﻿
commander_sabortage_army = {
	icon = martial_negative
	army_damage_mult = -0.25
}

no_step_back = { 
	icon = martial_positive
	army_toughness_mult = 0.15
}	

# modifier_definitions

commander_lucky_stand = {
	advantage = 50
	enemy_hard_casualty_modifier = 0.2
	hard_casualty_modifier = -0.2
	icon = martial_positive
}

commander_resolute_stand = {
	advantage = 100
	enemy_hard_casualty_modifier = 0.3
	hard_casualty_modifier = -0.3
	icon = martial_positive
}

commander_strategic_stand = {
	advantage = 250
	enemy_hard_casualty_modifier = 0.4
	hard_casualty_modifier = -0.4
	icon = martial_positive
}

commander_miraculous_stand = {
	advantage = 1000
	enemy_hard_casualty_modifier = 0.5
	hard_casualty_modifier = -0.5
	icon = martial_positive
}






gpt_mig_army_morale_boost = {
	icon = martial_positive
	army_toughness_mult = 0.10
}

gpt_mig_army_morale_loss = {
	icon = martial_negative
	army_toughness_mult = -0.10
}

gpt_mig_army_morale_great_loss = {
	icon = martial_negative
	army_toughness_mult = -0.20
}

gpt_mig_old_knowledge = {
	icon = learning_positive
	clergy_opinion = -10
	cultural_head_fascination_mult = 0.20
	learning = 2
}

gpt_mig_clergy_approval = {
	icon = piety_positive
	clergy_opinion = 10
	monthly_piety = 1
	diplomacy_per_piety_level = 1
}


gpt_mig_army_equipment_boost = {
	icon = martial_positive
	knight_effectiveness_mult = 0.15
	army_damage_mult = 0.10
}

gpt_mig_army_health_boost = {
	icon = learning_positive
	army_toughness_mult = 0.10
	levy_reinforcement_rate = 0.15
}

gpt_mig_trade_revenue = {
	icon = stewardship_positive
	monthly_income_mult = 0.1
	build_speed = 0.1
}

gpt_mig_intelligence_network = {
	icon = intrigue_positive
	intrigue = 2
	hostile_scheme_phase_duration_add = 15
	owned_hostile_scheme_success_chance_add = 10
}

gpt_mig_military_intelligence = {
	icon = intrigue_positive
	army_damage_mult = 0.10
	enemy_hard_casualty_modifier = 0.10
}

gpt_mig_counterfeiting_operation = {
	icon = stewardship_positive
	monthly_income_mult = 0.2
	monthly_prestige_gain_mult = -0.2
	tyranny_gain_mult = 0.10
}

gpt_mig_siege_knowledge = {
	icon = martial_positive
	siege_phase_time = -0.20
	fort_level = 1
}

gpt_mig_poison_knowledge = {
	icon = intrigue_positive
	intrigue = 1
	owned_hostile_scheme_success_chance_add = 10
	dread_decay_mult = -0.2
}

gpt_mig_antidote_knowledge = {
	icon = learning_positive
	hostile_scheme_phase_duration_add = 10
	health = 0.25
}

gpt_mig_gambling_revenue = {
	icon = stewardship_positive
	monthly_income = 2
	army_toughness_mult = -0.05
	short_reign_duration_mult = 0.10
}

gpt_mig_fair_taxation = {
	icon = stewardship_positive
	domain_tax_mult = -0.05
	monthly_prestige = 1
	county_opinion_add = 10
}

gpt_mig_corrupt_taxation = {
	icon = stewardship_negative
	domain_tax_mult = 0.05
	monthly_income = 1
	county_opinion_add = -10
}