﻿# Standard Values
@pos_compat_high = 8
@pos_compat_medium = 4
@pos_compat_low = 2

@neg_compat_high = -8
@neg_compat_medium = -4
@neg_compat_low = -2

mbti_intj = {
	category = lifestyle
	opposites = {
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = 0.15
 	ai_sociability = -10
 	ai_honor = 10
 	general_opinion = -5
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	development_growth_factor = -0.10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	cultural_head_fascination_mult = 0.10
 	learn_language_scheme_phase_duration_add = -30
 	ai_greed = -10
 	ai_vengefulness = 10
	
 	#	T / F
 	short_reign_duration_mult = -0.25
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.10
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = 0.10
 	ai_boldness = 10
 	ai_energy = -10
 	county_opinion_add = -10
 #	ai_boldness = -10
 #	ai_energy = 10

	# diplomacy = 4
	# martial = 4

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_intj_desc
			}
			desc = trait_intj_character_desc
		}
	}

	compatibility = {
	}
}

mbti_intp = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = 0.15
 	ai_sociability = -10
 	ai_honor = 10
 	general_opinion = -5
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	development_growth_factor = -0.10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	cultural_head_fascination_mult = 0.10
 	learn_language_scheme_phase_duration_add = -30
 	ai_greed = -10
 	ai_vengefulness = 10
	
 	#	T / F
 	short_reign_duration_mult = -0.25
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.10
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = -0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	county_opinion_add = 10
 	ai_boldness = -10
 	ai_energy = 10

	# learning = 4
	# stewardship= 4

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_intp_desc
			}
			desc = trait_intp_character_desc
		}
	}

	compatibility = {
	}
}

mbti_entj = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = -0.15
 #	ai_sociability = -10
 #	ai_honor = 10
 	general_opinion = 5
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	development_growth_factor = -0.10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	cultural_head_fascination_mult = 0.10
 	learn_language_scheme_phase_duration_add = -30
 	ai_greed = -10
 	ai_vengefulness = 10
	
 	#	T / F
 	short_reign_duration_mult = -0.25
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.10
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = 0.10
 	ai_boldness = 10
 	ai_energy = -10
 	county_opinion_add = -10
 #	ai_boldness = -10
 #	ai_energy = 10

 	# martial = 4
	# intrigue = 4

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_entj_desc
			}
			desc = trait_entj_character_desc
		}
	}

	compatibility = {
	}
}

mbti_entp = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = -0.15
 #	ai_sociability = -10
 #	ai_honor = 10
 	general_opinion = 5
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	development_growth_factor = -0.10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	cultural_head_fascination_mult = 0.10
 	learn_language_scheme_phase_duration_add = -30
 	ai_greed = -10
 	ai_vengefulness = 10
	
 	#	T / F
 	short_reign_duration_mult = -0.25
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.10
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = -0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	county_opinion_add = 10
 	ai_boldness = -10
 	ai_energy = 10

	# stewardship= 4
	# intrigue = 4

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_entp_desc
			}
			desc = trait_entp_character_desc
		}
	}

	compatibility = {
	}
}

mbti_infj = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = 0.15
 	ai_sociability = -10
 	ai_honor = 10
 	general_opinion = -5
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	development_growth_factor = -0.10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	cultural_head_fascination_mult = 0.10
 	learn_language_scheme_phase_duration_add = -30
 	ai_greed = -10
 	ai_vengefulness = 10
	
 	#	T / F
 	long_reign_bonus_mult = 0.15
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = -0.10
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = 0.10
 	ai_boldness = 10
 	ai_energy = -10
 	county_opinion_add = -10
 #	ai_boldness = -10
 #	ai_energy = 10

	# diplomacy = 4
	# intrigue = 4

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_infj_desc
			}
			desc = trait_infj_character_desc
		}
	}

	compatibility = {
	}
}

mbti_infp = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = 0.15
 	ai_sociability = -10
 	ai_honor = 10
 	general_opinion = -5
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	development_growth_factor = -0.10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	cultural_head_fascination_mult = 0.10
 	learn_language_scheme_phase_duration_add = -30
 	ai_greed = -10
 	ai_vengefulness = 10
	
 	#	T / F
 	long_reign_bonus_mult = 0.15
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = -0.10
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = -0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	county_opinion_add = 10
 	ai_boldness = -10
 	ai_energy = 10

