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gpt_edicts_economy_modifier_1 = {
	icon = economy_positive
	stewardship = 2
	intrigue = 2
	monthly_income_mult = 0.05
	owned_scheme_secrecy_add = 6
	development_growth_factor = 0.10
	parochial_opinion = 5
	barons_and_minor_landholders_opinion = 5
}
gpt_edicts_economy_modifier_2 = {
	icon = economy_positive
	stewardship = 3
	intrigue = 3
	monthly_income_mult = 0.10
	owned_scheme_secrecy_add = 12
	development_growth_factor = 0.20
	parochial_opinion = 10
	barons_and_minor_landholders_opinion = 10
}
gpt_edicts_economy_modifier_3 = {
	icon = economy_positive
	stewardship = 4
	intrigue = 4
	monthly_income_mult = 0.15
	owned_scheme_secrecy_add = 18
	development_growth_factor = 0.30
	parochial_opinion = 15
	barons_and_minor_landholders_opinion = 15
}

gpt_edicts_political_modifier_1 = {
	icon = diplomacy_positive
	diplomacy = 2
	learning = 2
	monthly_piety_gain_mult = 0.10
	cultural_head_fascination_mult = 0.10
	legitimacy_loss_mult = -0.10
	monthly_legitimacy_add = 1
	courtly_opinion = 5
	minority_opinion = 5
}
gpt_edicts_political_modifier_2 = {
	icon = diplomacy_positive
	diplomacy = 3
	learning = 3
	monthly_piety_gain_mult = 0.20
	cultural_head_fascination_mult = 0.20
	legitimacy_loss_mult = -0.20
	monthly_legitimacy_add = 2
	courtly_opinion = 10
	minority_opinion = 10
}
gpt_edicts_political_modifier_3 = {
	icon = diplomacy_positive
	diplomacy = 4
	learning = 4
	monthly_piety_gain_mult = 0.30
	cultural_head_fascination_mult = 0.30
	legitimacy_loss_mult = -0.30
	monthly_legitimacy_add = 3
	courtly_opinion = 15
	minority_opinion = 15
}

gpt_edicts_military_modifier_1 = {
	icon = martial_positive
	martial = 2
	prowess = 2
	men_at_arms_recruitment_cost = -0.10
	monthly_prestige_gain_mult = 0.10
	garrison_size = 0.10
	hostile_raid_time = 0.10
	glory_hound_opinion = 5
	zealot_opinion = 5
}
gpt_edicts_military_modifier_2 = {
	icon = martial_positive
	martial = 3
	prowess = 3
	men_at_arms_recruitment_cost = -0.20
	monthly_prestige_gain_mult = 0.20
	garrison_size = 0.20
	hostile_raid_time = 0.20
	glory_hound_opinion = 10
	zealot_opinion = 10
}
gpt_edicts_military_modifier_3 = {
	icon = martial_positive
	martial = 4
	prowess = 4
	men_at_arms_recruitment_cost = -0.30
	monthly_prestige_gain_mult = 0.30
	garrison_size = 0.30
	hostile_raid_time = 0.30
	glory_hound_opinion = 15
	zealot_opinion = 15
}



gpt_edicts_failure_economy_modifier_1 = {
	icon = economy_negative
	stewardship = -1
	intrigue = -1
	monthly_income_mult = -0.025
	owned_scheme_secrecy_add = -3
	development_growth_factor = -0.05
}
gpt_edicts_failure_economy_modifier_2 = {
	icon = economy_negative
	stewardship = -2
	intrigue = -2
	monthly_income_mult = -0.05
	owned_scheme_secrecy_add = -6
	development_growth_factor = -0.10
	parochial_opinion = -5
	barons_and_minor_landholders_opinion = -5
}
gpt_edicts_failure_economy_modifier_3 = {
	icon = economy_negative
	stewardship = -3
	intrigue = -3
	monthly_income_mult = -0.075
	owned_scheme_secrecy_add = -9
	development_growth_factor = -0.15
	parochial_opinion = -10
	barons_and_minor_landholders_opinion = -10
}

