﻿# AUTO-GENERATED by DI Updater Tool — do not edit by hand
# Source: CK3 common/culture/pillars/*.txt

### Martial Customs ###
#######################
### male_only ###
DI_martial_custom_male_only_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = martial_custom_male_only
        }
    }
}

### equal ###
DI_martial_custom_equal_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = martial_custom_equal
        }
    }
}

### female_only ###
DI_martial_custom_female_only_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = martial_custom_female_only
        }
    }
}


### Ethos ###
#############
### festive ###
DI_ethos_festive_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_festive
        }
    }
}

### mystic ###
DI_ethos_mystic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_mystic
        }
    }
}

### methodical ###
DI_ethos_methodical_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_methodical
        }
    }
}

### assertive ###
DI_ethos_assertive_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_assertive
        }
    }
}

### fervent ###
DI_ethos_fervent_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_fervent
        }
    }
}

### bellicose ###
DI_ethos_bellicose_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_bellicose
        }
    }
}

### stoic ###
DI_ethos_stoic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_stoic
        }
    }
}

### bureaucratic ###
DI_ethos_bureaucratic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_bureaucratic
        }
    }
}

### spiritual ###
DI_ethos_spiritual_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_spiritual
        }
    }
}

### courtly ###
DI_ethos_courtly_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_courtly
        }
    }
}

### egalitarian ###
DI_ethos_egalitarian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_egalitarian
        }
    }
}

### communal ###
DI_ethos_communal_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_communal
        }
    }
}


### heritage ###
################
### elder_races ###
DI_heritage_elder_races_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_elder_races
        }
    }
}

### andal ###
DI_heritage_andal_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_andal
        }
    }
}

### first_man ###
DI_heritage_first_man_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_first_man
        }
    }
}

### freecities ###
DI_heritage_freecities_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_freecities
        }
    }
}

### ghiscari ###
DI_heritage_ghiscari_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_ghiscari
        }
    }
}

### grasslands ###
DI_heritage_grasslands_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_grasslands
        }
    }
}

### hairyman ###
DI_heritage_hairyman_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_hairyman
        }
    }
}

### hyrkoonan ###
DI_heritage_hyrkoonan_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_hyrkoonan
        }
    }
}

### ironman ###
DI_heritage_ironman_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_ironman
        }
    }
}

### jadeislands ###
DI_heritage_jadeislands_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_jadeislands
        }
    }
}

### mennight ###
DI_heritage_mennight_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_mennight
        }
    }
}

### moraqi ###
DI_heritage_moraqi_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_moraqi
        }
    }
}

### nghai ###
DI_heritage_nghai_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_nghai
        }
    }
}

### qaathi ###
DI_heritage_qaathi_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_qaathi
        }
    }
}

### rhoynar ###
DI_heritage_rhoynar_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_rhoynar
        }
    }
}

### sarnori ###
DI_heritage_sarnori_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_sarnori
        }
    }
}

### shadowlanders ###
DI_heritage_shadowlanders_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_shadowlanders
        }
    }
}

### sothoryi ###
DI_heritage_sothoryi_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_sothoryi
        }
    }
}

### summer ###
DI_heritage_summer_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_summer
        }
    }
}

### valyrian ###
DI_heritage_valyrian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_valyrian
        }
    }
}

### wildling ###
DI_heritage_wildling_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_wildling
        }
    }
}

### yitish ###
DI_heritage_yitish_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_yitish
        }
    }
}


### Language ###
################
### agot_andal ###
DI_language_agot_andal_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_andal
        }
    }
}

### agot_free_cities ###
DI_language_agot_free_cities_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_free_cities
        }
    }
}

### agot_asshai ###
DI_language_agot_asshai_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_asshai
        }
    }
}

### agot_westeros ###
DI_language_agot_westeros_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_westeros
        }
    }
}

### agot_dothraki ###
DI_language_agot_dothraki_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_dothraki
        }
    }
}

### agot_valyrian ###
DI_language_agot_valyrian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_valyrian
        }
    }
}

### agot_hyrkoon ###
DI_language_agot_hyrkoon_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_hyrkoon
        }
    }
}

### agot_ib ###
DI_language_agot_ib_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_ib
        }
    }
}

### agot_leng ###
DI_language_agot_leng_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_leng
        }
    }
}

### agot_lhazaar ###
DI_language_agot_lhazaar_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_lhazaar
        }
    }
}

### agot_ghis ###
DI_language_agot_ghis_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_ghis
        }
    }
}

### agot_moraq ###
DI_language_agot_moraq_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_moraq
        }
    }
}

### agot_mossovy ###
DI_language_agot_mossovy_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_mossovy
        }
    }
}

### agot_nefer ###
DI_language_agot_nefer_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_nefer
        }
    }
}

### agot_jogos ###
DI_language_agot_jogos_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_jogos
        }
    }
}

### agot_naath ###
DI_language_agot_naath_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_naath
        }
    }
}

### agot_old_ghis ###
DI_language_agot_old_ghis_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_old_ghis
        }
    }
}

### agot_first_men ###
DI_language_agot_first_men_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_first_men
        }
    }
}

### agot_qarth ###
DI_language_agot_qarth_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_qarth
        }
    }
}

### agot_rhoyne ###
DI_language_agot_rhoyne_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_rhoyne
        }
    }
}

### agot_beyond_the_five_forts ###
DI_language_agot_beyond_the_five_forts_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_beyond_the_five_forts
        }
    }
}

### agot_sarnor ###
DI_language_agot_sarnor_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_sarnor
        }
    }
}

### agot_others ###
DI_language_agot_others_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_others
        }
    }
}

### agot_summer ###
DI_language_agot_summer_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_summer
        }
    }
}

### agot_trade ###
DI_language_agot_trade_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_trade
        }
    }
}

### agot_children ###
DI_language_agot_children_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_children
        }
    }
}

### agot_yiti ###
DI_language_agot_yiti_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_agot_yiti
        }
    }
}
