﻿namespace = gpt_confront

gpt_confront.0001 = {
	type = character_event
	title = gpt_craven_ruler_spouse_title_1
	desc = gpt_craven_ruler_spouse_desc_1
	theme = diplomacy_family_focus
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = idle
	}
		
	option = {
		name = gpt_craven_ruler_spouse_option_1_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_spouse_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0002 = {
	type = character_event
	title = gpt_craven_ruler_spouse_title_2
	desc = gpt_craven_ruler_spouse_desc_2
	theme = diplomacy_family_focus
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = idle
	}
		
	option = {
		name = gpt_craven_ruler_spouse_option_2_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_spouse_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0003 = {
	type = character_event
	title = gpt_craven_ruler_spouse_title_3
	desc = gpt_craven_ruler_spouse_desc_3
	theme = diplomacy_family_focus
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = idle
	}
		
	option = {
		name = gpt_craven_ruler_spouse_option_3_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_spouse_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_confront.0004 = {
	type = character_event
	title = gpt_pragmatic_ruler_spouse_title_1
	desc = gpt_pragmatic_ruler_spouse_desc_1
	theme = diplomacy_family_focus
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = idle
	}
		
	option = {
		name = gpt_pragmatic_ruler_spouse_option_1_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_spouse_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0005 = {
	type = character_event
	title = gpt_pragmatic_ruler_spouse_title_2
	desc = gpt_pragmatic_ruler_spouse_desc_2
	theme = diplomacy_family_focus
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = idle
	}
		
	option = {
		name = gpt_pragmatic_ruler_spouse_option_2_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_spouse_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0006 = {
	type = character_event
	title = gpt_pragmatic_ruler_spouse_title_3
	desc = gpt_pragmatic_ruler_spouse_desc_3
	theme = diplomacy_family_focus
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = idle
	}
		
	option = {
		name = gpt_pragmatic_ruler_spouse_option_3_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_spouse_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_confront.0007 = {
	type = character_event
	title = gpt_bold_ruler_spouse_title_1
	desc = gpt_bold_ruler_spouse_desc_1
	theme = diplomacy_family_focus
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = idle
	}
		
	option = {
		name = gpt_bold_ruler_spouse_option_1_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_spouse_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0008 = {
	type = character_event
	title = gpt_bold_ruler_spouse_title_2
	desc = gpt_bold_ruler_spouse_desc_2
	theme = diplomacy_family_focus
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = idle
	}
		
	option = {
		name = gpt_bold_ruler_spouse_option_2_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_spouse_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0009 = {
	type = character_event
	title = gpt_bold_ruler_spouse_title_3
	desc = gpt_bold_ruler_spouse_desc_3
	theme = diplomacy_family_focus
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = idle
	}
		
	option = {
		name = gpt_bold_ruler_spouse_option_3_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_spouse_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}





gpt_confront.0011 = {
	type = character_event
	title = gpt_craven_ruler_chaplain_title_1
	desc = gpt_craven_ruler_chaplain_desc_1
	theme = learning
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chaplain
	}
		
	option = {
		name = gpt_craven_ruler_chaplain_option_1_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_chaplain_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0012 = {
	type = character_event
	title = gpt_craven_ruler_chaplain_title_2
	desc = gpt_craven_ruler_chaplain_desc_2
	theme = learning
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chaplain
	}
		
	option = {
		name = gpt_craven_ruler_chaplain_option_2_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_chaplain_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0013 = {
	type = character_event
	title = gpt_craven_ruler_chaplain_title_3
	desc = gpt_craven_ruler_chaplain_desc_3
	theme = learning
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chaplain
	}
		
	option = {
		name = gpt_craven_ruler_chaplain_option_3_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_chaplain_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_confront.0014 = {
	type = character_event
	title = gpt_pragmatic_ruler_chaplain_title_1
	desc = gpt_pragmatic_ruler_chaplain_desc_1
	theme = learning
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chaplain
	}
		
	option = {
		name = gpt_pragmatic_ruler_chaplain_option_1_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_chaplain_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0015 = {
	type = character_event
	title = gpt_pragmatic_ruler_chaplain_title_2
	desc = gpt_pragmatic_ruler_chaplain_desc_2
	theme = learning
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chaplain
	}
		
