﻿
feudal_always_title = {
	picture = { reference = "gfx/interface/illustrations/decisions/decision_convert_to_feudalism_liege_converted.dds" }
	sort_order = 10
	decision_group_type = admin

	title = feudal_always_title_title
	desc = feudal_always_title_desc
	selection_tooltip = feudal_always_title_tooltip
	confirm_text = feudal_always_title_confirm


	cooldown = { years = 5 }

	is_shown = {
		is_landless_adventurer = no
		is_landed = yes
		has_game_rule = GPT_decisions_enabled
	 #	has_realm_law_flag = partition_succession_law
	 	exists = dynasty
		government_has_flag = government_is_feudal
		NOR = {
			culture = { has_cultural_tradition = tradition_horse_lords }
			culture = { has_cultural_tradition = tradition_devoted_horsemanship }
			culture = { has_cultural_tradition = tradition_saharan_nomads }
			culture = { has_cultural_tradition = tradition_desert_nomads }
		}
	 #	special_succession_witengamot_trigger = no
	 #	special_succession_thing_trigger = no
	 #	special_succession_tanistry_trigger = no
		is_ruler = yes
		primary_title = {
			tier >= 4
			NOR = {
				has_title_law_flag = advanced_succession_law
				has_title_law_flag = elective_succession_law
			}
		}
	}

	is_valid = {
		is_adult = yes
		is_at_war = no
	 #	NOT = { culture = { has_innovation = innovation_primogeniture } }
		highest_held_title_tier >= 4
		NOR = {
			has_trait = ambitious
			has_trait = paranoid
			has_trait = arbitrary
		}
	}

	effect = {

		if = {
			limit = {
				special_succession_witengamot_trigger = yes
			}
			primary_title = { add_title_law = saxon_elective_succession_law }
		}
		else_if = {
			limit = {
				special_succession_thing_trigger = yes
			}
			primary_title = { add_title_law = scandinavian_elective_succession_law }
		}
		else_if = {
			limit = {
				special_succession_tanistry_trigger = yes
			}
			primary_title = { add_title_law = gaelic_elective_succession_law }
		}
		else_if = {
			limit = {
				special_succession_jirga_trigger = yes
			}
			primary_title = { add_title_law = tribal_elective_succession_law }
		}
		else = {
			primary_title = { add_title_law = feudal_elective_succession_law }
		}

		every_vassal = {
			limit = {
				government_has_flag = government_is_feudal
			}
			add_opinion = {
				modifier = feudal_always_title_opinion
				years = 15
				target = root
			}
			custom = feudal_always_title_opinion_tt
		}
		
		add_legitimacy = {
			value = 25
			multiply = vassal_count
		}
		add_stress = 50
		stress_impact = {
			content = -50
			trusting = -50
			just = -50
		}

	 #	custom_tooltip = feudal_always_title_tooltip1
		custom_tooltip = feudal_always_title_tooltip2
		custom_tooltip = feudal_always_title_tooltip3

		send_interface_message = {
			type = event_diplomacy_good_with_text
			title = feudal_title_title
			desc = feudal_title_desc
			left_icon = root
		}
	}		

	ai_potential = {
		is_at_war = no
		highest_held_title_tier = 4
	}

	ai_check_interval = 36

	ai_will_do = {
		base = 0
		modifier = {
			ai_greed <= -100
			ai_honor >= 100
			add = 100
		}
	}
}

clan_always_title = {
	picture = { reference = "gfx/interface/illustrations/decisions/decision_found_mamluk.dds" }
	sort_order = 10
	decision_group_type = admin

	title = clan_always_title_title
	desc = clan_always_title_desc
	selection_tooltip = clan_always_title_tooltip
	confirm_text = clan_always_title_confirm


