﻿### Modifier management ###
### life_expectancy_modifier ###
DI_add_modifier_life_expectancy_modifier = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = life_expectancy_modifier
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = life_expectancy_modifier
			}
		}
	}
}

DI_remove_modifier_life_expectancy_modifier = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = life_expectancy_modifier 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = life_expectancy_modifier 
			}
		}
	}
}

DI_add_modifier_life_expectancy_modifier_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = life_expectancy_modifier_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = life_expectancy_modifier_neg
			}
		}
	}
}

DI_remove_modifier_life_expectancy_modifier_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = life_expectancy_modifier_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = life_expectancy_modifier_neg 
			}
		}
	}
}
### martial_per_piety_level ###
DI_add_modifier_martial_per_piety_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = martial_per_piety_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = martial_per_piety_level
			}
		}
	}
}

DI_remove_modifier_martial_per_piety_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = martial_per_piety_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = martial_per_piety_level 
			}
		}
	}
}

DI_add_modifier_martial_per_piety_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = martial_per_piety_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = martial_per_piety_level_neg
			}
		}
	}
}

DI_remove_modifier_martial_per_piety_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = martial_per_piety_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = martial_per_piety_level_neg 
			}
		}
	}
}
### diplomacy_per_piety_level ###
DI_add_modifier_diplomacy_per_piety_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = diplomacy_per_piety_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = diplomacy_per_piety_level
			}
		}
	}
}

DI_remove_modifier_diplomacy_per_piety_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = diplomacy_per_piety_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = diplomacy_per_piety_level 
			}
		}
	}
}

DI_add_modifier_diplomacy_per_piety_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = diplomacy_per_piety_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = diplomacy_per_piety_level_neg
			}
		}
	}
}

DI_remove_modifier_diplomacy_per_piety_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = diplomacy_per_piety_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = diplomacy_per_piety_level_neg 
			}
		}
	}
}
### stewardship_per_piety_level ###
DI_add_modifier_stewardship_per_piety_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = stewardship_per_piety_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = stewardship_per_piety_level
			}
		}
	}
}

DI_remove_modifier_stewardship_per_piety_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = stewardship_per_piety_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = stewardship_per_piety_level 
			}
		}
	}
}

DI_add_modifier_stewardship_per_piety_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = stewardship_per_piety_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = stewardship_per_piety_level_neg
			}
		}
	}
}

DI_remove_modifier_stewardship_per_piety_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = stewardship_per_piety_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = stewardship_per_piety_level_neg 
			}
		}
	}
}
### intrigue_per_piety_level ###
DI_add_modifier_intrigue_per_piety_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intrigue_per_piety_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intrigue_per_piety_level
			}
		}
	}
}

DI_remove_modifier_intrigue_per_piety_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intrigue_per_piety_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intrigue_per_piety_level 
			}
		}
	}
}

DI_add_modifier_intrigue_per_piety_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intrigue_per_piety_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intrigue_per_piety_level_neg
			}
		}
	}
}

DI_remove_modifier_intrigue_per_piety_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intrigue_per_piety_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intrigue_per_piety_level_neg 
			}
		}
	}
}
### learning_per_piety_level ###
DI_add_modifier_learning_per_piety_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = learning_per_piety_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = learning_per_piety_level
			}
		}
	}
}

DI_remove_modifier_learning_per_piety_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = learning_per_piety_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = learning_per_piety_level 
			}
		}
	}
}

DI_add_modifier_learning_per_piety_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = learning_per_piety_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = learning_per_piety_level_neg
			}
		}
	}
}

DI_remove_modifier_learning_per_piety_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = learning_per_piety_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = learning_per_piety_level_neg 
			}
		}
	}
}
### prowess_per_piety_level ###
DI_add_modifier_prowess_per_piety_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = prowess_per_piety_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = prowess_per_piety_level
			}
		}
	}
}

DI_remove_modifier_prowess_per_piety_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = prowess_per_piety_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = prowess_per_piety_level 
			}
		}
	}
}

DI_add_modifier_prowess_per_piety_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = prowess_per_piety_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = prowess_per_piety_level_neg
			}
		}
	}
}

DI_remove_modifier_prowess_per_piety_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = prowess_per_piety_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = prowess_per_piety_level_neg 
			}
		}
	}
}
### martial_per_prestige_level ###
DI_add_modifier_martial_per_prestige_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = martial_per_prestige_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = martial_per_prestige_level
			}
		}
	}
}

DI_remove_modifier_martial_per_prestige_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = martial_per_prestige_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = martial_per_prestige_level 
			}
		}
	}
}

DI_add_modifier_martial_per_prestige_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = martial_per_prestige_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = martial_per_prestige_level_neg
			}
		}
	}
}

DI_remove_modifier_martial_per_prestige_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = martial_per_prestige_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = martial_per_prestige_level_neg 
			}
		}
	}
}
### diplomacy_per_prestige_level ###
DI_add_modifier_diplomacy_per_prestige_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = diplomacy_per_prestige_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = diplomacy_per_prestige_level
			}
		}
	}
}

DI_remove_modifier_diplomacy_per_prestige_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = diplomacy_per_prestige_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = diplomacy_per_prestige_level 
			}
		}
	}
}

DI_add_modifier_diplomacy_per_prestige_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = diplomacy_per_prestige_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = diplomacy_per_prestige_level_neg
			}
		}
	}
}

DI_remove_modifier_diplomacy_per_prestige_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = diplomacy_per_prestige_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = diplomacy_per_prestige_level_neg 
			}
		}
	}
}
### stewardship_per_prestige_level ###
DI_add_modifier_stewardship_per_prestige_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = stewardship_per_prestige_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = stewardship_per_prestige_level
			}
		}
	}
}

DI_remove_modifier_stewardship_per_prestige_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = stewardship_per_prestige_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = stewardship_per_prestige_level 
			}
		}
	}
}

DI_add_modifier_stewardship_per_prestige_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = stewardship_per_prestige_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = stewardship_per_prestige_level_neg
			}
		}
	}
}

DI_remove_modifier_stewardship_per_prestige_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = stewardship_per_prestige_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = stewardship_per_prestige_level_neg 
			}
		}
	}
}
### intrigue_per_prestige_level ###
DI_add_modifier_intrigue_per_prestige_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intrigue_per_prestige_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intrigue_per_prestige_level
			}
		}
	}
}

DI_remove_modifier_intrigue_per_prestige_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intrigue_per_prestige_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intrigue_per_prestige_level 
			}
		}
	}
}

DI_add_modifier_intrigue_per_prestige_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intrigue_per_prestige_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intrigue_per_prestige_level_neg
			}
		}
	}
}

DI_remove_modifier_intrigue_per_prestige_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intrigue_per_prestige_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intrigue_per_prestige_level_neg 
			}
		}
	}
}
### learning_per_prestige_level ###
DI_add_modifier_learning_per_prestige_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = learning_per_prestige_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = learning_per_prestige_level
			}
		}
	}
}

DI_remove_modifier_learning_per_prestige_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = learning_per_prestige_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = learning_per_prestige_level 
			}
		}
	}
}

DI_add_modifier_learning_per_prestige_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = learning_per_prestige_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = learning_per_prestige_level_neg
			}
		}
	}
}

DI_remove_modifier_learning_per_prestige_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = learning_per_prestige_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = learning_per_prestige_level_neg 
			}
		}
	}
}
### prowess_per_prestige_level ###
DI_add_modifier_prowess_per_prestige_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = prowess_per_prestige_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = prowess_per_prestige_level
			}
		}
	}
}

DI_remove_modifier_prowess_per_prestige_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = prowess_per_prestige_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = prowess_per_prestige_level 
			}
		}
	}
}

DI_add_modifier_prowess_per_prestige_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = prowess_per_prestige_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = prowess_per_prestige_level_neg
			}
		}
	}
}

DI_remove_modifier_prowess_per_prestige_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = prowess_per_prestige_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = prowess_per_prestige_level_neg 
			}
		}
	}
}
### piety_level_impact_mult ###
DI_add_modifier_piety_level_impact_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = piety_level_impact_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = piety_level_impact_mult
			}
		}
	}
}

DI_remove_modifier_piety_level_impact_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = piety_level_impact_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = piety_level_impact_mult 
			}
		}
	}
}

DI_add_modifier_piety_level_impact_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = piety_level_impact_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = piety_level_impact_mult_neg
			}
		}
	}
}

DI_remove_modifier_piety_level_impact_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = piety_level_impact_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = piety_level_impact_mult_neg 
			}
		}
	}
}
### prestige_level_impact_mult ###
DI_add_modifier_prestige_level_impact_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = prestige_level_impact_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = prestige_level_impact_mult
			}
		}
	}
}

DI_remove_modifier_prestige_level_impact_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = prestige_level_impact_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = prestige_level_impact_mult 
			}
		}
	}
}

DI_add_modifier_prestige_level_impact_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = prestige_level_impact_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = prestige_level_impact_mult_neg
			}
		}
	}
}

DI_remove_modifier_prestige_level_impact_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = prestige_level_impact_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = prestige_level_impact_mult_neg 
			}
		}
	}
}
### martial_per_stress_level ###
DI_add_modifier_martial_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = martial_per_stress_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = martial_per_stress_level
			}
		}
	}
}

DI_remove_modifier_martial_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = martial_per_stress_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = martial_per_stress_level 
			}
		}
	}
}

DI_add_modifier_martial_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = martial_per_stress_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = martial_per_stress_level_neg
			}
		}
	}
}

DI_remove_modifier_martial_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = martial_per_stress_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = martial_per_stress_level_neg 
			}
		}
	}
}
### diplomacy_per_stress_level ###
DI_add_modifier_diplomacy_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = diplomacy_per_stress_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = diplomacy_per_stress_level
			}
		}
	}
}

DI_remove_modifier_diplomacy_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = diplomacy_per_stress_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = diplomacy_per_stress_level 
			}
		}
	}
}

DI_add_modifier_diplomacy_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = diplomacy_per_stress_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = diplomacy_per_stress_level_neg
			}
		}
	}
}

DI_remove_modifier_diplomacy_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = diplomacy_per_stress_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = diplomacy_per_stress_level_neg 
			}
		}
	}
}
### stewardship_per_stress_level ###
DI_add_modifier_stewardship_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = stewardship_per_stress_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = stewardship_per_stress_level
			}
		}
	}
}

DI_remove_modifier_stewardship_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = stewardship_per_stress_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = stewardship_per_stress_level 
			}
		}
	}
}

DI_add_modifier_stewardship_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = stewardship_per_stress_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = stewardship_per_stress_level_neg
			}
		}
	}
}

DI_remove_modifier_stewardship_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = stewardship_per_stress_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = stewardship_per_stress_level_neg 
			}
		}
	}
}
### intrigue_per_stress_level ###
DI_add_modifier_intrigue_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intrigue_per_stress_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intrigue_per_stress_level
			}
		}
	}
}

DI_remove_modifier_intrigue_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intrigue_per_stress_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intrigue_per_stress_level 
			}
		}
	}
}

DI_add_modifier_intrigue_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intrigue_per_stress_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intrigue_per_stress_level_neg
			}
		}
	}
}

