.0041.desc
	
	theme = martial_strategy_focus
	
	left_portrait = {
		character = root
		animation = idle
	}
	
	option = {
		name = murden_gravitas_events.0041.a
		show_as_tooltip = { custom_tooltip = { text = gpt_low_war_tax_tip } }
		add_character_modifier = { modifier = gpt_low_war_tax }
		add_tyranny = @tyranny_1
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_low_war_tax_t
				desc = gpt_low_war_tax_d
				show_as_tooltip = { add_tyranny = @tyranny_1 add_character_modifier = { modifier = gpt_low_war_tax } }
			}
		}
		stress_impact = {
 			paranoid = -6
			arrogant = -6
			ambitious = -6
			greedy = -6
			impatient = -6
			craven = -6
 		}
		stress_impact = {
 			brave = 10
			calm = 10
			just = 10
			patient = 10
			callous = 10
			stubborn = 10
 		}
		ai_chance = { 
			base = 25
			modifier = {
				add = -25
				has_trait = brave
				has_trait = calm
				has_trait = just
				has_trait = patient
				has_trait = content
			}
		}
	}	

	option = {
		name = murden_gravitas_events.0041.b
		show_as_tooltip = { custom_tooltip = { text = gpt_medium_war_tax_tip } }
		add_character_modifier = { modifier = gpt_medium_war_tax }
		add_tyranny = @tyranny_2
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_medium_war_tax_t
				desc = gpt_medium_war_tax_d
				show_as_tooltip = { add_tyranny = @tyranny_2 add_character_modifier = { modifier = gpt_medium_war_tax } }
			}
		}
		stress_impact = {
 			paranoid = -12
			arrogant = -12
			ambitious = -12
			greedy = -12
			impatient = -12
			craven = -12
 		}
		stress_impact = {
 			brave = 20
			calm = 20
			just = 20
			patient = 20
			callous = 20
			stubborn = 20
 		}
		ai_chance = { 
			base = 25 
			modifier = {
				add = 50
				has_trait = paranoid
				has_trait = arrogant
				has_trait = ambitious
				has_trait = greedy
				has_trait = impatient
			}
			modifier = {
				add = -25
				has_trait = brave
				has_trait = calm
				has_trait = just
				has_trait = patient
				has_trait = content
			}
		}
	}	

	option = {
		name = murden_gravitas_events.0041.c
		show_as_tooltip = { custom_tooltip = { text = gpt_high_war_tax_tip } }
		add_character_modifier = { modifier = gpt_high_war_tax }
		add_tyranny = @tyranny_3
		hidden_effect = {
			send_interface_message = {
				type = event_decision_start_end_with_text
				title = gpt_high_war_tax_t
				desc = gpt_high_war_tax_d
				show_as_tooltip = { add_tyranny = @tyranny_3 add_character_modifier = { modifier = gpt_high_war_tax } }
			}
		}
		stress_impact = {
 			paranoid = -18
			arrogant = -18
			ambitious = -18
			greedy = -18
			impatient = -18
			craven = -18
 		}
		stress_impact = {
 			brave = 30
			calm = 30
			just = 30
			patient = 30
			callous = 30
			stubborn = 30
 		}
		ai_chance = { 
			base = 0
			modifier = {
				add = 1000
				OR = {
					has_trait = craven
				}
			}
		}
	}	

	option = {
		name = murden_gravitas_events.0041.z
		if = { limit = { is_at_war_as_attacker = no highest_held_title_tier = 2 } add_piety_no_experience = 100 }
		if = { limit = { is_at_war_as_attacker = no highest_held_title_tier = 3 } add_piety_no_experience = 150 }
		if = { limit = { is_at_war_as_attacker = no highest_held_title_tier = 4 } add_piety_no_experience = 250 }
		if = { limit = { is_at_war_as_attacker = no highest_held_title_tier = 5 } add_piety_no_experience = 350 }
		if = { limit = { is_at_war_as_attacker = yes highest_held_title_tier = 2 } add_piety_no_experience = 200 }
		if = { limit = { is_at_war_as_attacker = yes highest_held_title_tier = 3 } add_piety_no_experience = 300 }
		if = { limit = { is_at_war_as_attacker = yes highest_held_title_tier = 4 } add_piety_no_experience = 500 }
		if = { limit = { is_at_war_as_attacker = yes highest_held_title_tier = 5 } add_piety_no_experience = 700 }
		ai_chance = { base = 0 }
	}
}

