﻿DI_add_trait_xp = {
    switch = {
        trigger = $TRACK$

        flag:Bow = {
            add_trait_xp = {
                trait = $TRAIT$
                track = bow
                value = $VALUE$
            }
        }
        flag:Foot = {
            add_trait_xp = {
                trait = $TRAIT$
                track = foot
                value = $VALUE$
            }
        }
        flag:Horse = {
            add_trait_xp = {
                trait = $TRAIT$
                track = horse
                value = $VALUE$
            }
        }
        flag:Wit = {
            add_trait_xp = {
                trait = $TRAIT$
                track = wit
                value = $VALUE$
            }
        }
        flag:Wanderer = {
            add_trait_xp = {
                trait = $TRAIT$
                track = travel
                value = $VALUE$
            }
        }
        flag:Seasoned = {
            add_trait_xp = {
                trait = $TRAIT$
                track = danger
                value = $VALUE$
            }
        }
        flag:Venator = {
            add_trait_xp = {
                trait = $TRAIT$
                track = hunter
                value = $VALUE$
            }
        }
        flag:Falconer = {
            add_trait_xp = {
                trait = $TRAIT$
                track = falconer
                value = $VALUE$
            }
        }
        flag:Bandit = {
            add_trait_xp = {
                trait = $TRAIT$
                track = bandit
                value = $VALUE$
            }
        }
        flag:Trickster = {
            add_trait_xp = {
                trait = $TRAIT$
                track = trickster
                value = $VALUE$
            }
        }
        flag:Thief = {
            add_trait_xp = {
                trait = $TRAIT$
                track = thief
                value = $VALUE$
            }
        }
        flag:Poacher = {
            add_trait_xp = {
                trait = $TRAIT$
                track = poacher
                value = $VALUE$
            }
        }
        flag:Marauder = {
            add_trait_xp = {
                trait = $TRAIT$
                track = marauder
                value = $VALUE$
            }
        }
		flag:esr_popular_among_peers = {
			add_trait_xp = {
				trait = $TRAIT$
				track = esr_popular_among_peers
				value = $VALUE$
			}
		}
		flag:esr_well_connected = {
			add_trait_xp = {
				trait = $TRAIT$
				track = esr_well_connected
				value = $VALUE$
			}
		}
		flag:esr_friends_in_high_places = {
			add_trait_xp = {
				trait = $TRAIT$
				track = esr_friends_in_high_places
				value = $VALUE$
			}
		}
		flag:esr_social_pariah = {
			add_trait_xp = {
				trait = $TRAIT$
				track = esr_social_pariah
				value = $VALUE$
			}
		}
		flag:dragon_training = {
			add_trait_xp = {
				trait = $TRAIT$
				track = dragon_training
				value = $VALUE$
			}
		}
		flag:dragon_bond = {
			add_trait_xp = {
				trait = $TRAIT$
				track = dragon_bond
				value = $VALUE$
			}
		}
    }
}