﻿#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"

@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"

@welfare01 = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
@welfare02 = "gfx/interface/icons/culture_innovations/innovation_welfare_02.dds"




#innovation_debug_01 = {
#	group = culture_group_regional
#	culture_era = culture_era_tribal
#	icon = @civil_construction_1
#
#	potential = {
#		has_game_rule = GPT_culture_enabled
#	}
#
#	character_modifier = {
#		development_growth_factor = -0.20
#	 #	cultural_head_fascination_mult = -0.20
#		build_gold_cost = 0.20
#		build_speed = 0.20
#		holding_build_gold_cost = 0.20
#		holding_build_speed = 0.20
#		diplomatic_range_mult = -0.20
#		levy_reinforcement_rate = -0.20
#		monthly_lifestyle_xp_gain_mult = -0.20
#	}
#
#	culture_modifier = {
#		culture_tradition_max_add = 1
#	}
#
#	flag = global_regular
#	flag = early_medieval_era_regular
#}



innovation_military_01 = {
	group = culture_group_military
	culture_era = culture_era_tribal
	icon = @hird

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		army_maintenance_mult = -0.10
		vassal_levy_contribution_add = 0.10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_military_02 = {
	group = culture_group_military
	culture_era = culture_era_early_medieval
	icon = @maa_02

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		levy_toughness = 1
		levy_attack = 1
		supply_duration = 0.25
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_military_03 = {
	group = culture_group_military
	culture_era = culture_era_high_medieval
	icon = @raised_banner

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		garrison_size = 0.25
		levy_toughness = 2
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_military_04 = {
	group = culture_group_military
	culture_era = culture_era_late_medieval
	icon = @leadership_1

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		levy_reinforcement_rate = 0.20
		levy_toughness = 1
		levy_attack = 1
		county_opinion_add = -5
	}

	flag = global_regular
	flag = early_medieval_era_regular
}







innovation_tactics_01 = {
	group = culture_group_military
	culture_era = culture_era_tribal
	icon = @maa_02

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		attacker_advantage = 3
		enemy_hard_casualty_modifier = 0.15
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_tactics_02 = {
	group = culture_group_military
	culture_era = culture_era_early_medieval
	icon = @special_maa_01

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		retreat_losses = -0.15
		defender_advantage = 3
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_tactics_03 = {
	group = culture_group_military
	culture_era = culture_era_high_medieval
	icon = @maa_01

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		counter_efficiency = 0.20
		max_combat_roll = 4
		min_combat_roll = 2
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_tactics_04 = {
	group = culture_group_military
	culture_era = culture_era_late_medieval
	icon = @special_maa_02


	culture_modifier = {
		mercenary_count_mult = 0.25
	}

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		mercenary_hire_cost_mult = -0.30
		army_maintenance_mult = 0.10
		men_at_arms_maintenance = 0.10
		monthly_county_control_growth_factor = -0.20
		dread_baseline_add = 5
	}

	flag = global_regular
	flag = early_medieval_era_regular
}





innovation_slave_01 = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @nobility_01

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		county_opinion_add = 5
		monthly_income = 0.2
		levy_reinforcement_rate = 0.10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_slave_02 = {
	group = culture_group_civic
	culture_era = culture_era_early_medieval
	icon = @nobility_02

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		development_growth_factor = 0.20
		monthly_income = 0.2
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_slave_03 = {
	group = culture_group_civic
	culture_era = culture_era_high_medieval
	icon = @fortifications

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		tyranny_gain_mult = -0.10
		character_travel_safety = 5
		holy_order_hire_cost_mult = -0.20
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_slave_04 = {
	group = culture_group_civic
	culture_era = culture_era_late_medieval
	icon = @nobility_04