##########################################

murden_gravitas_events.0052 = {
	type = character_event
	title = murden_gravitas_events.0052.title
	desc = murden_gravitas_events.0052.desc
	
	theme = intrigue_intimidation_focus
	
	left_portrait = {
		character = root
		animation = idle
	}
	
	option = {
		trigger = { NOT = { has_character_flag = legitimacy_gold } }
		name = murden_gravitas_events.0052.a
		show_as_tooltip = { custom_tooltip = { text = legitimacy_gold_tip } }
		add_character_flag = { flag = legitimacy_gold years = 5 }
		add_stress = 25
		stress_impact = {
			greedy = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = legitimacy_prestige } }
		name = murden_gravitas_events.0052.b
		show_as_tooltip = { custom_tooltip = { text = legitimacy_prestige_tip } }
		add_character_flag = { flag = legitimacy_prestige years = 5 }
		add_stress = 25
		stress_impact = {
			gregarious = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = legitimacy_piety } }
		name = murden_gravitas_events.0052.c
		show_as_tooltip = { custom_tooltip = { text = legitimacy_piety_tip } }
		add_character_flag = { flag = legitimacy_piety years = 5 }
		add_stress = 25
		stress_impact = {
			zealous = 25
		}
	}

	option = {
		name = murden_gravitas_events.0052.x
		show_as_tooltip = { custom_tooltip = { text = stop_legitimacy_tip } }
		remove_character_flag = legitimacy_gold
		remove_character_flag = legitimacy_prestige
		remove_character_flag = legitimacy_piety
		add_stress = 30
		stress_impact = {
			patient = 30
		}
		ai_chance = { base = 0 }
	}

	option = {
		name = murden_gravitas_events.0052.z
		ai_chance = { base = 0 }
	}
}

murden_gravitas_events.0051 = {
	type = character_event
	title = murden_gravitas_events.0052.title
	desc = murden_gravitas_events.0052.desc
	
	theme = intrigue_intimidation_focus
	
	left_portrait = {
		character = root
		animation = idle
	}
	
	option = {
		trigger = { NOT = { has_character_flag = legitimacy_gold_tribal } }
		name = murden_gravitas_events.0052.a
		show_as_tooltip = { custom_tooltip = { text = legitimacy_gold_tip } }
		add_character_flag = { flag = legitimacy_gold_tribal years = 5 }
		add_stress = 25
		stress_impact = {
			greedy = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = legitimacy_prestige_tribal } }
		name = murden_gravitas_events.0052.b
		show_as_tooltip = { custom_tooltip = { text = legitimacy_prestige_tip } }
		add_character_flag = { flag = legitimacy_prestige_tribal years = 5 }
		add_stress = 25
		stress_impact = {
			gregarious = 25
		}
	}

	option = {
		trigger = { NOT = { has_character_flag = legitimacy_piety_tribal } }
		name = murden_gravitas_events.0052.c
		show_as_tooltip = { custom_tooltip = { text = legitimacy_piety_tip } }
		add_character_flag = { flag = legitimacy_piety_tribal years = 5 }
		add_stress = 25
		stress_impact = {
			zealous = 25
		}
	}

	option = {
		name = murden_gravitas_events.0052.x
		show_as_tooltip = { custom_tooltip = { text = stop_legitimacy_tip } }
		remove_character_flag = legitimacy_gold_tribal
		remove_character_flag = legitimacy_prestige_tribal
		remove_character_flag = legitimacy_piety_tribal
		add_stress = 30
		stress_impact = {
			patient = 30
		}
		ai_chance = { base = 0 }
	}

	option = {
		name = murden_gravitas_events.0052.z
		ai_chance = { base = 0 }
	}
}