﻿# Standard Values
@pos_compat_high = 8
@pos_compat_medium = 4
@pos_compat_low = 2

@neg_compat_high = -8
@neg_compat_medium = -4
@neg_compat_low = -2

mbti_intj_2 = {
	category = lifestyle
	opposites = {
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 #	dread_baseline_add = 10
 	personal_scheme_phase_duration_add = -30
 	dread_baseline_add = -10
 #	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = 10
 	glory_hound_opinion = -10
 	ai_sociability = -10 #ai
 	ai_honor = 10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = -10 #ai
 	courtly_opinion = 10
 	ai_greed = -10 #ai
 	ai_vengefulness = 10 #ai
	
 	#	T / F
 	zealot_opinion = 10
 	minority_opinion = -10	
 	ai_zeal = 10 #ai
 	ai_compassion = -10 #ai

 	#	J / P
 	councillor_opinion = 10
 	dynasty_opinion = -10
 	ai_boldness = 10 #ai
 	ai_rationality = -10 #ai

	ruler_designer_cost = 20

	icon = mbti_intj_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_intj_2_desc
			}
			desc = trait_intj_2_character_desc
		}
	}

	compatibility = {
		lustful = @neg_compat_low
		gluttonous = @neg_compat_low
		greedy = @pos_compat_low
		diligent = @pos_compat_high
		calm = @pos_compat_low
		patient = @pos_compat_medium
		arrogant = @pos_compat_medium
		honest = @pos_compat_medium
		shy = @pos_compat_medium
		ambitious = @pos_compat_low
		zealous = @neg_compat_low
		fickle = @neg_compat_medium
	}
}

mbti_intp_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 #	dread_baseline_add = 10
 	personal_scheme_phase_duration_add = -30
 	dread_baseline_add = -10
 #	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = 10
 	glory_hound_opinion = -10
 	ai_sociability = -10 #ai
 	ai_honor = 10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = -10 #ai
 	courtly_opinion = 10
 	ai_greed = -10 #ai
 	ai_vengefulness = 10 #ai
	
 	#	T / F
 	zealot_opinion = 10
 	minority_opinion = -10	
 	ai_zeal = 10 #ai
 	ai_compassion = -10 #ai

 	#	J / P
 	councillor_opinion = -10
 	dynasty_opinion = 10
 	ai_boldness = -10 #ai
 	ai_energy = 10 #ai

	ruler_designer_cost = 20

	icon = mbti_intp_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_intp_2_desc
			}
			desc = trait_intp_2_character_desc
		}
	}

	compatibility = {
		temperate = @pos_compat_low
		generous = @neg_compat_low
		diligent = @pos_compat_low
		calm = @pos_compat_low
		impatient = @pos_compat_medium
		humble = @pos_compat_low
		honest = @pos_compat_medium
		gregarious = @neg_compat_medium
		content = @neg_compat_medium
		arbitrary = @pos_compat_low
		cynical = @neg_compat_low
		paranoid = @pos_compat_medium
		callous = @pos_compat_low
		stubborn = @pos_compat_low
		vengeful = @pos_compat_low
	}
}

mbti_entj_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 	dread_baseline_add = 10
 #	personal_scheme_phase_duration_add = -30
 #	dread_baseline_add = -10
 	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = -10
 	glory_hound_opinion = 10
 	ai_sociability = 10 #ai
 	ai_honor = -10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = -10 #ai
 	courtly_opinion = 10
 	ai_greed = -10 #ai
 	ai_vengefulness = 10 #ai
	
 	#	T / F
 	zealot_opinion = 10
 	minority_opinion = -10	
 	ai_zeal = 10 #ai
 	ai_compassion = -10 #ai

 	#	J / P
 	councillor_opinion = 10
 	dynasty_opinion = -10
 	ai_boldness = 10 #ai
 	ai_rationality = -10 #ai

	ruler_designer_cost = 20

	icon = mbti_entj_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_entj_2_desc
			}
			desc = trait_entj_2_character_desc
		}
	}

