﻿mbrxxx_gamekeeper_effect = {
	random_list = {
		50 = {
			scope:mbrxxx_coach_house_traveller = {
				add_character_flag = {
					flag = mbrxxx_had_training_hunt
					months = 12
				}
			}
			add_character_modifier = {
				modifier = mbrxxx_gamekeeper_training_modifier
				years = 5
			}

			hunter_progress_point_gain_effect = { CHANGE = 1 RANDOM_CHANGE = 2 }

			random_list = {
				50 = {
					send_interface_message = {
						type = event_generic_good
						title = mbrxxx_message_hunter_training_title
						desc = mbrxxx_message_hunter_training_revonator
						left_icon = scope:mbrxxx_coach_house_traveller
						hunter_lifestyle_rank_up_check_effect = { FALCONRY = no }
					}
				}
				50 = {
					send_interface_message = {
						type = event_generic_good
						title = mbrxxx_message_hunter_training_title
						desc = mbrxxx_message_hunter_training_falconry
						left_icon = scope:mbrxxx_coach_house_traveller
						hunter_lifestyle_rank_up_check_effect = { FALCONRY = yes }
					}
				}
			}

			if = {
				limit = { scope:mbrxxx_coach_house_traveller = scope:mbrxxx_coach_house_patron }
				scope:mbrxxx_coach_house_patron = {
					remove_short_term_gold = 5
				}
			}
			else = {
				scope:mbrxxx_coach_house_patron = {
					add_gold = 15
				}
			}
		}
		50 = {
		}
	}
}