	option = {
		name = gpt_pragmatic_ruler_chaplain_option_2_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_chaplain_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0016 = {
	type = character_event
	title = gpt_pragmatic_ruler_chaplain_title_3
	desc = gpt_pragmatic_ruler_chaplain_desc_3
	theme = learning
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chaplain
	}
		
	option = {
		name = gpt_pragmatic_ruler_chaplain_option_3_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_chaplain_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_confront.0017 = {
	type = character_event
	title = gpt_bold_ruler_chaplain_title_1
	desc = gpt_bold_ruler_chaplain_desc_1
	theme = learning
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chaplain
	}
		
	option = {
		name = gpt_bold_ruler_chaplain_option_1_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_chaplain_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0018 = {
	type = character_event
	title = gpt_bold_ruler_chaplain_title_2
	desc = gpt_bold_ruler_chaplain_desc_2
	theme = learning
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chaplain
	}
		
	option = {
		name = gpt_bold_ruler_chaplain_option_2_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_chaplain_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0019 = {
	type = character_event
	title = gpt_bold_ruler_chaplain_title_3
	desc = gpt_bold_ruler_chaplain_desc_3
	theme = learning
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chaplain
	}
		
	option = {
		name = gpt_bold_ruler_chaplain_option_3_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_chaplain_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}






gpt_confront.0021 = {
	type = character_event
	title = gpt_craven_ruler_chancellor_title_1
	desc = gpt_craven_ruler_chancellor_desc_1
	theme = diplomacy
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chancellor
	}
		
	option = {
		name = gpt_craven_ruler_chancellor_option_1_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_chancellor_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0022 = {
	type = character_event
	title = gpt_craven_ruler_chancellor_title_2
	desc = gpt_craven_ruler_chancellor_desc_2
	theme = diplomacy
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chancellor
	}
		
	option = {
		name = gpt_craven_ruler_chancellor_option_2_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_chancellor_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0023 = {
	type = character_event
	title = gpt_craven_ruler_chancellor_title_3
	desc = gpt_craven_ruler_chancellor_desc_3
	theme = diplomacy
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chancellor
	}
		
	option = {
		name = gpt_craven_ruler_chancellor_option_3_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_chancellor_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_confront.0024 = {
	type = character_event
	title = gpt_pragmatic_ruler_chancellor_title_1
	desc = gpt_pragmatic_ruler_chancellor_desc_1
	theme = diplomacy
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chancellor
	}
		
	option = {
		name = gpt_pragmatic_ruler_chancellor_option_1_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_chancellor_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0025 = {
	type = character_event
	title = gpt_pragmatic_ruler_chancellor_title_2
	desc = gpt_pragmatic_ruler_chancellor_desc_2
	theme = diplomacy
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chancellor
	}
		
	option = {
		name = gpt_pragmatic_ruler_chancellor_option_2_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_chancellor_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0026 = {
	type = character_event
	title = gpt_pragmatic_ruler_chancellor_title_3
	desc = gpt_pragmatic_ruler_chancellor_desc_3
	theme = diplomacy
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chancellor
	}
		
	option = {
		name = gpt_pragmatic_ruler_chancellor_option_3_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_chancellor_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_confront.0027 = {
	type = character_event
	title = gpt_bold_ruler_chancellor_title_1
	desc = gpt_bold_ruler_chancellor_desc_1
	theme = diplomacy
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chancellor
	}
		
	option = {
		name = gpt_bold_ruler_chancellor_option_1_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_chancellor_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0028 = {
	type = character_event
	title = gpt_bold_ruler_chancellor_title_2
	desc = gpt_bold_ruler_chancellor_desc_2
	theme = diplomacy
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chancellor
	}
		
	option = {
		name = gpt_bold_ruler_chancellor_option_2_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_chancellor_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0029 = {
	type = character_event
	title = gpt_bold_ruler_chancellor_title_3
	desc = gpt_bold_ruler_chancellor_desc_3
	theme = diplomacy
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = chancellor
	}
		
	option = {
		name = gpt_bold_ruler_chancellor_option_3_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_chancellor_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}






gpt_confront.0031 = {
	type = character_event
	title = gpt_craven_ruler_steward_title_1
	desc = gpt_craven_ruler_steward_desc_1
	theme = stewardship
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = steward
	}
		
