﻿
# Standard Values
@pos_compat_high = 12
@pos_compat_medium = 6
@pos_compat_low = 3

@neg_compat_high = -12
@neg_compat_medium = -6
@neg_compat_low = -3



gpt_absent = {

	monthly_prestige_gain_mult = -0.2
	monthly_lifestyle_xp_gain_mult = 0.2
	dread_baseline_add = -10
	
	shown_in_ruler_designer = no
	
 	incapacitating = yes
	
 #	can_have_children = no

 	disables_combat_leadership = yes

	desc = {
		desc = trait_gpt_absent_desc
	}
}











Local_Preacher = {
	category = fame
	holy_order_hire_cost_mult = -0.5
	faith_conversion_piety_cost_mult = -0.5
	faith_creation_piety_cost_mult = -0.5
	
	shown_in_ruler_designer = no
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_Local_Preacher_desc
			}
			desc = trait_Local_Preacher_character_desc
		}
	}
}

Local_Saint = {
	category = fame
	holy_order_hire_cost_mult = -0.75
	faith_conversion_piety_cost_mult = -0.75
	faith_creation_piety_cost_mult = -0.75

	
	shown_in_ruler_designer = no
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_Local_Saint_desc
			}
			desc = trait_Local_Saint_character_desc
		}
	}
}

Local_Prophet = {
	category = fame
	holy_order_hire_cost_mult = -1
	faith_conversion_piety_cost_mult = -1
	faith_creation_piety_cost_mult = -1

	
	shown_in_ruler_designer = no
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_Local_Prophet_desc
			}
			desc = trait_Local_Prophet_character_desc
		}
	}
}












dread_buff_lustful_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	diplomacy = 4
	intrigue = 4
	fertility = 0.15
	seduce_scheme_phase_duration_add = -25
	courtier_and_guest_opinion = 15

	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_lustful_trait_desc
			}
			desc = trait_dread_buff_lustful_trait_character_desc
		}
	}
	compatibility = {
		lustful = @pos_compat_high
		temperate = @neg_compat_medium
		diligent = @neg_compat_low
		calm = @neg_compat_high
		impatient = @pos_compat_high
		humble = @pos_compat_low
		deceitful = @pos_compat_medium
		craven = @pos_compat_low
		gregarious = @pos_compat_high
		ambitious = @pos_compat_medium
		arbitrary = @pos_compat_low
		cynical = @neg_compat_low
		trusting = @neg_compat_low
		compassionate = @pos_compat_low
		stubborn = @neg_compat_medium
		vengeful = @pos_compat_medium
	}
}

dread_buff_greedy_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	stewardship = 4
	martial = 4
	monthly_income = 3
	monthly_war_income_mult = 0.10
	glory_hound_opinion = 10
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_greedy_trait_desc
			}
			desc = trait_dread_buff_greedy_trait_character_desc
		}
	}
	compatibility = {
		chaste = @neg_compat_medium
		temperate = @pos_compat_medium
		generous = @neg_compat_medium
		diligent = @pos_compat_high
		calm = @pos_compat_low
		patient = @pos_compat_medium
		arrogant = @pos_compat_medium
		honest = @pos_compat_low
		brave = @pos_compat_medium
		shy = @neg_compat_low
		gregarious = @neg_compat_low
		ambitious = @pos_compat_medium
		arbitrary = @neg_compat_high
		zealous = @pos_compat_low
		paranoid = @pos_compat_low
		compassionate = @neg_compat_high
		fickle = @neg_compat_high
		forgiving = @neg_compat_medium
	}
}

dread_buff_ambitious_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	stewardship = 4
	intrigue = 4
	monthly_county_control_growth_factor = -0.2
	men_at_arms_maintenance = -0.20
	mercenary_hire_cost_mult = -0.20
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_ambitious_trait_desc
			}
			desc = trait_dread_buff_ambitious_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_low
		temperate = @pos_compat_low
		greedy = @pos_compat_medium
		lazy = @neg_compat_high
		wrathful = @pos_compat_low
		impatient = @pos_compat_high
		humble = @neg_compat_medium
		deceitful = @neg_compat_low
		craven = @neg_compat_medium
		shy = @neg_compat_medium
		ambitious = @pos_compat_high
		arbitrary = @neg_compat_medium
		zealous = @pos_compat_medium
		paranoid = @pos_compat_low
		compassionate = @neg_compat_medium
		stubborn = @pos_compat_medium
		forgiving = @neg_compat_low
	}
}

