﻿gpt_more_xp_modifier = {
	monthly_martial_lifestyle_xp_gain_mult = 0.5
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.5
	monthly_stewardship_lifestyle_xp_gain_mult = 0.5
	monthly_intrigue_lifestyle_xp_gain_mult = 0.5
	monthly_learning_lifestyle_xp_gain_mult = 0.5
}

gpt_many_xp_modifier = {
	monthly_martial_lifestyle_xp_gain_mult = 0.5
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.5
	monthly_stewardship_lifestyle_xp_gain_mult = 0.5
	monthly_intrigue_lifestyle_xp_gain_mult = 0.5
	monthly_learning_lifestyle_xp_gain_mult = 0.5
	monthly_lifestyle_xp_gain_mult = 0.5
}


# Scheme speed standardisation modifiers.
## Speeding up a scheme.
#microscopic_scheme_phase_duration_bonus_value = -2
#miniscule_scheme_phase_duration_bonus_value = -5
#minor_scheme_phase_duration_bonus_value = -10
#medium_scheme_phase_duration_bonus_value = -20
#major_scheme_phase_duration_bonus_value = -40
#massive_scheme_phase_duration_bonus_value = -60
#monumental_scheme_phase_duration_bonus_value = -100

### Slowing down a scheme.
#microscopic_scheme_phase_duration_malus_value = 2
#miniscule_scheme_phase_duration_malus_value = 5
#minor_scheme_phase_duration_malus_value = 10
#medium_scheme_phase_duration_malus_value = 20
#major_scheme_phase_duration_malus_value = 40
#massive_scheme_phase_duration_malus_value = 60
#monumental_scheme_phase_duration_malus_value = 100



trade_agrrement = {
	icon = icon_supply_positive
	character_capital_county_monthly_development_growth_add = 0.10
	court_grandeur_baseline_add = 4
	monthly_county_control_growth_add = -0.10
	monthly_county_control_growth_at_war_add = -0.15
	cultural_head_fascination_mult = 0.10
	enemy_hostile_scheme_phase_duration_add = 10
	courtier_and_guest_opinion = 5
	parochial_opinion = 5
}

demanding_tributes = {
	icon = icon_liege_positive
	monthly_income_mult = 0.05
	monthly_war_income_mult = 0.05
	independent_ruler_opinion = -10
}

offering_tributes = {
	icon = icon_vassal_negative
	monthly_income_mult = -0.10
 #	monthly_war_income_mult = -0.10
	independent_ruler_opinion = 10
}

sabotaged_interaction = {
	icon = death_murder_negative
	county_opinion_add = -30
	glory_hound_opinion = -30
	monthly_war_income_mult = -0.10
	monthly_county_control_growth_add = -0.5
}

terrorized_interaction = {
	icon = death_disease_negative
	county_opinion_add = -30
	glory_hound_opinion = -30
	hostile_county_attrition = 1
	army_maintenance_mult = 0.15
	men_at_arms_maintenance = 0.15
}

is_sabotaging_interaction = {
	icon = death_murder_banner_positive
	general_opinion = -10
	glory_hound_opinion = 30
	army_maintenance_mult = -0.15
	raid_speed = 0.2
}

is_terrorizing_interaction = {
	icon = death_desease_banner_positive
	independent_ruler_opinion = -25
	general_opinion = -15
	glory_hound_opinion = 30
	uncontrolled_province_advantage = 5
	army_siege_value_mult = 0.2
}

demanded_interaction = {
	icon = too_few_soldiers_negative
	levy_size = -0.25
	opinion_of_liege = -15
	army_maintenance_mult = 0.20
	vassal_levy_contribution_mult = -0.25
	levy_reinforcement_rate = -0.5
}

is_demanding_interaction = {
	icon = demanding_positive
	levy_size = 0.15
	army_maintenance_mult = -0.10
	vassal_levy_contribution_mult = 0.15
	levy_reinforcement_rate = 0.5
	powerful_vassal_opinion = -10
}

accepted_terms_receive = {
	icon = economy_positive
	monthly_income = 2.5
	monthly_prestige = 1
}

accepted_terms_pay = {
	icon = economy_negative
	monthly_income = -2.5
	monthly_prestige = -1
}

spreading_lies = {
	icon = icon_event_effect_positive
	enemy_hostile_scheme_phase_duration_add = 10
	owned_scheme_secrecy_add = -10
	monthly_prestige = 2
}

suffering_from_lies = {
	icon = icon_warning_negative
	general_opinion = -10
	county_opinion_add = -20
	monthly_prestige = -2
	dread_baseline_add = 10
	scheme_discovery_chance_mult = 0.2
}

incited_to_revolt = {
	icon = icon_warning_negative
	men_at_arms_maintenance = 0.25
	opinion_of_liege = -100
	dread_baseline_add = 10
	travel_safety = -10
}

Incite_rebelion = {
	icon = icon_event_effect_positive
	men_at_arms_maintenance = 0.15
	dread_baseline_add = -10
	independent_ruler_opinion = -25
	travel_safety = -10
	opinion_of_vassal = -25
	tyranny_gain_mult = 0.5
}

denouncing_liege = {
	icon = icon_event_effect_positive
	enemy_hostile_scheme_phase_duration_add = 10
	monthly_dynasty_prestige = 0.25
	liege_opinion = -20
	dread_baseline_add = 10
}

denounced_liege = {
	icon = icon_warning_negative
	vassal_levy_contribution_mult = -0.10
	vassal_tax_contribution_mult = -0.10
	monthly_dynasty_prestige = -0.25
	courtly_opinion = -10
}

denounced_liege_2 = {
	icon = icon_warning_negative
	vassal_levy_contribution_mult = -0.20
	vassal_tax_contribution_mult = -0.20
	monthly_dynasty_prestige = -0.5
	general_opinion = -10
}

realm_warden_appointment = {
	icon = warden_positive
	fellow_vassal_opinion = 10
	opinion_of_liege = 10
	liege_opinion = 20
	independent_ruler_opinion = -10
}

council_warden_appointment = {
	icon = warden_positive
	fellow_vassal_opinion = 10
	opinion_of_liege = 10
	liege_opinion = 20
	independent_ruler_opinion = -10
}

house_warden_appointment = {
	icon = warden_positive
	fellow_vassal_opinion = 10
	opinion_of_liege = 10
	liege_opinion = 20
	independent_ruler_opinion = -10
}

holy_warden_appointment = {
	icon = warden_positive
	fellow_vassal_opinion = 10
	opinion_of_liege = 10
	liege_opinion = 20
	independent_ruler_opinion = -10
}

faith_warden_appointment = {
	icon = warden_positive
	clergy_opinion = 10
	opinion_of_liege = 10
	liege_opinion = 20
	monthly_piety = 10
	knight_limit = 2
	independent_ruler_opinion = -10
}

republican_warden_appointment = {
	icon = warden_positive
	independent_ruler_opinion = 10
	opinion_of_liege = 10
	liege_opinion = 20
	monthly_income = 10
	knight_limit = 2
}





socially_unsatisfied = {
	icon = stress_negative
 #	stress_gain_mult = 0.05
 #	stress_loss_mult = -0.05
 	monthly_lifestyle_xp_gain_mult = -0.10
	health = -0.10
}


socially_satisfied_brave = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	prowess = 3
}

socially_satisfied_craven = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	intrigue = 2
}

socially_satisfied_calm = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	martial = 2
}

socially_satisfied_wrathful = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	martial = 2
}

socially_satisfied_chaste = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	learning = 2
}

socially_satisfied_lustful = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	intrigue = 2
}

socially_satisfied_content = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	learning = 2
}

socially_satisfied_ambitious = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	stewardship = 2
}

socially_satisfied_diligent = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	stewardship = 2
}

socially_satisfied_lazy = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	intrigue = 2
}

socially_satisfied_fickle = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	learning = 2
}

socially_satisfied_stubborn = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	stewardship = 2
}

socially_satisfied_forgiving = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	diplomacy = 2
}

socially_satisfied_vengeful = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	intrigue = 2	
}

socially_satisfied_generous = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	diplomacy = 2
}

socially_satisfied_greedy = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	stewardship = 2
}

socially_satisfied_gregarious = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	diplomacy = 2
}

socially_satisfied_shy = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	learning = 2
}

socially_satisfied_honest = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	diplomacy = 2
}

socially_satisfied_deceitful = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	intrigue = 2
}

socially_satisfied_humble = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	stewardship = 2
}

socially_satisfied_arrogant = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	prowess = 3
}

socially_satisfied_just = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	martial = 2
}

socially_satisfied_arbitrary = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	martial = 2
}

socially_satisfied_patient = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	stewardship = 2
}

socially_satisfied_impatient = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	prowess = 3
}

socially_satisfied_temperate = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	prowess = 3
}

socially_satisfied_gluttonous = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	diplomacy = 2
}

socially_satisfied_trusting = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	martial = 2
}

socially_satisfied_paranoid = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	intrigue = 2
}

socially_satisfied_zealous = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	monthly_piety = 1
	learning = 2
}

socially_satisfied_cynical = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	learning = 2
}

socially_satisfied_compassionate = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = -5
	diplomacy = 2
}

socially_satisfied_callous = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	learning = 2
}

socially_satisfied_sadistic = {
	icon = stress_positive
	stress_gain_mult = -0.10
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	dread_baseline_add = 5
	prowess = 3
}













corruption_gold_lv1 = {
	icon = economy_negative
	monthly_income_mult = -0.06
	monthly_dynasty_prestige = 0.1
	dread_baseline_add = 3
}
corruption_gold_lv2 = {
	icon = economy_negative
	monthly_income_mult = -0.12
	monthly_dynasty_prestige = 0.2
	dread_baseline_add = 6
}
corruption_gold_lv3 = {
	icon = economy_negative
	monthly_income_mult = -0.18
	monthly_dynasty_prestige = 0.3
	dread_baseline_add = 9
}
corruption_gold_lv4 = {
	icon = economy_negative
	monthly_income_mult = -0.24
	monthly_dynasty_prestige = 0.4
	dread_baseline_add = 12
}
corruption_gold_lv5 = {
	icon = economy_negative
	monthly_income_mult = -0.30
	monthly_dynasty_prestige = 0.5
	dread_baseline_add = 15
}




corruption_piety_lv1 = {
	icon = piety_negative
	monthly_piety_gain_mult = -0.06
	monthly_dynasty_prestige = 0.1
	dread_baseline_add = 3
}
corruption_piety_lv2 = {
	icon = piety_negative
	monthly_piety_gain_mult = -0.12
	monthly_dynasty_prestige = 0.2
	dread_baseline_add = 6
}
corruption_piety_lv3 = {
	icon = piety_negative
	monthly_piety_gain_mult = -0.18
	monthly_dynasty_prestige = 0.3
	dread_baseline_add = 9
}
corruption_piety_lv4 = {
	icon = piety_negative
	monthly_piety_gain_mult = -0.24
	monthly_dynasty_prestige = 0.4
	dread_baseline_add = 12
}
corruption_piety_lv5 = {
	icon = piety_negative
	monthly_piety_gain_mult = -0.30
	monthly_dynasty_prestige = 0.5
	dread_baseline_add = 15
}