	compatibility = {
		chaste = @pos_compat_low
		temperate = @pos_compat_low
		greedy = @pos_compat_medium
		lazy = @neg_compat_high
		wrathful = @pos_compat_low
		impatient = @pos_compat_high
		humble = @neg_compat_medium
		deceitful = @neg_compat_low
		craven = @neg_compat_medium
		shy = @neg_compat_medium
		ambitious = @pos_compat_high
		arbitrary = @neg_compat_medium
		zealous = @pos_compat_medium
		paranoid = @pos_compat_low
		compassionate = @neg_compat_medium
		stubborn = @pos_compat_medium
		forgiving = @neg_compat_low
	}
}

mbti_entp_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 	dread_baseline_add = 10
 #	personal_scheme_phase_duration_add = -30
 #	dread_baseline_add = -10
 	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = -10
 	glory_hound_opinion = 10
 	ai_sociability = 10 #ai
 	ai_honor = -10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = -10 #ai
 	courtly_opinion = 10
 	ai_greed = -10 #ai
 	ai_vengefulness = 10 #ai
	
 	#	T / F
 	zealot_opinion = 10
 	minority_opinion = -10	
 	ai_zeal = 10 #ai
 	ai_compassion = -10 #ai

 	#	J / P
 	dynasty_opinion = 10
 	councillor_opinion = -10	
 	ai_boldness = -10 #ai
 	ai_rationality = 10 #ai

	ruler_designer_cost = 20

	icon = mbti_entp_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_entp_2_desc
			}
			desc = trait_entp_2_character_desc
		}
	}

	compatibility = {
		lustful = @pos_compat_low
		generous = @pos_compat_low
		calm = @neg_compat_low
		patient = @neg_compat_low
		humble = @neg_compat_low
		honest = @neg_compat_low
		brave = @pos_compat_low
		shy = @neg_compat_high
		content = @neg_compat_medium
		arbitrary = @neg_compat_medium
		zealous = @pos_compat_medium
		trusting = @neg_compat_medium
		compassionate = @neg_compat_low
		sadistic = @neg_compat_medium
		fickle = @pos_compat_medium
		vengeful = @neg_compat_low
	}
}

mbti_infj_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 #	dread_baseline_add = 10
 	personal_scheme_phase_duration_add = -30
 	dread_baseline_add = -10
 #	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = 10
 	glory_hound_opinion = -10
 	ai_sociability = -10 #ai
 	ai_honor = 10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = -10 #ai
 	courtly_opinion = 10
 	ai_greed = -10 #ai
 	ai_vengefulness = 10 #ai
	
 	#	T / F
 	zealot_opinion = -10 #
 	minority_opinion = 10 #	
 	ai_zeal = -10 #ai #
 	ai_compassion = 10 #ai #

 	#	J / P
 	councillor_opinion = 10
 	dynasty_opinion = -10
 	ai_boldness = 10 #ai
 	ai_rationality = -10 #ai

	ruler_designer_cost = 20

	icon = mbti_infj_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_infj_2_desc
			}
			desc = trait_infj_2_character_desc
		}
	}

	compatibility = {
		chaste = @pos_compat_low
		generous = @pos_compat_high
		diligent = @pos_compat_medium
		calm = @pos_compat_medium
		patient = @neg_compat_low
		humble = @pos_compat_medium
		honest = @pos_compat_low
		brave = @neg_compat_low
		shy = @pos_compat_high
		ambitious = @pos_compat_low
		just = @pos_compat_high
		cynical = @neg_compat_medium
		compassionate = @pos_compat_high
		sadistic = @neg_compat_high
		fickle = @pos_compat_low
		forgiving = @pos_compat_medium
	}
}

mbti_infp_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 #	dread_baseline_add = 10
 	personal_scheme_phase_duration_add = -30
 	dread_baseline_add = -10
 #	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = 10
 	glory_hound_opinion = -10
 	ai_sociability = -10 #ai
 	ai_honor = 10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = -10 #ai
 	courtly_opinion = 10
 	ai_greed = -10 #ai
 	ai_vengefulness = 10 #ai
	