dread_buff_gluttonous_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	stewardship = 4
	intrigue = 4
	monthly_county_control_growth_factor = -0.20
	county_opinion_add = -10
	court_grandeur_baseline_add = 8
	courtier_and_guest_opinion = 10
	courtly_opinion = 10
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_gluttonous_trait_desc
			}
			desc = trait_dread_buff_gluttonous_trait_character_desc
		}
	}
	compatibility = {
		lustful = @pos_compat_low
		gluttonous = @pos_compat_low
		greedy = @neg_compat_medium
		diligent = @pos_compat_medium
		wrathful = @pos_compat_low
		patient = @pos_compat_low
		gregarious = @pos_compat_high
		ambitious = @pos_compat_medium
		arbitrary = @neg_compat_high
		cynical = @neg_compat_medium
		trusting = @neg_compat_low
		compassionate = @pos_compat_medium
		callous = @neg_compat_low
		sadistic = @neg_compat_low
		stubborn = @pos_compat_low
		forgiving = @pos_compat_medium
	}
}

dread_buff_arbitrary_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	prowess = 12
	same_culture_mercenary_hire_cost_mult = -0.50
	mercenary_hire_cost_mult = -0.20
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_arbitrary_trait_desc
			}
			desc = trait_dread_buff_arbitrary_trait_character_desc
		}
	}
	compatibility = {
		chaste = @neg_compat_high
		temperate = @neg_compat_high
		greedy = @pos_compat_medium
		diligent = @pos_compat_low
		calm = @neg_compat_medium
		impatient = @pos_compat_high
		arrogant = @pos_compat_medium
		craven = @neg_compat_high
		shy = @neg_compat_high
		content = @neg_compat_medium
		just = @neg_compat_medium
		paranoid = @pos_compat_low
		compassionate = @neg_compat_medium
		sadistic = @pos_compat_low
		fickle = @pos_compat_low
		forgiving = @neg_compat_low
	}
}

dread_buff_cynical_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	learning = 4
	intrigue = 4
	clergy_opinion = 10
	county_opinion_add = 20
	monthly_county_control_growth_factor = 0.20
	levy_reinforcement_rate_same_faith = 0.20
	monthly_piety = 1.5
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_cynical_trait_desc
			}
			desc = trait_dread_buff_cynical_trait_character_desc
		}
	}
	compatibility = {
		lustful = @pos_compat_low
		generous = @pos_compat_low
		calm = @neg_compat_low
		patient = @neg_compat_low
		humble = @neg_compat_low
		honest = @neg_compat_low
		brave = @pos_compat_low
		shy = @neg_compat_high
		content = @neg_compat_medium
		arbitrary = @neg_compat_medium
		zealous = @pos_compat_medium
		trusting = @neg_compat_medium
		compassionate = @neg_compat_low
		sadistic = @neg_compat_medium
		fickle = @pos_compat_medium
		vengeful = @neg_compat_low
	}
}

dread_buff_deceitful_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	diplomacy = 4
	intrigue = 4
	max_hostile_schemes_add = 1
	owned_hostile_scheme_success_chance_add = 5

	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_deceitful_trait_desc
			}
			desc = trait_dread_buff_deceitful_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_low
		generous = @pos_compat_high
		diligent = @pos_compat_medium
		calm = @pos_compat_medium
		patient = @neg_compat_low
		humble = @pos_compat_medium
		honest = @pos_compat_low
		brave = @neg_compat_low
		shy = @pos_compat_high
		ambitious = @pos_compat_low
		just = @pos_compat_high
		cynical = @neg_compat_medium
		compassionate = @pos_compat_high
		sadistic = @neg_compat_high
		fickle = @pos_compat_low
		forgiving = @pos_compat_medium
	}
}

dread_buff_callous_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	stewardship = 4
	intrigue = 4
	clergy_opinion = -10
	build_gold_cost = -0.4
	holding_build_gold_cost = -0.4
	build_prestige_cost = -0.4
	build_speed = 0.2
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_callous_trait_desc
			}
			desc = trait_dread_buff_callous_trait_character_desc
		}
	}
	compatibility = {
		lustful = @neg_compat_low
		gluttonous = @neg_compat_low
		greedy = @pos_compat_low
		diligent = @pos_compat_high
		calm = @pos_compat_low
		patient = @pos_compat_medium
		arrogant = @pos_compat_medium
		honest = @pos_compat_medium
		shy = @pos_compat_medium
		ambitious = @pos_compat_low
		zealous = @neg_compat_low
		fickle = @neg_compat_medium
	}
}

