﻿# Adapted from msl229 with permission

tradition_EEE_people_of_boika = {
	category = regional

	layers = {
		4 = EEE_people_of_boika.dds
	}

	is_shown = {
		# OR = {
		# 	this = culture:sorbian
		# 	any_parent_culture_or_above = {
		# 		this = culture:sorbian
		# 	}
		# }
		has_cultural_pillar = heritage_west_slavic
	}

	can_pick = {
		# OR = {
		# 	this = culture:sorbian
		# 	any_parent_culture_or_above = {
		# 		this = culture:sorbian
		# 	}
		# 	scope:character = {
		# 		capital_province = {
		# 			geographical_region = EEE_boika_region
		# 		}
		# 	}
		# }
		has_cultural_pillar = heritage_west_slavic
	}

	parameters = {
		tribal_elective_enabled = yes
		unlock_rice_activity_zapust_festival = yes
		courtiers_less_likely_to_leave_same_culture_court = yes
		#expensive_convert_to_local_culture = yes
		#harder_to_hybridize = yes
	}

	character_modifier = {
		ai_war_chance = -0.25
		#controlled_province_advantage = 5
		#monthly_county_control_growth_add = 0.1
		same_culture_opinion = 5
	}

	county_modifier = {
		build_speed = -0.05
		county_opinion_add = 5
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
			if = {
				limit = {
					NOR = {
						culture_pillar:ethos_courtly = { is_in_list = traits }
						culture_pillar:ethos_spiritual = { is_in_list = traits }
					}
				}
				add = {
					value = tradition_incompatible_ethos_penalty
					desc = not_spiritual_or_courtly_desc
				}
			}
			multiply = tradition_replacement_cost_if_relevant
		}
	}

	ai_will_do = { value = 100 }
}