	cooldown = { years = 5 }

	is_shown = {
		is_landless_adventurer = no
		is_landed = yes
		has_game_rule = GPT_decisions_enabled
	 #  has_realm_law_flag = partition_succession_law
	 	exists = dynasty
		government_has_flag = government_is_clan
		NOR = {
			culture = { has_cultural_tradition = tradition_horse_lords }
			culture = { has_cultural_tradition = tradition_devoted_horsemanship }
			culture = { has_cultural_tradition = tradition_saharan_nomads }
			culture = { has_cultural_tradition = tradition_desert_nomads }
		}
	 #	special_succession_witengamot_trigger = no
	 #	special_succession_thing_trigger = no
	 #	special_succession_tanistry_trigger = no
		is_ruler = yes
		primary_title = {
			tier >= 4
			NOR = {
				has_title_law_flag = advanced_succession_law
				has_title_law_flag = elective_succession_law
			}
		}
	}

	is_valid = {
		is_adult = yes
		is_at_war = no
	 #	NOT = { culture = { has_innovation = innovation_primogeniture } }
		highest_held_title_tier >= 4
		NOR = {
			has_trait = ambitious
			has_trait = paranoid
			has_trait = arbitrary
		}
	}

	effect = {

		if = {
			limit = {
				special_succession_witengamot_trigger = yes
			}
			primary_title = { add_title_law = saxon_elective_succession_law }
		}
		else_if = {
			limit = {
				special_succession_thing_trigger = yes
			}
			primary_title = { add_title_law = scandinavian_elective_succession_law }
		}
		else_if = {
			limit = {
				special_succession_tanistry_trigger = yes
			}
			primary_title = { add_title_law = gaelic_elective_succession_law }
		}
		else_if = {
			limit = {
				special_succession_jirga_trigger = yes
			}
			primary_title = { add_title_law = tribal_elective_succession_law }
		}
		else = {
			primary_title = { add_title_law = clan_elective_succession_law }
		}

		every_vassal = {
			limit = {
				government_has_flag = government_is_clan
			}
			add_opinion = {
				modifier = feudal_always_title_opinion
				years = 15
				target = root
			}
			custom = clan_always_title_opinion_tt
		}

		add_legitimacy = {
			value = 25
			multiply = vassal_count
		}
		add_stress = 50
		stress_impact = {
			content = -50
			trusting = -50
			just = -50
		}

	 #	custom_tooltip = clan_always_title_tooltip1
		custom_tooltip = clan_always_title_tooltip2
		custom_tooltip = clan_always_title_tooltip3

		send_interface_message = {
			type = event_diplomacy_good_with_text
			title = clan_title_title
			desc = clan_title_desc
			left_icon = root
		}
	}		

	ai_potential = {
		is_at_war = no
		highest_held_title_tier = 4
	}

	ai_check_interval = 36

	ai_will_do = {
		base = 0
		modifier = {
			ai_greed <= -100
			ai_honor >= 100
			add = 100
		}
	}
}

tribal_always_title = {
	picture = { reference = "gfx/interface/illustrations/decisions/decision_secure_high_kingdom_north_sea.dds" }
	sort_order = 10
	decision_group_type = admin

	title = tribal_always_title_title
	desc = tribal_always_title_desc
	selection_tooltip = tribal_always_title_tooltip
	confirm_text = tribal_always_title_confirm


	cooldown = { years = 5 }

	is_shown = {
		is_landless_adventurer = no
		is_landed = yes
		has_game_rule = GPT_decisions_enabled
	 #  has_realm_law_flag = partition_succession_law
	 	exists = dynasty
		OR = {
			government_has_flag = government_is_tribal
			government_has_flag = government_is_nomadic
		}
		NOR = {
			culture = { has_cultural_tradition = tradition_horse_lords }
			culture = { has_cultural_tradition = tradition_devoted_horsemanship }
			culture = { has_cultural_tradition = tradition_saharan_nomads }
			culture = { has_cultural_tradition = tradition_desert_nomads }
		}
		is_ruler = yes
		primary_title = {
			tier >= 4
			NOR = {
				has_title_law_flag = advanced_succession_law
				has_title_law_flag = elective_succession_law
			}
		}
	}