 	#	T / F
 	zealot_opinion = -10 #
 	minority_opinion = 10 #	
 	ai_zeal = -10 #ai #
 	ai_compassion = 10 #ai #

 	#	J / P
 	dynasty_opinion = 10
 	councillor_opinion = -10	
 	ai_boldness = -10 #ai
 	ai_rationality = 10 #ai

	ruler_designer_cost = 20

	icon = mbti_infp_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_infp_2_desc
			}
			desc = trait_infp_2_character_desc
		}
	}

	compatibility = {
		chaste = @neg_compat_low
		gluttonous = @pos_compat_low
		generous = @pos_compat_high
		lazy = @pos_compat_medium
		calm = @pos_compat_low
		impatient = @pos_compat_low
		humble = @pos_compat_medium
		honest = @pos_compat_medium
		brave = @pos_compat_low
		shy = @pos_compat_medium
		content = @pos_compat_low
		just = @pos_compat_high
		trusting = @pos_compat_low
		compassionate = @pos_compat_medium
		sadistic = @neg_compat_low
		stubborn = @pos_compat_medium
	}
}

mbti_enfj_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 	dread_baseline_add = 10
 #	personal_scheme_phase_duration_add = -30
 #	dread_baseline_add = -10
 	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = -10
 	glory_hound_opinion = 10
 	ai_sociability = 10 #ai
 	ai_honor = -10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = -10 #ai
 	courtly_opinion = 10
 	ai_greed = -10 #ai
 	ai_vengefulness = 10 #ai
	
 	#	T / F
 	zealot_opinion = -10 #
 	minority_opinion = 10 #	
 	ai_zeal = -10 #ai #
 	ai_compassion = 10 #ai #

 	#	J / P
 	councillor_opinion = 10
 	dynasty_opinion = -10
 	ai_boldness = 10 #ai
 	ai_rationality = -10 #ai

	ruler_designer_cost = 20

	icon = mbti_enfj_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_enfj_2_desc
			}
			desc = trait_enfj_2_character_desc
		}
	}

	compatibility = {
		lustful = @pos_compat_low
		gluttonous = @pos_compat_low
		generous = @pos_compat_high
		diligent = @pos_compat_low
		calm = @pos_compat_medium
		impatient = @neg_compat_low
		honest = @pos_compat_medium
		brave = @pos_compat_medium
		gregarious = @pos_compat_medium
		just = @pos_compat_medium
		cynical = @neg_compat_medium
		paranoid = @neg_compat_low
		callous = @neg_compat_high
		sadistic = @neg_compat_medium
		stubborn = @pos_compat_medium
		vengeful = @neg_compat_medium
	}
}

mbti_enfp_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 	dread_baseline_add = 10
 #	personal_scheme_phase_duration_add = -30
 #	dread_baseline_add = -10
 	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = -10
 	glory_hound_opinion = 10
 	ai_sociability = 10 #ai
 	ai_honor = -10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = -10 #ai
 	courtly_opinion = 10
 	ai_greed = -10 #ai
 	ai_vengefulness = 10 #ai
	
 	#	T / F
 	zealot_opinion = -10 #
 	minority_opinion = 10 #	
 	ai_zeal = -10 #ai #
 	ai_compassion = 10 #ai #

 	#	J / P
 	dynasty_opinion = 10
 	councillor_opinion = -10	
 	ai_boldness = -10 #ai
 	ai_rationality = 10 #ai

	ruler_designer_cost = 20

	icon = mbti_enfp_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_enfp_2_desc
			}
			desc = trait_enfp_2_character_desc
		}
	}

	compatibility = {
		lustful = @pos_compat_medium
		temperate = @neg_compat_medium
		generous = @pos_compat_low
		diligent = @neg_compat_medium
		calm = @neg_compat_medium
		patient = @neg_compat_medium
		humble = @pos_compat_medium
		honest = @pos_compat_low
		craven = @neg_compat_low
		shy = @neg_compat_high
		ambitious = @pos_compat_low
		just = @pos_compat_medium
		trusting = @pos_compat_medium
		compassionate = @pos_compat_medium
		callous = @neg_compat_medium
		sadistic = @neg_compat_medium
		fickle = @pos_compat_medium
		vengeful = @pos_compat_low
	}
}

mbti_istj_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 #	dread_baseline_add = 10
 	personal_scheme_phase_duration_add = -30
 	dread_baseline_add = -10
 #	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = 10
 	glory_hound_opinion = -10
 	ai_sociability = -10 #ai
 	ai_honor = 10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = 10 #ai
 	courtly_opinion = -10
 	ai_greed = 10 #ai
 	ai_vengefulness = -10 #ai
	