corruption_prestige_lv1 = {
	icon = prestige_negative
	monthly_prestige_gain_mult = -0.06
	monthly_dynasty_prestige = 0.1
	dread_baseline_add = 3
}
corruption_prestige_lv2 = {
	icon = prestige_negative
	monthly_prestige_gain_mult = -0.12
	monthly_dynasty_prestige = 0.2
	dread_baseline_add = 6
}
corruption_prestige_lv3 = {
	icon = prestige_negative
	monthly_prestige_gain_mult = -0.18
	monthly_dynasty_prestige = 0.3
	dread_baseline_add = 9
}
corruption_prestige_lv4 = {
	icon = prestige_negative
	monthly_prestige_gain_mult = -0.24
	monthly_dynasty_prestige = 0.4
	dread_baseline_add = 12
}
corruption_prestige_lv5 = {
	icon = prestige_negative
	monthly_prestige_gain_mult = -0.30
	monthly_dynasty_prestige = 0.5
	dread_baseline_add = 15
}


corruption_realm_lv0 = {
	icon = county_modifier_development_negative
 	monthly_legitimacy_add = -0.25
}
corruption_realm_lv1 = {
	icon = county_modifier_development_negative
	vassal_tax_contribution_mult = -0.05
	vassal_levy_contribution_mult = -0.05
	monthly_legitimacy_add = -0.5
 #	court_grandeur_baseline_add = 1
 #	dread_baseline_add = 3
}
corruption_realm_lv2 = {
	icon = county_modifier_development_negative
	vassal_tax_contribution_mult = -0.10
	vassal_levy_contribution_mult = -0.10
	monthly_legitimacy_add = -0.75
 #	court_grandeur_baseline_add = 2
 #	dread_baseline_add = 6
}
corruption_realm_lv3 = {
	icon = county_modifier_development_negative
	vassal_tax_contribution_mult = -0.15
	vassal_levy_contribution_mult = -0.15
	monthly_legitimacy_add = -1
 #	court_grandeur_baseline_add = 3
 #	dread_baseline_add = 9
}
corruption_realm_lv4 = {
	icon = county_modifier_development_negative
	vassal_tax_contribution_mult = -0.20
	vassal_levy_contribution_mult = -0.20
	monthly_legitimacy_add = -1.25
 #	court_grandeur_baseline_add = 4
 #	dread_baseline_add = 12
}
corruption_realm_lv5 = {
	icon = county_modifier_development_negative
	vassal_tax_contribution_mult = -0.25
	vassal_levy_contribution_mult = -0.25
	monthly_legitimacy_add = -1.5
 #	court_grandeur_baseline_add = 5
 #	dread_baseline_add = 15
}
corruption_realm_lv6 = {
	icon = county_modifier_development_negative
	vassal_tax_contribution_mult = -0.30
	vassal_levy_contribution_mult = -0.30
	monthly_legitimacy_add = -1.75
 #	court_grandeur_baseline_add = 6
 #	dread_baseline_add = 18
}
corruption_realm_lv7 = {
	icon = county_modifier_development_negative
	vassal_tax_contribution_mult = -0.35
	vassal_levy_contribution_mult = -0.35
	monthly_legitimacy_add = -2
 #	court_grandeur_baseline_add = 7
 #	dread_baseline_add = 21
}
corruption_realm_lv8 = {
	icon = county_modifier_development_negative
	vassal_tax_contribution_mult = -0.40
	vassal_levy_contribution_mult = -0.40
	monthly_legitimacy_add = -2.25
 #	court_grandeur_baseline_add = 8
 #	dread_baseline_add = 24
}
corruption_realm_lv9 = {
	icon = county_modifier_development_negative
	vassal_tax_contribution_mult = -0.45
	vassal_levy_contribution_mult = -0.45
	monthly_legitimacy_add = -2.5
 #	court_grandeur_baseline_add = 9
 #	dread_baseline_add = 27
}
corruption_realm_lv10 = {
	icon = county_modifier_development_negative
	vassal_tax_contribution_mult = -0.50
	vassal_levy_contribution_mult = -0.50
	monthly_legitimacy_add = -3
 #	court_grandeur_baseline_add = 10
 #	dread_baseline_add = 30
}

small_realm_lv1 = {
	icon = county_modifier_development_positive
	vassal_tax_contribution_mult = 0.05
	vassal_levy_contribution_mult = 0.05
}
small_realm_lv2 = {
	icon = county_modifier_development_positive
	vassal_tax_contribution_mult = 0.10
	vassal_levy_contribution_mult = 0.10
}
small_realm_lv3 = {
	icon = county_modifier_development_positive
	vassal_tax_contribution_mult = 0.15
	vassal_levy_contribution_mult = 0.15
}
small_realm_lv4 = {
	icon = county_modifier_development_positive
	vassal_tax_contribution_mult = 0.20
	vassal_levy_contribution_mult = 0.20
}
small_realm_lv5 = {
	icon = county_modifier_development_positive
	vassal_tax_contribution_mult = 0.25
	vassal_levy_contribution_mult = 0.25
}

corruption_dread_lv1 = { # <10
	icon = dread_mixed
	monthly_piety_gain_mult = 0.10
	monthly_prestige_gain_mult = -0.10
	army_damage_mult = -0.10
	monthly_county_control_growth_factor = -0.2
	monthly_legitimacy_add = 1
	travel_danger = -10
	belligerent_opinion = -20
}
corruption_dread_lv2 = { # <20
	icon = dread_mixed
	monthly_piety_gain_mult = 0.05
	monthly_prestige_gain_mult = -0.05
	army_damage_mult = -0.05
	monthly_county_control_growth_factor = -0.15
	monthly_legitimacy_add = 0.5
	travel_danger = -5
	belligerent_opinion = -10
}
corruption_dread_lv3 = { # <30
	icon = dread_mixed
	vassal_opinion = 5
	army_toughness_mult = -0.05
	monthly_county_control_growth_factor = -0.1
}
corruption_dread_lv4 = { # <40
	icon = dread_mixed
	councillor_opinion = 5
	monthly_county_control_growth_factor = -0.05
	belligerent_opinion = 5
}
corruption_dread_lv5 = { # >40
	icon = dread_mixed
	army_toughness_mult = 0.05
	travel_danger = 5
	belligerent_opinion = 10
}
corruption_dread_lv6 = { # >50
	icon = dread_mixed
	monthly_prestige_gain_mult = 0.05
	monthly_piety_gain_mult = -0.05
	army_toughness_mult = 0.10
	monthly_legitimacy_add = -0.5
	travel_danger = 10
	belligerent_opinion = 15
}
corruption_dread_lv7 = { # >60
	icon = dread_mixed
	monthly_prestige_gain_mult = 0.10
	monthly_piety_gain_mult = -0.10
	army_toughness_mult = 0.10
	monthly_legitimacy_add = -0.5
	travel_danger = 15
	belligerent_opinion = 20
}
corruption_dread_lv8 = { # >80
	icon = dread_mixed
	monthly_prestige_gain_mult = 0.20
	monthly_piety_gain_mult = -0.20
	army_toughness_mult = 0.20
	monthly_legitimacy_add = -1
	travel_danger = 20
	belligerent_opinion = 25
}

Realm_resources_lv0 = { 
	icon = realmeconomy_negative
	court_grandeur_baseline_add = -2
}
Realm_resources_lv1 = { 
	icon = realmeconomy_positive
	stewardship = 1
	court_grandeur_baseline_add = 2
	monthly_income = 0.1
}
Realm_resources_lv2 = { 
	icon = realmeconomy_positive
	stewardship = 2
	court_grandeur_baseline_add = 4
	monthly_income = 0.3
}
Realm_resources_lv3 = { 
	icon = realmeconomy_positive
	stewardship = 3
	court_grandeur_baseline_add = 6
	monthly_income = 0.5
}
Realm_resources_lv4 = { 
	icon = realmeconomy_positive
	stewardship = 4
	court_grandeur_baseline_add = 8
	monthly_income = 0.7
}
Realm_resources_lv5 = { 
	icon = realmeconomy_positive
	stewardship = 5
	court_grandeur_baseline_add = 10
	monthly_income = 1
}
Realm_resources_lv6 = { 
	icon = realmeconomy_positive
	stewardship = 6
	court_grandeur_baseline_add = 12
	monthly_income = 1.4
}

realm_industry_lv0 = { 
	icon = realmindustry_negative
	dread_baseline_add = -5
}
realm_industry_lv1 = { 
	icon = realmindustry_positive
	martial = 1
	dread_baseline_add = 5
	knight_effectiveness_mult = 0.15
}
realm_industry_lv2 = { 
	icon = realmindustry_positive
	martial = 2
	dread_baseline_add = 10
	knight_effectiveness_mult = 0.3
}
realm_industry_lv3 = { 
	icon = realmindustry_positive
	martial = 3
	dread_baseline_add = 15
	knight_effectiveness_mult = 0.45
}
realm_industry_lv4 = { 
	icon = realmindustry_positive
	martial = 4
	dread_baseline_add = 20
	knight_effectiveness_mult = 0.60
}
realm_industry_lv5 = { 
	icon = realmindustry_positive
	martial = 5
	dread_baseline_add = 25
	knight_effectiveness_mult = 0.75
}
realm_industry_lv6 = { 
	icon = realmindustry_positive
	martial = 6
	dread_baseline_add = 30
	knight_effectiveness_mult = 0.90
}


random_domain_malus_1 = { # Bad Weather
	icon = letter_negative
	county_opinion_add = -10
	domain_tax_mult = -0.1
	travel_danger = 5
}
random_domain_malus_2 = { # Bad Harvest
	icon = letter_negative
	county_opinion_add = -20
	domain_tax_mult = -0.2
	travel_danger = 10
}
random_domain_malus_3 = { # Disease Outbreak
	icon = letter_negative
	health = -0.25
	monthly_county_control_growth_add = -0.5
	travel_danger = 5
    monthly_income_mult = -0.05
}
random_domain_malus_4 = { # Peasant Turmoil
	icon = letter_negative
	county_opinion_add = -15
	levy_size = -0.10
	travel_danger = 10
}
random_domain_malus_5 = { # Clergy Turmoil
	icon = letter_negative
	monthly_piety_gain_mult = -0.15
	clergy_opinion = -10
	travel_danger = 5
}
random_domain_malus_6 = { # Nobility Turmoil
	icon = letter_negative
	monthly_prestige_gain_mult = -0.15
	vassal_opinion = -5
	travel_danger = 5
}
random_domain_malus_7 = { # Court Turmoil
	icon = letter_negative
	court_grandeur_baseline_add = -4
	courtier_and_guest_opinion = -10
	travel_danger = 5
}
random_domain_malus_8 = { # Court Schemes
	icon = letter_negative
	stress_loss_mult = -0.2
	monthly_lifestyle_xp_gain_mult = -0.15
	councillor_opinion = -5
	travel_danger = 5
}
random_domain_malus_9 = { # Knights Turmoil
	icon = letter_negative
	knight_effectiveness_mult = -0.25
	travel_danger = 10
}
random_domain_malus_10 = { # Lack of Mampower
	icon = letter_negative
	men_at_arms_maintenance = 0.15
	mercenary_hire_cost_mult = 0.15
	travel_danger = 5
}
random_domain_malus_11 = { # Economic Failure
	icon = letter_negative
	monthly_income_mult = -0.10
	travel_danger = 5
}
random_domain_malus_12 = { # Industry Failure
	icon = letter_negative
	build_speed = 0.20
	build_gold_cost = 0.2
	holding_build_gold_cost = 0.2
	holding_build_speed = 0.2
	travel_danger = 5
}
random_domain_malus_13 = { # Logistic Failure
	icon = letter_negative
	garrison_size = -0.20
	supply_capacity_mult = -0.20
	hostile_county_attrition = 0.20
	travel_danger = 10
}

random_domain_malus_14 = { # Cultural Decline
	icon = letter_negative
	development_growth_factor = -0.20
	opinion_of_different_culture = 10
	opinion_of_same_culture = -10
	travel_danger = 5
}

