﻿DI_traits_story = {
	on_setup = {
		add_to_variable_list = {
			name = DI_pinned_traits
			target = trait:DI_immortal
		}
		add_to_variable_list = {
			name = DI_pinned_traits
			target = trait:100_stat_man
		}
		add_to_variable_list = {
			name = DI_pinned_traits
			target = trait:nnn_challenger
		}
		add_to_variable_list = {
			name = DI_pinned_traits
			target = trait:build_speed_cheat
		}
		add_to_variable_list = {
			name = DI_pinned_traits
			target = trait:stress_gain_remove
		}
		add_to_variable_list = {
			name = DI_pinned_traits
			target = trait:tyranny_gain_remove
		}
		add_to_variable_list = {
			name = DI_pinned_traits
			target = trait:boost_stats
		}
	}

	on_end = {}

	on_owner_death = {
		if = {
			limit = {
				exists = story_owner.primary_heir
			}
			make_story_owner = story_owner.primary_heir
		}
		else = {
			end_story = yes
		}
	}
}