dread_buff_sadistic_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	learning = 8
	positive_inactive_inheritance_chance = 0.5
	negative_inactive_inheritance_chance = 0.5
	positive_random_genetic_chance = 0.5
	negative_random_genetic_chance = -0.5
	genetic_trait_strengthen_chance = 0.5
	inbreeding_chance = -1
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_sadistic_trait_desc
			}
			desc = trait_dread_buff_sadistic_trait_character_desc
		}
	}
	compatibility = {
		chaste = @neg_compat_low
		gluttonous = @pos_compat_low
		generous = @pos_compat_high
		lazy = @pos_compat_medium
		calm = @pos_compat_low
		impatient = @pos_compat_low
		humble = @pos_compat_medium
		honest = @pos_compat_medium
		brave = @pos_compat_low
		shy = @pos_compat_medium
		content = @pos_compat_low
		just = @pos_compat_high
		trusting = @pos_compat_low
		compassionate = @pos_compat_medium
		sadistic = @neg_compat_low
		stubborn = @pos_compat_medium
	}
}

dread_buff_arrogant_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	intrigue = 4
	prowess = 6
	knight_effectiveness_mult = 0.3
	monthly_prestige = 2.5
	county_opinion_add = 15

	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_arrogant_trait_desc
			}
			desc = trait_dread_buff_arrogant_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_low
		temperate = @pos_compat_low
		greedy = @pos_compat_medium
		lazy = @neg_compat_high
		wrathful = @pos_compat_low
		impatient = @pos_compat_high
		humble = @neg_compat_medium
		deceitful = @neg_compat_low
		craven = @neg_compat_medium
		shy = @neg_compat_medium
		ambitious = @pos_compat_high
		arbitrary = @neg_compat_medium
		zealous = @pos_compat_medium
		paranoid = @pos_compat_low
		compassionate = @neg_compat_medium
		stubborn = @pos_compat_medium
		forgiving = @neg_compat_low
	}
}

dread_buff_vengeful_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	martial = 8
	close_relative_opinion = -15
	councillor_opinion = -10
	intimidated_vassal_tax_contribution_mult = 0.10
	cowed_vassal_tax_contribution_mult = 0.20
	dread_per_tyranny_add = 0.5
	monthly_county_control_growth_factor = 0.25

	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_vengeful_trait_desc
			}
			desc = trait_dread_buff_vengeful_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_medium
		temperate = @pos_compat_medium
		greedy = @pos_compat_medium
		lazy = @neg_compat_high
		calm = @pos_compat_medium
		patient = @pos_compat_low
		humble = @neg_compat_low
		honest = @pos_compat_high
		craven = @neg_compat_low
		gregarious = @neg_compat_medium
		ambitious = @pos_compat_medium
		just = @pos_compat_medium
		cynical = @pos_compat_low
		paranoid = @pos_compat_medium
		compassionate = @neg_compat_medium
		sadistic = @neg_compat_low
		stubborn = @pos_compat_high
		vengeful = @neg_compat_low
		forgiving = @neg_compat_low
	}
}

dread_buff_lazy_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	diplomacy = 4
	martial = 4
	councillor_opinion = 15
	happy_powerful_vassal_tax_contribution_mult = -0.1
	happy_powerful_vassal_levy_contribution_mult = 0.2
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_lazy_trait_desc
			}
			desc = trait_dread_buff_lazy_trait_character_desc
		}
	}
	compatibility = {
		chaste = @neg_compat_medium
		greedy = @neg_compat_low
		calm = @pos_compat_medium
		arrogant = @neg_compat_medium
		brave = @neg_compat_low
		shy = @pos_compat_medium
		content = @pos_compat_medium
		just = @pos_compat_low
		zealous = @pos_compat_low
		trusting = @neg_compat_medium
		compassionate = @pos_compat_medium
		fickle = @pos_compat_medium
		forgiving = @pos_compat_low
	}
}

dread_buff_educate_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	learning = 4
	intrigue = 4
	long_reign_bonus_mult = 0.5
	monthly_dynasty_prestige = 1.5
	monthly_dynasty_prestige_mult = 0.25
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_educate_trait_desc
			}
			desc = trait_dread_buff_educate_trait_character_desc
		}
	}
	compatibility = {
		lustful = @neg_compat_low
		gluttonous = @neg_compat_low
		greedy = @pos_compat_low
		diligent = @pos_compat_high
		calm = @pos_compat_low
		patient = @pos_compat_medium
		arrogant = @pos_compat_medium
		honest = @pos_compat_medium
		shy = @pos_compat_medium
		ambitious = @pos_compat_low
		zealous = @neg_compat_low
		fickle = @neg_compat_medium
	}
}

dread_buff_intimidate_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	martial = 4
	intrigue = 4
	close_relative_opinion = -10
	dread_gain_mult = 0.20
	dread_loss_mult = -0.20
	men_at_arms_maintenance_per_dread_mult = -0.002
	knight_effectiveness_per_dread = 0.005