random_domain_malus_15 = { # Diplomatic Setback
	icon = letter_negative
	independent_ruler_opinion = -10
	monthly_prestige_gain_mult = -0.10
	travel_danger = 5
}

random_domain_malus_16 = { # Wildlife Depletion
	icon = letter_negative
	county_opinion_add = -10
	monthly_county_control_growth_factor = -0.10
	courtier_and_guest_opinion = -5
	travel_danger = 10
}

random_domain_malus_17 = { # Educational Struggles
	icon = letter_negative
	build_speed = 0.20
	development_growth_factor = 0.10
	courtier_and_guest_opinion = -5
	travel_danger = 5
}

random_domain_malus_18 = { # Unfortunate Expeditions
	icon = letter_negative
	domain_tax_mult = -0.10
	monthly_dynasty_prestige = -0.5
	courtier_and_guest_opinion = -5
	travel_danger = 5
}

random_domain_malus_19 = { # Festival Disasters
	icon = letter_negative
	domain_tax_mult = -0.10
	monthly_piety_gain_mult = -0.10
	clergy_opinion = -10
	travel_danger = 5
}

random_domain_malus_20 = { # Agricultural Challenges
	icon = letter_negative
	county_opinion_add = -10
	domain_tax_mult = -0.1
	travel_danger = 5	
	travel_danger = 10
}

random_domain_malus_21 = { # Discord Among Communities
	icon = letter_negative
	monthly_county_control_growth_add = -0.5
	travel_danger = 20
}

random_domain_malus_22 = { # Infrastructure Failures
	icon = letter_negative
	monthly_county_control_growth_add = -0.2
	character_travel_speed_mult = -0.20
	build_speed = 0.20
	travel_danger = 10
}

random_domain_malus_23 = { # Scientific Stagnation
	icon = letter_negative
	cultural_head_fascination_mult = -0.20
	development_growth_factor = -0.10
	courtier_and_guest_opinion = -5
	travel_danger = 5
}

random_domain_malus_24 = { # Oppressive Policies
	icon = letter_negative
	tyranny_gain_mult = 0.15
	county_opinion_add = -15
	travel_danger = 20
}

random_domain_malus_25 = { # Fallen Heroes
	icon = letter_negative
	monthly_dynasty_prestige = -1
	monthly_prestige_gain_mult = -0.10
	travel_danger = 5
}

random_domain_malus_26 = { # Artisan's Exodus
	icon = letter_negative
	development_growth_factor = -0.10
	courtier_and_guest_opinion = -10
	monthly_dynasty_prestige = -0.5
	travel_danger = 5
}

random_domain_malus_27 = { # Religious Strife
	icon = letter_negative
	clergy_opinion = -10
	character_travel_speed_mult = -0.10
	monthly_piety_gain_mult = -0.10
	travel_danger = 10
}

random_domain_malus_28 = { # Culinary Stagnation
	icon = letter_negative
	independent_ruler_opinion = -10
	courtly_opinion = -10
	glory_hound_opinion = -5
	travel_danger = 5
}



random_domain_bonus_1 = { # Bad Weather
	icon = letter_positive
	county_opinion_add = 10
	domain_tax_mult = 0.10
}
random_domain_bonus_2 = { # Bad Harvest
	icon = letter_positive
	county_opinion_add = 20
	domain_tax_mult = 0.2
}
random_domain_bonus_3 = { # Disease Outbreak
	icon = letter_positive
	monthly_county_control_growth_add = 0.5
}
random_domain_bonus_4 = { # Peasant Turmoil
	icon = letter_positive
	county_opinion_add = 15
	levy_size = 0.10
}
random_domain_bonus_5 = { # Clergy Turmoil
	icon = letter_positive
	monthly_piety_gain_mult = 0.15
	clergy_opinion = 10
}
random_domain_bonus_6 = { # Nobility Turmoil
	icon = letter_positive
	monthly_prestige_gain_mult = 0.15
	vassal_opinion = 5
}
random_domain_bonus_7 = { # Court Turmoil
	icon = letter_positive
	court_grandeur_baseline_add = 4
	courtier_and_guest_opinion = 10
}
random_domain_bonus_8 = { # Court Schemes
	icon = letter_positive
	stress_loss_mult = 0.2
	monthly_lifestyle_xp_gain_mult = 0.15
	councillor_opinion = 5
}
random_domain_bonus_9 = { # Knights Turmoil
	icon = letter_positive
	knight_effectiveness_mult = 0.25
}
random_domain_bonus_10 = { # Lack of Mampower
	icon = letter_positive
	men_at_arms_maintenance = -0.10
	mercenary_hire_cost_mult = -0.10
}
random_domain_bonus_11 = { # Economic Failure
	icon = letter_positive
	monthly_income_mult = 0.10
}
random_domain_bonus_12 = { # Industry Failure
	icon = letter_positive
	build_gold_cost = -0.2
	holding_build_gold_cost = -0.2
	holding_build_speed = -0.2
	build_speed = -0.2
}
random_domain_bonus_13 = { # Logistic Failure
	icon = letter_positive
	garrison_size = 0.20
	supply_capacity_mult = 0.20
	hostile_county_attrition = -0.20
	travel_danger = -5
}

random_domain_bonus_14 = { # Cultural Renaissance
    icon = letter_positive
    development_growth_factor = 0.20
    opinion_of_different_culture = -10
    opinion_of_same_culture = 10
    travel_danger = -5
}

random_domain_bonus_15 = { # Diplomatic Triumph
    icon = letter_positive
    independent_ruler_opinion = 10
    monthly_prestige_gain_mult = 0.10
    travel_danger = -5
}

random_domain_bonus_16 = { # Flourishing Wildlife
    icon = letter_positive
    county_opinion_add = 10
    monthly_county_control_growth_factor = 0.10
    courtier_and_guest_opinion = 5
    travel_danger = -10
}

random_domain_bonus_17 = { # Educational Advancements
    icon = letter_positive
    build_speed = -0.20
    development_growth_factor = -0.10
    courtier_and_guest_opinion = 5
    travel_danger = -5
}

random_domain_bonus_18 = { # Successful Expeditions
    icon = letter_positive
    domain_tax_mult = 0.10
    monthly_dynasty_prestige = 0.5
    courtier_and_guest_opinion = 5
    travel_danger = -5
}

random_domain_bonus_19 = { # Festival Success
    icon = letter_positive
    domain_tax_mult = 0.10
    monthly_piety_gain_mult = 0.10
    clergy_opinion = 10
    travel_danger = -5
}

random_domain_bonus_20 = { ## Agricultural Prosperity
    icon = letter_positive
    county_opinion_add = 10
    domain_tax_mult = 0.1
    travel_danger = -5
    travel_danger = -10
}

random_domain_bonus_21 = { # Harmony Among Communities
    icon = letter_positive
    monthly_county_control_growth_add = 0.5
    travel_danger = -20
}

random_domain_bonus_22 = { # Successful Infrastructure
    icon = letter_positive
    monthly_county_control_growth_add = 0.2
    character_travel_speed_mult = 0.20
    build_speed = -0.20
    travel_danger = -10
}

random_domain_bonus_23 = { # Scientific Advancements
    icon = letter_positive
    cultural_head_fascination_mult = 0.20
    development_growth_factor = 0.10
    courtier_and_guest_opinion = 5
    travel_danger = -5
}

random_domain_bonus_24 = { # Enlightened Policies
    icon = letter_positive
    tyranny_gain_mult = -0.15
    county_opinion_add = 15
    travel_danger = -20
}

random_domain_bonus_25 = { # Honored Heroes
    icon = letter_positive
    monthly_dynasty_prestige = 1
    monthly_prestige_gain_mult = 0.10
    travel_danger = -5
}

random_domain_bonus_26 = { # Artisan's Flourish
    icon = letter_positive
    development_growth_factor = 0.10
    courtier_and_guest_opinion = 10
    monthly_dynasty_prestige = 0.5
    travel_danger = -5
}

random_domain_bonus_27 = { # Religious Harmony
    icon = letter_positive
    clergy_opinion = 10
    character_travel_speed_mult = 0.10
    monthly_piety_gain_mult = 0.10
    travel_danger = -10
}

random_domain_bonus_28 = { # Culinary Renaissance
    icon = letter_positive
    independent_ruler_opinion = 10
    courtly_opinion = 10
    glory_hound_opinion = 5
    travel_danger = -5
}







diary_event_1 = { # adventure
	icon = county_modifier_opinion_positive
	monthly_prestige_gain_mult = 0.15
	# martial_scheme_resistance = 10
	# martial_scheme_power = 5
	martial = 2
}
diary_event_2 = { # adventure
	icon = county_modifier_opinion_negative
	monthly_prestige_gain_mult = -0.15
	# martial_scheme_resistance = -10
	# martial_scheme_power = -5
	martial = -2
}

diary_event_3 = { # penance
	icon = county_modifier_opinion_positive
	monthly_piety_gain_mult = 0.15
	general_opinion = 5
	learning = 2
}
diary_event_4 = { # penance
	icon = county_modifier_opinion_negative
	monthly_piety_gain_mult = -0.15
	general_opinion = -5
	learning = -2
}

diary_event_5 = { # gamble
	icon = county_modifier_opinion_positive
	general_opinion = 5
	monthly_income_mult = 0.1
	intrigue = 2
}
diary_event_6 = { # gamble
	icon = county_modifier_opinion_negative
	general_opinion = -5
	monthly_income_mult = -0.1
	intrigue = -2
}

diary_event_7 = { # judged criminals - authority
	icon = county_modifier_opinion_positive
	general_opinion = 5
	monthly_county_control_growth_add = 0.5
	county_opinion_add = 20
	diplomacy = 2
}
diary_event_8 = { # judged criminals - authority
	icon = county_modifier_opinion_negative
	general_opinion = -5
	monthly_county_control_growth_add = -0.5
	county_opinion_add = -20
	diplomacy = -2
}

diary_event_9 = { # insist to polite decline subjects demands
	icon = county_modifier_opinion_positive
	general_opinion = 5
	# diplomacy_scheme_power = 20
	diplomacy = 2
}
diary_event_10 = { # insist to polite decline subjects demands
	icon = county_modifier_opinion_negative
	general_opinion = -5
	# diplomacy_scheme_power = -20
	diplomacy = 2
}

diary_event_11 = { # study
	icon = county_modifier_opinion_positive
	monthly_lifestyle_xp_gain_mult = 0.15
	cultural_head_fascination_mult = 0.15
	learn_language_scheme_phase_duration_add = -50
	learning = 2
}
diary_event_12 = { # study
	icon = county_modifier_opinion_negative
	monthly_lifestyle_xp_gain_mult = -0.15
	cultural_head_fascination_mult = -0.15
	learn_language_scheme_phase_duration_add = 50
	learning = -2
}

diary_event_13 = { # planned trade
	icon = county_modifier_opinion_positive
    # diplomacy_scheme_power = 10
    # stewardship_scheme_power = 10
	court_grandeur_baseline_add = 4
	stewardship = 2
}
diary_event_14 = { # planned trade
	icon = county_modifier_opinion_negative
    # diplomacy_scheme_power = -10
    # stewardship_scheme_power = -10
	court_grandeur_baseline_add = -4
	stewardship = -2
}

diary_event_15 = { # planned war
	icon = county_modifier_opinion_positive
	vassal_tax_contribution_mult = 0.15
	vassal_levy_contribution_mult = 0.15
	martial = 2
	