DI_remove_modifier_intrigue_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intrigue_per_stress_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intrigue_per_stress_level_neg 
			}
		}
	}
}
### learning_per_stress_level ###
DI_add_modifier_learning_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = learning_per_stress_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = learning_per_stress_level
			}
		}
	}
}

DI_remove_modifier_learning_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = learning_per_stress_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = learning_per_stress_level 
			}
		}
	}
}

DI_add_modifier_learning_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = learning_per_stress_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = learning_per_stress_level_neg
			}
		}
	}
}

DI_remove_modifier_learning_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = learning_per_stress_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = learning_per_stress_level_neg 
			}
		}
	}
}
### prowess_per_stress_level ###
DI_add_modifier_prowess_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = prowess_per_stress_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = prowess_per_stress_level
			}
		}
	}
}

DI_remove_modifier_prowess_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = prowess_per_stress_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = prowess_per_stress_level 
			}
		}
	}
}

DI_add_modifier_prowess_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = prowess_per_stress_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = prowess_per_stress_level_neg
			}
		}
	}
}

DI_remove_modifier_prowess_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = prowess_per_stress_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = prowess_per_stress_level_neg 
			}
		}
	}
}
### fertility_modifier ###
DI_add_modifier_fertility_modifier = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = fertility_modifier
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = fertility_modifier
			}
		}
	}
}

DI_remove_modifier_fertility_modifier = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = fertility_modifier 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = fertility_modifier 
			}
		}
	}
}

DI_add_modifier_fertility_modifier_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = fertility_modifier_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = fertility_modifier_neg
			}
		}
	}
}

DI_remove_modifier_fertility_modifier_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = fertility_modifier_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = fertility_modifier_neg 
			}
		}
	}
}
### health_modifier ###
DI_add_modifier_health_modifier = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = health_modifier
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = health_modifier
			}
		}
	}
}

DI_remove_modifier_health_modifier = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = health_modifier 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = health_modifier 
			}
		}
	}
}

DI_add_modifier_health_modifier_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = health_modifier_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = health_modifier_neg
			}
		}
	}
}

DI_remove_modifier_health_modifier_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = health_modifier_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = health_modifier_neg 
			}
		}
	}
}
### negate_health_penalty ###
DI_add_modifier_negate_health_penalty = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = negate_health_penalty
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = negate_health_penalty
			}
		}
	}
}

DI_remove_modifier_negate_health_penalty = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = negate_health_penalty 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = negate_health_penalty 
			}
		}
	}
}

DI_add_modifier_negate_health_penalty_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = negate_health_penalty_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = negate_health_penalty_neg
			}
		}
	}
}

DI_remove_modifier_negate_health_penalty_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = negate_health_penalty_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = negate_health_penalty_neg 
			}
		}
	}
}
### negate_fertility_penalty ###
DI_add_modifier_negate_fertility_penalty = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = negate_fertility_penalty
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = negate_fertility_penalty
			}
		}
	}
}

DI_remove_modifier_negate_fertility_penalty = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = negate_fertility_penalty 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = negate_fertility_penalty 
			}
		}
	}
}

DI_add_modifier_negate_fertility_penalty_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = negate_fertility_penalty_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = negate_fertility_penalty_neg
			}
		}
	}
}

DI_remove_modifier_negate_fertility_penalty_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = negate_fertility_penalty_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = negate_fertility_penalty_neg 
			}
		}
	}
}
### monthly_income ###
DI_add_modifier_monthly_income = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_income
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_income
			}
		}
	}
}

DI_remove_modifier_monthly_income = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_income 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_income 
			}
		}
	}
}

DI_add_modifier_monthly_income_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_income_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_income_neg
			}
		}
	}
}

DI_remove_modifier_monthly_income_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_income_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_income_neg 
			}
		}
	}
}

DI_add_modifier_monthly_income_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_income_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_income_mult
			}
		}
	}
}

DI_remove_modifier_monthly_income_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_income_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_income_mult 
			}
		}
	}
}

DI_add_modifier_monthly_income_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_income_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_income_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_income_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_income_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_income_mult_neg 
			}
		}
	}
}
### monthly_war_income ###
DI_add_modifier_monthly_war_income = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_war_income
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_war_income
			}
		}
	}
}

DI_remove_modifier_monthly_war_income = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_war_income 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_war_income 
			}
		}
	}
}

DI_add_modifier_monthly_war_income_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_war_income_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_war_income_neg
			}
		}
	}
}

DI_remove_modifier_monthly_war_income_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_war_income_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_war_income_neg 
			}
		}
	}
}

DI_add_modifier_monthly_war_income_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_war_income_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_war_income_mult
			}
		}
	}
}

DI_remove_modifier_monthly_war_income_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_war_income_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_war_income_mult 
			}
		}
	}
}

DI_add_modifier_monthly_war_income_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_war_income_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_war_income_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_war_income_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_war_income_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_war_income_mult_neg 
			}
		}
	}
}
### monthly_income_per_stress_level ###
DI_add_modifier_monthly_income_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_income_per_stress_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_income_per_stress_level
			}
		}
	}
}

DI_remove_modifier_monthly_income_per_stress_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_income_per_stress_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_income_per_stress_level 
			}
		}
	}
}

DI_add_modifier_monthly_income_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_income_per_stress_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_income_per_stress_level_neg
			}
		}
	}
}

DI_remove_modifier_monthly_income_per_stress_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_income_per_stress_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_income_per_stress_level_neg 
			}
		}
	}
}

DI_add_modifier_monthly_income_per_stress_level_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_income_per_stress_level_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_income_per_stress_level_mult
			}
		}
	}
}

DI_remove_modifier_monthly_income_per_stress_level_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_income_per_stress_level_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_income_per_stress_level_mult 
			}
		}
	}
}

DI_add_modifier_monthly_income_per_stress_level_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_income_per_stress_level_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_income_per_stress_level_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_income_per_stress_level_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_income_per_stress_level_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_income_per_stress_level_mult_neg 
			}
		}
	}
}
### monthly_piety ###
DI_add_modifier_monthly_piety = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety
			}
		}
	}
}

DI_remove_modifier_monthly_piety = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety 
			}
		}
	}
}

DI_add_modifier_monthly_piety_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_neg
			}
		}
	}
}

DI_remove_modifier_monthly_piety_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_neg 
			}
		}
	}
}
### monthly_piety_gain_per_happy_powerful_vassal ###
DI_add_modifier_monthly_piety_gain_per_happy_powerful_vassal = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_gain_per_happy_powerful_vassal
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_gain_per_happy_powerful_vassal
			}
		}
	}
}

DI_remove_modifier_monthly_piety_gain_per_happy_powerful_vassal = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_gain_per_happy_powerful_vassal 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_gain_per_happy_powerful_vassal 
			}
		}
	}
}

DI_add_modifier_monthly_piety_gain_per_happy_powerful_vassal_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_gain_per_happy_powerful_vassal_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_gain_per_happy_powerful_vassal_neg
			}
		}
	}
}

DI_remove_modifier_monthly_piety_gain_per_happy_powerful_vassal_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_gain_per_happy_powerful_vassal_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_gain_per_happy_powerful_vassal_neg 
			}
		}
	}
}

DI_add_modifier_monthly_piety_gain_per_happy_powerful_vassal_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_gain_per_happy_powerful_vassal_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_gain_per_happy_powerful_vassal_mult
			}
		}
	}
}

DI_remove_modifier_monthly_piety_gain_per_happy_powerful_vassal_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_gain_per_happy_powerful_vassal_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_gain_per_happy_powerful_vassal_mult 
			}
		}
	}
}

DI_add_modifier_monthly_piety_gain_per_happy_powerful_vassal_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_gain_per_happy_powerful_vassal_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_gain_per_happy_powerful_vassal_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_piety_gain_per_happy_powerful_vassal_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_gain_per_happy_powerful_vassal_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_gain_per_happy_powerful_vassal_mult_neg 
			}
		}
	}
}
### monthly_piety_gain_per_dread ###
DI_add_modifier_monthly_piety_gain_per_dread = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_gain_per_dread
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_gain_per_dread
			}
		}
	}
}

DI_remove_modifier_monthly_piety_gain_per_dread = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_gain_per_dread 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_gain_per_dread 
			}
		}
	}
}

DI_add_modifier_monthly_piety_gain_per_dread_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_gain_per_dread_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_gain_per_dread_neg
			}
		}
	}
}

DI_remove_modifier_monthly_piety_gain_per_dread_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_gain_per_dread_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_gain_per_dread_neg 
			}
		}
	}
}

DI_add_modifier_monthly_piety_gain_per_dread_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_gain_per_dread_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_gain_per_dread_mult
			}
		}
	}
}

DI_remove_modifier_monthly_piety_gain_per_dread_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_gain_per_dread_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_gain_per_dread_mult 
			}
		}
	}
}

DI_add_modifier_monthly_piety_gain_per_dread_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_gain_per_dread_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_gain_per_dread_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_piety_gain_per_dread_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_gain_per_dread_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_gain_per_dread_mult_neg 
			}
		}
	}
}
### monthly_piety_gain_per_knight ###
DI_add_modifier_monthly_piety_gain_per_knight = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_gain_per_knight
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_gain_per_knight
			}
		}
	}
}

DI_remove_modifier_monthly_piety_gain_per_knight = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_gain_per_knight 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_gain_per_knight 
			}
		}
	}
}

DI_add_modifier_monthly_piety_gain_per_knight_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_gain_per_knight_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_gain_per_knight_neg
			}
		}
	}
}

DI_remove_modifier_monthly_piety_gain_per_knight_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_gain_per_knight_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_gain_per_knight_neg 
			}
		}
	}
}

DI_add_modifier_monthly_piety_gain_per_knight_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_gain_per_knight_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_gain_per_knight_mult
			}
		}
	}
}

DI_remove_modifier_monthly_piety_gain_per_knight_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_gain_per_knight_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_gain_per_knight_mult 
			}
		}
	}
}

DI_add_modifier_monthly_piety_gain_per_knight_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_gain_per_knight_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_gain_per_knight_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_piety_gain_per_knight_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_gain_per_knight_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_gain_per_knight_mult_neg 
			}
		}
	}
}
### monthly_prestige ###
DI_add_modifier_monthly_prestige = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige
			}
		}
	}
}

