﻿castle_holding = {
	primary_building = castle_01
	buildings = {
		capital_bureau_01

		hospices_01
		curtain_walls_01
		watchtowers_01
		outposts_01
		hill_forts_01
		ramparts_01
		farm_estates_01
		cereal_fields_01
		paddy_fields_01
		pastures_01
		peat_quarries_01
		hill_farms_01
		logging_camps_01
		plantations_01
		quarries_01
		orchards_01
		elephant_pens_01
		hunting_grounds_01
		regimental_grounds_01
		barracks_01
		military_camps_01
		camel_farms_01
		stables_01
		smiths_01
		hillside_grazing_01
		warrior_lodges_01
		horse_pastures_01
		windmills_01
		watermills_01
		caravanserai_01
		workshops_01
		wind_furnace_01
		#AGOT Disabled
		# powder_magazine_01
		common_tradeport_01
		#AGOT Disabled
		# hall_of_heroes_01
		# special_sicilian_parliament_01
		# special_greenhouse_01
		qanats_01
		murex_farm_01
		waterworks_01
		spice_plantation_01
		oath_warriors_building_01
		oath_faithful_building_01
		oath_poor_building_01
		monastic_schools_01 # only for the monastic_schools_allowed_in_every_holding_type faith tenet

		#AGOT Added, new AGOT buildings
		building_moat_01
		apiaries_01
		godswood_01
		generic_dragon_pit_01
		agot_urban_farms_01
		agot_steppe_farms_01
		agot_slave_camps_01

		#AGOT Added base game building
		breweries_01

		#AGOT Added, only in urban terrain
		guild_halls_01

		# [mbrxxx]
		expansion_01
		expansion_archer_cavalry_01
		expansion_camel_cavalry_01
		improvement_01
		interior_01
		support_01
		town_01
		hospital_01
		farming_01
		vineyard_01
		militia_01
		horse_01
		mbrxxx_horse_archer_01
		mbrxxx_camel_01
		tunnel_01
		embassy_01
		civil_engineering_01
		# [/mbrxxx]
	}
}

tribal_holding = {
	primary_building = tribe_01

	buildings = {
		palisades_01
		war_camps_01
		longhouses_01
		market_villages_01
		
		idjang_forts_01
		wantilan_01
		kora_kora_yards_01
		water_temples_01
		stilted_granaries_01

		hillside_grazing_01
		warrior_lodges_01
		horse_pastures_01

		common_tradeport_01 # only for trade_ports_enabled_for_tribals culture parameter

		oath_warriors_building_01
		oath_faithful_building_01
		oath_poor_building_01
		
		monastic_schools_01 # only for the monastic_schools_allowed_in_every_holding_type faith tenet

		#AGOT Added, new AGOT building
		godswood_01
		agot_slave_camps_01

		#AGOT Added base game building
		breweries_01

		# [mbrxxx]
		Townsquare_01
		raiding_01
		war_01
		tribeport_01
		support_01
		militia_01
		horse_01
		mbrxxx_horse_archer_01
		mbrxxx_camel_01
		medicine_lodge_01
		ting_01
		embassy_01
		tunnel_tribal_01
		civil_engineering_01
		# [/mbrxxx]
	}
}

city_holding = {
	primary_building = city_01
	buildings = {
		hospices_01
		outposts_01
		farm_estates_01
		cereal_fields_01
		paddy_fields_01
		pastures_01
		peat_quarries_01
		hill_farms_01
		logging_camps_01
		plantations_01
		quarries_01
		orchards_01
		elephant_pens_01
		hunting_grounds_01
		regimental_grounds_01
		barracks_01
		military_camps_01
		camel_farms_01
		stables_01
		smiths_01
		hillside_grazing_01
		warrior_lodges_01
		horse_pastures_01
		windmills_01
		watermills_01
		caravanserai_01
		workshops_01
		wind_furnace_01

		guild_halls_01

		common_tradeport_01
		qanats_01
		murex_farm_01
		waterworks_01
		spice_plantation_01

		breweries_01

		oath_warriors_building_01
		oath_faithful_building_01
		oath_poor_building_01
		
		monastic_schools_01 # only for the monastic_schools_allowed_in_every_holding_type faith tenet

