﻿# Standard Values
@pos_compat_high = 8
@pos_compat_medium = 4
@pos_compat_low = 2

@neg_compat_high = -8
@neg_compat_medium = -4
@neg_compat_low = -2

mbti_intj_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	intrigue = 3
	movement_speed = 0.15
	enemy_hard_casualty_modifier = 0.20

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_intj_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_intj_10_character_desc
			}
			desc = trait_intj_10_character_desc
		}
	}

	compatibility = {
	}
}

mbti_intp_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	martial = 3
	winter_movement_speed = 0.15
	winter_advantage = 6

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_intp_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_intp_10_character_desc
			}
			desc = trait_intp_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_entj_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	learning = 3
	siege_phase_time = -0.25
	enemy_hard_casualty_modifier = 0.25
	dread_baseline_add = 10

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_entj_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_entj_10_character_desc
			}
			desc = trait_entj_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_entp_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	learning = 3
	naval_movement_speed_mult = 0.15
	embarkation_cost_mult = -0.50
	enemy_terrain_advantage = -4

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_entp_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_entp_10_character_desc
			}
			desc = trait_entp_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_infj_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	intrigue = 3
	hostile_raid_time = 0.20
	controlled_province_advantage = 6

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_infj_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_infj_10_character_desc
			}
			desc = trait_infj_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_infp_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	dread_baseline_add = 20
	retreat_losses = -0.50
	army_maintenance_mult = -0.10
	county_opinion_add = -15
	general_opinion = -5


	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_infp_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_infp_10_character_desc
			}
			desc = trait_infp_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_enfj_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	diplomacy = 3
	retreat_losses = -0.50
	advantage_against_coreligionists = 4

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_enfj_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_enfj_10_character_desc
			}
			desc = trait_enfj_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_enfp_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	prowess = 4
	dread_baseline_add = 10
	attraction_opinion = 10

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_enfp_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_enfp_10_character_desc
			}
			desc = trait_enfp_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_istj_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	stewardship = 3
	additional_fort_level = 1
	defender_holding_advantage = 8

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_istj_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_istj_10_character_desc
			}
			desc = trait_istj_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_isfj_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	learning = 3
	tolerance_advantage_mod = 8
	hard_casualty_modifier = -0.20

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_isfj_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_isfj_10_character_desc
			}
			desc = trait_isfj_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_estj_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	dread_baseline_add = 15
	siege_morale_loss = -0.20
	supply_duration = 0.20
	parochial_opinion = -10

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_estj_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_estj_10_character_desc
			}
			desc = trait_estj_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_esfj_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	martial = 3
	counter_efficiency = 0.20
	men_at_arms_cap = 1

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_esfj_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_esfj_10_character_desc
			}
			desc = trait_esfj_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_istp_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_isfp_10
		mbti_estp_10
		mbti_esfp_10
	}

	martial = 3
	movement_speed = 0.20 
	hard_casualty_modifier = -0.20
	no_water_crossing_penalty = yes

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_istp_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_istp_10_character_desc
			}
			desc = trait_istp_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_isfp_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_estp_10
		mbti_esfp_10
	}

	diplomacy = 3
	hard_casualty_modifier = -0.20
	supply_duration = 0.20

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_isfp_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_isfp_10_character_desc
			}
			desc = trait_isfp_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_estp_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_esfp_10
	}

	prowess = 4
	dread_baseline_add = 10
	attacker_advantage = 4
	pursue_efficiency = 0.20

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_estp_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_estp_10_character_desc
			}
			desc = trait_estp_10_character_desc
		}
	}

	compatibility = {

	}
}

mbti_esfp_10 = {
	category = lifestyle
	shown_in_ruler_designer = no
	opposites = {
		mbti_intj_10
		mbti_intp_10
		mbti_entj_10
		mbti_entp_10
		mbti_infj_10
		mbti_infp_10
		mbti_enfj_10
		mbti_enfp_10
		mbti_istj_10
		mbti_isfj_10
		mbti_estj_10
		mbti_esfj_10
		mbti_istp_10
		mbti_isfp_10
		mbti_estp_10
	}

	stewardship = 3
	hostile_county_attrition = -0.50
	monthly_war_income_mult = 0.10
	dread_baseline_add = 15
	general_opinion = -10

	min_combat_roll = -4
	max_combat_roll = 8
	
	ruler_designer_cost = 20

	icon = mbti_esfp_10.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_esfp_10_character_desc
			}
			desc = trait_esfp_10_character_desc
		}
	}

	compatibility = {

	}
}

