﻿# Standard Values
@pos_compat_high = 8
@pos_compat_medium = 4
@pos_compat_low = 2

@neg_compat_high = -8
@neg_compat_medium = -4
@neg_compat_low = -2

mbti_intj_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.10
 	ai_sociability = -10
 	ai_honor = 10
 	knight_effectiveness_mult = -0.10
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	character_travel_speed = 10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	prowess = 8
 	travel_danger = 5
 	ai_greed = -10
 	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 20
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.16
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.20
 	ai_boldness = 10
 	ai_energy = -10
 	army_toughness_mult = -0.20
 #	ai_boldness = -10
 #	ai_energy = 10



	# diplomacy = 4
	# martial = 4

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_intj_6_desc
			}
			desc = trait_intj_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_intp_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.10
 	ai_sociability = -10
 	ai_honor = 10
 	knight_effectiveness_mult = -0.10
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	character_travel_speed = 10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	prowess = 8
 	travel_danger = 5
 	ai_greed = -10
 	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 20
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.16
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	army_toughness_mult = -0.10
 	ai_boldness = -10
 	ai_energy = 10

	# learning = 4
	# stewardship= 4

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_intp_6_desc
			}
			desc = trait_intp_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_entj_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.20
 #	ai_sociability = -10
 #	ai_honor = 10
 	knight_effectiveness_mult = -0.20
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	character_travel_speed = 10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	prowess = 8
 	travel_danger = 5
 	ai_greed = -10
 	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 20
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.16
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.20
 	ai_boldness = 10
 	ai_energy = -10
 	army_toughness_mult = -0.20
 #	ai_boldness = -10
 #	ai_energy = 10

 	# martial = 4
	# intrigue = 4

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_entj_6_desc
			}
			desc = trait_entj_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_entp_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.20
 #	ai_sociability = -10
 #	ai_honor = 10
 	knight_effectiveness_mult = -0.20
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	character_travel_speed = 10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	prowess = 8
 	travel_danger = 5
 	ai_greed = -10
 	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 20
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.16
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	army_toughness_mult = -0.10
 	ai_boldness = -10
 	ai_energy = 10

	# stewardship= 4
	# intrigue = 4

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_entp_6_desc
			}
			desc = trait_entp_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_infj_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.10
 	ai_sociability = -10
 	ai_honor = 10
 	knight_effectiveness_mult = -0.10
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	character_travel_speed = 10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	prowess = 8
 	travel_danger = 5
 	ai_greed = -10
 	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 10
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = 0.08
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.20
 	ai_boldness = 10
 	ai_energy = -10
 	army_toughness_mult = -0.20
 #	ai_boldness = -10
 #	ai_energy = 10

	# diplomacy = 4
	# intrigue = 4

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_infj_6_desc
			}
			desc = trait_infj_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_infp_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.10
 	ai_sociability = -10
 	ai_honor = 10
 	knight_effectiveness_mult = -0.10
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	character_travel_speed = 10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	prowess = 8
 	travel_danger = 5
 	ai_greed = -10
 	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 10
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = 0.08
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	army_toughness_mult = -0.10
 	ai_boldness = -10
 	ai_energy = 10

	# learning = 4
	# diplomacy = 4

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_infp_6_desc
			}
			desc = trait_infp_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_enfj_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.20
 #	ai_sociability = -10
 #	ai_honor = 10
 	knight_effectiveness_mult = -0.20
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	character_travel_speed = 10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	prowess = 8
 	travel_danger = 5
 	ai_greed = -10
 	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 10
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = 0.08
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.20
 	ai_boldness = 10
 	ai_energy = -10
 	army_toughness_mult = -0.20
 #	ai_boldness = -10
 #	ai_energy = 10

	# diplomacy = 4
	# prowess = 8

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_enfj_6_desc
			}
			desc = trait_enfj_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_enfp_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.20
 #	ai_sociability = -10
 #	ai_honor = 10
 	knight_effectiveness_mult = -0.20
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	character_travel_speed = 10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	prowess = 8
 	travel_danger = 5
 	ai_greed = -10
 	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 10
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = 0.08
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	army_toughness_mult = -0.10
 	ai_boldness = -10
 	ai_energy = 10

	# intrigue = 4
	# learning = 4

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_enfp_6_desc
			}
			desc = trait_enfp_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_istj_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.10
 	ai_sociability = -10
 	ai_honor = 10
 	knight_effectiveness_mult = -0.10
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	character_travel_speed = 20
 	ai_greed = 10
 	ai_vengefulness = -10
 	prowess = 4
 	travel_danger = 10
 #	ai_greed = -10
 #	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 20
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.16
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.20
 	ai_boldness = 10
 	ai_energy = -10
 	army_toughness_mult = -0.20
 #	ai_boldness = -10
 #	ai_energy = 10