	# learning = 4
	# diplomacy = 4

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_infp_desc
			}
			desc = trait_infp_character_desc
		}
	}

	compatibility = {
	}
}

mbti_enfj = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = -0.15
 #	ai_sociability = -10
 #	ai_honor = 10
 	general_opinion = 5
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	development_growth_factor = -0.10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	cultural_head_fascination_mult = 0.10
 	learn_language_scheme_phase_duration_add = -30
 	ai_greed = -10
 	ai_vengefulness = 10
	
 	#	T / F
 	long_reign_bonus_mult = 0.15
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = -0.10
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = 0.10
 	ai_boldness = 10
 	ai_energy = -10
 	county_opinion_add = -10
 #	ai_boldness = -10
 #	ai_energy = 10

	# diplomacy = 4
	# prowess = 6

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_enfj_desc
			}
			desc = trait_enfj_character_desc
		}
	}

	compatibility = {
	}
}

mbti_enfp = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = -0.15
 #	ai_sociability = -10
 #	ai_honor = 10
 	general_opinion = 5
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	development_growth_factor = -0.10
 #	ai_greed = 10
 #	ai_vengefulness = -10
 	cultural_head_fascination_mult = 0.10
 	learn_language_scheme_phase_duration_add = -30
 	ai_greed = -10
 	ai_vengefulness = 10
	
 	#	T / F
 	long_reign_bonus_mult = 0.15
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = -0.10
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = -0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	county_opinion_add = 10
 	ai_boldness = -10
 	ai_energy = 10

	# intrigue = 4
	# learning = 4

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_enfp_desc
			}
			desc = trait_enfp_character_desc
		}
	}

	compatibility = {
	}
}

mbti_istj = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = 0.15
 	ai_sociability = -10
 	ai_honor = 10
 	general_opinion = -5
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	development_growth_factor = 0.10
 	ai_greed = 10
 	ai_vengefulness = -10
 	cultural_head_fascination_mult = -0.10
 	learn_language_scheme_phase_duration_add = 30
 #	ai_greed = -10
 #	ai_vengefulness = 10
	
 	#	T / F
 	short_reign_duration_mult = -0.25
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.10
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = 0.10
 	ai_boldness = 10
 	ai_energy = -10
 	county_opinion_add = -10
 #	ai_boldness = -10
 #	ai_energy = 10

	# stewardship= 4
	# prowess = 6

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_istj_desc
			}
			desc = trait_istj_character_desc
		}
	}

	compatibility = {
	}
}

mbti_isfj = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = 0.15
 	ai_sociability = -10
 	ai_honor = 10
 	general_opinion = -5
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	development_growth_factor = 0.10
 	ai_greed = 10
 	ai_vengefulness = -10
 	cultural_head_fascination_mult = -0.10
 	learn_language_scheme_phase_duration_add = 30
 #	ai_greed = -10
 #	ai_vengefulness = 10
	
 	#	T / F
 	long_reign_bonus_mult = 0.15
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = -0.10
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = 0.10
 	ai_boldness = 10
 	ai_energy = -10
 	county_opinion_add = -10
 #	ai_boldness = -10
 #	ai_energy = 10

	# stewardship= 4
	# learning = 4

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_isfj_desc
			}
			desc = trait_isfj_character_desc
		}
	}

	compatibility = {
	}
}

mbti_estj = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = -0.15
 #	ai_sociability = -10
 #	ai_honor = 10
 	general_opinion = 5
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	development_growth_factor = 0.10
 	ai_greed = 10
 	ai_vengefulness = -10
 	cultural_head_fascination_mult = -0.10
 	learn_language_scheme_phase_duration_add = 30
 #	ai_greed = -10
 #	ai_vengefulness = 10
	
 	#	T / F
 	short_reign_duration_mult = -0.25
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.10
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = 0.10
 	ai_boldness = 10
 	ai_energy = -10
 	county_opinion_add = -10
 #	ai_boldness = -10
 #	ai_energy = 10

	# stewardship= 4
	# martial = 4

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_estj_desc
			}
			desc = trait_estj_character_desc
		}
	}

	compatibility = {
	}
}

mbti_esfj = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_istp
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = -0.15
 #	ai_sociability = -10
 #	ai_honor = 10
 	general_opinion = 5
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	development_growth_factor = 0.10
 	ai_greed = 10
 	ai_vengefulness = -10
 	cultural_head_fascination_mult = -0.10
 	learn_language_scheme_phase_duration_add = 30
 #	ai_greed = -10
 #	ai_vengefulness = 10
	