DI_remove_modifier_monthly_prestige = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_neg
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_neg 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_mult
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_mult 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_mult_neg 
			}
		}
	}
}
### monthly_prestige_gain_per_happy_powerful_vassal ###
DI_add_modifier_monthly_prestige_gain_per_happy_powerful_vassal = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_per_happy_powerful_vassal = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_gain_per_happy_powerful_vassal_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal_neg
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_per_happy_powerful_vassal_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal_neg 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_gain_per_happy_powerful_vassal_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal_mult
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_per_happy_powerful_vassal_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal_mult 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_gain_per_happy_powerful_vassal_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_per_happy_powerful_vassal_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_per_happy_powerful_vassal_mult_neg 
			}
		}
	}
}
### monthly_prestige_gain_per_dread ###
DI_add_modifier_monthly_prestige_gain_per_dread = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_per_dread
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_per_dread
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_per_dread = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_per_dread 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_per_dread 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_gain_per_dread_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_per_dread_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_per_dread_neg
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_per_dread_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_per_dread_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_per_dread_neg 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_gain_per_dread_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_per_dread_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_per_dread_mult
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_per_dread_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_per_dread_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_per_dread_mult 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_gain_per_dread_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_per_dread_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_per_dread_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_per_dread_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_per_dread_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_per_dread_mult_neg 
			}
		}
	}
}
### monthly_prestige_gain_per_knight ###
DI_add_modifier_monthly_prestige_gain_per_knight = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_per_knight
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_per_knight
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_per_knight = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_per_knight 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_per_knight 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_gain_per_knight_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_per_knight_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_per_knight_neg
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_per_knight_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_per_knight_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_per_knight_neg 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_gain_per_knight_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_per_knight_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_per_knight_mult
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_per_knight_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_per_knight_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_per_knight_mult 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_gain_per_knight_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_gain_per_knight_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_gain_per_knight_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_gain_per_knight_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_gain_per_knight_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_gain_per_knight_mult_neg 
			}
		}
	}
}
### monthly_piety_from_buildings_mult ###
DI_add_modifier_monthly_piety_from_buildings_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_from_buildings_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_from_buildings_mult
			}
		}
	}
}

DI_remove_modifier_monthly_piety_from_buildings_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_from_buildings_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_from_buildings_mult 
			}
		}
	}
}

DI_add_modifier_monthly_piety_from_buildings_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_piety_from_buildings_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_piety_from_buildings_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_piety_from_buildings_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_piety_from_buildings_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_piety_from_buildings_mult_neg 
			}
		}
	}
}
### monthly_prestige_from_buildings_mult ###
DI_add_modifier_monthly_prestige_from_buildings_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_from_buildings_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_from_buildings_mult
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_from_buildings_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_from_buildings_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_from_buildings_mult 
			}
		}
	}
}

DI_add_modifier_monthly_prestige_from_buildings_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_prestige_from_buildings_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_prestige_from_buildings_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_prestige_from_buildings_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_prestige_from_buildings_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_prestige_from_buildings_mult_neg 
			}
		}
	}
}
### monthly_dynasty_prestige ###
DI_add_modifier_monthly_dynasty_prestige = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_dynasty_prestige
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_dynasty_prestige
			}
		}
	}
}

DI_remove_modifier_monthly_dynasty_prestige = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_dynasty_prestige 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_dynasty_prestige 
			}
		}
	}
}

DI_add_modifier_monthly_dynasty_prestige_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_dynasty_prestige_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_dynasty_prestige_neg
			}
		}
	}
}

DI_remove_modifier_monthly_dynasty_prestige_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_dynasty_prestige_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_dynasty_prestige_neg 
			}
		}
	}
}

DI_add_modifier_monthly_dynasty_prestige_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_dynasty_prestige_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_dynasty_prestige_mult
			}
		}
	}
}

DI_remove_modifier_monthly_dynasty_prestige_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_dynasty_prestige_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_dynasty_prestige_mult 
			}
		}
	}
}

DI_add_modifier_monthly_dynasty_prestige_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_dynasty_prestige_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_dynasty_prestige_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_dynasty_prestige_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_dynasty_prestige_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_dynasty_prestige_mult_neg 
			}
		}
	}
}
### stress_gain_mult ###
DI_add_modifier_stress_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = stress_gain_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = stress_gain_mult
			}
		}
	}
}

DI_remove_modifier_stress_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = stress_gain_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = stress_gain_mult 
			}
		}
	}
}

DI_add_modifier_stress_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = stress_gain_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = stress_gain_mult_neg
			}
		}
	}
}

DI_remove_modifier_stress_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = stress_gain_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = stress_gain_mult_neg 
			}
		}
	}
}
### stress_loss_mult ###
DI_add_modifier_stress_loss_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = stress_loss_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = stress_loss_mult
			}
		}
	}
}

DI_remove_modifier_stress_loss_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = stress_loss_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = stress_loss_mult 
			}
		}
	}
}

DI_add_modifier_stress_loss_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = stress_loss_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = stress_loss_mult_neg
			}
		}
	}
}

DI_remove_modifier_stress_loss_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = stress_loss_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = stress_loss_mult_neg 
			}
		}
	}
}
### monthly_dread ###
DI_add_modifier_monthly_dread = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_dread
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_dread
			}
		}
	}
}

DI_remove_modifier_monthly_dread = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_dread 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_dread 
			}
		}
	}
}

DI_add_modifier_monthly_dread_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_dread_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_dread_neg
			}
		}
	}
}

DI_remove_modifier_monthly_dread_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_dread_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_dread_neg 
			}
		}
	}
}
### dread_gain_mult ###
DI_add_modifier_dread_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_gain_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_gain_mult
			}
		}
	}
}

DI_remove_modifier_dread_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_gain_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_gain_mult 
			}
		}
	}
}

DI_add_modifier_dread_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_gain_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_gain_mult_neg
			}
		}
	}
}

DI_remove_modifier_dread_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_gain_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_gain_mult_neg 
			}
		}
	}
}
### dread_loss_mult ###
DI_add_modifier_dread_loss_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_loss_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_loss_mult
			}
		}
	}
}

DI_remove_modifier_dread_loss_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_loss_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_loss_mult 
			}
		}
	}
}

DI_add_modifier_dread_loss_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_loss_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_loss_mult_neg
			}
		}
	}
}

DI_remove_modifier_dread_loss_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_loss_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_loss_mult_neg 
			}
		}
	}
}
### tyranny_gain_mult ###
DI_add_modifier_tyranny_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tyranny_gain_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tyranny_gain_mult
			}
		}
	}
}

DI_remove_modifier_tyranny_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tyranny_gain_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tyranny_gain_mult 
			}
		}
	}
}

DI_add_modifier_tyranny_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tyranny_gain_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tyranny_gain_mult_neg
			}
		}
	}
}

DI_remove_modifier_tyranny_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tyranny_gain_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tyranny_gain_mult_neg 
			}
		}
	}
}
### tyranny_loss_mult ###
DI_add_modifier_tyranny_loss_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tyranny_loss_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tyranny_loss_mult
			}
		}
	}
}

DI_remove_modifier_tyranny_loss_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tyranny_loss_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tyranny_loss_mult 
			}
		}
	}
}

DI_add_modifier_tyranny_loss_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tyranny_loss_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tyranny_loss_mult_neg
			}
		}
	}
}

DI_remove_modifier_tyranny_loss_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tyranny_loss_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tyranny_loss_mult_neg 
			}
		}
	}
}
### monthly_tyranny ###
DI_add_modifier_monthly_tyranny = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_tyranny
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_tyranny
			}
		}
	}
}

DI_remove_modifier_monthly_tyranny = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_tyranny 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_tyranny 
			}
		}
	}
}

DI_add_modifier_monthly_tyranny_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_tyranny_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_tyranny_neg
			}
		}
	}
}

DI_remove_modifier_monthly_tyranny_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_tyranny_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_tyranny_neg 
			}
		}
	}
}
### dread_baseline ###
DI_add_modifier_dread_baseline = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_baseline
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_baseline
			}
		}
	}
}

DI_remove_modifier_dread_baseline = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_baseline 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_baseline 
			}
		}
	}
}

DI_add_modifier_dread_baseline_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_baseline_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_baseline_neg
			}
		}
	}
}

DI_remove_modifier_dread_baseline_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_baseline_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_baseline_neg 
			}
		}
	}
}
### dread_decay ###
DI_add_modifier_dread_decay = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_decay
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_decay
			}
		}
	}
}

DI_remove_modifier_dread_decay = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_decay 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_decay 
			}
		}
	}
}

DI_add_modifier_dread_decay_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_decay_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_decay_neg
			}
		}
	}
}

DI_remove_modifier_dread_decay_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_decay_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_decay_neg 
			}
		}
	}
}

DI_add_modifier_dread_decay_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_decay_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_decay_mult
			}
		}
	}
}

DI_remove_modifier_dread_decay_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_decay_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_decay_mult 
			}
		}
	}
}

DI_add_modifier_dread_decay_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_decay_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_decay_mult_neg
			}
		}
	}
}

DI_remove_modifier_dread_decay_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_decay_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_decay_mult_neg 
			}
		}
	}
}
### dread_per_tyranny ###
DI_add_modifier_dread_per_tyranny = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_per_tyranny
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_per_tyranny
			}
		}
	}
}

DI_remove_modifier_dread_per_tyranny = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_per_tyranny 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_per_tyranny 
			}
		}
	}
}

DI_add_modifier_dread_per_tyranny_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_per_tyranny_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_per_tyranny_neg
			}
		}
	}
}

DI_remove_modifier_dread_per_tyranny_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_per_tyranny_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_per_tyranny_neg 
			}
		}
	}
}

DI_add_modifier_dread_per_tyranny_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_per_tyranny_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_per_tyranny_mult
			}
		}
	}
}

DI_remove_modifier_dread_per_tyranny_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_per_tyranny_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_per_tyranny_mult 
			}
		}
	}
}

DI_add_modifier_dread_per_tyranny_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dread_per_tyranny_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dread_per_tyranny_mult_neg
			}
		}
	}
}

DI_remove_modifier_dread_per_tyranny_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dread_per_tyranny_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dread_per_tyranny_mult_neg 
			}
		}
	}
}
### domain_limit ###
DI_add_modifier_domain_limit = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					if = {
						limit = {
							NOT = { government_has_flag = government_uses_domain_limit }
						}
						add_character_modifier = domain_limit_max
					}

					add_character_modifier = domain_limit
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				if = {
					limit = {
						NOT = { government_has_flag = government_uses_domain_limit }
					}
					add_character_modifier = domain_limit_max
				}

				add_character_modifier = domain_limit
			}
		}
	}
}

DI_remove_modifier_domain_limit = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_limit_max
					remove_character_modifier = domain_limit 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_limit_max
				remove_character_modifier = domain_limit
			}
		}
	}
}

DI_add_modifier_domain_limit_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					if = {
						limit = {
							NOT = { government_has_flag = government_uses_domain_limit }
						}
						add_character_modifier = domain_limit_max_neg
					}
					
					add_character_modifier = domain_limit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				if = {
					limit = {
						NOT = { government_has_flag = government_uses_domain_limit }
					}
					add_character_modifier = domain_limit_max_neg
				}

				add_character_modifier = domain_limit_neg
			}
		}
	}
}

DI_remove_modifier_domain_limit_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_limit_max_neg
					remove_character_modifier = domain_limit_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_limit_max_neg
				remove_character_modifier = domain_limit_neg 
			}
		}
	}
}
### vassal_limit ###
DI_add_modifier_vassal_limit = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_limit
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_limit
			}
		}
	}
}

DI_remove_modifier_vassal_limit = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_limit 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_limit 
			}
		}
	}
}

DI_add_modifier_vassal_limit_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_limit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_limit_neg
			}
		}
	}
}

DI_remove_modifier_vassal_limit_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_limit_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_limit_neg 
			}
		}
	}
}
### domain_tax_mult ###
DI_add_modifier_domain_tax_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = domain_tax_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = domain_tax_mult
			}
		}
	}
}

DI_remove_modifier_domain_tax_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_tax_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_tax_mult 
			}
		}
	}
}