	# stewardship= 4
	# prowess = 8

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_istj_6_desc
			}
			desc = trait_istj_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_isfj_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.10
 	ai_sociability = -10
 	ai_honor = 10
 	knight_effectiveness_mult = -0.10
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	character_travel_speed = 20
 	ai_greed = 10
 	ai_vengefulness = -10
 	prowess = 4
 	travel_danger = 10
 #	ai_greed = -10
 #	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 10
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = 0.08
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.20
 	ai_boldness = 10
 	ai_energy = -10
 	army_toughness_mult = -0.20
 #	ai_boldness = -10
 #	ai_energy = 10

	# stewardship= 4
	# learning = 4

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_isfj_6_desc
			}
			desc = trait_isfj_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_estj_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.20
 #	ai_sociability = -10
 #	ai_honor = 10
 	knight_effectiveness_mult = -0.20
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	character_travel_speed = 20
 	ai_greed = 10
 	ai_vengefulness = -10
 	prowess = 4
 	travel_danger = 10
 #	ai_greed = -10
 #	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 20
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.16
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.20
 	ai_boldness = 10
 	ai_energy = -10
 	army_toughness_mult = -0.20
 #	ai_boldness = -10
 #	ai_energy = 10

	# stewardship= 4
	# martial = 4

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_estj_6_desc
			}
			desc = trait_estj_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_esfj_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.20
 #	ai_sociability = -10
 #	ai_honor = 10
 	knight_effectiveness_mult = -0.20
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	character_travel_speed = 20
 	ai_greed = 10
 	ai_vengefulness = -10
 	prowess = 4
 	travel_danger = 10
 #	ai_greed = -10
 #	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 10
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = 0.08
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.20
 	ai_boldness = 10
 	ai_energy = -10
 	army_toughness_mult = -0.20
 #	ai_boldness = -10
 #	ai_energy = 10

	# diplomacy = 4
	# stewardship= 4

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_esfj_6_desc
			}
			desc = trait_esfj_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_istp_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_isfp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.10
 	ai_sociability = -10
 	ai_honor = 10
 	knight_effectiveness_mult = -0.10
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	character_travel_speed = 20
 	ai_greed = 10
 	ai_vengefulness = -10
 	prowess = 4
 	travel_danger = 10
 #	ai_greed = -10
 #	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 20
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.16
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	army_toughness_mult = -0.10
 	ai_boldness = -10
 	ai_energy = 10

	# learning = 4
	# intrigue = 4

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_istp_6_desc
			}
			desc = trait_istp_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_isfp_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_estp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.10
 	ai_sociability = -10
 	ai_honor = 10
 	knight_effectiveness_mult = -0.10
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	character_travel_speed = 20
 	ai_greed = 10
 	ai_vengefulness = -10
 	prowess = 4
 	travel_danger = 10
 #	ai_greed = -10
 #	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 10
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = 0.08
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	army_toughness_mult = -0.10
 	ai_boldness = -10
 	ai_energy = 10

	# learning = 4
	# prowess = 8

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_isfp_6_desc
			}
			desc = trait_isfp_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_estp_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_esfp_6
	}

 	#	I / E
 	movement_speed_land_raiding = 0.20
 #	ai_sociability = -10
 #	ai_honor = 10
 	knight_effectiveness_mult = -0.20
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	character_travel_speed = 20
 	ai_greed = 10
 	ai_vengefulness = -10
 	prowess = 4
 	travel_danger = 10
 #	ai_greed = -10
 #	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 20
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.16
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	army_toughness_mult = -0.10
 	ai_boldness = -10
 	ai_energy = 10

	# martial = 4
	# prowess = 8

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_estp_6_desc
			}
			desc = trait_estp_6_character_desc
		}
	}

	compatibility = {
	}
}

mbti_esfp_6 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_6
		mbti_intp_6
		mbti_entj_6
		mbti_entp_6
		mbti_infj_6
		mbti_infp_6
		mbti_enfj_6
		mbti_enfp_6
		mbti_istj_6
		mbti_isfj_6
		mbti_estj_6
		mbti_esfj_6
		mbti_istp_6
		mbti_isfp_6
		mbti_estp_6
	}
 	#	I / E
 	movement_speed_land_raiding = 0.20
 #	ai_sociability = -10
 #	ai_honor = 10
 	knight_effectiveness_mult = -0.20
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	character_travel_speed = 20
 	ai_greed = 10
 	ai_vengefulness = -10
 	prowess = 4
 	travel_danger = 10
 #	ai_greed = -10
 #	ai_vengefulness = 15
	
 	#	T / F
 	dread_baseline_add = 10
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = 0.08
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	army_pursuit_mult = 0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	army_toughness_mult = -0.10
 	ai_boldness = -10
 	ai_energy = 10

	# intrigue = 4
	# diplomacy = 4

	ruler_designer_cost = 20

	icon = highbornnomad.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_esfp_6_desc
			}
			desc = trait_esfp_6_character_desc
		}
	}

	compatibility = {
	}
}