	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_intimidate_trait_desc
			}
			desc = trait_dread_buff_intimidate_trait_character_desc
		}
	}
	compatibility = {
		chaste = @neg_compat_medium
		temperate = @pos_compat_medium
		generous = @neg_compat_medium
		diligent = @pos_compat_high
		calm = @pos_compat_low
		patient = @pos_compat_medium
		arrogant = @pos_compat_medium
		honest = @pos_compat_low
		brave = @pos_compat_medium
		shy = @neg_compat_low
		gregarious = @neg_compat_low
		ambitious = @pos_compat_medium
		arbitrary = @neg_compat_high
		zealous = @pos_compat_low
		paranoid = @pos_compat_low
		compassionate = @neg_compat_high
		fickle = @neg_compat_high
		forgiving = @neg_compat_medium
	}
}

dread_buff_centralize_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	stewardship = 4
	martial = 4
	domain_limit = 2
	character_capital_county_monthly_development_growth_add = 0.1
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_centralize_trait_desc
			}
			desc = trait_dread_buff_centralize_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_medium
		temperate = @pos_compat_medium
		greedy = @pos_compat_medium
		lazy = @neg_compat_high
		calm = @pos_compat_medium
		patient = @pos_compat_low
		humble = @neg_compat_low
		honest = @pos_compat_high
		craven = @neg_compat_low
		gregarious = @neg_compat_medium
		ambitious = @pos_compat_medium
		just = @pos_compat_medium
		cynical = @pos_compat_low
		paranoid = @pos_compat_medium
		compassionate = @neg_compat_medium
		sadistic = @neg_compat_low
		stubborn = @pos_compat_high
		vengeful = @neg_compat_low
		forgiving = @neg_compat_low
	}
}

dread_buff_absurd_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	learning = 4
	diplomacy = 4
	vassal_levy_contribution_mult = 0.10
	vassal_tax_contribution_mult = 0.10
	vassal_limit = 10
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_absurd_trait_desc
			}
			desc = trait_dread_buff_absurd_trait_character_desc
		}
	}
	compatibility = {
		lustful = @pos_compat_medium
		temperate = @neg_compat_medium
		generous = @pos_compat_low
		diligent = @neg_compat_medium
		calm = @neg_compat_medium
		patient = @neg_compat_medium
		humble = @pos_compat_medium
		honest = @pos_compat_low
		craven = @neg_compat_low
		shy = @neg_compat_high
		ambitious = @pos_compat_low
		just = @pos_compat_medium
		trusting = @pos_compat_medium
		compassionate = @pos_compat_medium
		callous = @neg_compat_medium
		sadistic = @neg_compat_medium
		fickle = @pos_compat_medium
		vengeful = @pos_compat_low
	}
}

dread_buff_madness_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	intrigue = 4
	stewardship = 4
	monthly_lifestyle_xp_gain_mult = -0.15
	scheme_discovery_chance_mult = 0.25
	tyranny_gain_mult = -0.30
	court_grandeur_baseline_add = -4
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_madness_trait_desc
			}
			desc = trait_dread_buff_madness_trait_character_desc
		}
	}
	compatibility = {
		temperate = @pos_compat_low
		generous = @neg_compat_low
		diligent = @pos_compat_low
		calm = @pos_compat_low
		impatient = @pos_compat_medium
		humble = @pos_compat_low
		honest = @pos_compat_medium
		gregarious = @neg_compat_medium
		content = @neg_compat_medium
		arbitrary = @pos_compat_low
		cynical = @neg_compat_low
		paranoid = @pos_compat_medium
		callous = @pos_compat_low
		stubborn = @pos_compat_low
		vengeful = @pos_compat_low
	}
}

dread_buff_steal_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	learning = 4
	intrigue = 4
	cultural_head_fascination_mult = 0.25
	monthly_lifestyle_xp_gain_mult = 0.20
	court_grandeur_baseline_add = 4
	independent_ruler_opinion = -10

	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_steal_trait_desc
			}
			desc = trait_dread_buff_steal_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_low
		temperate = @pos_compat_low
		greedy = @pos_compat_medium
		lazy = @neg_compat_high
		wrathful = @pos_compat_low
		impatient = @pos_compat_high
		humble = @neg_compat_medium
		deceitful = @neg_compat_low
		craven = @neg_compat_medium
		shy = @neg_compat_medium
		ambitious = @pos_compat_high
		arbitrary = @neg_compat_medium
		zealous = @pos_compat_medium
		paranoid = @pos_compat_low
		compassionate = @neg_compat_medium
		stubborn = @pos_compat_medium
		forgiving = @neg_compat_low
	}
}