}
diary_event_16 = { # planned war
	icon = county_modifier_opinion_negative
	vassal_tax_contribution_mult = -0.15
	vassal_levy_contribution_mult = -0.15
	martial = -2
}

diary_event_17 = { # planned schemes
	icon = county_modifier_opinion_positive
    hostile_scheme_phase_duration_add = 10
    owned_hostile_scheme_success_chance_add = 10
	intrigue = 2
}
diary_event_18 = { # planned schemes
	icon = county_modifier_opinion_negative
    hostile_scheme_phase_duration_add = -10
    owned_hostile_scheme_success_chance_add = -10
	intrigue = -2
}

diary_event_19 = { # inspiring speeches
	icon = county_modifier_opinion_positive
	general_opinion = 10
	diplomacy = 2
}
diary_event_20 = { # inspiring speeches
	icon = county_modifier_opinion_negative
	general_opinion = -10
	diplomacy = -2
}

diary_event_21 = { # punishment
	icon = county_modifier_opinion_positive
	glory_hound_opinion = 10
	dread_baseline_add = 25
	monthly_dread = 1
}
diary_event_22 = { # punishment
	icon = county_modifier_opinion_negative
	glory_hound_opinion = -10
	dread_baseline_add = -25
	monthly_dread = -1
}

diary_event_23 = { # supression
	icon = county_modifier_opinion_positive
	dread_baseline_add = 15
	garrison_size = 0.25
	defender_advantage = 5
}
diary_event_24 = { #
	icon = county_modifier_opinion_negative
	dread_baseline_add = -15
	garrison_size = -0.25
	defender_advantage = -5
}

diary_event_25 = { # adventure
	icon = county_modifier_opinion_positive
	general_opinion = 5
	health = 0.25
	prowess = 3
	lifestyle_traveler_xp_gain_mult = 0.5
	enemy_terrain_advantage = -5
}
diary_event_26 = { # adventure
	icon = county_modifier_opinion_negative
	general_opinion = -5
	health = -0.25
	prowess = -3
	lifestyle_traveler_xp_gain_mult = -0.5
	enemy_terrain_advantage 5
}

diary_event_27 = { # tournament
	icon = county_modifier_opinion_positive
	general_opinion = 5
	monthly_dynasty_prestige = 1
	tourney_participant_xp_gain_mult = 0.5
	prowess = 3
}
diary_event_28 = { # tournament
	icon = county_modifier_opinion_negative
	general_opinion = -5
	monthly_dynasty_prestige = -1
	tourney_participant_xp_gain_mult = -0.5
	prowess = -3
}



random_war_malus_1 = { #Missing Foragers
	icon = prowess_negative
	army_pursuit_mult = -0.10
	supply_limit_mult = -0.25
	martial = -2
}

random_war_malus_2 = { #Missing Messengers
	icon = prowess_negative
	enemy_hostile_scheme_success_chance_add = 10
	levy_reinforcement_rate = -0.20
	glory_hound_opinion = -10
}

random_war_malus_3 = { #Dreadfull Commanders
	icon = prowess_negative
	monthly_tyranny = 0.25
	clergy_opinion = -10
	martial = -2
}

random_war_malus_4 = { #Runaway Prisoners
	icon = prowess_negative
	dread_baseline_add = -15
	levy_reinforcement_rate = -0.15
	glory_hound_opinion = -10
}

random_war_malus_5 = { #Defeated Skirmishers
	icon = prowess_negative
	army_screen_mult = -0.10
	martial = -2
	glory_hound_opinion = -10
}

random_war_malus_6 = { #Supply Disruption
	icon = prowess_negative
	army_maintenance_mult = 0.10
	army_siege_value_mult = -0.20
	hostile_county_attrition = 0.5
}

random_war_malus_7 = { #Disentery Outbreak
	icon = prowess_negative
	army_toughness_mult = -0.1
	army_siege_value_mult = -0.1
	army_pursuit_mult = -0.1
	army_screen_mult = -0.1
	army_damage_mult = -0.1
	levy_reinforcement_rate = -0.10
}

random_war_malus_8 = { #Levies Desertion
	icon = prowess_negative
	levy_size = -0.15
	vassal_levy_contribution_mult = -0.10
	levy_reinforcement_rate = -0.2
}

random_war_malus_9 = { #Blocked Trade Routes
	icon = prowess_negative
	monthly_war_income_mult = -0.05
	character_capital_county_monthly_development_growth_add = -0.5
	county_opinion_add = -20
}

random_war_malus_10 = { #Foreign Trade Embargo
	icon = prowess_negative
	monthly_war_income_mult = -0.05
	court_grandeur_baseline_add = -4
	learn_language_scheme_phase_duration_add = 50
}

random_war_malus_11 = { #Raided Villages
	icon = prowess_negative
	county_opinion_add = -25
	holding_build_speed = 0.20
	build_speed = 0.20
	monthly_county_control_growth_add = -0.5
}

random_war_malus_12 = { #Pillaged Temples
	icon = prowess_negative
	clergy_opinion = -10
	holding_build_speed = 0.20
	build_speed = 0.20
	development_growth_factor = -0.25
}

random_war_malus_13 = { #Captured Outposts
	icon = prowess_negative
	garrison_size = -0.20
	holding_build_speed = 0.20
	build_speed = 0.20
	army_siege_value_mult = -0.20
}

random_war_malus_14 = { #Lost Dinasty Standard
	icon = prowess_negative
	dynasty_opinion = -10
	monthly_dynasty_prestige = -1
	short_reign_duration_mult = 0.2
}

random_war_malus_15 = { #Contested Casus Belli
	icon = prowess_negative
	general_opinion = -10
	long_reign_bonus_mult = -0.25
	learn_language_scheme_phase_duration_add = 50
}

random_war_malus_16 = { #Council Struggle
	icon = prowess_negative
	councillor_opinion = -10
	happy_powerful_vassal_levy_contribution_mult = -0.15
	diplomacy = -2
}

random_war_malus_17 = { #Strategic failure
	icon = prowess_negative
	army_damage_mult = -0.10
	monthly_war_income_mult = -0.1
	martial_per_stress_level = -2
}

random_war_malus_18 = { #Resented Vassals
	icon = prowess_negative
	vassal_opinion = -10
	monthly_prestige = -0.3
	short_reign_duration_mult = 0.15
	character_travel_safety = -5
}




random_war_bonus_1 = { #Captured Enemy Foragers
	icon = prowess_positive
	army_pursuit_mult = 0.10
	supply_limit_mult = 0.35
	martial = 2
}

random_war_bonus_2 = { #Captured Enemy Messengers
	icon = prowess_positive
	enemy_hostile_scheme_success_chance_add = -10
	levy_reinforcement_rate = 0.20
	glory_hound_opinion = 10
}

random_war_bonus_3 = { #Honorable Commanders
	icon = prowess_positive
	monthly_tyranny = -0.25
	clergy_opinion = 10
	martial = 2
}

random_war_bonus_4 = { #Rescued Prisoners
	icon = prowess_positive
	dread_baseline_add = 15
	levy_reinforcement_rate = 0.15
	glory_hound_opinion = 10
}

random_war_bonus_5 = { #Victorious Skirmishers
	icon = prowess_positive
	army_screen_mult = 0.10
	martial = 2
	glory_hound_opinion = 10
}

random_war_bonus_6 = { #Secured Supply Lines
	icon = prowess_positive
	army_maintenance_mult = -0.15
	army_siege_value_mult = 0.20
	hostile_county_attrition = -0.25
}

random_war_bonus_7 = { #Generous Battle Loot
	icon = prowess_positive
	army_toughness_mult = 0.1
	army_siege_value_mult = 0.1
	army_pursuit_mult = 0.1
	army_screen_mult = 0.1
	army_damage_mult = 0.1
	levy_reinforcement_rate = 0.10
}

random_war_bonus_8 = { #Arrived Reinforcements
	icon = prowess_positive
	levy_size = 0.15
	vassal_levy_contribution_mult = 0.10
	levy_reinforcement_rate = 0.2
}

random_war_bonus_9 = { #Captured Enemy Trade Route
	icon = prowess_positive
	monthly_war_income_mult = 0.05
	character_capital_county_monthly_development_growth_add = 0.5
	county_opinion_add = 10
}

random_war_bonus_10 = { #Discret Foreign Funding
	icon = prowess_positive
	monthly_war_income_mult = 0.05
	court_grandeur_baseline_add = 4
	learn_language_scheme_phase_duration_add = -60
}

random_war_bonus_11 = { #Defeated Enemy Raiders
	icon = prowess_positive
	county_opinion_add = 25
	holding_build_speed = -0.20
	build_speed = -0.20
	monthly_county_control_growth_add = 0.5
}

random_war_bonus_12 = { #Rescued Besieged Cities
	icon = prowess_positive
	clergy_opinion = 10
	holding_build_speed = -0.20
	build_speed = -0.20
	development_growth_factor = 0.25
}

random_war_bonus_13 = { #Captured Enemy Outposts
	icon = prowess_positive
	garrison_size = 0.20
	holding_build_speed = -0.20
	build_speed = -0.20
	army_siege_value_mult = 0.20
}

random_war_bonus_14 = { #Captured Enemy Standard
	icon = prowess_positive
	dynasty_opinion = 10
	monthly_dynasty_prestige = 1
	short_reign_duration_mult = -0.2
}

random_war_bonus_15 = { #Sanctioned Casus Belli
	icon = prowess_positive
	independent_ruler_opinion = 10
	long_reign_bonus_mult = 0.2
	learn_language_scheme_phase_duration_add = -50
}

random_war_bonus_16 = { #Council's Approval
	icon = prowess_positive
	councillor_opinion = 10
	happy_powerful_vassal_levy_contribution_mult = 0.15
	diplomacy = 2
}

random_war_bonus_17 = { #Strategic Success
	icon = prowess_positive
	army_damage_mult = 0.10
	monthly_war_income_mult = 0.1
	martial_per_stress_level = 2
}

random_war_bonus_18 = { #Supportive Vassals
	icon = prowess_positive
	vassal_opinion = 10
	monthly_prestige = 0.25
	short_reign_duration_mult = -0.15
	character_travel_safety = 5
}




good_job_officer = {
	icon = county_modifier_opinion_positive
	liege_opinion = 10
	monthly_prestige_gain_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	stress_loss_mult = 0.10
}

bad_job_officer = {
	icon = county_modifier_opinion_negative
	liege_opinion = -10
	monthly_prestige_gain_mult = -0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	stress_gain_mult = 0.10
}

good_job_councillor = {
	icon = county_modifier_opinion_positive
	liege_opinion = 10
	monthly_prestige_gain_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	stress_loss_mult = 0.10
}

bad_job_councillor = {
	icon = county_modifier_opinion_negative
	liege_opinion = -10
	monthly_prestige_gain_mult = -0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	stress_gain_mult = 0.10
}


good_job_regent = {
	icon = county_modifier_opinion_positive
	liege_opinion = 10
	monthly_prestige_gain_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	stress_loss_mult = 0.10
}

bad_job_regent = {
	icon = county_modifier_opinion_negative
	liege_opinion = -10
	monthly_prestige_gain_mult = -0.10
	monthly_lifestyle_xp_gain_mult = 0.10
	stress_gain_mult = 0.10
}




troubled_house_modifier = {
	icon = family_negative
	dynasty_opinion = -10
	legitimacy_gain_mult = -0.10
	travel_danger = 5
}

gpt_reliable_house_modifier = {
	icon = family_positive
	dynasty_opinion = 10
	legitimacy_gain_mult = 0.10
	character_travel_safety = 5
}