DI_add_modifier_domain_tax_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = domain_tax_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = domain_tax_mult_neg
			}
		}
	}
}

DI_remove_modifier_domain_tax_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_tax_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_tax_mult_neg 
			}
		}
	}
}
### domain_tax_same_faith_mult ###
DI_add_modifier_domain_tax_same_faith_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = domain_tax_same_faith_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = domain_tax_same_faith_mult
			}
		}
	}
}

DI_remove_modifier_domain_tax_same_faith_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_tax_same_faith_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_tax_same_faith_mult 
			}
		}
	}
}

DI_add_modifier_domain_tax_same_faith_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = domain_tax_same_faith_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = domain_tax_same_faith_mult_neg
			}
		}
	}
}

DI_remove_modifier_domain_tax_same_faith_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_tax_same_faith_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_tax_same_faith_mult_neg 
			}
		}
	}
}
### domain_tax_different_faith_mult ###
DI_add_modifier_domain_tax_different_faith_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = domain_tax_different_faith_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = domain_tax_different_faith_mult
			}
		}
	}
}

DI_remove_modifier_domain_tax_different_faith_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_tax_different_faith_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_tax_different_faith_mult 
			}
		}
	}
}

DI_add_modifier_domain_tax_different_faith_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = domain_tax_different_faith_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = domain_tax_different_faith_mult_neg
			}
		}
	}
}

DI_remove_modifier_domain_tax_different_faith_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_tax_different_faith_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_tax_different_faith_mult_neg 
			}
		}
	}
}
### domain_tax_mult_even_if_baron ###
DI_add_modifier_domain_tax_mult_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = domain_tax_mult_even_if_baron
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = domain_tax_mult_even_if_baron
			}
		}
	}
}

DI_remove_modifier_domain_tax_mult_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_tax_mult_even_if_baron 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_tax_mult_even_if_baron 
			}
		}
	}
}

DI_add_modifier_domain_tax_mult_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = domain_tax_mult_even_if_baron_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = domain_tax_mult_even_if_baron_neg
			}
		}
	}
}

DI_remove_modifier_domain_tax_mult_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_tax_mult_even_if_baron_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_tax_mult_even_if_baron_neg 
			}
		}
	}
}
### domain_tax_same_faith_mult_even_if_baron ###
DI_add_modifier_domain_tax_same_faith_mult_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = domain_tax_same_faith_mult_even_if_baron
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = domain_tax_same_faith_mult_even_if_baron
			}
		}
	}
}

DI_remove_modifier_domain_tax_same_faith_mult_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_tax_same_faith_mult_even_if_baron 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_tax_same_faith_mult_even_if_baron 
			}
		}
	}
}

DI_add_modifier_domain_tax_same_faith_mult_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = domain_tax_same_faith_mult_even_if_baron_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = domain_tax_same_faith_mult_even_if_baron_neg
			}
		}
	}
}

DI_remove_modifier_domain_tax_same_faith_mult_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_tax_same_faith_mult_even_if_baron_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_tax_same_faith_mult_even_if_baron_neg 
			}
		}
	}
}
### domain_tax_different_faith_mult_even_if_baron ###
DI_add_modifier_domain_tax_different_faith_mult_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = domain_tax_different_faith_mult_even_if_baron
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = domain_tax_different_faith_mult_even_if_baron
			}
		}
	}
}

DI_remove_modifier_domain_tax_different_faith_mult_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_tax_different_faith_mult_even_if_baron 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_tax_different_faith_mult_even_if_baron 
			}
		}
	}
}

DI_add_modifier_domain_tax_different_faith_mult_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = domain_tax_different_faith_mult_even_if_baron_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = domain_tax_different_faith_mult_even_if_baron_neg
			}
		}
	}
}

DI_remove_modifier_domain_tax_different_faith_mult_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = domain_tax_different_faith_mult_even_if_baron_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = domain_tax_different_faith_mult_even_if_baron_neg 
			}
		}
	}
}
### vassal_tax_mult ###
DI_add_modifier_vassal_tax_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_tax_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_tax_mult
			}
		}
	}
}

DI_remove_modifier_vassal_tax_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_tax_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_tax_mult 
			}
		}
	}
}

DI_add_modifier_vassal_tax_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_tax_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_tax_mult_neg
			}
		}
	}
}

DI_remove_modifier_vassal_tax_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_tax_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_tax_mult_neg 
			}
		}
	}
}
### men_at_arms_maintenance ###
DI_add_modifier_men_at_arms_maintenance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = men_at_arms_maintenance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = men_at_arms_maintenance
			}
		}
	}
}

DI_remove_modifier_men_at_arms_maintenance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = men_at_arms_maintenance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = men_at_arms_maintenance 
			}
		}
	}
}

DI_add_modifier_men_at_arms_maintenance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = men_at_arms_maintenance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = men_at_arms_maintenance_neg
			}
		}
	}
}

DI_remove_modifier_men_at_arms_maintenance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = men_at_arms_maintenance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = men_at_arms_maintenance_neg 
			}
		}
	}
}
### men_at_arms_maintenance_per_dread_mult ###
DI_add_modifier_men_at_arms_maintenance_per_dread_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = men_at_arms_maintenance_per_dread_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = men_at_arms_maintenance_per_dread_mult
			}
		}
	}
}

DI_remove_modifier_men_at_arms_maintenance_per_dread_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = men_at_arms_maintenance_per_dread_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = men_at_arms_maintenance_per_dread_mult 
			}
		}
	}
}

DI_add_modifier_men_at_arms_maintenance_per_dread_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = men_at_arms_maintenance_per_dread_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = men_at_arms_maintenance_per_dread_mult_neg
			}
		}
	}
}

DI_remove_modifier_men_at_arms_maintenance_per_dread_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = men_at_arms_maintenance_per_dread_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = men_at_arms_maintenance_per_dread_mult_neg 
			}
		}
	}
}
### army_maintenance_mult ###
DI_add_modifier_army_maintenance_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = army_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = army_maintenance_mult
			}
		}
	}
}

DI_remove_modifier_army_maintenance_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = army_maintenance_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = army_maintenance_mult 
			}
		}
	}
}

DI_add_modifier_army_maintenance_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = army_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = army_maintenance_mult_neg
			}
		}
	}
}

DI_remove_modifier_army_maintenance_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = army_maintenance_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = army_maintenance_mult_neg 
			}
		}
	}
}
### short_reign_duration_mult ###
DI_add_modifier_short_reign_duration_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = short_reign_duration_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = short_reign_duration_mult
			}
		}
	}
}

DI_remove_modifier_short_reign_duration_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = short_reign_duration_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = short_reign_duration_mult 
			}
		}
	}
}

DI_add_modifier_short_reign_duration_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = short_reign_duration_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = short_reign_duration_mult_neg
			}
		}
	}
}

DI_remove_modifier_short_reign_duration_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = short_reign_duration_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = short_reign_duration_mult_neg 
			}
		}
	}
}
### long_reign_bonus_mult ###
DI_add_modifier_long_reign_bonus_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = long_reign_bonus_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = long_reign_bonus_mult
			}
		}
	}
}

DI_remove_modifier_long_reign_bonus_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = long_reign_bonus_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = long_reign_bonus_mult 
			}
		}
	}
}

DI_add_modifier_long_reign_bonus_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = long_reign_bonus_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = long_reign_bonus_mult_neg
			}
		}
	}
}

DI_remove_modifier_long_reign_bonus_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = long_reign_bonus_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = long_reign_bonus_mult_neg 
			}
		}
	}
}
### diplomatic_range_mult ###
DI_add_modifier_diplomatic_range_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = diplomatic_range_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = diplomatic_range_mult
			}
		}
	}
}

DI_remove_modifier_diplomatic_range_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = diplomatic_range_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = diplomatic_range_mult 
			}
		}
	}
}

DI_add_modifier_diplomatic_range_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = diplomatic_range_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = diplomatic_range_mult_neg
			}
		}
	}
}

DI_remove_modifier_diplomatic_range_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = diplomatic_range_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = diplomatic_range_mult_neg 
			}
		}
	}
}
### inbreeding_chance ###
DI_add_modifier_inbreeding_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = inbreeding_chance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = inbreeding_chance
			}
		}
	}
}

DI_remove_modifier_inbreeding_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = inbreeding_chance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = inbreeding_chance 
			}
		}
	}
}

DI_add_modifier_inbreeding_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = inbreeding_chance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = inbreeding_chance_neg
			}
		}
	}
}

DI_remove_modifier_inbreeding_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = inbreeding_chance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = inbreeding_chance_neg 
			}
		}
	}
}
### positive_inactive_inheritance_chance ###
DI_add_modifier_positive_inactive_inheritance_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = positive_inactive_inheritance_chance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = positive_inactive_inheritance_chance
			}
		}
	}
}

DI_remove_modifier_positive_inactive_inheritance_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = positive_inactive_inheritance_chance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = positive_inactive_inheritance_chance 
			}
		}
	}
}

DI_add_modifier_positive_inactive_inheritance_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = positive_inactive_inheritance_chance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = positive_inactive_inheritance_chance_neg
			}
		}
	}
}

DI_remove_modifier_positive_inactive_inheritance_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = positive_inactive_inheritance_chance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = positive_inactive_inheritance_chance_neg 
			}
		}
	}
}
### negative_inactive_inheritance_chance ###
DI_add_modifier_negative_inactive_inheritance_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = negative_inactive_inheritance_chance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = negative_inactive_inheritance_chance
			}
		}
	}
}

DI_remove_modifier_negative_inactive_inheritance_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = negative_inactive_inheritance_chance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = negative_inactive_inheritance_chance 
			}
		}
	}
}

DI_add_modifier_negative_inactive_inheritance_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = negative_inactive_inheritance_chance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = negative_inactive_inheritance_chance_neg
			}
		}
	}
}

DI_remove_modifier_negative_inactive_inheritance_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = negative_inactive_inheritance_chance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = negative_inactive_inheritance_chance_neg 
			}
		}
	}
}
### positive_random_genetic_chance ###
DI_add_modifier_positive_random_genetic_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = positive_random_genetic_chance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = positive_random_genetic_chance
			}
		}
	}
}

DI_remove_modifier_positive_random_genetic_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = positive_random_genetic_chance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = positive_random_genetic_chance 
			}
		}
	}
}

DI_add_modifier_positive_random_genetic_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = positive_random_genetic_chance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = positive_random_genetic_chance_neg
			}
		}
	}
}

DI_remove_modifier_positive_random_genetic_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = positive_random_genetic_chance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = positive_random_genetic_chance_neg 
			}
		}
	}
}
### negative_random_genetic_chance ###
DI_add_modifier_negative_random_genetic_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = negative_random_genetic_chance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = negative_random_genetic_chance
			}
		}
	}
}

DI_remove_modifier_negative_random_genetic_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = negative_random_genetic_chance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = negative_random_genetic_chance 
			}
		}
	}
}

DI_add_modifier_negative_random_genetic_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = negative_random_genetic_chance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = negative_random_genetic_chance_neg
			}
		}
	}
}