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		character_travel_speed_mult = 0.2
		travel_companion_opinion = 10
		stress_gain_mult = -0.10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}






innovation_trade_01 = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @camel

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		domain_tax_mult = 0.05
		diplomatic_range_mult = 0.10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_trade_02 = {
	group = culture_group_civic
	culture_era = culture_era_early_medieval
	icon = @administration_1

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		vassal_tax_mult = 0.10
		diplomatic_range_mult = 0.10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_trade_03 = {
	group = culture_group_civic
	culture_era = culture_era_high_medieval
	icon = @misc_inventions

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		monthly_war_income_mult = 0.05
		different_culture_opinion = 10
		clergy_opinion = -10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_trade_04 = {
	group = culture_group_civic
	culture_era = culture_era_late_medieval
	icon = @administration_3

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		monthly_income_mult = 0.05
		short_reign_duration_mult = 0.10
		long_reign_bonus_mult = -0.10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}






innovation_industry_01 = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @weapons_and_armor_01

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		build_speed = -0.10
		holding_build_speed = -0.10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_industry_02 = {
	group = culture_group_civic
	culture_era = culture_era_early_medieval
	icon = @civil_construction_1

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		character_capital_county_monthly_development_growth_add = 0.2
		hostile_raid_time = 0.15
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_industry_03 = {
	group = culture_group_civic
	culture_era = culture_era_high_medieval
	icon = @weapons_and_armor_02

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		build_gold_cost = -0.20
		holding_build_gold_cost = -0.20
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_industry_04 = {
	group = culture_group_civic
	culture_era = culture_era_late_medieval
	icon = @civil_construction_2

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		republic_government_tax_contribution_mult = 0.15
		republic_government_vassal_opinion = 10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}







innovation_aesthetic_01 = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @nobility_04

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		monthly_piety = 0.3
		monthly_prestige = 0.3
		monthly_lifestyle_xp_gain_mult = 0.10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_aesthetic_02 = {
	group = culture_group_civic
	culture_era = culture_era_early_medieval
	icon = @nobility_03

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		cultural_head_fascination_mult = 0.10
		zealot_opinion = 5
		courtly_opinion = 5
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_aesthetic_03 = {
	group = culture_group_civic
	culture_era = culture_era_high_medieval
	icon = @nobility_02

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		court_grandeur_baseline_add = 4
		independent_ruler_opinion = 5
		fellow_vassal_opinion = 5
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_aesthetic_04 = {
	group = culture_group_civic
	culture_era = culture_era_late_medieval
	icon = @welfare01

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		monthly_lifestyle_xp_gain_mult = 0.20
		courtier_and_guest_opinion = 5
		clergy_opinion = -10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}






innovation_church_01 = {
	group = culture_group_civic
	culture_era = culture_era_tribal
	icon = @administration_1

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		cultural_head_fascination_mult = 0.10
		monthly_lifestyle_xp_gain_mult = 0.10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_church_02 = {
	group = culture_group_civic
	culture_era = culture_era_early_medieval
	icon = @administration_3

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		religious_head_opinion = 5
		realm_priest_opinion = 5
		levy_reinforcement_rate_same_faith = 0.10
		different_faith_liege_opinion = -10
		long_reign_bonus_mult = 0.10
		short_reign_duration_mult = -0.10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_church_03 = {
	group = culture_group_civic
	culture_era = culture_era_high_medieval
	icon = @administration_2

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		development_growth_factor = 0.10
		religious_head_opinion = -10
		owned_personal_scheme_success_chance_add = 5
		cultural_head_fascination_mult = 0.10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}

innovation_church_04 = {
	group = culture_group_civic
	culture_era = culture_era_late_medieval
	icon = @welfare02

	potential = {
		has_game_rule = GPT_culture_enabled
	}

	character_modifier = {
		religious_head_opinion = -10
		owned_hostile_scheme_success_chance_add = 5
		enemy_hostile_scheme_success_chance_add = -5
		owned_scheme_secrecy_add = 10
	}

	flag = global_regular
	flag = early_medieval_era_regular
}