	is_valid = {
		is_adult = yes
		is_at_war = no
	 #	NOT = { culture = { has_innovation = innovation_primogeniture } }
		highest_held_title_tier >= 4
		NOR = {
			has_trait = ambitious
			has_trait = paranoid
			has_trait = arbitrary
		}
	}

	effect = {

		if = {
			limit = {
				special_succession_witengamot_trigger = yes
			}
			primary_title = { add_title_law = saxon_elective_succession_law }
		}
		else_if = {
			limit = {
				special_succession_thing_trigger = yes
			}
			primary_title = { add_title_law = scandinavian_elective_succession_law }
		}
		else_if = {
			limit = {
				special_succession_tanistry_trigger = yes
			}
			primary_title = { add_title_law = gaelic_elective_succession_law }
		}
		else_if = {
			limit = {
				special_succession_jirga_trigger = yes
			}
			primary_title = { add_title_law = tribal_elective_succession_law }
		}
		else = {
		 	primary_title = { add_title_law = gpt_tribal_elective_succession_law }
		}

		every_vassal = {
			limit = {
				OR = {
					government_has_flag = government_is_tribal
					government_has_flag = government_is_nomadic
				}
			}
			add_opinion = {
				modifier = feudal_always_title_opinion
				years = 15
				target = root
			}
			custom = tribal_always_title_opinion_tt
		}

		add_legitimacy = {
			value = 25
			multiply = vassal_count
		}
		add_stress = 50
		stress_impact = {
			content = -50
			trusting = -50
			just = -50
		}

	 #	custom_tooltip = tribal_always_title_tooltip1
		custom_tooltip = tribal_always_title_tooltip2
		custom_tooltip = tribal_always_title_tooltip3

		send_interface_message = {
			type = event_diplomacy_good_with_text
			title = tribal_title_title
			desc = tribal_title_desc
			left_icon = root
		}
	}		

	ai_potential = {
		is_at_war = no
		highest_held_title_tier = 4
	}

	ai_check_interval = 36

	ai_will_do = {
		base = 0
		modifier = {
			ai_greed <= -100
			ai_honor >= 100
			add = 100
		}
	}
}

nomadic_always_title = {
	picture = { reference = "gfx/interface/illustrations/decisions/decision_genghis_khan.dds" }
	sort_order = 10
	decision_group_type = admin

	title = nomadic_always_title_title
	desc = nomadic_always_title_desc
	selection_tooltip = nomadic_always_title_tooltip
	confirm_text = nomadic_always_title_confirm


	cooldown = { years = 5 }

	is_shown = {
		is_landless_adventurer = no
		NOT = { government_has_flag = government_is_administrative }
		is_landed = yes
		has_game_rule = GPT_decisions_enabled
	 #	has_realm_law_flag = partition_succession_law
	 	exists = dynasty
		OR = {
			culture = { has_cultural_tradition = tradition_horse_lords }
			culture = { has_cultural_tradition = tradition_devoted_horsemanship }
			culture = { has_cultural_tradition = tradition_saharan_nomads }
			culture = { has_cultural_tradition = tradition_desert_nomads }
		}
		special_succession_witengamot_trigger = no
		special_succession_thing_trigger = no
		special_succession_tanistry_trigger = no
		is_ruler = yes
		primary_title = {
			tier >= 4
			NOR = {
				has_title_law_flag = advanced_succession_law
				has_title_law_flag = elective_succession_law
			}
		}
	}

	is_valid = {
		is_adult = yes
		is_at_war = no
		highest_held_title_tier >= 4
		NOR = {
			has_trait = ambitious
			has_trait = paranoid
			has_trait = arbitrary
		}
	}

	effect = {

		primary_title = {
			add_title_law = confederate_elective_succession_law
		}

		every_vassal = {
			limit = {
				OR = {
					culture = { has_cultural_tradition = tradition_horse_lords }
					culture = { has_cultural_tradition = tradition_devoted_horsemanship }
					culture = { has_cultural_tradition = tradition_saharan_nomads }
					culture = { has_cultural_tradition = tradition_desert_nomads }
				}
			}
			add_opinion = {
				modifier = feudal_always_title_opinion
				years = 15
				target = root
			}
			custom = nomadic_always_title_opinion_tt
		}

		add_legitimacy = {
			value = 25
			multiply = vassal_count
		}
		add_stress = 50
		stress_impact = {
			content = -50
			trusting = -50
			just = -50
		}