expedition_diplomacy_minor_success = {
	icon = diplomacy_positive
	diplomacy = 1
	general_opinion = 5
	legitimacy_gain_mult = 0.10
}
expedition_diplomacy_major_success = {
	icon = diplomacy_positive
	diplomacy = 2
	general_opinion = 10
	legitimacy_gain_mult = 0.20
}

expedition_stewardship_minor_success = {
	icon = stewardship_positive
	stewardship = 1
	domain_tax_mult = 0.05
	character_travel_safety = 3
}
expedition_stewardship_major_success = {
	icon = stewardship_positive
	stewardship = 2
	domain_tax_mult = 0.10
	character_travel_safety = 6
}

expedition_martial_minor_success = {
	icon = martial_positive
	martial = 1
	cultural_head_fascination_mult = 0.1
	development_growth_factor = 0.1
}
expedition_martial_major_success = {
	icon = martial_positive
	martial = 2
	cultural_head_fascination_mult = 0.2
	development_growth_factor = 0.2
}

expedition_intrigue_minor_success = {
	icon = intrigue_positive
	intrigue = 1
	owned_hostile_scheme_success_chance_add = 5
	owned_personal_scheme_success_chance_add = 5
	owned_scheme_secrecy_add = 5
}
expedition_intrigue_major_success = {
	icon = intrigue_positive
	intrigue = 2
	owned_hostile_scheme_success_chance_add = 10
	owned_personal_scheme_success_chance_add = 10
	owned_scheme_secrecy_add = 10
}

expedition_learning_minor_success = {
	icon = learning_positive
	learning = 1
	monthly_piety_gain_mult = 0.1
	monthly_lifestyle_xp_gain_mult = 0.1
}
expedition_learning_major_success = {
	icon = learning_positive
	learning = 2
	monthly_piety_gain_mult = 0.2
	monthly_lifestyle_xp_gain_mult = 0.2
}

expedition_prowess_minor_success = {
	icon = prowess_positive
	prowess = 1
	monthly_prestige_gain_mult = 0.10
	knight_effectiveness_mult = 0.10
}
expedition_prowess_major_success = {
	icon = prowess_positive
	prowess = 2
	monthly_prestige_gain_mult = 0.2
	knight_effectiveness_mult = 0.2
}








random_herald_bonus_01 = { # Stewardship
	icon = economy_positive
	tax_mult = 0.1
	development_growth_factor = 0.15
	build_speed = -0.10
	build_gold_cost = -0.10
	travel_danger = -5
}
random_herald_malus_01 = { # Stewardship
	icon = economy_negative
	tax_mult = -0.1
	development_growth_factor = -0.15
	build_speed = 0.10
	build_gold_cost = 0.10
	travel_danger = 10
}

random_herald_bonus_02 = { # Diplomacy
	icon = social_positive
	monthly_county_control_growth_add = 0.1
	levy_size = 0.25
	build_speed = -0.10
	build_gold_cost = -0.10
	travel_danger = -5
}
random_herald_malus_02 = { # Diplomacy
	icon = social_negative
	monthly_county_control_growth_add = -0.1
	levy_size = -0.25
	build_speed = 0.10
	build_gold_cost = 0.10
	travel_danger = 10
}

random_herald_bonus_03 = { # LEarning
	icon = compass_positive
	county_opinion_add = 15
	development_growth_factor = 0.3
	build_speed = -0.10
	build_gold_cost = -0.10
	travel_danger = -5
}
random_herald_malus_03 = { # LEarning
	icon = compass_negative
	county_opinion_add = -15
	development_growth_factor = -0.3
	build_speed = 0.10
	build_gold_cost = 0.10
	travel_danger = 10
}

random_herald_bonus_04 = { # Intrigue
	icon = mask_positive
	county_opinion_add = 30
	monthly_county_control_growth_factor = 0.10
	build_speed = -0.10
	build_gold_cost = -0.10
	travel_danger = -5
}
random_herald_malus_04 = { # Intrigue
	icon = mask_negative
	county_opinion_add = -30
	monthly_county_control_growth_factor = -0.20
	build_speed = 0.10
	build_gold_cost = 0.10
	travel_danger = 10
}

random_herald_bonus_05 = { # Martial
	icon = county_modifier_control_positive
	monthly_county_control_growth_add = 0.4
	supply_limit_mult = 0.3
	build_speed = -0.10
	build_gold_cost = -0.10
	travel_danger = -5
}
random_herald_malus_05 = { # Martial
	icon = county_modifier_control_negative
	monthly_county_control_growth_add = -0.4
	supply_limit_mult = -0.3
	build_speed = 0.10
	build_gold_cost = 0.10
	travel_danger = 10
}





tribal_random_herald_bonus_01 = { # Stewardship
	icon = economy_positive
	tax_mult = 0.1
	development_growth_factor = 0.15
	build_speed = -0.10
	build_gold_cost = -0.10
	travel_danger = -5
}
tribal_random_herald_malus_01 = { # Stewardship
	icon = economy_negative
	tax_mult = -0.1
	development_growth_factor = -0.15
	build_speed = 0.10
	build_gold_cost = 0.10
	travel_danger = 10
}

tribal_random_herald_bonus_02 = { # Diplomacy
	icon = social_positive
	monthly_county_control_growth_add = 0.1
	levy_size = 0.25
	build_speed = -0.10
	build_gold_cost = -0.10
	travel_danger = -5
}
tribal_random_herald_malus_02 = { # Diplomacy
	icon = social_negative
	monthly_county_control_growth_add = -0.1
	levy_size = -0.25
	build_speed = 0.10
	build_gold_cost = 0.10
	travel_danger = 10
}

tribal_random_herald_bonus_03 = { # LEarning
	icon = compass_positive
	county_opinion_add = 15
	development_growth_factor = 0.3
	build_speed = -0.10
	build_gold_cost = -0.10
	travel_danger = -5
}
tribal_random_herald_malus_03 = { # LEarning
	icon = compass_negative
	county_opinion_add = -15
	development_growth_factor = -0.3
	build_speed = 0.10
	build_gold_cost = 0.10
	travel_danger = 10
}

tribal_random_herald_bonus_04 = { # Intrigue
	icon = mask_positive
	county_opinion_add = 30
	monthly_county_control_growth_factor = 0.10
	build_speed = -0.10
	build_gold_cost = -0.10
	travel_danger = -5
}
tribal_random_herald_malus_04 = { # Intrigue
	icon = mask_negative
	county_opinion_add = -30
	monthly_county_control_growth_factor = -0.20
	build_speed = 0.10
	build_gold_cost = 0.10
	travel_danger = 10
}

tribal_random_herald_bonus_05 = { # Martial
	icon = county_modifier_control_positive
	monthly_county_control_growth_add = 0.4
	supply_limit_mult = 0.3
	build_speed = -0.10
	build_gold_cost = -0.10
	travel_danger = -5
}
tribal_random_herald_malus_05 = { # Martial
	icon = county_modifier_control_negative
	monthly_county_control_growth_add = -0.4
	supply_limit_mult = -0.3
	build_speed = 0.10
	build_gold_cost = 0.10
	travel_danger = 10
}


















random_tribal_war_malus_1 = { #Missing Foragers
	icon = prowess_negative
	army_pursuit_mult = -0.10
	supply_limit_mult = -0.25
	martial = -2
}

random_tribal_war_malus_2 = { #Missing Messengers
	icon = prowess_negative
	enemy_hostile_scheme_success_chance_add = 10
	levy_reinforcement_rate = -0.20
	glory_hound_opinion = -10
}

random_tribal_war_malus_3 = { #Dreadfull Commanders
	icon = prowess_negative
	monthly_tyranny = 0.25
	clergy_opinion = -10
	martial = -2
}

random_tribal_war_malus_4 = { #Runaway Prisoners
	icon = prowess_negative
	dread_baseline_add = -15
	levy_reinforcement_rate = -0.15
	glory_hound_opinion = -10
}

random_tribal_war_malus_5 = { #Defeated Skirmishers
	icon = prowess_negative
	army_screen_mult = -0.10
	martial = -2
	glory_hound_opinion = -10
}

random_tribal_war_malus_6 = { #Supply Disruption
	icon = prowess_negative
	army_maintenance_mult = 0.10
	army_siege_value_mult = -0.20
	hostile_county_attrition = 0.5
}

random_tribal_war_malus_7 = { #Disentery Outbreak
	icon = prowess_negative
	army_toughness_mult = -0.1
	army_siege_value_mult = -0.1
	army_pursuit_mult = -0.1
	army_screen_mult = -0.1
	army_damage_mult = -0.1
	levy_reinforcement_rate = -0.10
}

random_tribal_war_malus_8 = { #Levies Desertion
	icon = prowess_negative
	levy_size = -0.15
	vassal_levy_contribution_mult = -0.10
	levy_reinforcement_rate = -0.2
}

random_tribal_war_malus_9 = { #Blocked Trade Routes
	icon = prowess_negative
	monthly_war_income_mult = -0.05
	character_capital_county_monthly_development_growth_add = -0.5
	county_opinion_add = -20
}

random_tribal_war_malus_10 = { #Foreign Trade Embargo
	icon = prowess_negative
	monthly_war_income_mult = -0.05
	court_grandeur_baseline_add = -4
	learn_language_scheme_phase_duration_add = 50
}

random_tribal_war_malus_11 = { #Raided Villages
	icon = prowess_negative
	county_opinion_add = -25
	holding_build_speed = 0.20
	build_speed = 0.20
	monthly_county_control_growth_add = -0.5
}

random_tribal_war_malus_12 = { #Pillaged Temples
	icon = prowess_negative
	clergy_opinion = -10
	holding_build_speed = 0.20
	build_speed = 0.20
	development_growth_factor = -0.25
}

random_tribal_war_malus_13 = { #Captured Outposts
	icon = prowess_negative
	garrison_size = -0.20
	holding_build_speed = 0.20
	build_speed = 0.20
	army_siege_value_mult = -0.20
}

random_tribal_war_malus_14 = { #Lost Dinasty Standard
	icon = prowess_negative
	dynasty_opinion = -10
	monthly_dynasty_prestige = -1
	short_reign_duration_mult = 0.2
}

random_tribal_war_malus_15 = { #Contested Casus Belli
	icon = prowess_negative
	general_opinion = -10
	long_reign_bonus_mult = -0.25
	learn_language_scheme_phase_duration_add = 50
}

random_tribal_war_malus_16 = { #Council Struggle
	icon = prowess_negative
	councillor_opinion = -10
	happy_powerful_vassal_levy_contribution_mult = -0.15
	diplomacy = -2
}

random_tribal_war_malus_17 = { #Strategic failure
	icon = prowess_negative
	army_damage_mult = -0.10
	monthly_war_income_mult = -0.1
	martial_per_stress_level = -2
}

random_tribal_war_malus_18 = { #Resented Vassals
	icon = prowess_negative
	vassal_opinion = -10
	monthly_prestige = -0.3
	short_reign_duration_mult = 0.15
	character_travel_safety = -5
}




random_tribal_war_bonus_1 = { #Captured Enemy Foragers
	icon = prowess_positive
	army_pursuit_mult = 0.10
	supply_limit_mult = 0.35
	martial = 2
}

random_tribal_war_bonus_2 = { #Captured Enemy Messengers
	icon = prowess_positive
	enemy_hostile_scheme_success_chance_add = -10
	levy_reinforcement_rate = 0.20
	glory_hound_opinion = 10
}

random_tribal_war_bonus_3 = { #Honorable Commanders
	icon = prowess_positive
	monthly_tyranny = -0.25
	clergy_opinion = 10
	martial = 2
}

random_tribal_war_bonus_4 = { #Rescued Prisoners
	icon = prowess_positive
	dread_baseline_add = 15
	levy_reinforcement_rate = 0.15
	glory_hound_opinion = 10
}