 	#	T / F
 	long_reign_bonus_mult = 0.15
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = -0.10
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = 0.10
 	ai_boldness = 10
 	ai_energy = -10
 	county_opinion_add = -10
 #	ai_boldness = -10
 #	ai_energy = 10

	# diplomacy = 4
	# stewardship= 4

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_esfj_desc
			}
			desc = trait_esfj_character_desc
		}
	}

	compatibility = {
	}
}

mbti_istp = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_isfp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = 0.15
 	ai_sociability = -10
 	ai_honor = 10
 	general_opinion = -5
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	development_growth_factor = 0.10
 	ai_greed = 10
 	ai_vengefulness = -10
 	cultural_head_fascination_mult = -0.10
 	learn_language_scheme_phase_duration_add = 30
 #	ai_greed = -10
 #	ai_vengefulness = 10
	
 	#	T / F
 	short_reign_duration_mult = -0.25
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.10
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = -0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	county_opinion_add = 10
 	ai_boldness = -10
 	ai_energy = 10

	# learning = 4
	# intrigue = 4

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_istp_desc
			}
			desc = trait_istp_character_desc
		}
	}

	compatibility = {
	}
}

mbti_isfp = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_estp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = 0.15
 	ai_sociability = -10
 	ai_honor = 10
 	general_opinion = -5
 #	ai_sociability = 10
 #	ai_honor = -10

 	#	S / N
 	development_growth_factor = 0.10
 	ai_greed = 10
 	ai_vengefulness = -10
 	cultural_head_fascination_mult = -0.10
 	learn_language_scheme_phase_duration_add = 30
 #	ai_greed = -10
 #	ai_vengefulness = 10
	
 	#	T / F
 	long_reign_bonus_mult = 0.15
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = -0.10
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = -0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	county_opinion_add = 10
 	ai_boldness = -10
 	ai_energy = 10

	# learning = 4
	# prowess = 6

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_isfp_desc
			}
			desc = trait_isfp_character_desc
		}
	}

	compatibility = {
	}
}

mbti_estp = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_esfp
	}

 	#	I / E
 	monthly_lifestyle_xp_gain_mult = -0.15
 #	ai_sociability = -10
 #	ai_honor = 10
 	general_opinion = 5
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	development_growth_factor = 0.10
 	ai_greed = 10
 	ai_vengefulness = -10
 	cultural_head_fascination_mult = -0.10
 	learn_language_scheme_phase_duration_add = 30
 #	ai_greed = -10
 #	ai_vengefulness = 10
	
 	#	T / F
 	short_reign_duration_mult = -0.25
 	ai_rationality = 10
 	ai_zeal = -10
 	tyranny_gain_mult = 0.10
 #	ai_rationality = -10
 #	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = -0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	county_opinion_add = 10
 	ai_boldness = -10
 	ai_energy = 10

	# martial = 4
	# prowess = 6

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_estp_desc
			}
			desc = trait_estp_character_desc
		}
	}

	compatibility = {
	}
}

mbti_esfp = {
	category = lifestyle
	opposites = {
		mbti_intj
		mbti_intp
		mbti_entj
		mbti_entp
		mbti_infj
		mbti_infp
		mbti_enfj
		mbti_enfp
		mbti_istj
		mbti_isfj
		mbti_estj
		mbti_esfj
		mbti_istp
		mbti_isfp
		mbti_estp
	}
 	#	I / E
 	monthly_lifestyle_xp_gain_mult = -0.15
 #	ai_sociability = -10
 #	ai_honor = 10
 	general_opinion = 5
 	ai_sociability = 10
 	ai_honor = -10

 	#	S / N
 	development_growth_factor = 0.10
 	ai_greed = 10
 	ai_vengefulness = -10
 	cultural_head_fascination_mult = -0.10
 	learn_language_scheme_phase_duration_add = 30
 #	ai_greed = -10
 #	ai_vengefulness = 10
	
 	#	T / F
 	long_reign_bonus_mult = 0.15
 #	ai_rationality = 10
 #	ai_zeal = -10
 	tyranny_gain_mult = -0.10
 	ai_rationality = -10
 	ai_zeal = 10

 	#	J / P
 	monthly_county_control_growth_factor = -0.10
 #	ai_boldness = 10
 #	ai_energy = -10
 	county_opinion_add = 10
 	ai_boldness = -10
 	ai_energy = 10

	# intrigue = 4
	# diplomacy = 4

	ruler_designer_cost = 20

	icon = highborntrait.png

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_esfp_desc
			}
			desc = trait_esfp_character_desc
		}
	}

	compatibility = {
	}
}