	option = {
		name = gpt_craven_ruler_steward_option_1_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_steward_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0032 = {
	type = character_event
	title = gpt_craven_ruler_steward_title_2
	desc = gpt_craven_ruler_steward_desc_2
	theme = stewardship
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = steward
	}
		
	option = {
		name = gpt_craven_ruler_steward_option_2_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_steward_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0033 = {
	type = character_event
	title = gpt_craven_ruler_steward_title_3
	desc = gpt_craven_ruler_steward_desc_3
	theme = stewardship
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = steward
	}
		
	option = {
		name = gpt_craven_ruler_steward_option_3_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_steward_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_confront.0034 = {
	type = character_event
	title = gpt_pragmatic_ruler_steward_title_1
	desc = gpt_pragmatic_ruler_steward_desc_1
	theme = stewardship	
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = steward
	}
		
	option = {
		name = gpt_pragmatic_ruler_steward_option_1_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_steward_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0035 = {
	type = character_event
	title = gpt_pragmatic_ruler_steward_title_2
	desc = gpt_pragmatic_ruler_steward_desc_2
	theme = stewardship	
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = steward
	}
		
	option = {
		name = gpt_pragmatic_ruler_steward_option_2_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_steward_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0036 = {
	type = character_event
	title = gpt_pragmatic_ruler_steward_title_3
	desc = gpt_pragmatic_ruler_steward_desc_3
	theme = stewardship	
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = steward
	}
		
	option = {
		name = gpt_pragmatic_ruler_steward_option_3_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_steward_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_confront.0037 = {
	type = character_event
	title = gpt_bold_ruler_steward_title_1
	desc = gpt_bold_ruler_steward_desc_1
	theme = war
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = steward
	}
		
	option = {
		name = gpt_bold_ruler_steward_option_1_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_steward_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0038 = {
	type = character_event
	title = gpt_bold_ruler_steward_title_2
	desc = gpt_bold_ruler_steward_desc_2
	theme = stewardship	
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = steward
	}
		
	option = {
		name = gpt_bold_ruler_steward_option_2_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_steward_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0039 = {
	type = character_event
	title = gpt_bold_ruler_steward_title_3
	desc = gpt_bold_ruler_steward_desc_3
	theme = stewardship	
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = steward
	}
		
	option = {
		name = gpt_bold_ruler_steward_option_3_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_steward_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}





gpt_confront.0041 = {
	type = character_event
	title = gpt_craven_ruler_marshal_title_1
	desc = gpt_craven_ruler_marshal_desc_1
	theme = martial
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = marshal
	}
		
	option = {
		name = gpt_craven_ruler_marshal_option_1_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_marshal_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0042 = {
	type = character_event
	title = gpt_craven_ruler_marshal_title_2
	desc = gpt_craven_ruler_marshal_desc_2
	theme = martial
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = marshal
	}
		
	option = {
		name = gpt_craven_ruler_marshal_option_2_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_marshal_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0043 = {
	type = character_event
	title = gpt_craven_ruler_marshal_title_3
	desc = gpt_craven_ruler_marshal_desc_3
	theme = martial
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = marshal
	}
		
	option = {
		name = gpt_craven_ruler_marshal_option_3_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_marshal_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_confront.0044 = {
	type = character_event
	title = gpt_pragmatic_ruler_marshal_title_1
	desc = gpt_pragmatic_ruler_marshal_desc_1
	theme = martial
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = marshal
	}
		
	option = {
		name = gpt_pragmatic_ruler_marshal_option_1_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_marshal_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0045 = {
	type = character_event
	title = gpt_pragmatic_ruler_marshal_title_2
	desc = gpt_pragmatic_ruler_marshal_desc_2
	theme = martial
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = marshal
	}
		
	option = {
		name = gpt_pragmatic_ruler_marshal_option_2_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_marshal_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0046 = {
	type = character_event
	title = gpt_pragmatic_ruler_marshal_title_3
	desc = gpt_pragmatic_ruler_marshal_desc_3
	theme = martial
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = marshal
	}
		
	option = {
		name = gpt_pragmatic_ruler_marshal_option_3_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_marshal_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_confront.0047 = {
	type = character_event
	title = gpt_bold_ruler_marshal_title_1
	desc = gpt_bold_ruler_marshal_desc_1
	theme = martial
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = marshal
	}
		