dread_buff_artisans_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	martial = 4
	intrigue = 4
	monthly_prestige = 5
	monthly_dynasty_prestige = 2.5
	monthly_piety = -2
	clergy_opinion = -15
	
	opinion_of_liege = -10
	tribal_government_opinion = 10
	dread_baseline_add = 20
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_artisans_trait_desc
			}
			desc = trait_dread_buff_artisans_trait_character_desc
		}
	}
	compatibility = {
		lustful = @pos_compat_high
		temperate = @neg_compat_medium
		diligent = @neg_compat_low
		calm = @neg_compat_high
		impatient = @pos_compat_high
		humble = @pos_compat_low
		deceitful = @pos_compat_medium
		craven = @pos_compat_low
		gregarious = @pos_compat_high
		ambitious = @pos_compat_medium
		arbitrary = @pos_compat_low
		cynical = @neg_compat_low
		trusting = @neg_compat_low
		compassionate = @pos_compat_low
		stubborn = @neg_compat_medium
		vengeful = @pos_compat_medium
	}
}

dread_buff_murder_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	martial = 8
	knight_effectiveness_per_tyranny = 0.02
	
	dread_baseline_add = 100
	general_opinion = -10
	character_travel_safety = -10

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_dread.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_murder_trait_desc
			}
			desc = trait_dread_buff_murder_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_medium
		gluttonous = @neg_compat_low
		generous = @neg_compat_low
		lazy = @neg_compat_high
		impatient = @pos_compat_high
		brave = @pos_compat_low
		gregarious = @neg_compat_medium
		ambitious = @pos_compat_low
		arbitrary = @pos_compat_high
		cynical = @pos_compat_low
		trusting = @neg_compat_low
		callous = @pos_compat_medium
		sadistic = @neg_compat_low
		stubborn = @pos_compat_high
	}
}













dread_buff_chaste_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	learning = 2
	diplomacy = 2
	court_grandeur_baseline_add = 4
	
	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_chaste_trait_desc
			}
			desc = trait_dread_buff_chaste_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_low
		temperate = @pos_compat_low
		generous = @pos_compat_medium
		diligent = @pos_compat_medium
		calm = @pos_compat_medium
		patient = @pos_compat_medium
		arrogant = @neg_compat_low
		humble = @pos_compat_high
		deceitful = @neg_compat_low
		craven = @neg_compat_low
		gregarious = @neg_compat_low
		content = @pos_compat_low
		just = @pos_compat_medium
		cynical = @neg_compat_medium
		paranoid = @neg_compat_medium
		compassionate = @pos_compat_medium
		callous = @neg_compat_medium
		sadistic = @neg_compat_high
		stubborn = @pos_compat_medium
		forgiving = @pos_compat_low
	}
}

dread_buff_generous_trait = {
	category = lifestyle
	shown_in_ruler_designer = no
	
	diplomacy = 2
	learning = 2
	domain_tax_mult = -0.10
	levy_size = 0.25

	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_generous_trait_desc
			}
			desc = trait_dread_buff_generous_trait_character_desc
		}
	}
	compatibility = {
		lustful = @pos_compat_low
		gluttonous = @pos_compat_low
		generous = @pos_compat_high
		diligent = @pos_compat_low
		calm = @pos_compat_medium
		impatient = @neg_compat_low
		honest = @pos_compat_medium
		brave = @pos_compat_medium
		gregarious = @pos_compat_medium
		just = @pos_compat_medium
		cynical = @neg_compat_medium
		paranoid = @neg_compat_low
		callous = @neg_compat_high
		sadistic = @neg_compat_medium
		stubborn = @pos_compat_medium
		vengeful = @neg_compat_medium
	}
}

dread_buff_content_trait = {
	category = lifestyle
	shown_in_ruler_designer = no
	
	stewardship = 2
	learning = 2
	domain_tax_mult = -0.10
	county_opinion_add = 20
	monthly_county_control_growth_factor = 0.25

	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_content_trait_desc
			}
			desc = trait_dread_buff_content_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_medium
		temperate = @pos_compat_medium
		greedy = @pos_compat_medium
		lazy = @neg_compat_high
		calm = @pos_compat_medium
		patient = @pos_compat_low
		humble = @neg_compat_low
		honest = @pos_compat_high
		craven = @neg_compat_low
		gregarious = @neg_compat_medium
		ambitious = @pos_compat_medium
		just = @pos_compat_medium
		cynical = @pos_compat_low
		paranoid = @pos_compat_medium
		compassionate = @neg_compat_medium
		sadistic = @neg_compat_low
		stubborn = @pos_compat_high
		vengeful = @neg_compat_low
		forgiving = @neg_compat_low
	}
}