random_tribal_war_bonus_5 = { #Victorious Skirmishers
	icon = prowess_positive
	army_screen_mult = 0.10
	martial = 2
	glory_hound_opinion = 10
}

random_tribal_war_bonus_6 = { #Secured Supply Lines
	icon = prowess_positive
	army_maintenance_mult = -0.15
	army_siege_value_mult = 0.20
	hostile_county_attrition = -0.25
}

random_tribal_war_bonus_7 = { #Generous Battle Loot
	icon = prowess_positive
	army_toughness_mult = 0.1
	army_siege_value_mult = 0.1
	army_pursuit_mult = 0.1
	army_screen_mult = 0.1
	army_damage_mult = 0.1
	levy_reinforcement_rate = 0.10
}

random_tribal_war_bonus_8 = { #Arrived Reinforcements
	icon = prowess_positive
	levy_size = 0.15
	vassal_levy_contribution_mult = 0.10
	levy_reinforcement_rate = 0.2
}

random_tribal_war_bonus_9 = { #Captured Enemy Trade Route
	icon = prowess_positive
	monthly_war_income_mult = 0.05
	character_capital_county_monthly_development_growth_add = 0.5
	county_opinion_add = 10
}

random_tribal_war_bonus_10 = { #Discret Foreign Funding
	icon = prowess_positive
	monthly_war_income_mult = 0.05
	court_grandeur_baseline_add = 4
	learn_language_scheme_phase_duration_add = -60
}

random_tribal_war_bonus_11 = { #Defeated Enemy Raiders
	icon = prowess_positive
	county_opinion_add = 25
	holding_build_speed = -0.20
	build_speed = -0.20
	monthly_county_control_growth_add = 0.5
}

random_tribal_war_bonus_12 = { #Rescued Besieged Cities
	icon = prowess_positive
	clergy_opinion = 10
	holding_build_speed = -0.20
	build_speed = -0.20
	development_growth_factor = 0.25
}

random_tribal_war_bonus_13 = { #Captured Enemy Outposts
	icon = prowess_positive
	garrison_size = 0.20
	holding_build_speed = -0.20
	build_speed = -0.20
	army_siege_value_mult = 0.20
}

random_tribal_war_bonus_14 = { #Captured Enemy Standard
	icon = prowess_positive
	dynasty_opinion = 10
	monthly_dynasty_prestige = 1
	short_reign_duration_mult = -0.2
}

random_tribal_war_bonus_15 = { #Sanctioned Casus Belli
	icon = prowess_positive
	independent_ruler_opinion = 10
	long_reign_bonus_mult = 0.2
	learn_language_scheme_phase_duration_add = -50
}

random_tribal_war_bonus_16 = { #Council's Approval
	icon = prowess_positive
	councillor_opinion = 10
	happy_powerful_vassal_levy_contribution_mult = 0.15
	diplomacy = 2
}

random_tribal_war_bonus_17 = { #Strategic Success
	icon = prowess_positive
	army_damage_mult = 0.10
	monthly_war_income_mult = 0.1
	martial_per_stress_level = 2
}

random_tribal_war_bonus_18 = { #Supportive Vassals
	icon = prowess_positive
	vassal_opinion = 10
	monthly_prestige = 0.25
	short_reign_duration_mult = -0.15
	character_travel_safety = 5
}



random_tribal_malus_1 = { # Bad Weather
	icon = letter_negative
	county_opinion_add = -10
	domain_tax_mult = -0.1
	travel_danger = 5
}
random_tribal_malus_2 = { # Bad Harvest
	icon = letter_negative
	county_opinion_add = -20
	domain_tax_mult = -0.2
	travel_danger = 10
}
random_tribal_malus_3 = { # Disease Outbreak
	icon = letter_negative
	health = -0.25
	monthly_county_control_growth_add = -0.5
	travel_danger = 5
}
random_tribal_malus_4 = { # Peasant Turmoil
	icon = letter_negative
	county_opinion_add = -15
	levy_size = -0.10
	travel_danger = 10
}
random_tribal_malus_5 = { # Clergy Turmoil
	icon = letter_negative
	monthly_piety_gain_mult = -0.15
	clergy_opinion = -10
	travel_danger = 5

}
random_tribal_malus_6 = { # Nobility Turmoil
	icon = letter_negative
	monthly_prestige_gain_mult = -0.15
	vassal_opinion = -5
	travel_danger = 5
}
random_tribal_malus_7 = { # Court Turmoil
	icon = letter_negative
	court_grandeur_baseline_add = -4
	courtier_and_guest_opinion = -10
	travel_danger = 5
}
random_tribal_malus_8 = { # Court Schemes
	icon = letter_negative
	stress_loss_mult = -0.2
	monthly_lifestyle_xp_gain_mult = -0.15
	councillor_opinion = -5
	travel_danger = 5
}
random_tribal_malus_9 = { # Knights Turmoil
	icon = letter_negative
	knight_effectiveness_mult = -0.25
	travel_danger = 10
}
random_tribal_malus_10 = { # Lack of Mampower
	icon = letter_negative
	men_at_arms_maintenance = 0.15
	mercenary_hire_cost_mult = 0.15
	travel_danger = 5
}
random_tribal_malus_11 = { # Economic Failure
	icon = letter_negative
	monthly_income_mult = -0.10
	travel_danger = 5
}
random_tribal_malus_12 = { # Industry Failure
	icon = letter_negative
	build_speed = 0.20
	build_gold_cost = 0.2
	holding_build_gold_cost = 0.2
	holding_build_speed = 0.2
	travel_danger = 5
}
random_tribal_malus_13 = { # Logistic Failure
	icon = letter_negative
	garrison_size = -0.20
	supply_capacity_mult = -0.20
	hostile_county_attrition = 0.20
	travel_danger = 10
}


random_tribal_bonus_1 = { # Bad Weather
	icon = letter_positive
	county_opinion_add = 10
	domain_tax_mult = 0.10
}
random_tribal_bonus_2 = { # Bad Harvest
	icon = letter_positive
	county_opinion_add = 20
	domain_tax_mult = 0.2
}
random_tribal_bonus_3 = { # Disease Outbreak
	icon = letter_positive
	monthly_county_control_growth_add = 0.5
}
random_tribal_bonus_4 = { # Peasant Turmoil
	icon = letter_positive
	county_opinion_add = 15
	levy_size = 0.10
}
random_tribal_bonus_5 = { # Clergy Turmoil
	icon = letter_positive
	monthly_piety_gain_mult = 0.15
	clergy_opinion = 10
}
random_tribal_bonus_6 = { # Nobility Turmoil
	icon = letter_positive
	monthly_prestige_gain_mult = 0.15
	vassal_opinion = 5
}
random_tribal_bonus_7 = { # Court Turmoil
	icon = letter_positive
	court_grandeur_baseline_add = 4
	courtier_and_guest_opinion = 10
}
random_tribal_bonus_8 = { # Court Schemes
	icon = letter_positive
	stress_loss_mult = 0.2
	monthly_lifestyle_xp_gain_mult = 0.15
	councillor_opinion = 5
}
random_tribal_bonus_9 = { # Knights Turmoil
	icon = letter_positive
	knight_effectiveness_mult = 0.25
}
random_tribal_bonus_10 = { # Lack of Mampower
	icon = letter_positive
	men_at_arms_maintenance = -0.10
	mercenary_hire_cost_mult = -0.10
}
random_tribal_bonus_11 = { # Economic Failure
	icon = letter_positive
	monthly_income_mult = 0.10
}
random_tribal_bonus_12 = { # Industry Failure
	icon = letter_positive
	build_gold_cost = -0.2
	holding_build_gold_cost = -0.2
	holding_build_speed = -0.2
	build_speed = -0.2
}
random_tribal_bonus_13 = { # Logistic Failure
	icon = letter_positive
	garrison_size = 0.20
	supply_capacity_mult = 0.20
	hostile_county_attrition = -0.20
	travel_danger = -5
}



tribal_diary_event_1 = { # adventure
    icon = county_modifier_opinion_positive
    monthly_prestige_gain_mult = 0.15
    # martial_scheme_resistance = 10
    # martial_scheme_power = 5
    martial = 2
}
tribal_diary_event_2 = { # adventure
    icon = county_modifier_opinion_negative
    monthly_prestige_gain_mult = -0.15
    # martial_scheme_resistance = -10
    # martial_scheme_power = -5
    martial = -2
}

tribal_diary_event_3 = { # penance
    icon = county_modifier_opinion_positive
    monthly_piety_gain_mult = 0.15
    general_opinion = 5
    learning = 2
}
tribal_diary_event_4 = { # penance
    icon = county_modifier_opinion_negative
    monthly_piety_gain_mult = -0.15
    general_opinion = -5
    learning = -2
}

tribal_diary_event_5 = { # gamble
    icon = county_modifier_opinion_positive
    general_opinion = 5
    monthly_income_mult = 0.1
    intrigue = 2
}
tribal_diary_event_6 = { # gamble
    icon = county_modifier_opinion_negative
    general_opinion = -5
    monthly_income_mult = -0.1
    intrigue = -2
}

tribal_diary_event_7 = { # judged criminals - authority
    icon = county_modifier_opinion_positive
    general_opinion = 5
    monthly_county_control_growth_add = 0.5
    county_opinion_add = 20
    diplomacy = 2
}
tribal_diary_event_8 = { # judged criminals - authority
    icon = county_modifier_opinion_negative
    general_opinion = -5
    monthly_county_control_growth_add = -0.5
    county_opinion_add = -20
    diplomacy = -2
}

tribal_diary_event_9 = { # insist to polite decline subjects' demands
    icon = county_modifier_opinion_positive
    general_opinion = 5
    # diplomacy_scheme_power = 20
    diplomacy = 2
}
tribal_diary_event_10 = { # insist to polite decline subjects' demands
    icon = county_modifier_opinion_negative
    general_opinion = -5
    # diplomacy_scheme_power = -20
    diplomacy = 2
}

tribal_diary_event_11 = { # study
    icon = county_modifier_opinion_positive
    monthly_lifestyle_xp_gain_mult = 0.15
    cultural_head_fascination_mult = 0.15
    learn_language_scheme_phase_duration_add = -50
    learning = 2
}
tribal_diary_event_12 = { # study
    icon = county_modifier_opinion_negative
    monthly_lifestyle_xp_gain_mult = -0.15
    cultural_head_fascination_mult = -0.15
    learn_language_scheme_phase_duration_add = 50
    learning = -2
}

tribal_diary_event_13 = { # planned trade
    icon = county_modifier_opinion_positive
    # diplomacy_scheme_power = 10
    # stewardship_scheme_power = 10
    court_grandeur_baseline_add = 4
    stewardship = 2
}
tribal_diary_event_14 = { # planned trade
    icon = county_modifier_opinion_negative
    # diplomacy_scheme_power = -10
    # stewardship_scheme_power = -10
    court_grandeur_baseline_add = -4
    stewardship = -2
}

tribal_diary_event_15 = { # planned war
    icon = county_modifier_opinion_positive
    vassal_tax_contribution_mult = 0.15
    vassal_levy_contribution_mult = 0.15
    martial = 2
}
tribal_diary_event_16 = { # planned war
    icon = county_modifier_opinion_negative
    vassal_tax_contribution_mult = -0.15
    vassal_levy_contribution_mult = -0.15
    martial = -2
}