	 #	custom_tooltip = nomadic_always_title_tooltip1
		custom_tooltip = nomadic_always_title_tooltip2
		custom_tooltip = nomadic_always_title_tooltip3

		send_interface_message = {
			type = event_diplomacy_good_with_text
			title = nomadic_title_title
			desc = nomadic_title_desc
			left_icon = root
		}
	}		

	ai_potential = {
		is_at_war = no
	}

	ai_check_interval = 36

	ai_will_do = {
		base = 0
		modifier = {
			ai_greed <= -100
			ai_honor >= 100
			add = 100
		}
	}
}





gpt_parochial_title = {
	picture = { reference = "gfx/interface/illustrations/decisions/decision_diligent_development_focus.dds" }
	sort_order = 10
	decision_group_type = admin

	title = gpt_parochial_title_title
	desc = gpt_parochial_title_desc
	selection_tooltip = gpt_parochial_title_tooltip
	confirm_text = gpt_parochial_title_confirm


	cooldown = { years = 10 }

	is_shown = {
		is_landless_adventurer = no
		is_landed = yes
		has_game_rule = GPT_trade_enabled
		is_ruler = yes
	 #	has_realm_law_flag = partition_succession_law
	 	exists = dynasty
		NOR = { 
			government_has_flag = government_is_tribal
			government_has_flag = government_is_nomadic
			government_has_flag = government_is_theocracy
			government_has_flag = government_is_republic
			government_has_flag = government_is_administrative
		}
	 #	NOR = {
	 #		culture = { has_cultural_tradition = tradition_horse_lords }
	 #		culture = { has_cultural_tradition = tradition_saharan_nomads }
	 #		culture = { has_cultural_tradition = tradition_desert_nomads }
	 #	}
		NOR = {
			government_has_flag = government_is_tribal
			government_has_flag = government_is_nomadic
		}
		primary_title = {
			tier >= 4
			NOR = {
				has_title_law_flag = advanced_succession_law
				has_title_law_flag = elective_succession_law
			}
		}
		OR = {
			has_character_modifier = gpt_parochials_dem
			has_character_modifier = gpt_parochials_sup
			has_character_modifier = gpt_parochials_neg
		}
	}

	is_valid = {
		is_adult = yes
		is_at_war = no
		highest_held_title_tier >= 4
		NOR = {
			has_trait = ambitious
			has_trait = paranoid
			has_trait = arbitrary
			has_trait = lazy
		}
	}

	effect = {

		primary_title = {
			add_title_law = gpt_republican_succession_law
		}

		every_vassal = {
			limit = {
				has_vassal_stance = parochial
			}
			add_opinion = {
				modifier = gpt_stance_title_opinion
				years = 20
				target = root
			}
			custom = gpt_parochial_title_opinion_tt
		}

		add_stress = 50
		stress_impact = {
			content = -50
			trusting = -50
			just = -50
			diligent = -100
		}

		add_gold = {
			value = 50
			multiply = vassal_count
		}

		custom_tooltip = gpt_parochial_title_tooltip2
		custom_tooltip = gpt_parochial_title_tooltip3

		send_interface_message = {
			type = event_diplomacy_good_with_text
			title = gpt_parochial_title_t
			desc = gpt_parochial_desc_d
			left_icon = root
		}
	}
	
	cost = { prestige = 500 } 		

	ai_potential = {
		is_at_war = no
	}

	ai_check_interval = 36

	ai_will_do = {
		base = 0
	}
}

gpt_theocratic_title = {
	picture = { reference = "gfx/interface/illustrations/decisions/decision_establish_norman_culture.dds" }
	sort_order = 10
	decision_group_type = admin