dread_buff_temperate_trait = {
	category = lifestyle
	shown_in_ruler_designer = no
	
	stewardship = 2
	martial = 2
	army_maintenance_mult = -0.1
	levy_toughness = 1

	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_temperate_trait_desc
			}
			desc = trait_dread_buff_temperate_trait_character_desc
		}
	}
	compatibility = {
		chaste = @neg_compat_low
		gluttonous = @pos_compat_low
		generous = @pos_compat_high
		lazy = @pos_compat_medium
		calm = @pos_compat_low
		impatient = @pos_compat_low
		humble = @pos_compat_medium
		honest = @pos_compat_medium
		brave = @pos_compat_low
		shy = @pos_compat_medium
		content = @pos_compat_low
		just = @pos_compat_high
		trusting = @pos_compat_low
		compassionate = @pos_compat_medium
		sadistic = @neg_compat_low
		stubborn = @pos_compat_medium
	}
}

dread_buff_just_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	stewardship = 2
	martial = 2
	tyranny_gain_mult = -0.15
	tyranny_loss_mult = 0.2
	
	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_just_trait_desc
			}
			desc = trait_dread_buff_just_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_low
		generous = @pos_compat_high
		diligent = @pos_compat_medium
		calm = @pos_compat_medium
		patient = @neg_compat_low
		humble = @pos_compat_medium
		honest = @pos_compat_low
		brave = @neg_compat_low
		shy = @pos_compat_high
		ambitious = @pos_compat_low
		just = @pos_compat_high
		cynical = @neg_compat_medium
		compassionate = @pos_compat_high
		sadistic = @neg_compat_high
		fickle = @pos_compat_low
		forgiving = @pos_compat_medium
	}
}

dread_buff_zealous_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	learning = 2
	martial = 2
	zealot_opinion = 10
	monthly_piety = 1.5
	holy_order_hire_cost_mult = -0.2

	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_zealous_trait_desc
			}
			desc = trait_dread_buff_zealous_trait_character_desc
		}
	}
	compatibility = {
		lustful = @pos_compat_low
		gluttonous = @pos_compat_low
		greedy = @neg_compat_medium
		diligent = @pos_compat_medium
		wrathful = @pos_compat_low
		patient = @pos_compat_low
		gregarious = @pos_compat_high
		ambitious = @pos_compat_medium
		arbitrary = @neg_compat_high
		cynical = @neg_compat_medium
		trusting = @neg_compat_low
		compassionate = @pos_compat_medium
		callous = @neg_compat_low
		sadistic = @neg_compat_low
		stubborn = @pos_compat_low
		forgiving = @pos_compat_medium
	}
}

dread_buff_honest_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	diplomacy = 2
	martial = 2
	opinion_of_liege = 20
	opinion_of_vassal = 20
	liege_opinion = 10
	vassal_opinion = 10
	
	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_honest_trait_desc
			}
			desc = trait_dread_buff_honest_trait_character_desc
		}
	}
	compatibility = {
		chaste = @neg_compat_medium
		temperate = @pos_compat_medium
		generous = @neg_compat_medium
		diligent = @pos_compat_high
		calm = @pos_compat_low
		patient = @pos_compat_medium
		arrogant = @pos_compat_medium
		honest = @pos_compat_low
		brave = @pos_compat_medium
		shy = @neg_compat_low
		gregarious = @neg_compat_low
		ambitious = @pos_compat_medium
		arbitrary = @neg_compat_high
		zealous = @pos_compat_low
		paranoid = @pos_compat_low
		compassionate = @neg_compat_high
		fickle = @neg_compat_high
		forgiving = @neg_compat_medium
	}
}

dread_buff_compassionate_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	diplomacy = 4
	independent_ruler_opinion = 15
	clergy_opinion = 10
	monthly_war_income_mult = -0.10
	monthly_piety_gain_mult = 0.25
	owned_personal_scheme_success_chance_add = 10
	
	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_compassionate_trait_desc
			}
			desc = trait_dread_buff_compassionate_trait_character_desc
		}
	}
	compatibility = {
		lustful = @pos_compat_medium
		temperate = @neg_compat_medium
		generous = @pos_compat_low
		diligent = @neg_compat_medium
		calm = @neg_compat_medium
		patient = @neg_compat_medium
		humble = @pos_compat_medium
		honest = @pos_compat_low
		craven = @neg_compat_low
		shy = @neg_compat_high
		ambitious = @pos_compat_low
		just = @pos_compat_medium
		trusting = @pos_compat_medium
		compassionate = @pos_compat_medium
		callous = @neg_compat_medium
		sadistic = @neg_compat_medium
		fickle = @pos_compat_medium
		vengeful = @pos_compat_low
	}
}

dread_buff_humble_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	diplomacy = 2
	learning = 2
	max_personal_schemes_add = 1