tribal_diary_event_17 = { # planned schemes
    icon = county_modifier_opinion_positive
    hostile_scheme_phase_duration_add = 10
    owned_hostile_scheme_success_chance_add = 10
    intrigue = 2
}
tribal_diary_event_18 = { # planned schemes
    icon = county_modifier_opinion_negative
    hostile_scheme_phase_duration_add = -10
    owned_hostile_scheme_success_chance_add = -10
    intrigue = -2
}

tribal_diary_event_19 = { # inspiring speeches
    icon = county_modifier_opinion_positive
    general_opinion = 10
    diplomacy = 2
}
tribal_diary_event_20 = { # inspiring speeches
    icon = county_modifier_opinion_negative
    general_opinion = -10
    diplomacy = -2
}

tribal_diary_event_21 = { # punishment
    icon = county_modifier_opinion_positive
    glory_hound_opinion = 10
    dread_baseline_add = 25
    monthly_dread = 1
}
tribal_diary_event_22 = { # punishment
    icon = county_modifier_opinion_negative
    glory_hound_opinion = -10
    dread_baseline_add = -25
    monthly_dread = -1
}

tribal_diary_event_23 = { # suppression
    icon = county_modifier_opinion_positive
    dread_baseline_add = 15
    garrison_size = 0.25
    defender_advantage = 5
}
tribal_diary_event_24 = { # suppression
    icon = county_modifier_opinion_negative
    dread_baseline_add = -15
    garrison_size = -0.25
    defender_advantage = -5
}

tribal_diary_event_25 = { # adventure
    icon = county_modifier_opinion_positive
    general_opinion = 5
    health = 0.25
    prowess = 3
    lifestyle_traveler_xp_gain_mult = 0.5
    enemy_terrain_advantage = -5
}
tribal_diary_event_26 = { # adventure
    icon = county_modifier_opinion_negative
    general_opinion = -5
    health = -0.25
    prowess = -3
    lifestyle_traveler_xp_gain_mult = -0.5
    enemy_terrain_advantage = 5
}

tribal_diary_event_27 = { # tournament
    icon = county_modifier_opinion_positive
    general_opinion = 5
    monthly_dynasty_prestige = 1
    tourney_participant_xp_gain_mult = 0.5
    prowess = 3
}
tribal_diary_event_28 = { # tournament
    icon = county_modifier_opinion_negative
    general_opinion = -5
    monthly_dynasty_prestige = -1
    tourney_participant_xp_gain_mult = -0.5
    prowess = -3
}



tribal_diary_event_29 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_30 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_31 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_32 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_33 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_34 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_35 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_36 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_37 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_38 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_39 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_40 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_41 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_42 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_43 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_44 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_45 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_46 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_47 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_48 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_49 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_50 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_51 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_52 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_53 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_54 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_55 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_56 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_57 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_58 = {
	icon = county_modifier_opinion_negative
}
tribal_diary_event_59 = {
	icon = county_modifier_opinion_positive
}
tribal_diary_event_60 = {
	icon = county_modifier_opinion_negative
}




gpt_allow_all_missionaries = {
	icon = learning_positive
	knight_limit = -2
	different_faith_opinion = 10
	cultural_head_fascination_mult = 0.20
	clergy_opinion = -10
}

gpt_allow_slave_trading = {
	icon = prison_positive
	knight_limit = -2
	domain_tax_mult = 0.10
	levy_size = 0.10
	clergy_opinion = -10
	owned_personal_scheme_success_chance_add = 10
}

gpt_allow_privateers = {
	icon = dread_positive
	knight_limit = -2
	dread_baseline_add = 15
	mercenary_hire_cost_mult = -0.20
	independent_ruler_opinion = -10
}

gpt_import_resources = {
	icon = county_modifier_development_positive
	knight_limit = -2
	monthly_income_mult = -0.10
	character_capital_county_monthly_development_growth_add = 0.2
	court_grandeur_baseline_add = 4
}

gpt_market_speculation = {
	icon = economy_positive
	knight_limit = -2
	monthly_income_mult = 0.05
	monthly_war_income_mult = -0.25
	owned_scheme_secrecy_add = 10
}

gpt_military_ships = {
	icon = martial_positive
	knight_limit = -2
	build_gold_cost = 0.10
	build_speed = 0.10
	army_pursuit_mult = 0.10
	army_screen_mult = 0.15
	army_siege_value_mult = 0.25
}

gpt_trade_power = {
	icon = county_modifier_opinion_positive
	knight_limit = -2
	levy_size = -0.10
	county_opinion_add = 20
	owned_legend_spread_mult = 0.10
}

gpt_combat_piracy = {
	icon = county_modifier_control_positive
	knight_limit = -2
	levy_size = -0.10
	monthly_prestige_gain_mult = 0.10
	monthly_county_control_growth_factor = 0.20
	monthly_legitimacy_add = 0.5
}




gpt_low_war_tax = {
	icon = martial2_positive
	army_maintenance_mult = -0.20
	levy_reinforcement_rate = 0.10
	garrison_size = 0.10
	levy_attack = 2
	levy_toughness = 2
	county_opinion_add = -15
	monthly_legitimacy_add = -2
}
gpt_medium_war_tax = {
	icon = martial2_positive
	army_maintenance_mult = -0.40
	levy_reinforcement_rate = 0.20
	garrison_size = 0.20
	levy_attack = 4
	levy_toughness = 4
	county_opinion_add = -30
	monthly_legitimacy_add = -4
}
gpt_high_war_tax = {
	icon = martial2_positive
	army_maintenance_mult = -0.60
	levy_reinforcement_rate = 0.30
	garrison_size = 0.30
	levy_attack = 6
	levy_toughness = 6
	county_opinion_add = -45
	monthly_legitimacy_add = -6
}



gpt_coastal_landlock = {
	icon = gpt_coastal_negative
	diplomatic_range_mult = -0.20
	cultural_head_fascination_mult = -0.10
	development_growth_factor = -0.10
	same_culture_opinion = 20
	opinion_of_same_culture = 20
}

gpt_coastal_river = {
	icon = gpt_coastal_2_mixed
	diplomatic_range_mult = -0.10
	same_culture_opinion = 10
	opinion_of_same_culture = 10
}

gpt_coastal_yes = {
	icon = gpt_coastal_positive
	opinion_of_liege = -10
	cultural_head_fascination_mult = 0.10
	development_growth_factor = 0.10
}


gpt_liege_dislike_low_CA = {
	icon = opinion_inactive_negative
	diplomatic_range_mult = -0.10
	owned_scheme_secrecy_add = -10
	opinion_of_liege = -5
	monthly_legitimacy_add = -1
}

gpt_liege_dislike_high_CA = {
	icon = opinion_inactive_negative
	diplomatic_range_mult = -0.20
	owned_scheme_secrecy_add = -20
	opinion_of_liege = -5
	monthly_legitimacy_add = -2
}

gpt_liege_hate_low_CA = {
	icon = opinion_active_negative
	diplomatic_range_mult = -0.20
	owned_scheme_secrecy_add = -10
	opinion_of_liege = -10
	monthly_legitimacy_add = -2
}

gpt_liege_hate_high_CA = {
	icon = opinion_active_negative
	diplomatic_range_mult = -0.30
	owned_scheme_secrecy_add = -20
	opinion_of_liege = -10
	monthly_legitimacy_add = -3
}





gpt_low_population_1 = {
	icon = terrain_active_negative
	monthly_income_mult = -0.10
	court_grandeur_baseline_add = -4
}

gpt_low_food_1 = {
	icon = army_active_negative
	levy_size = -0.10
	vassal_levy_contribution_mult = -0.10
	men_at_arms_limit = -2
}

gpt_low_production_1 = {
	icon = development_active_negative
	holding_build_gold_cost = 0.20
	build_gold_cost = 0.20
	build_speed = 0.10
	holding_build_speed = 0.10
}

gpt_low_control_1 = {
	icon = county_control_active_negative
	vassal_opinion = -5
	character_travel_safety_mult = -0.15
	monthly_prestige_gain_mult = -0.15
	monthly_piety_gain_mult = -0.10
}









gpt_glory_hounds_neg = {
	icon = glory_hound_negative
	knight_effectiveness_mult = -0.30
	knight_limit = -2
	glory_hound_opinion = -20
}
gpt_glory_hounds_dem = {
	icon = glory_hound_negative
	knight_effectiveness_mult = -0.15
	knight_limit = -1
	glory_hound_opinion = -10
}
gpt_glory_hounds_sup = {
	icon = glory_hound_positive
	knight_effectiveness_mult = 0.15
	knight_limit = 1
	glory_hound_opinion = 10
}

gpt_parochials_neg = {
	icon = parochial_negative
	republic_government_tax_contribution_mult = -0.40
	parochial_opinion = -20
}
gpt_parochials_dem = {
	icon = parochial_negative
	republic_government_tax_contribution_mult = -0.20
	parochial_opinion = -10
}
gpt_parochials_sup = {
	icon = parochial_positive
	republic_government_tax_contribution_mult = 0.20
	parochial_opinion = 10
}

gpt_zealot_neg = {
	icon = zealot_negative
	zealot_opinion = -20
	monthly_piety_gain_mult = -0.30
	advantage_against_coreligionists = -10
}
gpt_zealot_dem = {
	icon = zealot_negative
	zealot_opinion = -10
	monthly_piety_gain_mult = -0.15
	advantage_against_coreligionists = -5
}
gpt_zealot_sup = {
	icon = zealot_positive
	zealot_opinion = 10
	monthly_piety_gain_mult = 0.15
	advantage_against_coreligionists = 5
}

gpt_courtly_neg = {
	icon = courtly_negative
	courtly_opinion = -20
	monthly_prestige_gain_mult = -0.30
	owned_personal_scheme_success_chance_add = -10
}
gpt_courtly_dem = {
	icon = courtly_negative
	courtly_opinion = -10
	monthly_prestige_gain_mult = -0.15
	owned_personal_scheme_success_chance_add = -5
}
gpt_courtly_sup = {
	icon = courtly_positive
	courtly_opinion = 10
	monthly_prestige_gain_mult = 0.15
	owned_personal_scheme_success_chance_add = 5
}

gpt_minority_neg = {
	icon = minority_negative
	minority_opinion = -20
	independent_ruler_opinion = -20
	county_opinion_add = -20
}
gpt_minority_dem = {
	icon = minority_negative
	minority_opinion = -10
	independent_ruler_opinion = -10
	county_opinion_add = -10
}
gpt_minority_sup = {
	icon = minority_positive
	minority_opinion = 10
	independent_ruler_opinion = 10
	county_opinion_add = 10
}

gpt_no_dominant_faction = {
	icon = unpredictable_positive
	vassal_opinion = 5
}







gpt_emoji_lv5_modif = {
	icon = emoji_1_positive
	diplomacy = 2
	stewardship = 2
	martial = 2
	intrigue = 2
	learning = 2
	stress_loss_mult = 0.15
	monthly_lifestyle_xp_gain_mult = 0.20
}

gpt_emoji_lv4_modif = {
	icon = emoji_2_positive
	diplomacy = 1
	stewardship = 1
	martial = 1
	intrigue = 1
	learning = 1
	stress_loss_mult = 0.10
	monthly_lifestyle_xp_gain_mult = 0.10
}

gpt_emoji_lv3_modif = {
	icon = emoji_3_positive
	stress_loss_mult = 0.05
	stress_gain_mult = 0.05
}

gpt_emoji_lv2_modif = {
	icon = emoji_4_negative
	diplomacy = -1
	stewardship = -1
	martial = -1
	intrigue = -1
	learning = -1
	stress_gain_mult = 0.10
	monthly_lifestyle_xp_gain_mult = -0.10
}

gpt_emoji_lv1_modif = {
	icon = emoji_5_negative
	diplomacy = -2
	stewardship = -2
	martial = -2
	intrigue = -2
	learning = -2
	stress_gain_mult = 0.15
	monthly_lifestyle_xp_gain_mult = -0.20
}


gpt_failed_seizure = {
	icon = social_negative
	general_opinion = -10
	hostile_scheme_phase_duration_add = -10
}

gpt_failed_seduction = {
	icon = social_negative
	general_opinion = -10
	personal_scheme_phase_duration_add = 30
}

gpt_failed_bully = {
	icon = social_negative
	general_opinion = -10
	monthly_prestige_gain_mult = -0.10
}

gpt_failed_expose = {
	icon = social_negative
	general_opinion = -10
	monthly_piety_gain_mult = -0.10
}