 	#	T / F
 	zealot_opinion = 10
 	minority_opinion = -10	
 	ai_zeal = 10 #ai
 	ai_compassion = -10 #ai

 	#	J / P
 	councillor_opinion = 10
 	dynasty_opinion = -10
 	ai_boldness = 10 #ai
 	ai_rationality = -10 #ai

	ruler_designer_cost = 20

	icon = mbti_istj_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_istj_2_desc
			}
			desc = trait_istj_2_character_desc
		}
	}

	compatibility = {
		chaste = @pos_compat_medium
		temperate = @pos_compat_medium
		greedy = @pos_compat_medium
		lazy = @neg_compat_high
		calm = @pos_compat_medium
		patient = @pos_compat_low
		humble = @neg_compat_low
		honest = @pos_compat_high
		craven = @neg_compat_low
		gregarious = @neg_compat_medium
		ambitious = @pos_compat_medium
		just = @pos_compat_medium
		cynical = @pos_compat_low
		paranoid = @pos_compat_medium
		compassionate = @neg_compat_medium
		sadistic = @neg_compat_low
		stubborn = @pos_compat_high
		vengeful = @neg_compat_low
		forgiving = @neg_compat_low
	}
}

mbti_isfj_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 #	dread_baseline_add = 10
 	personal_scheme_phase_duration_add = -30
 	dread_baseline_add = -10
 #	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = 10
 	glory_hound_opinion = -10
 	ai_sociability = -10 #ai
 	ai_honor = 10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = 10 #ai
 	courtly_opinion = -10
 	ai_greed = 10 #ai
 	ai_vengefulness = -10 #ai
	
 	#	T / F
 	zealot_opinion = -10 #
 	minority_opinion = 10 #	
 	ai_zeal = -10 #ai #
 	ai_compassion = 10 #ai #

 	#	J / P
 	councillor_opinion = 10
 	dynasty_opinion = -10
 	ai_boldness = 10 #ai
 	ai_rationality = -10 #ai

	ruler_designer_cost = 20

	icon = mbti_isfj_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_isfj_2_desc
			}
			desc = trait_isfj_2_character_desc
		}
	}

	compatibility = {
		chaste = @pos_compat_low
		temperate = @pos_compat_low
		generous = @pos_compat_medium
		diligent = @pos_compat_medium
		calm = @pos_compat_medium
		patient = @pos_compat_medium
		arrogant = @neg_compat_low
		humble = @pos_compat_high
		deceitful = @neg_compat_low
		craven = @neg_compat_low
		gregarious = @neg_compat_low
		content = @pos_compat_low
		just = @pos_compat_medium
		cynical = @neg_compat_medium
		paranoid = @neg_compat_medium
		compassionate = @pos_compat_medium
		callous = @neg_compat_medium
		sadistic = @neg_compat_high
		stubborn = @pos_compat_medium
		forgiving = @pos_compat_low
	}
}

mbti_estj_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 #	dread_baseline_add = 10
 	personal_scheme_phase_duration_add = -30
 	dread_baseline_add = -10
 #	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = -10
 	glory_hound_opinion = 10
 	ai_sociability = 10 #ai
 	ai_honor = -10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = 10 #ai
 	courtly_opinion = -10
 	ai_greed = 10 #ai
 	ai_vengefulness = -10 #ai
	
 	#	T / F
 	zealot_opinion = 10
 	minority_opinion = -10	
 	ai_zeal = 10 #ai
 	ai_compassion = -10 #ai

 	#	J / P
 	councillor_opinion = 10
 	dynasty_opinion = -10
 	ai_boldness = 10 #ai
 	ai_rationality = -10 #ai

	ruler_designer_cost = 20

	icon = mbti_estj_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_estj_2_desc
			}
			desc = trait_estj_2_character_desc
		}
	}

	compatibility = {
		chaste = @neg_compat_medium
		temperate = @pos_compat_medium
		generous = @neg_compat_medium
		diligent = @pos_compat_high
		calm = @pos_compat_low
		patient = @pos_compat_medium
		arrogant = @pos_compat_medium
		honest = @pos_compat_low
		brave = @pos_compat_medium
		shy = @neg_compat_low
		gregarious = @neg_compat_low
		ambitious = @pos_compat_medium
		arbitrary = @neg_compat_high
		zealous = @pos_compat_low
		paranoid = @pos_compat_low
		compassionate = @neg_compat_high
		fickle = @neg_compat_high
		forgiving = @neg_compat_medium
	}
}