gpt_edicts_failure_political_modifier_1 = {
	icon = diplomacy_negative
	diplomacy = -1
	learning = -1
	monthly_piety_gain_mult = -0.05
	cultural_head_fascination_mult = -0.05
	legitimacy_loss_mult = 0.05
	monthly_legitimacy_add = -0.5
}
gpt_edicts_failure_political_modifier_2 = {
	icon = diplomacy_negative
	diplomacy = -2
	learning = -2
	monthly_piety_gain_mult = -0.10
	cultural_head_fascination_mult = -0.10
	legitimacy_loss_mult = 0.10
	monthly_legitimacy_add = -1
	courtly_opinion = -5
	minority_opinion = -5
}
gpt_edicts_failure_political_modifier_3 = {
	icon = diplomacy_negative
	diplomacy = -3
	learning = -3
	monthly_piety_gain_mult = -0.15
	cultural_head_fascination_mult = -0.15
	legitimacy_loss_mult = 0.15
	monthly_legitimacy_add = -1.5
	courtly_opinion = -10
	minority_opinion = -10
}

gpt_edicts_failure_military_modifier_1 = {
	icon = martial_negative
	martial = -1
	prowess = -1
	men_at_arms_recruitment_cost = 0.05
	monthly_prestige_gain_mult = -0.05
	garrison_size = -0.05
	hostile_raid_time = -0.05
}
gpt_edicts_failure_military_modifier_2 = {
	icon = martial_negative
	martial = -2
	prowess = -2
	men_at_arms_recruitment_cost = 0.10
	monthly_prestige_gain_mult = -0.10
	garrison_size = -0.10
	hostile_raid_time = -0.10
	glory_hound_opinion = -5
	zealot_opinion = -5
}
gpt_edicts_failure_military_modifier_3 = {
	icon = martial_negative
	martial = -3
	prowess = -3
	men_at_arms_recruitment_cost = 0.15
	monthly_prestige_gain_mult = -0.15
	garrison_size = -0.15
	hostile_raid_time = -0.15
	glory_hound_opinion = -10
	zealot_opinion = -10
}


#### CHANCELLOR MODDIFIERS ####

legacy_chancellor10_modifier = {
	icon = diplomacy_positive
	diplomacy = 3
	monthly_prestige_gain_mult = 0.15
	liege_opinion = 20
	fellow_vassal_opinion = 10
	barons_and_minor_landholders_opinion = -10
	minority_opinion = 30
	courtly_opinion = 15
	glory_hound_opinion = 5
	parochial_opinion = 10
	zealot_opinion = 5
}


#### STEWARD MODDIFIERS ####

legacy_steward10_modifier = {
	icon = stewardship_positive
	stewardship = 3
	build_gold_cost = -0.20
	holding_build_gold_cost = -0.20
	build_prestige_cost = -0.20
	build_piety_cost = -0.20
	character_travel_speed = 10
	barons_and_minor_landholders_opinion = 10
}

#### CHAPLAIN MODDIFIERS ####

legacy_chaplain10_modifier = {
	icon = learning_positive
	learning = 3
	monthly_piety = 3
	clergy_opinion = 10
	religious_head_opinion = 10
	tolerance_advantage_mod = 10
}

#### SPYMASTER MODDIFIERS ####

legacy_spymaster10_modifier = {
	icon = intrigue_positive
	intrigue = 3
	monthly_income_mult = -0.05
	dread_baseline_add = 15
	owned_personal_scheme_success_chance_add = 10
	owned_hostile_scheme_success_chance_add = 10
	enemy_hostile_scheme_phase_duration_add = 30
	enemy_personal_scheme_phase_duration_add = 30
	travel_danger = -10
}

#### MARSHAL MODDIFIERS ####

legacy_marshal10_modifier = {
	icon = martial_positive
	martial = 3
	levy_toughness = 2
	levy_attack = 2
	army_maintenance_mult = 0.15
	glory_hound_opinion = 10
}

#### Prowess MODDIFIERS ####

legacy_prowess10_modifier = {
	icon = prowess_positive
	prowess = 3
	knight_effectiveness_mult = 0.2
	monthly_dynasty_prestige_mult = 0.2
	attraction_opinion = 10
	travel_companion_opinion = 10
	garrison_size = 0.30
}



#################################################



#### CHANCELLOR MODDIFIERS ####

legacy_chancellor9_modifier = {
	icon = diplomacy_positive
	diplomacy = 2
	county_opinion_add_even_if_baron = 25
	levy_size = 0.10
	domain_tax_mult = -0.10
}