DI_remove_modifier_negative_random_genetic_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = negative_random_genetic_chance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = negative_random_genetic_chance_neg 
			}
		}
	}
}
### genetic_trait_strengthen_chance ###
DI_add_modifier_genetic_trait_strengthen_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = genetic_trait_strengthen_chance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = genetic_trait_strengthen_chance
			}
		}
	}
}

DI_remove_modifier_genetic_trait_strengthen_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = genetic_trait_strengthen_chance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = genetic_trait_strengthen_chance 
			}
		}
	}
}

DI_add_modifier_genetic_trait_strengthen_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = genetic_trait_strengthen_chance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = genetic_trait_strengthen_chance_neg
			}
		}
	}
}

DI_remove_modifier_genetic_trait_strengthen_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = genetic_trait_strengthen_chance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = genetic_trait_strengthen_chance_neg 
			}
		}
	}
}
### years_of_fertility ###
DI_add_modifier_years_of_fertility = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = years_of_fertility
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = years_of_fertility
			}
		}
	}
}

DI_remove_modifier_years_of_fertility = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = years_of_fertility 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = years_of_fertility 
			}
		}
	}
}

DI_add_modifier_years_of_fertility_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = years_of_fertility_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = years_of_fertility_neg
			}
		}
	}
}

DI_remove_modifier_years_of_fertility_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = years_of_fertility_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = years_of_fertility_neg 
			}
		}
	}
}
### knight_limit ###
DI_add_modifier_knight_limit = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = knight_limit
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = knight_limit
			}
		}
	}
}

DI_remove_modifier_knight_limit = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = knight_limit 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = knight_limit 
			}
		}
	}
}

DI_add_modifier_knight_limit_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = knight_limit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = knight_limit_neg
			}
		}
	}
}

DI_remove_modifier_knight_limit_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = knight_limit_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = knight_limit_neg 
			}
		}
	}
}
### knight_effectiveness_mult ###
DI_add_modifier_knight_effectiveness_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = knight_effectiveness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = knight_effectiveness_mult
			}
		}
	}
}

DI_remove_modifier_knight_effectiveness_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = knight_effectiveness_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = knight_effectiveness_mult 
			}
		}
	}
}

DI_add_modifier_knight_effectiveness_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = knight_effectiveness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = knight_effectiveness_mult_neg
			}
		}
	}
}

DI_remove_modifier_knight_effectiveness_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = knight_effectiveness_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = knight_effectiveness_mult_neg 
			}
		}
	}
}
### title_creation_cost ###
DI_add_modifier_title_creation_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = title_creation_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = title_creation_cost
			}
		}
	}
}

DI_remove_modifier_title_creation_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = title_creation_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = title_creation_cost 
			}
		}
	}
}

DI_add_modifier_title_creation_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = title_creation_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = title_creation_cost_neg
			}
		}
	}
}

DI_remove_modifier_title_creation_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = title_creation_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = title_creation_cost_neg 
			}
		}
	}
}

DI_add_modifier_title_creation_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = title_creation_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = title_creation_cost_mult
			}
		}
	}
}

DI_remove_modifier_title_creation_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = title_creation_cost_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = title_creation_cost_mult 
			}
		}
	}
}

DI_add_modifier_title_creation_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = title_creation_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = title_creation_cost_mult_neg
			}
		}
	}
}

DI_remove_modifier_title_creation_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = title_creation_cost_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = title_creation_cost_mult_neg 
			}
		}
	}
}
### monthly_lifestyle_xp_gain_mult ###
DI_add_modifier_monthly_lifestyle_xp_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_lifestyle_xp_gain_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_lifestyle_xp_gain_mult
			}
		}
	}
}

DI_remove_modifier_monthly_lifestyle_xp_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_lifestyle_xp_gain_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_lifestyle_xp_gain_mult 
			}
		}
	}
}

DI_add_modifier_monthly_lifestyle_xp_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_lifestyle_xp_gain_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_lifestyle_xp_gain_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_lifestyle_xp_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_lifestyle_xp_gain_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_lifestyle_xp_gain_mult_neg 
			}
		}
	}
}
### mercenary_hire_cost ###
DI_add_modifier_mercenary_hire_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = mercenary_hire_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = mercenary_hire_cost
			}
		}
	}
}

DI_remove_modifier_mercenary_hire_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = mercenary_hire_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = mercenary_hire_cost 
			}
		}
	}
}

DI_add_modifier_mercenary_hire_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = mercenary_hire_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = mercenary_hire_cost_neg
			}
		}
	}
}

DI_remove_modifier_mercenary_hire_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = mercenary_hire_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = mercenary_hire_cost_neg 
			}
		}
	}
}

DI_add_modifier_mercenary_hire_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = mercenary_hire_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = mercenary_hire_cost_mult
			}
		}
	}
}

DI_remove_modifier_mercenary_hire_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = mercenary_hire_cost_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = mercenary_hire_cost_mult 
			}
		}
	}
}

DI_add_modifier_mercenary_hire_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = mercenary_hire_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = mercenary_hire_cost_mult_neg
			}
		}
	}
}

DI_remove_modifier_mercenary_hire_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = mercenary_hire_cost_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = mercenary_hire_cost_mult_neg 
			}
		}
	}
}
### same_culture_mercenary_hire_cost ###
DI_add_modifier_same_culture_mercenary_hire_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = same_culture_mercenary_hire_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = same_culture_mercenary_hire_cost
			}
		}
	}
}

DI_remove_modifier_same_culture_mercenary_hire_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = same_culture_mercenary_hire_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = same_culture_mercenary_hire_cost 
			}
		}
	}
}

DI_add_modifier_same_culture_mercenary_hire_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = same_culture_mercenary_hire_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = same_culture_mercenary_hire_cost_neg
			}
		}
	}
}

DI_remove_modifier_same_culture_mercenary_hire_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = same_culture_mercenary_hire_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = same_culture_mercenary_hire_cost_neg 
			}
		}
	}
}

DI_add_modifier_same_culture_mercenary_hire_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = same_culture_mercenary_hire_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = same_culture_mercenary_hire_cost_mult
			}
		}
	}
}

DI_remove_modifier_same_culture_mercenary_hire_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = same_culture_mercenary_hire_cost_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = same_culture_mercenary_hire_cost_mult 
			}
		}
	}
}

DI_add_modifier_same_culture_mercenary_hire_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = same_culture_mercenary_hire_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = same_culture_mercenary_hire_cost_mult_neg
			}
		}
	}
}

DI_remove_modifier_same_culture_mercenary_hire_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = same_culture_mercenary_hire_cost_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = same_culture_mercenary_hire_cost_mult_neg 
			}
		}
	}
}
### holy_order_hire_cost ###
DI_add_modifier_holy_order_hire_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = holy_order_hire_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = holy_order_hire_cost
			}
		}
	}
}

DI_remove_modifier_holy_order_hire_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = holy_order_hire_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = holy_order_hire_cost 
			}
		}
	}
}

DI_add_modifier_holy_order_hire_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = holy_order_hire_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = holy_order_hire_cost_neg
			}
		}
	}
}

DI_remove_modifier_holy_order_hire_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = holy_order_hire_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = holy_order_hire_cost_neg 
			}
		}
	}
}

DI_add_modifier_holy_order_hire_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = holy_order_hire_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = holy_order_hire_cost_mult
			}
		}
	}
}

DI_remove_modifier_holy_order_hire_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = holy_order_hire_cost_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = holy_order_hire_cost_mult 
			}
		}
	}
}

DI_add_modifier_holy_order_hire_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = holy_order_hire_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = holy_order_hire_cost_mult_neg
			}
		}
	}
}

DI_remove_modifier_holy_order_hire_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = holy_order_hire_cost_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = holy_order_hire_cost_mult_neg 
			}
		}
	}
}
### same_culture_holy_order_hire_cost ###
DI_add_modifier_same_culture_holy_order_hire_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = same_culture_holy_order_hire_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = same_culture_holy_order_hire_cost
			}
		}
	}
}

DI_remove_modifier_same_culture_holy_order_hire_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = same_culture_holy_order_hire_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = same_culture_holy_order_hire_cost 
			}
		}
	}
}

DI_add_modifier_same_culture_holy_order_hire_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = same_culture_holy_order_hire_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = same_culture_holy_order_hire_cost_neg
			}
		}
	}
}

DI_remove_modifier_same_culture_holy_order_hire_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = same_culture_holy_order_hire_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = same_culture_holy_order_hire_cost_neg 
			}
		}
	}
}

DI_add_modifier_same_culture_holy_order_hire_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = same_culture_holy_order_hire_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = same_culture_holy_order_hire_cost_mult
			}
		}
	}
}

DI_remove_modifier_same_culture_holy_order_hire_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = same_culture_holy_order_hire_cost_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = same_culture_holy_order_hire_cost_mult 
			}
		}
	}
}

DI_add_modifier_same_culture_holy_order_hire_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = same_culture_holy_order_hire_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = same_culture_holy_order_hire_cost_mult_neg
			}
		}
	}
}

DI_remove_modifier_same_culture_holy_order_hire_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = same_culture_holy_order_hire_cost_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = same_culture_holy_order_hire_cost_mult_neg 
			}
		}
	}
}
### opinion_of_female_rulers ###
DI_add_modifier_opinion_of_female_rulers = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_female_rulers
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_female_rulers
			}
		}
	}
}

DI_remove_modifier_opinion_of_female_rulers = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_female_rulers 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_female_rulers 
			}
		}
	}
}

DI_add_modifier_opinion_of_female_rulers_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_female_rulers_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_female_rulers_neg
			}
		}
	}
}

DI_remove_modifier_opinion_of_female_rulers_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_female_rulers_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_female_rulers_neg 
			}
		}
	}
}
### opinion_of_male_rulers ###
DI_add_modifier_opinion_of_male_rulers = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_male_rulers
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_male_rulers
			}
		}
	}
}

DI_remove_modifier_opinion_of_male_rulers = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_male_rulers 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_male_rulers 
			}
		}
	}
}

DI_add_modifier_opinion_of_male_rulers_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_male_rulers_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_male_rulers_neg
			}
		}
	}
}

DI_remove_modifier_opinion_of_male_rulers_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_male_rulers_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_male_rulers_neg 
			}
		}
	}
}
### opinion_of_same_culture ###
DI_add_modifier_opinion_of_same_culture = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_same_culture
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_same_culture
			}
		}
	}
}

DI_remove_modifier_opinion_of_same_culture = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_same_culture 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_same_culture 
			}
		}
	}
}

DI_add_modifier_opinion_of_same_culture_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_same_culture_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_same_culture_neg
			}
		}
	}
}

DI_remove_modifier_opinion_of_same_culture_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_same_culture_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_same_culture_neg 
			}
		}
	}
}
### opinion_of_different_culture ###
DI_add_modifier_opinion_of_different_culture = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_different_culture
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_different_culture
			}
		}
	}
}

DI_remove_modifier_opinion_of_different_culture = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_different_culture 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_different_culture 
			}
		}
	}
}

DI_add_modifier_opinion_of_different_culture_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_different_culture_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_different_culture_neg
			}
		}
	}
}

DI_remove_modifier_opinion_of_different_culture_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_different_culture_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_different_culture_neg 
			}
		}
	}
}
### opinion_of_same_faith ###
DI_add_modifier_opinion_of_same_faith = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_same_faith
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_same_faith
			}
		}
	}
}