mbti_esfj_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 	dread_baseline_add = 10
 #	personal_scheme_phase_duration_add = -30
 #	dread_baseline_add = -10
 	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = -10
 	glory_hound_opinion = 10
 	ai_sociability = 10 #ai
 	ai_honor = -10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = 10 #ai
 	courtly_opinion = -10
 	ai_greed = 10 #ai
 	ai_vengefulness = -10 #ai
	
 	#	T / F
 	zealot_opinion = -10 #
 	minority_opinion = 10 #	
 	ai_zeal = -10 #ai #
 	ai_compassion = 10 #ai #

 	#	J / P
 	councillor_opinion = 10
 	dynasty_opinion = -10
 	ai_boldness = 10 #ai
 	ai_rationality = -10 #ai

	ruler_designer_cost = 20

	icon = mbti_esfj_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_esfj_2_desc
			}
			desc = trait_esfj_2_character_desc
		}
	}

	compatibility = {
		lustful = @pos_compat_low
		gluttonous = @pos_compat_low
		greedy = @neg_compat_medium
		diligent = @pos_compat_medium
		wrathful = @pos_compat_low
		patient = @pos_compat_low
		gregarious = @pos_compat_high
		ambitious = @pos_compat_medium
		arbitrary = @neg_compat_high
		cynical = @neg_compat_medium
		trusting = @neg_compat_low
		compassionate = @pos_compat_medium
		callous = @neg_compat_low
		sadistic = @neg_compat_low
		stubborn = @pos_compat_low
		forgiving = @pos_compat_medium
	}
}

mbti_istp_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_isfp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 	dread_baseline_add = 10
 #	personal_scheme_phase_duration_add = -30
 #	dread_baseline_add = -10
 	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = 10
 	glory_hound_opinion = -10
 	ai_sociability = -10 #ai
 	ai_honor = 10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = 10 #ai
 	courtly_opinion = -10
 	ai_greed = 10 #ai
 	ai_vengefulness = -10 #ai
	
 	#	T / F
 	zealot_opinion = 10
 	minority_opinion = -10	
 	ai_zeal = 10 #ai
 	ai_compassion = -10 #ai

 	#	J / P
 	dynasty_opinion = 10
 	councillor_opinion = -10	
 	ai_boldness = -10 #ai
 	ai_rationality = 10 #ai

	ruler_designer_cost = 20

	icon = mbti_istp_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_istp_2_desc
			}
			desc = trait_istp_2_character_desc
		}
	}

	compatibility = {
		chaste = @pos_compat_medium
		gluttonous = @neg_compat_low
		generous = @neg_compat_low
		lazy = @neg_compat_high
		impatient = @pos_compat_high
		brave = @pos_compat_low
		gregarious = @neg_compat_medium
		ambitious = @pos_compat_low
		arbitrary = @pos_compat_high
		cynical = @pos_compat_low
		trusting = @neg_compat_low
		callous = @pos_compat_medium
		sadistic = @neg_compat_low
		stubborn = @pos_compat_high
	}
}

mbti_isfp_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_estp_2
		mbti_esfp_2
	}

	# Dread / Peace
 	dread_baseline_add = 10
 #	personal_scheme_phase_duration_add = -30
 #	dread_baseline_add = -10
 	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = 10
 	glory_hound_opinion = -10
 	ai_sociability = -10 #ai
 	ai_honor = 10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = 10 #ai
 	courtly_opinion = -10
 	ai_greed = 10 #ai
 	ai_vengefulness = -10 #ai
	