	title = gpt_theocratic_title_title
	desc = gpt_theocratic_title_desc
	selection_tooltip = gpt_theocratic_title_tooltip
	confirm_text = gpt_theocratic_title_confirm


	cooldown = { years = 10 }

	is_shown = {
		is_landless_adventurer = no
		is_landed = yes
		has_game_rule = GPT_trade_enabled
		is_ruler = yes
	 #	has_realm_law_flag = partition_succession_law
	 	exists = dynasty
		NOR = { 
			government_has_flag = government_is_tribal
			government_has_flag = government_is_nomadic
			government_has_flag = government_is_theocracy
			government_has_flag = government_is_republic
			government_has_flag = government_is_administrative
		}
	 #	NOR = {
	 #		culture = { has_cultural_tradition = tradition_horse_lords }
	 #		culture = { has_cultural_tradition = tradition_saharan_nomads }
	 #		culture = { has_cultural_tradition = tradition_desert_nomads }
	 #	}
		NOR = {
			government_has_flag = government_is_tribal
			government_has_flag = government_is_nomadic
		}
		primary_title = {
			tier >= 4
			NOR = {
				has_title_law_flag = advanced_succession_law
				has_title_law_flag = elective_succession_law
			}
		}
		OR = {
			has_character_modifier = gpt_zealot_sup
			has_character_modifier = gpt_zealot_dem
			has_character_modifier = gpt_zealot_neg
		}
	}

	is_valid = {
		is_adult = yes
		is_at_war = no
		highest_held_title_tier >= 4
		NOR = {
			has_trait = ambitious
			has_trait = paranoid
			has_trait = arbitrary
			has_trait = cynical
		}
	}

	effect = {

		primary_title = {
			add_title_law = gpt_theocratic_succession_law
		}

		every_vassal = {
			limit = {
				has_vassal_stance = zealot
			}
			add_opinion = {
				modifier = gpt_stance_title_opinion
				years = 20
				target = root
			}
			custom = gpt_theocratic_title_opinion_tt
		}

		add_piety = {
			value = 100
			multiply = vassal_count
		}

		add_stress = 50
		stress_impact = {
			content = -50
			trusting = -50
			just = -50
			zealous = -100
		}

		custom_tooltip = gpt_theocratic_title_tooltip2
		custom_tooltip = gpt_theocratic_title_tooltip3

		send_interface_message = {
			type = event_diplomacy_good_with_text
			title = gpt_theocratic_title_t
			desc = gpt_theocratic_desc_d
			left_icon = root
		}
	}
	
	cost = { prestige = 500 } 		

	ai_potential = {
		is_at_war = no
	}

	ai_check_interval = 36

	ai_will_do = {
		base = 0
	}
}

gpt_autocratic_title = {
	picture = { reference = "gfx/interface/illustrations/decisions/decision_restore_roman_empire_italian.dds" }
	sort_order = 10
	decision_group_type = admin

	title = gpt_autocratic_title_title
	desc = gpt_autocratic_title_desc
	selection_tooltip = gpt_autocratic_title_tooltip
	confirm_text = gpt_autocratic_title_confirm


	cooldown = { years = 10 }

	is_shown = {
		is_landless_adventurer = no
		is_landed = yes
		has_game_rule = GPT_trade_enabled
		is_ruler = yes
	 #	has_realm_law_flag = partition_succession_law
	 	exists = dynasty
		NOR = { 
			government_has_flag = government_is_tribal
			government_has_flag = government_is_nomadic
			government_has_flag = government_is_theocracy
			government_has_flag = government_is_republic
			government_has_flag = government_is_administrative
		}
	 #	NOR = {
	 #		culture = { has_cultural_tradition = tradition_horse_lords }
	 #		culture = { has_cultural_tradition = tradition_saharan_nomads }
	 #		culture = { has_cultural_tradition = tradition_desert_nomads }
	 #	}
		NOR = {
			government_has_flag = government_is_tribal
			government_has_flag = government_is_nomadic
		}
		primary_title = {
			tier >= 4
			NOR = {
				has_title_law_flag = advanced_succession_law
				has_title_law_flag = elective_succession_law
			}
		}
		OR = {
			has_character_modifier = gpt_glory_hounds_dem
			has_character_modifier = gpt_glory_hounds_sup
			has_character_modifier = gpt_glory_hounds_neg
		}
	}

