﻿shipyard_01 = {
	construction_time = MBRXXX_construction_time_2_years

	is_enabled = {
		building_requirement_pirate = yes
	}
	can_construct_potential = {
		MBRXXX_building_requirement_pirate = { LEVEL = 01 }
	}
	can_construct_showing_failures_only = {
		scope:holder = {
			has_government = pirate_government
		}
	}	
	
	cost_prestige = expensive_building_tier_1_cost
	cost_gold = expensive_building_tier_1_cost

	character_modifier = {
		knight_limit = 2
		knight_effectiveness_mult = 0.2
		movement_speed = high_movement_speed_tier_1
		character_travel_speed_mult = high_movement_speed_tier_1
		naval_movement_speed_mult = 0.2
		sea_travel_danger = low_sea_danger_reduction
		embarkation_cost_mult = -0.2
		owned_legend_spread_mult = 0.15
	}

	province_modifier = {
		stationed_maa_damage_mult = normal_maa_damage_tier_2
		stationed_maa_toughness_mult = normal_maa_toughness_tier_2
		stationed_maa_siege_value_add = 0.1
		stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
	}

	next_building = shipyard_02

	type_icon = "icon_shipyard.dds"
	
	on_complete = {
		county.holder = { add_prestige = medium_prestige_gain }
	}

	ai_value = {
		base = 10
	}

	flag = MBRXXX_building
	flag = MRBXXX_foundation
	flag = MBRXXX_shipyard
}

shipyard_02 = {
	construction_time = MBRXXX_construction_time_2_and_half_years

	can_construct = {
		MBRXXX_building_requirement_pirate = { LEVEL = 02 }
	}
	
	cost_prestige = expensive_building_tier_1_cost
	cost_gold = expensive_building_tier_2_cost

	character_modifier = {
		knight_limit = 4
		knight_effectiveness_mult = 0.4
		movement_speed = high_movement_speed_tier_2
		character_travel_speed_mult = high_movement_speed_tier_2
		naval_movement_speed_mult = 0.35
		sea_travel_danger = medium_sea_danger_reduction
		embarkation_cost_mult = -0.3
		supply_duration = 0.25
		owned_legend_spread_mult = 0.3
	}

	province_modifier = {
		stationed_maa_damage_mult = normal_maa_damage_tier_4
		stationed_maa_toughness_mult = normal_maa_toughness_tier_4
		stationed_maa_siege_value_add = 0.25
		stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_4
	}

	type_icon = "icon_shipyard.dds"
	
	on_complete = {
		county.holder = { add_prestige = major_prestige_gain }
	}

	ai_value = {
		base = 10
	}

	flag = MBRXXX_building
	flag = MRBXXX_foundation
	flag = MBRXXX_shipyard
}