#### STEWARD MODDIFIERS ####

legacy_steward9_modifier = {
	icon = stewardship_positive
	stewardship = 2
	domain_tax_mult = 0.10
	county_opinion_add_even_if_baron = -15
}

#### CHAPLAIN MODDIFIERS ####

legacy_chaplain9_modifier = {
	icon = learning_positive
	learning = 2
	cultural_head_fascination_mult = 0.15
	monthly_lifestyle_xp_gain_mult = 0.20
	learn_language_scheme_phase_duration_add = -50
	councillor_opinion = -5
}

#### SPYMASTER MODDIFIERS ####

legacy_spymaster9_modifier = {
	icon = intrigue_positive
	intrigue = 2
	travel_danger = -10
	minority_opinion = -10
	dread_baseline_add = 10
	intimidated_vassal_tax_contribution_mult = 0.15
	intimidated_vassal_levy_contribution_mult = 0.15
	enemy_hostile_scheme_phase_duration_add = 20
}

#### MARSHAL MODDIFIERS ####

legacy_marshal9_modifier = {
	icon = martial_positive
	martial = 2
	garrison_size = 0.25
	controlled_province_advantage = 5
	fort_level = 1
	supply_capacity_mult = 0.25
}

#### Prowess MODDIFIERS ####

legacy_prowess9_modifier = {
	icon = prowess_positive
	prowess = 2
	monthly_legitimacy_add = 0.5
	legitimacy_gain_mult = 0.10
	courtier_and_guest_opinion = 10
}


#################################################


legacy_chancellor8_modifier = {
	icon = diplomacy_positive
	diplomacy = 1
	stress_loss_mult = 0.15
	stress_gain_mult = -0.15
	close_relative_opinion = 10
	fertility = 0.15
}

legacy_steward8_modifier = {
	icon = stewardship_positive
	stewardship = 1
	character_capital_county_monthly_development_growth_add = 0.2
	councillor_opinion = 5
	stress_loss_mult = -0.15
}

legacy_chaplain8_modifier = {
	icon = learning_positive
	learning = 1
	health = -0.25
	tyranny_gain_mult = -0.10
	tyranny_loss_mult = 0.10
}

legacy_spymaster8_modifier = {
	icon = intrigue_positive
	intrigue = 1
	enemy_personal_scheme_success_chance_add = -15
	enemy_hostile_scheme_success_chance_add = -15
}

legacy_marshal8_modifier = {
	icon = martial_positive
	martial = 1
	counter_efficiency = 0.10
	pursue_efficiency = 0.10
	max_combat_roll = 10
	min_combat_roll = -5
}


legacy_prowess8_modifier = {
	icon = prowess_positive
	prowess = 1
	life_expectancy = 5
	health = 0.25
	negate_health_penalty_add = 0.25
}






#### Level MODDIFIERS ####

legacy_piety_modifier_good = {
	icon = piety_positive
	clergy_opinion = 25
	same_faith_opinion = 10
	different_faith_opinion = -10
	knight_limit = 4
	monthly_income = -10
	stress_gain_mult = 0.20
}

legacy_prestige_modifier_good = {
	icon = prestige_positive
	general_opinion = 10
	short_reign_duration_mult = -1
	domain_limit = 2
	vassal_limit = 20
	monthly_income = -10
	stress_gain_mult = 0.20
}

legacy_dynasty_modifier_good = {
	icon = family_positive
	dynasty_opinion = 50
 #	random_skills_per_child = 2
	positive_random_genetic_chance = 1
	negative_random_genetic_chance = -1
	monthly_income = -10
	stress_gain_mult = 0.20
}

legacy_piety_modifier_bad = {
	icon = piety_negative
	clergy_opinion = -100
	same_faith_opinion = -20
	stress_gain_mult = 0.25
	monthly_income = 15
}

legacy_prestige_modifier_bad = {
	icon = prestige_negative
	general_opinion = -20
	short_reign_duration_mult = 1
	stress_gain_mult = 0.25
	monthly_income = 15
}

legacy_dynasty_modifier_bad = {
	icon = family_negative
	dynasty_opinion = -100
	long_reign_bonus_mult = -1
	stress_gain_mult = 0.25
	monthly_income = 15
}