	is_valid = {
		is_adult = yes
		is_at_war = no
		highest_held_title_tier >= 4
		NOR = {
			has_trait = ambitious
			has_trait = paranoid
			has_trait = arbitrary
			has_trait = craven
		}
	}

	effect = {

		primary_title = {
			add_title_law = gpt_autocratic_succession_law
		}

		every_vassal = {
			limit = {
				has_vassal_stance = glory_hound
			}
			add_opinion = {
				modifier = gpt_stance_title_opinion
				years = 20
				target = root
			}
			custom = gpt_autocratic_title_opinion_tt
		}

		if = {
			limit = {
				exists = capital_province
			}
			spawn_army = {
				levies = {
					value = 0
					add = {
						value = 100
						multiply = vassal_count
					}
				}
				location = capital_province
				inheritable = no
				name = gpt_private_army
			}
		}

		add_stress = 50
		stress_impact = {
			content = -50
			trusting = -50
			just = -50
			brave = -100
		}

		custom_tooltip = gpt_autocratic_title_tooltip2
		custom_tooltip = gpt_autocratic_title_tooltip3

		send_interface_message = {
			type = event_diplomacy_good_with_text
			title = gpt_autocratic_title_t
			desc = gpt_autocratic_desc_d
			left_icon = root
		}
	}
	
	cost = { prestige = 500 } 		

	ai_potential = {
		is_at_war = no
	}

	ai_check_interval = 36

	ai_will_do = {
		base = 0
	}
}

gpt_aristocratic_title = {
	picture = { reference = "gfx/interface/illustrations/decisions/decision_form_portugal.dds" }
	sort_order = 10
	decision_group_type = admin

	title = gpt_aristocratic_title_title
	desc = gpt_aristocratic_title_desc
	selection_tooltip = gpt_aristocratic_title_tooltip
	confirm_text = gpt_aristocratic_title_confirm


	cooldown = { years = 10 }

	is_shown = {
		is_landless_adventurer = no
		is_landed = yes
		has_game_rule = GPT_trade_enabled
		is_ruler = yes
	 #	has_realm_law_flag = partition_succession_law
	 	exists = dynasty
		NOR = { 
			government_has_flag = government_is_tribal
			government_has_flag = government_is_nomadic
			government_has_flag = government_is_theocracy
			government_has_flag = government_is_republic
			government_has_flag = government_is_administrative
		}
	 #	NOR = {
	 #		culture = { has_cultural_tradition = tradition_horse_lords }
	 #		culture = { has_cultural_tradition = tradition_saharan_nomads }
	 #		culture = { has_cultural_tradition = tradition_desert_nomads }
	 #	}
		NOR = {
			government_has_flag = government_is_tribal
			government_has_flag = government_is_nomadic
		}
		primary_title = {
			tier >= 4
			NOR = {
				has_title_law_flag = advanced_succession_law
				has_title_law_flag = elective_succession_law
			}
		}
		OR = {
			has_character_modifier = gpt_courtly_dem
			has_character_modifier = gpt_courtly_sup
			has_character_modifier = gpt_courtly_neg
		}
	}

	is_valid = {
		is_adult = yes
		is_at_war = no
		highest_held_title_tier >= 4
		NOR = {
			has_trait = ambitious
			has_trait = paranoid
			has_trait = arbitrary
			has_trait = humble
		}
	}

