﻿Abdanken_decision =  {
	picture = { reference = "gfx/interface/illustrations/decisions/decision_lose_weight.dds" }
	sort_order = 100
	decision_group_type = decisions
	desc = Abdanken_desc
	selection_tooltip = Abdanken_tooltip


	is_shown = {
		is_landless_adventurer = no
		is_landed = yes 
		highest_held_title_tier >= 2
		has_game_rule = GPT_decisions_enabled
	}

	is_valid = {
		NOT = { 
			has_trait = lunatic
			has_trait = greedy
			has_trait = possessed
			has_trait = diligent
			has_trait = ambitious
			has_trait = brave
		}
	}

	effect = {
		depose = yes
		dynasty = { add_dynasty_prestige = -250 }
	}

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
		modifier = {
			add = 100
			OR = {
				AND = {
					stress_level >= 2
					age >= 50
				}
				AND = {
					health <= 1
					age >= 50
				}
				has_trait = incapable
			}
		}
	}
}

qs_invite_albino = {
	picture = { reference = "gfx/interface/illustrations/decisions/decision_abandon_celibacy.dds" }
	sort_order = 10
	decision_group_type = courtier

	ai_check_interval = 0

	cooldown = { years = 3 }

	is_shown = {
		is_landless_adventurer = no
		is_landed = yes 
		highest_held_title_tier >= 2
		has_game_rule = GPT_decisions_enabled
	}
	
	desc = qs_invite_albino_desc
	effect = {
		trigger_event = {
			id = qss_decisions.0007
			days = { 10 20 }
		}
		custom_tooltip = qs_invite_albino_effect_tooltip
	}
	
	is_valid = {
		highest_held_title_tier >= 2
	}
	
	cost = { 
		prestige = 150
		gold = 75
	} 	

	ai_potential = {
		always = no
	}
	ai_will_do = {
		base = 0
	}
}