major_war_prestige = {
	icon = type_war

	independent_ruler_opinion = -100
	army_maintenance_mult = -1
	attacker_advantage = 25
	vassal_levy_contribution_mult = 1
	levy_size = 0.5
	monthly_war_income_mult = -0.30
	powerful_vassal_opinion = 30

	ai_war_chance = 100
	ai_war_cooldown = -100
}

major_war_piety = {
	icon = type_war

	different_faith_opinion = -100
	army_maintenance_mult = -1
	vassal_levy_contribution_mult = 1
	levy_size = 0.5
	tolerance_advantage_mod = 25
	monthly_war_income_mult = -0.30
	powerful_vassal_opinion = 30

	ai_war_chance = 100
	ai_war_cooldown = -100
}


legacy_dishonor_modifier = {
	icon = health_negative
	monthly_prestige_gain_mult = -0.4
	monthly_dynasty_prestige_mult = -0.1
}

legacy_treated_wounds_modifier = {
	icon = health_negative
	health = -0.25
}

legacy_defiled_modifier = {
	icon = health_negative
	life_expectancy = -5
	attraction_opinion = -20
	health = -0.15
	stress_loss_mult = -0.25
}







realm_management_bad_1 = {
	icon = diplomacy_negative
    diplomacy = -3
    vassal_opinion = -5
    court_grandeur_baseline_add = -4
}
realm_management_bad_2 = {
	icon = stewardship_negative
    stewardship = -3
    monthly_income_mult = -0.05
    court_grandeur_baseline_add = -4
}
realm_management_bad_3 = {
	icon = martial_negative
    martial = -3
    army_maintenance_mult = 0.10
    court_grandeur_baseline_add = -4
}
realm_management_bad_4 = {
	icon = intrigue_negative
    intrigue = -3
    dread_baseline_add = -10
    court_grandeur_baseline_add = -4
}
realm_management_bad_5 = {
	icon = learning_negative
    learning = -3
    clergy_opinion = -10
    court_grandeur_baseline_add = -4
}
realm_management_bad_6 = {
	icon = prowess_negative
    prowess = -3
    knight_limit = -1
    court_grandeur_baseline_add = -4
}


holding_management_bad_1 = {
	icon = diplomacy_negative
    diplomacy = -2
    county_opinion_add = -15
    different_faith_county_opinion_mult = 0.25
}
holding_management_bad_2 = {
	icon = stewardship_negative
    stewardship = -2
    domain_tax_mult = -0.1
    development_growth_factor = -0.10
}
holding_management_bad_3 = {
	icon = martial_negative
    martial = -2
    levy_reinforcement_rate = -0.20
    garrison_size = -0.20
}
holding_management_bad_4 = {
	icon = intrigue_negative
    intrigue = -2
    monthly_county_control_growth_factor = -0.20
    travel_danger = 10
}
holding_management_bad_5 = {
	icon = learning_negative
    learning = -2
    levy_size = -0.1
    build_speed = 0.10
}
holding_management_bad_6 = {
	icon = prowess_negative
    prowess = -2
    hostile_raid_time = -0.15
    character_travel_speed_mult = -0.15
}




personal_management_bad_1 = {
	icon = diplomacy_negative
    diplomacy = -1
    health = -0.25
    councillor_opinion = -10
}
personal_management_bad_2 = {
	icon = stewardship_negative
    stewardship = -1
    monthly_dynasty_prestige_mult = -0.10
    dynasty_opinion = -10	
}
personal_management_bad_3 = {
	icon = martial_negative
    martial = -1
	monthly_prestige_gain_mult = -0.10
    general_opinion = -5
	dread_baseline_add = 10
}
personal_management_bad_4 = {
	icon = intrigue_negative
    intrigue = -1
	dread_baseline_add = -10
    courtier_and_guest_opinion = -5
}
personal_management_bad_5 = {
	icon = learning_negative
    learning = -1
    monthly_piety_gain_mult = -0.10
    close_relative_opinion = -10
}
personal_management_bad_6 = {
	icon = prowess_negative
    prowess = -1
    stress_gain_mult = 0.05
    stress_loss_mult = -0.05
    attraction_opinion = -10
}