	effect = {

		primary_title = {
			add_title_law = gpt_aristocratic_succession_law
		}

		every_vassal = {
			limit = {
				has_vassal_stance = courtly
			}
			add_opinion = {
				modifier = gpt_stance_title_opinion
				years = 20
				target = root
			}
			custom = gpt_aristocratic_title_opinion_tt
		}

	 	dynasty = { add_dynasty_prestige = 300 }

		add_stress = 50
		stress_impact = {
			content = -50
			trusting = -50
			just = -50
			arrogant = -100
		}

		custom_tooltip = gpt_aristocratic_title_tooltip2
		custom_tooltip = gpt_aristocratic_title_tooltip3

		send_interface_message = {
			type = event_diplomacy_good_with_text
			title = gpt_aristocratic_title_t
			desc = gpt_aristocratic_desc_d
			left_icon = root
		}
	}
	
	cost = { prestige = 500 } 		

	ai_potential = {
		is_at_war = no
	}

	ai_check_interval = 36

	ai_will_do = {
		base = 0
	}
}

gpt_democratic_title = {
	picture = { reference = "gfx/interface/illustrations/decisions/decision_unite_africa.dds" }
	sort_order = 10
	decision_group_type = admin

	title = gpt_democratic_title_title
	desc = gpt_democratic_title_desc
	selection_tooltip = gpt_democratic_title_tooltip
	confirm_text = gpt_democratic_title_confirm


	cooldown = { years = 10 }

	is_shown = {
		is_landless_adventurer = no
		is_landed = yes
		has_game_rule = GPT_trade_enabled
		is_ruler = yes
	 #	has_realm_law_flag = partition_succession_law
	 	exists = dynasty
		NOR = { 
			government_has_flag = government_is_tribal
			government_has_flag = government_is_nomadic
			government_has_flag = government_is_theocracy
			government_has_flag = government_is_republic
			government_has_flag = government_is_administrative
		}
	 #	NOR = {
	 #		culture = { has_cultural_tradition = tradition_horse_lords }
	 #		culture = { has_cultural_tradition = tradition_saharan_nomads }
	 #		culture = { has_cultural_tradition = tradition_desert_nomads }
	 #	}
		NOR = {
			government_has_flag = government_is_tribal
			government_has_flag = government_is_nomadic
		}
		primary_title = {
			tier >= 4
			NOR = {
				has_title_law_flag = advanced_succession_law
				has_title_law_flag = elective_succession_law
			}
		}
		OR = {
			has_character_modifier = gpt_minority_dem
			has_character_modifier = gpt_minority_sup
			has_character_modifier = gpt_minority_neg
		}
	}

	is_valid = {
		is_adult = yes
		is_at_war = no
		highest_held_title_tier >= 4
		NOR = {
			has_trait = ambitious
			has_trait = paranoid
			has_trait = arbitrary
			has_trait = callous
		}
	}

	effect = {

		primary_title = {
			add_title_law = gpt_democratic_succession_law
		}

		every_vassal = {
			limit = {
				has_vassal_stance = minority
			}
			add_opinion = {
				modifier = gpt_stance_title_opinion
				years = 20
				target = root
			}
			custom = gpt_democratic_title_opinion_tt
		}

		add_trait = peasant_leader

		add_stress = 50
		stress_impact = {
			content = -50
			trusting = -50
			just = -50
			compassionate = -100
		}

		add_legitimacy = {
			value = 25
			multiply = vassal_count
		}

		custom_tooltip = gpt_democratic_title_tooltip2
		custom_tooltip = gpt_democratic_title_tooltip3
		custom_tooltip = gpt_democratic_title_tooltip4

		send_interface_message = {
			type = event_diplomacy_good_with_text
			title = gpt_democratic_title_t
			desc = gpt_democratic_desc_d
			left_icon = root
		}
	}
	
	cost = { prestige = 500 } 		

	ai_potential = {
		is_at_war = no
	}

	ai_check_interval = 36

	ai_will_do = {
		base = 0
	}
}