DI_remove_modifier_opinion_of_same_faith = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_same_faith 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_same_faith 
			}
		}
	}
}

DI_add_modifier_opinion_of_same_faith_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_same_faith_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_same_faith_neg
			}
		}
	}
}

DI_remove_modifier_opinion_of_same_faith_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_same_faith_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_same_faith_neg 
			}
		}
	}
}
### opinion_of_different_faith ###
DI_add_modifier_opinion_of_different_faith = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_different_faith
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_different_faith
			}
		}
	}
}

DI_remove_modifier_opinion_of_different_faith = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_different_faith 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_different_faith 
			}
		}
	}
}

DI_add_modifier_opinion_of_different_faith_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_different_faith_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_different_faith_neg
			}
		}
	}
}

DI_remove_modifier_opinion_of_different_faith_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_different_faith_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_different_faith_neg 
			}
		}
	}
}
### opinion_of_liege ###
DI_add_modifier_opinion_of_liege = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_liege
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_liege
			}
		}
	}
}

DI_remove_modifier_opinion_of_liege = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_liege 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_liege 
			}
		}
	}
}

DI_add_modifier_opinion_of_liege_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_liege_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_liege_neg
			}
		}
	}
}

DI_remove_modifier_opinion_of_liege_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_liege_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_liege_neg 
			}
		}
	}
}
### opinion_of_vassal ###
DI_add_modifier_opinion_of_vassal = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_vassal
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_vassal
			}
		}
	}
}

DI_remove_modifier_opinion_of_vassal = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_vassal 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_vassal 
			}
		}
	}
}

DI_add_modifier_opinion_of_vassal_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_vassal_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_vassal_neg
			}
		}
	}
}

DI_remove_modifier_opinion_of_vassal_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_vassal_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_vassal_neg 
			}
		}
	}
}
### opinion_of_different_faith_liege ###
DI_add_modifier_opinion_of_different_faith_liege = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_different_faith_liege
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_different_faith_liege
			}
		}
	}
}

DI_remove_modifier_opinion_of_different_faith_liege = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_different_faith_liege 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_different_faith_liege 
			}
		}
	}
}

DI_add_modifier_opinion_of_different_faith_liege_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = opinion_of_different_faith_liege_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = opinion_of_different_faith_liege_neg
			}
		}
	}
}

DI_remove_modifier_opinion_of_different_faith_liege_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = opinion_of_different_faith_liege_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = opinion_of_different_faith_liege_neg 
			}
		}
	}
}
### same_culture_opinion ###
DI_add_modifier_same_culture_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = same_culture_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = same_culture_opinion
			}
		}
	}
}

DI_remove_modifier_same_culture_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = same_culture_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = same_culture_opinion 
			}
		}
	}
}

DI_add_modifier_same_culture_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = same_culture_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = same_culture_opinion_neg
			}
		}
	}
}

DI_remove_modifier_same_culture_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = same_culture_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = same_culture_opinion_neg 
			}
		}
	}
}
### different_culture_opinion ###
DI_add_modifier_different_culture_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = different_culture_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = different_culture_opinion
			}
		}
	}
}

DI_remove_modifier_different_culture_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = different_culture_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = different_culture_opinion 
			}
		}
	}
}

DI_add_modifier_different_culture_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = different_culture_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = different_culture_opinion_neg
			}
		}
	}
}

DI_remove_modifier_different_culture_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = different_culture_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = different_culture_opinion_neg 
			}
		}
	}
}
### same_faith_opinion ###
DI_add_modifier_same_faith_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = same_faith_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = same_faith_opinion
			}
		}
	}
}

DI_remove_modifier_same_faith_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = same_faith_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = same_faith_opinion 
			}
		}
	}
}

DI_add_modifier_same_faith_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = same_faith_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = same_faith_opinion_neg
			}
		}
	}
}

DI_remove_modifier_same_faith_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = same_faith_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = same_faith_opinion_neg 
			}
		}
	}
}
### different_faith_opinion ###
DI_add_modifier_different_faith_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = different_faith_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = different_faith_opinion
			}
		}
	}
}

DI_remove_modifier_different_faith_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = different_faith_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = different_faith_opinion 
			}
		}
	}
}

DI_add_modifier_different_faith_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = different_faith_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = different_faith_opinion_neg
			}
		}
	}
}

DI_remove_modifier_different_faith_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = different_faith_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = different_faith_opinion_neg 
			}
		}
	}
}
### direct_vassal_opinion ###
DI_add_modifier_direct_vassal_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = direct_vassal_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = direct_vassal_opinion
			}
		}
	}
}

DI_remove_modifier_direct_vassal_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = direct_vassal_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = direct_vassal_opinion 
			}
		}
	}
}

DI_add_modifier_direct_vassal_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = direct_vassal_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = direct_vassal_opinion_neg
			}
		}
	}
}

DI_remove_modifier_direct_vassal_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = direct_vassal_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = direct_vassal_opinion_neg 
			}
		}
	}
}
### fellow_vassal_opinion ###
DI_add_modifier_fellow_vassal_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = fellow_vassal_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = fellow_vassal_opinion
			}
		}
	}
}

DI_remove_modifier_fellow_vassal_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = fellow_vassal_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = fellow_vassal_opinion 
			}
		}
	}
}

DI_add_modifier_fellow_vassal_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = fellow_vassal_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = fellow_vassal_opinion_neg
			}
		}
	}
}

DI_remove_modifier_fellow_vassal_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = fellow_vassal_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = fellow_vassal_opinion_neg 
			}
		}
	}
}
### independent_ruler_opinion ###
DI_add_modifier_independent_ruler_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = independent_ruler_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = independent_ruler_opinion
			}
		}
	}
}

DI_remove_modifier_independent_ruler_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = independent_ruler_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = independent_ruler_opinion 
			}
		}
	}
}

DI_add_modifier_independent_ruler_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = independent_ruler_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = independent_ruler_opinion_neg
			}
		}
	}
}

DI_remove_modifier_independent_ruler_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = independent_ruler_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = independent_ruler_opinion_neg 
			}
		}
	}
}
### general_opinion ###
DI_add_modifier_general_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = general_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = general_opinion
			}
		}
	}
}

DI_remove_modifier_general_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = general_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = general_opinion 
			}
		}
	}
}

DI_add_modifier_general_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = general_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = general_opinion_neg
			}
		}
	}
}

DI_remove_modifier_general_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = general_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = general_opinion_neg 
			}
		}
	}
}
### attraction_opinion ###
DI_add_modifier_attraction_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = attraction_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = attraction_opinion
			}
		}
	}
}

DI_remove_modifier_attraction_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = attraction_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = attraction_opinion 
			}
		}
	}
}

DI_add_modifier_attraction_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = attraction_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = attraction_opinion_neg
			}
		}
	}
}

DI_remove_modifier_attraction_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = attraction_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = attraction_opinion_neg 
			}
		}
	}
}
### religious_vassal_opinion ###
DI_add_modifier_religious_vassal_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = religious_vassal_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = religious_vassal_opinion
			}
		}
	}
}

DI_remove_modifier_religious_vassal_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = religious_vassal_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = religious_vassal_opinion 
			}
		}
	}
}

DI_add_modifier_religious_vassal_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = religious_vassal_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = religious_vassal_opinion_neg
			}
		}
	}
}

DI_remove_modifier_religious_vassal_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = religious_vassal_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = religious_vassal_opinion_neg 
			}
		}
	}
}
### religious_head_opinion ###
DI_add_modifier_religious_head_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = religious_head_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = religious_head_opinion
			}
		}
	}
}

DI_remove_modifier_religious_head_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = religious_head_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = religious_head_opinion 
			}
		}
	}
}

DI_add_modifier_religious_head_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = religious_head_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = religious_head_opinion_neg
			}
		}
	}
}

DI_remove_modifier_religious_head_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = religious_head_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = religious_head_opinion_neg 
			}
		}
	}
}
### spouse_opinion ###
DI_add_modifier_spouse_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = spouse_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = spouse_opinion
			}
		}
	}
}

DI_remove_modifier_spouse_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = spouse_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = spouse_opinion
			}
		}
	}
}

DI_add_modifier_spouse_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = spouse_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = spouse_opinion_neg
			}
		}
	}
}

DI_remove_modifier_spouse_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = spouse_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = spouse_opinion_neg 
			}
		}
	}
}
### twin_opinion ###
DI_add_modifier_twin_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = twin_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = twin_opinion
			}
		}
	}
}

DI_remove_modifier_twin_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = twin_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = twin_opinion 
			}
		}
	}
}

DI_add_modifier_twin_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = twin_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = twin_opinion_neg
			}
		}
	}
}

DI_remove_modifier_twin_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = twin_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = twin_opinion_neg 
			}
		}
	}
}
### close_relative_opinion ###
DI_add_modifier_close_relative_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = close_relative_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = close_relative_opinion
			}
		}
	}
}

DI_remove_modifier_close_relative_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = close_relative_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = close_relative_opinion 
			}
		}
	}
}

DI_add_modifier_close_relative_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = close_relative_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = close_relative_opinion_neg
			}
		}
	}
}

DI_remove_modifier_close_relative_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = close_relative_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = close_relative_opinion_neg 
			}
		}
	}
}
### dynasty_house_opinion ###
DI_add_modifier_dynasty_house_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dynasty_house_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dynasty_house_opinion
			}
		}
	}
}

DI_remove_modifier_dynasty_house_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dynasty_house_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dynasty_house_opinion 
			}
		}
	}
}

DI_add_modifier_dynasty_house_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dynasty_house_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dynasty_house_opinion_neg
			}
		}
	}
}

DI_remove_modifier_dynasty_house_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dynasty_house_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dynasty_house_opinion_neg 
			}
		}
	}
}
### dynasty_opinion ###
DI_add_modifier_dynasty_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dynasty_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dynasty_opinion
			}
		}
	}
}

DI_remove_modifier_dynasty_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dynasty_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dynasty_opinion 
			}
		}
	}
}

DI_add_modifier_dynasty_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = dynasty_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = dynasty_opinion_neg
			}
		}
	}
}

DI_remove_modifier_dynasty_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = dynasty_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = dynasty_opinion_neg 
			}
		}
	}
}
### liege_opinion ###
DI_add_modifier_liege_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = liege_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = liege_opinion
			}
		}
	}
}

DI_remove_modifier_liege_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = liege_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = liege_opinion 
			}
		}
	}
}

DI_add_modifier_liege_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = liege_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = liege_opinion_neg
			}
		}
	}
}

DI_remove_modifier_liege_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = liege_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = liege_opinion_neg 
			}
		}
	}
}
### different_faith_liege_opinion ###
DI_add_modifier_different_faith_liege_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = different_faith_liege_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = different_faith_liege_opinion
			}
		}
	}
}

DI_remove_modifier_different_faith_liege_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = different_faith_liege_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = different_faith_liege_opinion 
			}
		}
	}
}

DI_add_modifier_different_faith_liege_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = different_faith_liege_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = different_faith_liege_opinion_neg
			}
		}
	}
}

DI_remove_modifier_different_faith_liege_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = different_faith_liege_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = different_faith_liege_opinion_neg 
			}
		}
	}
}
### vassal_opinion ###
DI_add_modifier_vassal_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_opinion
			}
		}
	}
}

