﻿nnn_challenger = {
    fertility = 10.0
    health = 15.0

    monthly_lifestyle_xp_gain_mult = 0.5

    genetic = no

    desc = {
        first_valid = {
            triggered_desc = {
                trigger = {
                    NOT = { exists = this }
                }
                desc = trait_nnn_challenger_desc
            }
            desc = trait_nnn_challenger_character_desc
        }
    }
}

build_speed_cheat = {
    build_speed = -1

    genetic = no

    desc = {
        first_valid = {
            triggered_desc = {
                trigger = {
                    NOT = { exists = this }
                }
                desc = trait_build_speed_cheat_desc
            }
            desc = trait_build_speed_cheat_character_desc
        }
    }
}

stress_gain_remove = {
    stress_gain_mult = -1

    genetic = no

    desc = {
        first_valid = {
            triggered_desc = {
                trigger = {
                    NOT = { exists = this }
                }
                desc = trait_stress_gain_remove_desc
            }
            desc = trait_stress_gain_remove_character_desc
        }
    }
}

tyranny_gain_remove = {
    tyranny_gain_mult = -1

    genetic = no

    desc = {
        first_valid = {
            triggered_desc = {
                trigger = {
                    NOT = { exists = this }
                }
                desc = trait_tyranny_gain_remove_desc
            }
            desc = trait_tyranny_gain_remove_character_desc
        }
    }
}

boost_stats = {
    prowess = 25
    diplomacy = 25
    stewardship = 25
    martial = 25
    intrigue = 25
    learning = 25

    genetic = no

    desc = {
        first_valid = {
            triggered_desc = {
                trigger = {
                    NOT = { exists = this }
                }
                desc = trait_boost_stats_desc
            }
            desc = trait_boost_stats_character_desc
        }
    }
}

100_stat_man = { #Dedicated to spiff
    prowess = 100
    diplomacy = 100
    stewardship = 100
    martial = 100
    intrigue = 100
    learning = 100

    genetic = no

    desc = {
        first_valid = {
            triggered_desc = {
                trigger = {
                    NOT = { exists = this }
                }
                desc = trait_100_stat_man_desc
            }
            desc = trait_100_stat_man_character_desc
        }
    }
}

DI_immortal = {
    genetic = no

    opposites = { incapable }

    desc = {
        first_valid = {
            triggered_desc = {
                trigger = {
                    NOT = { exists = this }
                }
                desc = trait_immortal_desc
            }
            desc = trait_immortal_character_desc
        }
    }

    immortal = yes
	# Dummy flags — for localization
    flag = is_immortal
    flag = immortal_visuals
    flag = immortal_fertility
    flag = immortal_incapability
    no_prowess_loss_from_age = yes
}