		#AGOT Added, new AGOT buildings
		apiaries_01
		agot_urban_farms_01
		agot_steppe_farms_01
		agot_slave_camps_01
		city_walls_01

		# [mbrxxx]
		district_01
		slaughterhouse_01
		hospital_01
		farming_01
		vineyard_01
		militia_01
		horse_01
		mbrxxx_horse_archer_01
		mbrxxx_camel_01
		tunnel_01
		embassy_01
		civil_engineering_01
		# [/mbrxxx]
	}

	can_be_inherited = yes
}

church_holding = {
	primary_building = temple_01
	buildings = {
		hospices_01
		scriptorium_01
		outposts_01
		farm_estates_01
		cereal_fields_01
		paddy_fields_01
		pastures_01
		peat_quarries_01
		hill_farms_01
		logging_camps_01
		plantations_01
		quarries_01
		orchards_01
		elephant_pens_01
		hunting_grounds_01
		regimental_grounds_01
		barracks_01
		military_camps_01
		camel_farms_01
		stables_01
		smiths_01
		hillside_grazing_01
		warrior_lodges_01
		horse_pastures_01
		windmills_01
		watermills_01
		caravanserai_01
		workshops_01
		wind_furnace_01

		monastic_schools_01
		#AGOT Disabled
		# megalith_01
		
		common_tradeport_01
		#AGOT Disabled
		# hall_of_heroes_01
		qanats_01
		waterworks_01

		breweries_01

		oath_warriors_building_01
		oath_faithful_building_01
		oath_poor_building_01

		#AGOT Added, new AGOT buildings
		apiaries_01
		agot_urban_farms_01
		agot_steppe_farms_01
		agot_slave_camps_01

		#AGOT Added, only in urban terrain
		guild_halls_01

		# [mbrxxx]
		hospital_01
		farming_01
		vineyard_01
		militia_01
		tunnel_01
		civil_engineering_01
		# [/mbrxxx]
	}

	can_be_inherited = yes
}

nomad_holding = {
	primary_building = nomadic_camp_01
	counts_toward_domain_limit_if_disabled = no
	can_be_inherited = yes
	required_heir_government_types = { nomad_government }

	parameters = {
		no_buildings
		no_levies
		county_fertility
	}
}

herder_holding = {
	primary_building = herder_camp_01
	counts_toward_domain_limit_if_disabled = no
	can_be_inherited = yes
	required_heir_government_types = {
		nomad_government
		herder_government
	}
	
	parameters = {
		no_buildings
		no_levies
		county_fertility
	}
}

temple_citadel_holding = {
	primary_building = temple_citadel_01
	buildings = {
		citadel_shrine_01
		sacred_pool_01
		vihara_halls_01
		waterworks_01
		spice_plantation_01

		capital_bureau_01
		
		scriptorium_01
		monastic_schools_01
		megalith_01

		hospices_01
		farm_estates_01
		cereal_fields_01
		paddy_fields_01
		pastures_01
		peat_quarries_01
		hill_farms_01
		logging_camps_01
		plantations_01
		quarries_01
		orchards_01
		elephant_pens_01
		regimental_grounds_01
		barracks_01
		military_camps_01
		camel_farms_01
		stables_01
		smiths_01
		hillside_grazing_01
		warrior_lodges_01
		horse_pastures_01
		windmills_01
		watermills_01
		caravanserai_01
		workshops_01
		wind_furnace_01
		#AGOT Disabled
		# powder_magazine_01
		
		common_tradeport_01
		#AGOT Disabled
		# hall_of_heroes_01
		qanats_01

		breweries_01

		oath_warriors_building_01
		oath_faithful_building_01
		oath_poor_building_01

		# [mbrxxx]
		hospital_01
		farming_01
		vineyard_01
		militia_01
		tunnel_01
		horse_01
		mbrxxx_horse_archer_01
		mbrxxx_camel_01
		civil_engineering_01
		# [/mbrxxx]
	}

	can_be_inherited = yes
}