DI_remove_modifier_vassal_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_opinion
			}
		}
	}
}

DI_add_modifier_vassal_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_opinion_neg
			}
		}
	}
}

DI_remove_modifier_vassal_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_opinion_neg 
			}
		}
	}
}
### clergy_opinion ###
DI_add_modifier_clergy_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = clergy_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = clergy_opinion
			}
		}
	}
}

DI_remove_modifier_clergy_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = clergy_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = clergy_opinion
			}
		}
	}
}

DI_add_modifier_clergy_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = clergy_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = clergy_opinion_neg
			}
		}
	}
}

DI_remove_modifier_clergy_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = clergy_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = clergy_opinion_neg 
			}
		}
	}
}
### councillor_opinion ###
DI_add_modifier_councillor_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = councillor_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = councillor_opinion
			}
		}
	}
}

DI_remove_modifier_councillor_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = councillor_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = councillor_opinion 
			}
		}
	}
}

DI_add_modifier_councillor_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = councillor_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = councillor_opinion_neg
			}
		}
	}
}

DI_remove_modifier_councillor_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = councillor_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = councillor_opinion_neg 
			}
		}
	}
}
### realm_priest_opinion ###
DI_add_modifier_realm_priest_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = realm_priest_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = realm_priest_opinion
			}
		}
	}
}

DI_remove_modifier_realm_priest_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = realm_priest_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = realm_priest_opinion 
			}
		}
	}
}

DI_add_modifier_realm_priest_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = realm_priest_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = realm_priest_opinion_neg
			}
		}
	}
}

DI_remove_modifier_realm_priest_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = realm_priest_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = realm_priest_opinion_neg 
			}
		}
	}
}
### powerful_vassal_opinion ###
DI_add_modifier_powerful_vassal_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = powerful_vassal_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = powerful_vassal_opinion
			}
		}
	}
}

DI_remove_modifier_powerful_vassal_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = powerful_vassal_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = powerful_vassal_opinion 
			}
		}
	}
}

DI_add_modifier_powerful_vassal_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = powerful_vassal_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = powerful_vassal_opinion_neg
			}
		}
	}
}

DI_remove_modifier_powerful_vassal_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = powerful_vassal_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = powerful_vassal_opinion_neg 
			}
		}
	}
}
### courtier_opinion ###
DI_add_modifier_courtier_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = courtier_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = courtier_opinion
			}
		}
	}
}

DI_remove_modifier_courtier_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = courtier_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = courtier_opinion 
			}
		}
	}
}

DI_add_modifier_courtier_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = courtier_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = courtier_opinion_neg
			}
		}
	}
}

DI_remove_modifier_courtier_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = courtier_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = courtier_opinion_neg 
			}
		}
	}
}
### guest_opinion ###
DI_add_modifier_guest_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = guest_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = guest_opinion
			}
		}
	}
}

DI_remove_modifier_guest_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = guest_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = guest_opinion 
			}
		}
	}
}

DI_add_modifier_guest_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = guest_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = guest_opinion_neg
			}
		}
	}
}

DI_remove_modifier_guest_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = guest_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = guest_opinion_neg 
			}
		}
	}
}
### courtier_and_guest_opinion ###
DI_add_modifier_courtier_and_guest_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = courtier_and_guest_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = courtier_and_guest_opinion
			}
		}
	}
}

DI_remove_modifier_courtier_and_guest_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = courtier_and_guest_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = courtier_and_guest_opinion 
			}
		}
	}
}

DI_add_modifier_courtier_and_guest_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = courtier_and_guest_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = courtier_and_guest_opinion_neg
			}
		}
	}
}

DI_remove_modifier_courtier_and_guest_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = courtier_and_guest_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = courtier_and_guest_opinion_neg 
			}
		}
	}
}
### prisoner_opinion ###
DI_add_modifier_prisoner_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = prisoner_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = prisoner_opinion
			}
		}
	}
}

DI_remove_modifier_prisoner_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = prisoner_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = prisoner_opinion 
			}
		}
	}
}

DI_add_modifier_prisoner_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = prisoner_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = prisoner_opinion_neg
			}
		}
	}
}

DI_remove_modifier_prisoner_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = prisoner_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = prisoner_opinion_neg 
			}
		}
	}
}
### player_heir_opinion ###
DI_add_modifier_player_heir_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = player_heir_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = player_heir_opinion
			}
		}
	}
}

DI_remove_modifier_player_heir_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = player_heir_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = player_heir_opinion 
			}
		}
	}
}

DI_add_modifier_player_heir_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = player_heir_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = player_heir_opinion_neg
			}
		}
	}
}

DI_remove_modifier_player_heir_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = player_heir_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = player_heir_opinion_neg 
			}
		}
	}
}
### child_opinion ###
DI_add_modifier_child_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = child_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = child_opinion
			}
		}
	}
}

DI_remove_modifier_child_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = child_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = child_opinion 
			}
		}
	}
}

DI_add_modifier_child_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = child_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = child_opinion_neg
			}
		}
	}
}

DI_remove_modifier_child_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = child_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = child_opinion_neg 
			}
		}
	}
}
### child_except_player_heir_opinion ###
DI_add_modifier_child_except_player_heir_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = child_except_player_heir_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = child_except_player_heir_opinion
			}
		}
	}
}

DI_remove_modifier_child_except_player_heir_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = child_except_player_heir_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = child_except_player_heir_opinion 
			}
		}
	}
}

DI_add_modifier_child_except_player_heir_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = child_except_player_heir_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = child_except_player_heir_opinion_neg
			}
		}
	}
}

DI_remove_modifier_child_except_player_heir_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = child_except_player_heir_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = child_except_player_heir_opinion_neg 
			}
		}
	}
}
### eligible_child_opinion ###
DI_add_modifier_eligible_child_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = eligible_child_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = eligible_child_opinion
			}
		}
	}
}

DI_remove_modifier_eligible_child_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = eligible_child_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = eligible_child_opinion 
			}
		}
	}
}

DI_add_modifier_eligible_child_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = eligible_child_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = eligible_child_opinion_neg
			}
		}
	}
}

DI_remove_modifier_eligible_child_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = eligible_child_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = eligible_child_opinion_neg 
			}
		}
	}
}
### eligible_child_except_player_heir_opinion ###
DI_add_modifier_eligible_child_except_player_heir_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = eligible_child_except_player_heir_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = eligible_child_except_player_heir_opinion
			}
		}
	}
}

DI_remove_modifier_eligible_child_except_player_heir_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = eligible_child_except_player_heir_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = eligible_child_except_player_heir_opinion 
			}
		}
	}
}

DI_add_modifier_eligible_child_except_player_heir_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = eligible_child_except_player_heir_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = eligible_child_except_player_heir_opinion_neg
			}
		}
	}
}

DI_remove_modifier_eligible_child_except_player_heir_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = eligible_child_except_player_heir_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = eligible_child_except_player_heir_opinion_neg 
			}
		}
	}
}
### pursue_efficiency ###
DI_add_modifier_pursue_efficiency = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pursue_efficiency
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pursue_efficiency
			}
		}
	}
}

DI_remove_modifier_pursue_efficiency = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pursue_efficiency 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pursue_efficiency 
			}
		}
	}
}

DI_add_modifier_pursue_efficiency_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pursue_efficiency_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pursue_efficiency_neg
			}
		}
	}
}

DI_remove_modifier_pursue_efficiency_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pursue_efficiency_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pursue_efficiency_neg 
			}
		}
	}
}
### counter_efficiency ###
DI_add_modifier_counter_efficiency = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = counter_efficiency
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = counter_efficiency
			}
		}
	}
}

DI_remove_modifier_counter_efficiency = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = counter_efficiency 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = counter_efficiency 
			}
		}
	}
}

DI_add_modifier_counter_efficiency_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = counter_efficiency_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = counter_efficiency_neg
			}
		}
	}
}

DI_remove_modifier_counter_efficiency_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = counter_efficiency_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = counter_efficiency_neg 
			}
		}
	}
}
### min_combat_roll ###
DI_add_modifier_min_combat_roll = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = min_combat_roll
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = min_combat_roll
			}
		}
	}
}

DI_remove_modifier_min_combat_roll = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = min_combat_roll 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = min_combat_roll 
			}
		}
	}
}

DI_add_modifier_min_combat_roll_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = min_combat_roll_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = min_combat_roll_neg
			}
		}
	}
}

DI_remove_modifier_min_combat_roll_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = min_combat_roll_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = min_combat_roll_neg 
			}
		}
	}
}
### max_combat_roll ###
DI_add_modifier_max_combat_roll = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = max_combat_roll
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = max_combat_roll
			}
		}
	}
}

DI_remove_modifier_max_combat_roll = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = max_combat_roll 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = max_combat_roll 
			}
		}
	}
}

DI_add_modifier_max_combat_roll_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = max_combat_roll_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = max_combat_roll_neg
			}
		}
	}
}

DI_remove_modifier_max_combat_roll_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = max_combat_roll_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = max_combat_roll_neg 
			}
		}
	}
}
### men_at_arms_limit ###
DI_add_modifier_men_at_arms_limit = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = men_at_arms_limit
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = men_at_arms_limit
			}
		}
	}
}

DI_remove_modifier_men_at_arms_limit = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = men_at_arms_limit 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = men_at_arms_limit 
			}
		}
	}
}

DI_add_modifier_men_at_arms_limit_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = men_at_arms_limit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = men_at_arms_limit_neg
			}
		}
	}
}

DI_remove_modifier_men_at_arms_limit_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = men_at_arms_limit_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = men_at_arms_limit_neg 
			}
		}
	}
}
### men_at_arms_cap ###
DI_add_modifier_men_at_arms_cap = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = men_at_arms_cap
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = men_at_arms_cap
			}
		}
	}
}

DI_remove_modifier_men_at_arms_cap = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = men_at_arms_cap 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = men_at_arms_cap 
			}
		}
	}
}

DI_add_modifier_men_at_arms_cap_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = men_at_arms_cap_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = men_at_arms_cap_neg
			}
		}
	}
}

DI_remove_modifier_men_at_arms_cap_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = men_at_arms_cap_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = men_at_arms_cap_neg 
			}
		}
	}
}

### embarkation_cost_mult ###
DI_add_modifier_embarkation_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = embarkation_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = embarkation_cost_mult
			}
		}
	}
}

DI_remove_modifier_embarkation_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = embarkation_cost_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = embarkation_cost_mult 
			}
		}
	}
}

DI_add_modifier_embarkation_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = embarkation_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = embarkation_cost_mult_neg
			}
		}
	}
}

DI_remove_modifier_embarkation_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = embarkation_cost_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = embarkation_cost_mult_neg 
			}
		}
	}
}
### naval_movement_speed_mult ###
DI_add_modifier_naval_movement_speed_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = naval_movement_speed_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = naval_movement_speed_mult
			}
		}
	}
}

DI_remove_modifier_naval_movement_speed_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = naval_movement_speed_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = naval_movement_speed_mult 
			}
		}
	}
}

DI_add_modifier_naval_movement_speed_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = naval_movement_speed_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = naval_movement_speed_mult_neg
			}
		}
	}
}