 	#	T / F
 	zealot_opinion = -10 #
 	minority_opinion = 10 #	
 	ai_zeal = -10 #ai #
 	ai_compassion = 10 #ai #

 	#	J / P
 	dynasty_opinion = 10
 	councillor_opinion = -10	
 	ai_boldness = -10 #ai
 	ai_rationality = 10 #ai

	ruler_designer_cost = 20

	icon = mbti_isfp_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_isfp_2_desc
			}
			desc = trait_isfp_2_character_desc
		}
	}

	compatibility = {
		chaste = @neg_compat_medium
		greedy = @neg_compat_low
		calm = @pos_compat_medium
		arrogant = @neg_compat_medium
		brave = @neg_compat_low
		shy = @pos_compat_medium
		content = @pos_compat_medium
		just = @pos_compat_low
		zealous = @pos_compat_low
		trusting = @neg_compat_medium
		compassionate = @pos_compat_medium
		fickle = @pos_compat_medium
		forgiving = @pos_compat_low
	}
}

mbti_estp_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_esfp_2
	}

	# Dread / Peace
 	dread_baseline_add = 10
 #	personal_scheme_phase_duration_add = -30
 #	dread_baseline_add = -10
 	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = -10
 	glory_hound_opinion = 10
 	ai_sociability = 10 #ai
 	ai_honor = -10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = 10 #ai
 	courtly_opinion = -10
 	ai_greed = 10 #ai
 	ai_vengefulness = -10 #ai
	
 	#	T / F
 	zealot_opinion = 10
 	minority_opinion = -10	
 	ai_zeal = 10 #ai
 	ai_compassion = -10 #ai

 	#	J / P
 	dynasty_opinion = 10
 	councillor_opinion = -10	
 	ai_boldness = -10 #ai
 	ai_rationality = 10 #ai

	ruler_designer_cost = 20

	icon = mbti_estp_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_estp_2_desc
			}
			desc = trait_estp_2_character_desc
		}
	}

	compatibility = {
		chaste = @neg_compat_high
		temperate = @neg_compat_high
		greedy = @pos_compat_medium
		diligent = @pos_compat_low
		calm = @neg_compat_medium
		impatient = @pos_compat_high
		arrogant = @pos_compat_medium
		craven = @neg_compat_high
		shy = @neg_compat_high
		content = @neg_compat_medium
		just = @neg_compat_medium
		paranoid = @pos_compat_low
		compassionate = @neg_compat_medium
		sadistic = @pos_compat_low
		fickle = @pos_compat_low
		forgiving = @neg_compat_low
	}
}

mbti_esfp_2 = {
	category = lifestyle
	opposites = {
		mbti_intj_2
		mbti_intp_2
		mbti_entj_2
		mbti_entp_2
		mbti_infj_2
		mbti_infp_2
		mbti_enfj_2
		mbti_enfp_2
		mbti_istj_2
		mbti_isfj_2
		mbti_estj_2
		mbti_esfj_2
		mbti_istp_2
		mbti_isfp_2
		mbti_estp_2
	}

	# Dread / Peace
 #	dread_baseline_add = 10
 	personal_scheme_phase_duration_add = -30
 	dread_baseline_add = -10
 #	personal_scheme_phase_duration_add = 30

 	#	I / E
 	parochial_opinion = -10
 	glory_hound_opinion = 10
 	ai_sociability = 10 #ai
 	ai_honor = -10 #ai

 	#	S / N
 	barons_and_minor_landholders_opinion = 10 #ai
 	courtly_opinion = -10
 	ai_greed = 10 #ai
 	ai_vengefulness = -10 #ai
	
 	#	T / F
 	zealot_opinion = -10 #
 	minority_opinion = 10 #	
 	ai_zeal = -10 #ai #
 	ai_compassion = 10 #ai #

 	#	J / P
 	dynasty_opinion = 10
 	councillor_opinion = -10	
 	ai_boldness = -10 #ai
 	ai_rationality = 10 #ai

	ruler_designer_cost = 20

	icon = mbti_esfp_2.dds

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_esfp_2_desc
			}
			desc = trait_esfp_2_character_desc
		}
	}

	compatibility = {
		lustful = @pos_compat_high
		temperate = @neg_compat_medium
		diligent = @neg_compat_low
		calm = @neg_compat_high
		impatient = @pos_compat_high
		humble = @pos_compat_low
		deceitful = @pos_compat_medium
		craven = @pos_compat_low
		gregarious = @pos_compat_high
		ambitious = @pos_compat_medium
		arbitrary = @pos_compat_low
		cynical = @neg_compat_low
		trusting = @neg_compat_low
		compassionate = @pos_compat_low
		stubborn = @neg_compat_medium
		vengeful = @pos_compat_medium
	}
}