#Trade = Independent ruler of Different Culture
#can_raid_trigger = no
#Coastal access or neighbor

#general trade options (70% terrain coverage) - Counts / Dukes

gpt_war_horses = { #steppes / grasslands
	icon = horse_positive
	men_at_arms_maintenance = -0.10
	army_screen_mult = 0.20
	army_pursuit_mult = 0.20
	monthly_legitimacy_add = 0.5
}
gpt_wood_peat = { #forests / wetlands
	icon = outdoors_positive
	siege_weapon_siege_value_mult = 0.20
	hostile_raid_time = 0.50
	monthly_legitimacy_add = 0.5
}
gpt_stone_metal = { #montains / hills
	icon = rock_positive
	men_at_arms_recruitment_cost = -0.10
	army_damage_mult = 0.15
	army_toughness_mult = 0.15
	monthly_legitimacy_add = 0.5
}
gpt_grain_wine = { #farmlands and floodplains (30%) or empire
	icon = food_positive
	levy_size = 0.20
	garrison_size = 0.20
	army_maintenance_mult = -0.20
	monthly_legitimacy_add = 0.5
}

#trade for captured slaves (recent conquest) tribal/early medieval era cultures / unreformed religions / Dukes-Kings

gpt_pleasure_slaves = { # courtly / bellicose
	icon = stress_positive
	stress_gain_mult = -0.20
	monthly_prestige_gain_mult = 0.20
	monthly_legitimacy_add = 0.5
}
gpt_domestic_slaves = { # spiritual / egalitarian
	icon = spoon_positive
	stress_loss_mult = 0.20
	monthly_piety_gain_mult = 0.20
	monthly_legitimacy_add = 0.5
}
gpt_labor_slaves = { # bureucratic / bellicose
	icon = prison_positive
	domain_tax_mult = 0.20
	monthly_piety_gain_mult = -0.20
	monthly_legitimacy_add = 0.5
}
gpt_war_spoils = { # communal / stoic
	icon = stewardship_positive
	monthly_dynasty_prestige = 0.15
	dread_baseline_add = 10
	monthly_legitimacy_add = 0.5
}

#trade reformed religion / Dukes-Kings

gpt_intel_reports = { # intrigue > 16
	icon = intrigue_positive
	intrigue = 3
	monthly_intrigue_lifestyle_xp_gain_mult = 0.25
	monthly_legitimacy_add = 0.5
}
gpt_strategic_goods = {
	icon = stewardship_positive
	stewardship = 3
	monthly_stewardship_lifestyle_xp_gain_mult = 0.25
	monthly_legitimacy_add = 0.5
}
gpt_books_relics = {
	icon = learning_positive
	learning = 3
	monthly_learning_lifestyle_xp_gain_mult = 0.25
	monthly_legitimacy_add = 0.5
}
gpt_consumer_goods = {
	icon = diplomacy_positive
	diplomacy = 3
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.25
	monthly_legitimacy_add = 0.5
}
gpt_army_goods = {
	icon = martial_positive
	martial = 3
	monthly_martial_lifestyle_xp_gain_mult = 0.25
	monthly_legitimacy_add = 0.5
}

#advanced trade Kings/Empires

gpt_luxury_goods = { # high capital development
	icon = prestige_positive
	courtly_opinion = 10
	court_grandeur_baseline_add = 8
	long_reign_bonus_mult = 0.25
	monthly_legitimacy_add = 0.5
}
gpt_faraway_spices = { # empire title, coastal
	icon = drink_positive
	vassal_tax_contribution_mult = 0.10
	vassal_opinion = 15
	monthly_legitimacy_add = 0.5
}
gpt_specialists = { # higher cultural era
	icon = piety_positive
	character_capital_county_monthly_development_growth_add = 0.20
	cultural_head_fascination_mult = 0.10
	title_creation_cost_mult = -0.25
	monthly_legitimacy_add = 0.5
}
gpt_rare_materials = { # 100+ sub_realm_size
	icon = magic_positive
	owned_hostile_scheme_success_chance_add = 20
	owned_scheme_secrecy_add = 20
	monthly_legitimacy_add = 0.5
}


#court positions
gpt_medicinal_herbs = { # excelent physician
	icon = treatment_positive
	health = 0.5
	life_expectancy = 5
	monthly_legitimacy_add = 0.5
}
gpt_preserved_meat = { # excelent hunt master
	icon = fertility_positive
	fertility = 0.25
	years_of_fertility = 5
	monthly_legitimacy_add = 0.5
}
gpt_tools = { # excelent caravan master
	icon = county_modifier_development_positive
	build_gold_cost = -0.20
	holding_build_gold_cost = -0.20
	build_speed = -0.10
	monthly_legitimacy_add = 0.5
}
gpt_crafts_arts = { # excelent antiquarian
	icon = social_positive
	different_faith_opinion = 10
	different_culture_opinion = 10
	cultural_head_acceptance_gain_mult = 0.25
	monthly_legitimacy_add = 0.5
}

gpt_common_trade = { # Common Trade Goods
	icon = legend_positive
	county_opinion_add = 10
	monthly_legitimacy_add = 1.5
	legitimacy_loss_mult = -0.10
	owned_legend_spread_mult = 0.10
}








#dynasty

gpt_rising_dynasty_lv2 = { # King+ < 20 members
	icon = fertility_positive
	fertility = 0.20
	vassal_opinion = 10
}
gpt_rising_dynasty_lv1 = { # King+ < 40 members
	icon = fertility_positive
	fertility = 0.10
	vassal_opinion = 5
}
gpt_decadent_dynasty_lv1 = { # King+ > 60 members
	icon = fertility_negative
	fertility = -0.10
	vassal_opinion = -5
	life_expectancy = -2
}
gpt_decadent_dynasty_lv2 = { # King+ > 100 members
	icon = fertility_negative
	fertility = -0.20
	vassal_opinion = -10
	life_expectancy = -4
}




gpt_liege_call_war_lv1 = {
	icon = county_modifier_corruption_negative
	vassal_levy_contribution_mult = -0.10
	vassal_tax_contribution_mult = -0.10
}
gpt_liege_call_war_lv2 = {
	icon = county_modifier_corruption_negative
	vassal_levy_contribution_mult = -0.20
	vassal_tax_contribution_mult = -0.20
}
gpt_liege_call_war_lv3 = {
	icon = county_modifier_corruption_negative
	vassal_levy_contribution_mult = -0.30
	vassal_tax_contribution_mult = -0.30
}
gpt_liege_call_war_lv4 = {
	icon = county_modifier_corruption_negative
	vassal_levy_contribution_mult = -0.40
	vassal_tax_contribution_mult = -0.40
}
gpt_liege_call_war_lv5 = {
	icon = county_modifier_corruption_negative
	vassal_levy_contribution_mult = -0.50
	vassal_tax_contribution_mult = -0.50
}

















gpt_adv_of_turmoil_lv1 = {
	icon = county_modifier_opinion_negative
	stress_gain_mult = 0.10
	enemy_hostile_scheme_success_chance_add = 5
	enemy_scheme_secrecy_add = 5
}
gpt_adv_of_turmoil_lv2 = {
	icon = county_modifier_opinion_negative
	stress_gain_mult = 0.20
	enemy_hostile_scheme_success_chance_add = 10
	enemy_scheme_secrecy_add = 10
}
gpt_adv_of_turmoil_lv3 = {
	icon = county_modifier_opinion_negative
	stress_gain_mult = 0.30
	enemy_hostile_scheme_success_chance_add = 15
	enemy_scheme_secrecy_add = 15
}

gpt_adv_fol_turmoil_lv1 = {
	icon = county_modifier_opinion_negative
	army_damage_mult = -0.10
	army_toughness_mult = -0.10
	owned_contract_scheme_success_chance_add = -5
}
gpt_adv_fol_turmoil_lv2 = {
	icon = county_modifier_opinion_negative
	army_damage_mult = -0.20
	army_toughness_mult = -0.20
	owned_contract_scheme_success_chance_add = -10
}

gpt_adv_fol_infighting = {
	icon = county_modifier_opinion_negative
	stress_loss_mult = -0.10
	domicile_build_speed = 1
}


gpt_adv_high_morale = {
	icon = county_modifier_opinion_positive
	courtier_and_guest_opinion = 10
	diplomacy = 2
	stewardship = 2
	martial = 2
	learning = 2
	intrigue = 2
	prowess = 2
}
gpt_adv_low_morale = {
	icon = county_modifier_opinion_negative
	courtier_and_guest_opinion = -10
	diplomacy = -2
	stewardship = -2
	martial = -2
	learning = -2
	intrigue = -2
	prowess = -2
}

gpt_adv_upkeep_lv6 = {
	icon = county_modifier_opinion_negative
	independent_ruler_opinion = -25
}
gpt_adv_upkeep_lv5 = {
	icon = county_modifier_opinion_negative
	independent_ruler_opinion = -20
}
gpt_adv_upkeep_lv4 = {
	icon = county_modifier_opinion_negative
	independent_ruler_opinion = -15
}
gpt_adv_upkeep_lv3 = {
	icon = county_modifier_opinion_negative
	independent_ruler_opinion = -10
}
gpt_adv_upkeep_lv2 = {
	icon = county_modifier_opinion_negative
	independent_ruler_opinion = -5
}
gpt_adv_upkeep_lv1 = {
	icon = county_modifier_opinion_negative
}


gpt_feudal_vassal = {
	icon = county_modifier_corruption_mixed
	domain_limit = -1
	army_damage_mult = -0.2
	army_toughness_mult = -0.2
	diplomatic_range_mult = -0.2
}

gpt_clan_vassal = {
	icon = county_modifier_corruption_mixed
	domain_limit = -1
	army_damage_mult = -0.2
	army_toughness_mult = -0.2
	diplomatic_range_mult = -0.2
}

gpt_tribal_vassal = {
	icon = county_modifier_corruption_mixed
	domain_limit = -1
	army_damage_mult = -0.2
	army_toughness_mult = -0.2
	diplomatic_range_mult = -0.2
}

gpt_nomadic_vassal = {
	icon = county_modifier_corruption_mixed
	domain_limit = -1
	army_damage_mult = -0.2
	army_toughness_mult = -0.2
	diplomatic_range_mult = -0.2
}

gpt_adm_vassal = {
	icon = county_modifier_corruption_mixed
	domain_limit = -1
	army_damage_mult = -0.2
	army_toughness_mult = -0.2
	diplomatic_range_mult = -0.2
}

gpt_republic_vassal = {
	icon = county_modifier_corruption_mixed
	domain_limit = -1
	army_damage_mult = -0.2
	army_toughness_mult = -0.2
	diplomatic_range_mult = -0.2
}

gpt_theocratic_vassal = {
	icon = county_modifier_corruption_mixed
	domain_limit = -1
	army_damage_mult = -0.2
	army_toughness_mult = -0.2
	diplomatic_range_mult = -0.2
}