	option = {
		name = gpt_bold_ruler_marshal_option_1_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_marshal_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0048 = {
	type = character_event
	title = gpt_bold_ruler_marshal_title_2
	desc = gpt_bold_ruler_marshal_desc_2
	theme = martial
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = marshal
	}
		
	option = {
		name = gpt_bold_ruler_marshal_option_2_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_marshal_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0049 = {
	type = character_event
	title = gpt_bold_ruler_marshal_title_3
	desc = gpt_bold_ruler_marshal_desc_3
	theme = martial
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = marshal
	}
		
	option = {
		name = gpt_bold_ruler_marshal_option_3_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_marshal_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}






gpt_confront.0051 = {
	type = character_event
	title = gpt_craven_ruler_spymaster_title_1
	desc = gpt_craven_ruler_spymaster_desc_1
	theme = intrigue
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = spymaster
	}
		
	option = {
		name = gpt_craven_ruler_spymaster_option_1_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_spymaster_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0052 = {
	type = character_event
	title = gpt_craven_ruler_spymaster_title_2
	desc = gpt_craven_ruler_spymaster_desc_2
	theme = intrigue
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = spymaster
	}
		
	option = {
		name = gpt_craven_ruler_spymaster_option_2_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_spymaster_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0053 = {
	type = character_event
	title = gpt_craven_ruler_spymaster_title_3
	desc = gpt_craven_ruler_spymaster_desc_3
	theme = intrigue
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = spymaster
	}
		
	option = {
		name = gpt_craven_ruler_spymaster_option_3_a
		random_list = {
			60 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			35 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_spymaster_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_confront.0054 = {
	type = character_event
	title = gpt_pragmatic_ruler_spymaster_title_1
	desc = gpt_pragmatic_ruler_spymaster_desc_1
	theme = intrigue
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = spymaster
	}
		
	option = {
		name = gpt_pragmatic_ruler_spymaster_option_1_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_spymaster_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0055 = {
	type = character_event
	title = gpt_pragmatic_ruler_spymaster_title_2
	desc = gpt_pragmatic_ruler_spymaster_desc_2
	theme = intrigue
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = spymaster
	}
		
	option = {
		name = gpt_pragmatic_ruler_spymaster_option_2_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_spymaster_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0056 = {
	type = character_event
	title = gpt_pragmatic_ruler_spymaster_title_3
	desc = gpt_pragmatic_ruler_spymaster_desc_3
	theme = intrigue
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = spymaster
	}
		
	option = {
		name = gpt_pragmatic_ruler_spymaster_option_3_a
		random_list = {
			70 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			25 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_spymaster_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_confront.0057 = {
	type = character_event
	title = gpt_bold_ruler_spymaster_title_1
	desc = gpt_bold_ruler_spymaster_desc_1
	theme = intrigue
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = spymaster
	}
		
	option = {
		name = gpt_bold_ruler_spymaster_option_1_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_spymaster_option_1_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0058 = {
	type = character_event
	title = gpt_bold_ruler_spymaster_title_2
	desc = gpt_bold_ruler_spymaster_desc_2
	theme = intrigue
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = spymaster
	}
		
	option = {
		name = gpt_bold_ruler_spymaster_option_2_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_spymaster_option_2_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_confront.0059 = {
	type = character_event
	title = gpt_bold_ruler_spymaster_title_3
	desc = gpt_bold_ruler_spymaster_desc_3
	theme = intrigue
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness >= 20 } animation = anger }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = throne_room_conversation_3 }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = disbelief }
	}
	
	right_portrait = {
		character = scope:saved_councillor
		animation = spymaster
	}
		
	option = {
		name = gpt_bold_ruler_spymaster_option_3_a
		random_list = {
			80 = {
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_rationality < -70 } }
				modifier = { add = 100 has_character_flag = gpt_confront_hook }
				gpt_sucessful_confrontation_effect = yes
			}
			15 = {
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_boldness < -70 } }
				gpt_failed_confrontation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_councillor = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_councillor = { ai_vengefulness < -70 } }
				modifier = { add = -100 has_character_flag = gpt_confront_gift }
				gpt_rivalry_confrontation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_spymaster_option_3_b
		gpt_tied_confrontation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}