	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_humble_trait_desc
			}
			desc = trait_dread_buff_humble_trait_character_desc
		}
	}
	compatibility = {
		lustful = @neg_compat_low
		gluttonous = @neg_compat_low
		greedy = @pos_compat_low
		diligent = @pos_compat_high
		calm = @pos_compat_low
		patient = @pos_compat_medium
		arrogant = @pos_compat_medium
		honest = @pos_compat_medium
		shy = @pos_compat_medium
		ambitious = @pos_compat_low
		zealous = @neg_compat_low
		fickle = @neg_compat_medium
	}
}

dread_buff_forgiving_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	diplomacy = 2
	stewardship = 2
	dynasty_opinion = 10
	dynasty_house_opinion = 10
	close_relative_opinion = 10
	
	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_forgiving_trait_desc
			}
			desc = trait_dread_buff_forgiving_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_low
		temperate = @pos_compat_low
		greedy = @pos_compat_medium
		lazy = @neg_compat_high
		wrathful = @pos_compat_low
		impatient = @pos_compat_high
		humble = @neg_compat_medium
		deceitful = @neg_compat_low
		craven = @neg_compat_medium
		shy = @neg_compat_medium
		ambitious = @pos_compat_high
		arbitrary = @neg_compat_medium
		zealous = @pos_compat_medium
		paranoid = @pos_compat_low
		compassionate = @neg_compat_medium
		stubborn = @pos_compat_medium
		forgiving = @neg_compat_low
	}
}

dread_buff_diligent_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	stewardship = 4
	development_growth_factor = 0.4
	
	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dread_buff_diligent_trait_desc
			}
			desc = trait_dread_buff_diligent_trait_character_desc
		}
	}
	compatibility = {
		chaste = @neg_compat_high
		temperate = @neg_compat_high
		greedy = @pos_compat_medium
		diligent = @pos_compat_low
		calm = @neg_compat_medium
		impatient = @pos_compat_high
		arrogant = @pos_compat_medium
		craven = @neg_compat_high
		shy = @neg_compat_high
		content = @neg_compat_medium
		just = @neg_compat_medium
		paranoid = @pos_compat_low
		compassionate = @neg_compat_medium
		sadistic = @pos_compat_low
		fickle = @pos_compat_low
		forgiving = @neg_compat_low
	}
}

virtuous_buff_educate_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	learning = 4
	cultural_head_fascination_mult = 0.2
	learn_language_scheme_phase_duration_add = -80
	long_reign_bonus_mult = 0.5
	
	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_virtuous_buff_educate_trait_desc
			}
			desc = trait_virtuous_buff_educate_trait_character_desc
		}
	}
	compatibility = {
		temperate = @pos_compat_low
		generous = @neg_compat_low
		diligent = @pos_compat_low
		calm = @pos_compat_low
		impatient = @pos_compat_medium
		humble = @pos_compat_low
		honest = @pos_compat_medium
		gregarious = @neg_compat_medium
		content = @neg_compat_medium
		arbitrary = @pos_compat_low
		cynical = @neg_compat_low
		paranoid = @pos_compat_medium
		callous = @pos_compat_low
		stubborn = @pos_compat_low
		vengeful = @pos_compat_low
	}
}

virtuous_buff_intimidate_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	diplomacy = 4
	vassal_levy_contribution_add = 0.1
	vassal_tax_contribution_mult = 0.1
	
	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_virtuous_buff_intimidate_trait_desc
			}
			desc = trait_virtuous_buff_intimidate_trait_character_desc
		}
	}
	compatibility = {
		lustful = @pos_compat_high
		temperate = @neg_compat_medium
		diligent = @neg_compat_low
		calm = @neg_compat_high
		impatient = @pos_compat_high
		humble = @pos_compat_low
		deceitful = @pos_compat_medium
		craven = @pos_compat_low
		gregarious = @pos_compat_high
		ambitious = @pos_compat_medium
		arbitrary = @pos_compat_low
		cynical = @neg_compat_low
		trusting = @neg_compat_low
		compassionate = @pos_compat_low
		stubborn = @neg_compat_medium
		vengeful = @pos_compat_medium
	}
}

virtuous_buff_centralize_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	diplomacy = 4
	vassal_levy_contribution_add = -0.1
	vassal_tax_contribution_mult = -0.1
	courtly_opinion = 5
	parochial_opinion = 15
	glory_hound_opinion = 10
	zealot_opinion = 10
	minority_opinion = 20
	barons_and_minor_landholders_opinion = 20
	
