﻿councillor_advisor_1 = {

	can_fire = yes
	can_reassign = yes

	name = councillor_advisor_1
	tooltip = game_concept_advisor_1_desc
	valid_position = {
		is_ai = no
		# exists = global_var:cac_gr_mode
	}
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_1_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}

	modifier = {
		name = task_advisor_self_generic_modifier
		monthly_prestige = 0.01
		scale = cac_scale_advisor_self_default
	}
}
councillor_advisor_2 = {

	can_fire = yes
	can_reassign = yes

	name = councillor_advisor_2
	tooltip = game_concept_advisor_2_desc
	valid_position = {
		is_ai = no
		# exists = global_var:cac_gr_mode
	}
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_2_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}

	modifier = {
		name = task_advisor_self_generic_modifier
		monthly_prestige = 0.01
		scale = cac_scale_advisor_self_default
	}
}
councillor_advisor_3 = {

	can_fire = yes
	can_reassign = yes

	name = councillor_advisor_3
	tooltip = game_concept_advisor_3_desc
	valid_position = {
		is_ai = no
		# exists = global_var:cac_gr_mode
	}
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_3_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}

	modifier = {
		name = task_advisor_self_generic_modifier
		monthly_prestige = 0.01
		scale = cac_scale_advisor_self_default
	}
}
councillor_advisor_4 = {

	can_fire = yes
	can_reassign = yes

	name = councillor_advisor_4
	tooltip = game_concept_advisor_4_desc
	valid_position = {
		is_ai = no
		# exists = global_var:cac_gr_mode
	}
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_4_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}

	modifier = {
		name = task_advisor_self_generic_modifier
		monthly_prestige = 0.01
		scale = cac_scale_advisor_self_default
	}
}
councillor_advisor_5 = {

	can_fire = yes
	can_reassign = yes

	name = councillor_advisor_5
	tooltip = game_concept_advisor_5_desc
	valid_position = {
		is_ai = no
		# exists = global_var:cac_gr_mode
	}
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_5_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}

	modifier = {
		name = task_advisor_self_generic_modifier
		monthly_prestige = 0.01
		scale = cac_scale_advisor_self_default
	}
}
councillor_advisor_6 = {

	can_fire = yes
	can_reassign = yes

	name = councillor_advisor_6
	tooltip = game_concept_advisor_6_desc
	valid_position = {
		is_ai = no
		# exists = global_var:cac_gr_mode
	}
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_6_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}

	modifier = {
		name = task_advisor_self_generic_modifier
		monthly_prestige = 0.01
		scale = cac_scale_advisor_self_default
	}
}