	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_virtuous_buff_centralize_trait_desc
			}
			desc = trait_virtuous_buff_centralize_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_medium
		gluttonous = @neg_compat_low
		generous = @neg_compat_low
		lazy = @neg_compat_high
		impatient = @pos_compat_high
		brave = @pos_compat_low
		gregarious = @neg_compat_medium
		ambitious = @pos_compat_low
		arbitrary = @pos_compat_high
		cynical = @pos_compat_low
		trusting = @neg_compat_low
		callous = @pos_compat_medium
		sadistic = @neg_compat_low
		stubborn = @pos_compat_high
	}
}

virtuous_buff_absurd_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	martial = 4
	additional_fort_level = 1
	garrison_size = 0.25
	levy_reinforcement_rate = 0.35
	
	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_virtuous_buff_absurd_trait_desc
			}
			desc = trait_virtuous_buff_absurd_trait_character_desc
		}
	}
	compatibility = {
		chaste = @pos_compat_low
		temperate = @pos_compat_low
		greedy = @pos_compat_medium
		lazy = @neg_compat_high
		wrathful = @pos_compat_low
		impatient = @pos_compat_high
		humble = @neg_compat_medium
		deceitful = @neg_compat_low
		craven = @neg_compat_medium
		shy = @neg_compat_medium
		ambitious = @pos_compat_high
		arbitrary = @neg_compat_medium
		zealous = @pos_compat_medium
		paranoid = @pos_compat_low
		compassionate = @neg_compat_medium
		stubborn = @pos_compat_medium
		forgiving = @neg_compat_low
	}
}

virtuous_buff_steal_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	learning = 4
	court_grandeur_baseline_add = 4
	cultural_head_acceptance_gain_mult = 0.30
	
	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_virtuous_buff_steal_trait_desc
			}
			desc = trait_virtuous_buff_steal_trait_character_desc
		}
	}
	compatibility = {
		temperate = @pos_compat_low
		generous = @neg_compat_low
		diligent = @pos_compat_low
		calm = @pos_compat_low
		impatient = @pos_compat_medium
		humble = @pos_compat_low
		honest = @pos_compat_medium
		gregarious = @neg_compat_medium
		content = @neg_compat_medium
		arbitrary = @pos_compat_low
		cynical = @neg_compat_low
		paranoid = @pos_compat_medium
		callous = @pos_compat_low
		stubborn = @pos_compat_low
		vengeful = @pos_compat_low
	}
}

virtuous_buff_artisans_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	martial = 4
	county_opinion_add = 20
	monthly_county_control_growth_factor = -0.2
	men_at_arms_recruitment_cost = -0.2
	
	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_virtuous_buff_artisans_trait_desc
			}
			desc = trait_virtuous_buff_artisans_trait_character_desc
		}
	}
	compatibility = {
		lustful = @pos_compat_medium
		temperate = @neg_compat_medium
		generous = @pos_compat_low
		diligent = @neg_compat_medium
		calm = @neg_compat_medium
		patient = @neg_compat_medium
		humble = @pos_compat_medium
		honest = @pos_compat_low
		craven = @neg_compat_low
		shy = @neg_compat_high
		ambitious = @pos_compat_low
		just = @pos_compat_medium
		trusting = @pos_compat_medium
		compassionate = @pos_compat_medium
		callous = @neg_compat_medium
		sadistic = @neg_compat_medium
		fickle = @pos_compat_medium
		vengeful = @pos_compat_low
	}
}

virtuous_buff_murder_trait = {
	category = lifestyle
	shown_in_ruler_designer = no

	prowess = 6
	knight_limit = 2
	knight_effectiveness_mult = 0.15

	dread_baseline_add = -10
	general_opinion = 10
	travel_danger = -5

 #	ai_boldness = 0
 #	ai_compassion = 0
 #	ai_sociability = 0
 #	ai_rationality = 0
 #	ai_greed = 0
 #	ai_energy = 0
 #	ai_honor = 0
 #	ai_vengefulness = 0
 #	ai_zeal = 0

	ruler_designer_cost = 80

	icon = mbti_virtuous.dds
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_virtuous_buff_murder_trait_desc
			}
			desc = trait_virtuous_buff_murder_trait_character_desc
		}
	}
	compatibility = {
		chaste = @neg_compat_medium
		greedy = @neg_compat_low
		calm = @pos_compat_medium
		arrogant = @neg_compat_medium
		brave = @neg_compat_low
		shy = @pos_compat_medium
		content = @pos_compat_medium
		just = @pos_compat_low
		zealous = @pos_compat_low
		trusting = @neg_compat_medium
		compassionate = @pos_compat_medium
		fickle = @pos_compat_medium
		forgiving = @pos_compat_low
	}
}