DI_remove_modifier_naval_movement_speed_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = naval_movement_speed_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = naval_movement_speed_mult_neg 
			}
		}
	}
}
### siege_phase_time ###
DI_add_modifier_siege_phase_time = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_phase_time
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_phase_time
			}
		}
	}
}

DI_remove_modifier_siege_phase_time = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_phase_time 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_phase_time 
			}
		}
	}
}

DI_add_modifier_siege_phase_time_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_phase_time_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_phase_time_neg
			}
		}
	}
}

DI_remove_modifier_siege_phase_time_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_phase_time_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_phase_time_neg 
			}
		}
	}
}

### no_disembark_penalty ###
DI_add_modifier_no_disembark_penalty = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = no_disembark_penalty
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = no_disembark_penalty
			}
		}
	}
}

DI_remove_modifier_no_disembark_penalty = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = no_disembark_penalty 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = no_disembark_penalty 
			}
		}
	}
}

### no_water_crossing_penalty ###
DI_add_modifier_no_water_crossing_penalty = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = no_water_crossing_penalty
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = no_water_crossing_penalty
			}
		}
	}
}

DI_remove_modifier_no_water_crossing_penalty = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = no_water_crossing_penalty 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = no_water_crossing_penalty 
			}
		}
	}
}
### siege_morale_loss ###
DI_add_modifier_siege_morale_loss = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_morale_loss
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_morale_loss
			}
		}
	}
}

DI_remove_modifier_siege_morale_loss = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_morale_loss 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_morale_loss 
			}
		}
	}
}

DI_add_modifier_siege_morale_loss_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_morale_loss_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_morale_loss_neg
			}
		}
	}
}

DI_remove_modifier_siege_morale_loss_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_morale_loss_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_morale_loss_neg 
			}
		}
	}
}
### revolting_siege_morale_loss ###
DI_add_modifier_revolting_siege_morale_loss = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = revolting_siege_morale_loss
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = revolting_siege_morale_loss
			}
		}
	}
}

DI_remove_modifier_revolting_siege_morale_loss = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = revolting_siege_morale_loss 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = revolting_siege_morale_loss 
			}
		}
	}
}

DI_add_modifier_revolting_siege_morale_loss_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = revolting_siege_morale_loss_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = revolting_siege_morale_loss_neg
			}
		}
	}
}

DI_remove_modifier_revolting_siege_morale_loss_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = revolting_siege_morale_loss_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = revolting_siege_morale_loss_neg 
			}
		}
	}
}

DI_add_modifier_revolting_siege_morale_loss_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = revolting_siege_morale_loss_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = revolting_siege_morale_loss_mult
			}
		}
	}
}

DI_remove_modifier_revolting_siege_morale_loss_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = revolting_siege_morale_loss_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = revolting_siege_morale_loss_mult 
			}
		}
	}
}

DI_add_modifier_revolting_siege_morale_loss_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = revolting_siege_morale_loss_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = revolting_siege_morale_loss_mult_neg
			}
		}
	}
}

DI_remove_modifier_revolting_siege_morale_loss_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = revolting_siege_morale_loss_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = revolting_siege_morale_loss_mult_neg 
			}
		}
	}
}
### vassal_tax_contribution ###
DI_add_modifier_vassal_tax_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_tax_contribution
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_tax_contribution
			}
		}
	}
}

DI_remove_modifier_vassal_tax_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_tax_contribution 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_tax_contribution 
			}
		}
	}
}

DI_add_modifier_vassal_tax_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_tax_contribution_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_tax_contribution_neg
			}
		}
	}
}

DI_remove_modifier_vassal_tax_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_tax_contribution_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_tax_contribution_neg 
			}
		}
	}
}

DI_add_modifier_vassal_tax_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_tax_contribution_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_tax_contribution_mult
			}
		}
	}
}

DI_remove_modifier_vassal_tax_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_tax_contribution_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_tax_contribution_mult 
			}
		}
	}
}

DI_add_modifier_vassal_tax_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_tax_contribution_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_tax_contribution_mult_neg
			}
		}
	}
}

DI_remove_modifier_vassal_tax_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_tax_contribution_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_tax_contribution_mult_neg 
			}
		}
	}
}
### intimidated_vassal_tax_contribution ###
DI_add_modifier_intimidated_vassal_tax_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intimidated_vassal_tax_contribution
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intimidated_vassal_tax_contribution
			}
		}
	}
}

DI_remove_modifier_intimidated_vassal_tax_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intimidated_vassal_tax_contribution 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intimidated_vassal_tax_contribution 
			}
		}
	}
}

DI_add_modifier_intimidated_vassal_tax_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intimidated_vassal_tax_contribution_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intimidated_vassal_tax_contribution_neg
			}
		}
	}
}

DI_remove_modifier_intimidated_vassal_tax_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intimidated_vassal_tax_contribution_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intimidated_vassal_tax_contribution_neg 
			}
		}
	}
}

DI_add_modifier_intimidated_vassal_tax_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intimidated_vassal_tax_contribution_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intimidated_vassal_tax_contribution_mult
			}
		}
	}
}

DI_remove_modifier_intimidated_vassal_tax_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intimidated_vassal_tax_contribution_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intimidated_vassal_tax_contribution_mult 
			}
		}
	}
}

DI_add_modifier_intimidated_vassal_tax_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intimidated_vassal_tax_contribution_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intimidated_vassal_tax_contribution_mult_neg
			}
		}
	}
}

DI_remove_modifier_intimidated_vassal_tax_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intimidated_vassal_tax_contribution_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intimidated_vassal_tax_contribution_mult_neg 
			}
		}
	}
}
### cowed_vassal_tax_contribution ###
DI_add_modifier_cowed_vassal_tax_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = cowed_vassal_tax_contribution
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = cowed_vassal_tax_contribution
			}
		}
	}
}

DI_remove_modifier_cowed_vassal_tax_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = cowed_vassal_tax_contribution 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = cowed_vassal_tax_contribution 
			}
		}
	}
}

DI_add_modifier_cowed_vassal_tax_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = cowed_vassal_tax_contribution_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = cowed_vassal_tax_contribution_neg
			}
		}
	}
}

DI_remove_modifier_cowed_vassal_tax_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = cowed_vassal_tax_contribution_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = cowed_vassal_tax_contribution_neg 
			}
		}
	}
}

DI_add_modifier_cowed_vassal_tax_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = cowed_vassal_tax_contribution_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = cowed_vassal_tax_contribution_mult
			}
		}
	}
}

DI_remove_modifier_cowed_vassal_tax_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = cowed_vassal_tax_contribution_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = cowed_vassal_tax_contribution_mult 
			}
		}
	}
}

DI_add_modifier_cowed_vassal_tax_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = cowed_vassal_tax_contribution_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = cowed_vassal_tax_contribution_mult_neg
			}
		}
	}
}

DI_remove_modifier_cowed_vassal_tax_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = cowed_vassal_tax_contribution_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = cowed_vassal_tax_contribution_mult_neg 
			}
		}
	}
}
### vassal_levy_contribution ###
DI_add_modifier_vassal_levy_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_levy_contribution
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_levy_contribution
			}
		}
	}
}

DI_remove_modifier_vassal_levy_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_levy_contribution 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_levy_contribution 
			}
		}
	}
}

DI_add_modifier_vassal_levy_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_levy_contribution_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_levy_contribution_neg
			}
		}
	}
}

DI_remove_modifier_vassal_levy_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_levy_contribution_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_levy_contribution_neg 
			}
		}
	}
}

DI_add_modifier_vassal_levy_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_levy_contribution_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_levy_contribution_mult
			}
		}
	}
}

DI_remove_modifier_vassal_levy_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_levy_contribution_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_levy_contribution_mult 
			}
		}
	}
}

DI_add_modifier_vassal_levy_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = vassal_levy_contribution_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = vassal_levy_contribution_mult_neg
			}
		}
	}
}

DI_remove_modifier_vassal_levy_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = vassal_levy_contribution_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = vassal_levy_contribution_mult_neg 
			}
		}
	}
}
### intimidated_vassal_levy_contribution ###
DI_add_modifier_intimidated_vassal_levy_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intimidated_vassal_levy_contribution
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intimidated_vassal_levy_contribution
			}
		}
	}
}

DI_remove_modifier_intimidated_vassal_levy_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intimidated_vassal_levy_contribution 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intimidated_vassal_levy_contribution 
			}
		}
	}
}

DI_add_modifier_intimidated_vassal_levy_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intimidated_vassal_levy_contribution_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intimidated_vassal_levy_contribution_neg
			}
		}
	}
}

DI_remove_modifier_intimidated_vassal_levy_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intimidated_vassal_levy_contribution_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intimidated_vassal_levy_contribution_neg 
			}
		}
	}
}

DI_add_modifier_intimidated_vassal_levy_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intimidated_vassal_levy_contribution_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intimidated_vassal_levy_contribution_mult
			}
		}
	}
}

DI_remove_modifier_intimidated_vassal_levy_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intimidated_vassal_levy_contribution_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intimidated_vassal_levy_contribution_mult 
			}
		}
	}
}

DI_add_modifier_intimidated_vassal_levy_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intimidated_vassal_levy_contribution_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intimidated_vassal_levy_contribution_mult_neg
			}
		}
	}
}

DI_remove_modifier_intimidated_vassal_levy_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intimidated_vassal_levy_contribution_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intimidated_vassal_levy_contribution_mult_neg 
			}
		}
	}
}
### cowed_vassal_levy_contribution ###
DI_add_modifier_cowed_vassal_levy_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = cowed_vassal_levy_contribution
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = cowed_vassal_levy_contribution
			}
		}
	}
}

DI_remove_modifier_cowed_vassal_levy_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = cowed_vassal_levy_contribution 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = cowed_vassal_levy_contribution 
			}
		}
	}
}

DI_add_modifier_cowed_vassal_levy_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = cowed_vassal_levy_contribution_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = cowed_vassal_levy_contribution_neg
			}
		}
	}
}

DI_remove_modifier_cowed_vassal_levy_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = cowed_vassal_levy_contribution_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = cowed_vassal_levy_contribution_neg 
			}
		}
	}
}

DI_add_modifier_cowed_vassal_levy_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = cowed_vassal_levy_contribution_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = cowed_vassal_levy_contribution_mult
			}
		}
	}
}

DI_remove_modifier_cowed_vassal_levy_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = cowed_vassal_levy_contribution_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = cowed_vassal_levy_contribution_mult 
			}
		}
	}
}

DI_add_modifier_cowed_vassal_levy_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = cowed_vassal_levy_contribution_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = cowed_vassal_levy_contribution_mult_neg
			}
		}
	}
}

DI_remove_modifier_cowed_vassal_levy_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = cowed_vassal_levy_contribution_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = cowed_vassal_levy_contribution_mult_neg 
			}
		}
	}
}
### happy_powerful_vassal_tax_contribution ###
DI_add_modifier_happy_powerful_vassal_tax_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = happy_powerful_vassal_tax_contribution
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = happy_powerful_vassal_tax_contribution
			}
		}
	}
}

DI_remove_modifier_happy_powerful_vassal_tax_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = happy_powerful_vassal_tax_contribution 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = happy_powerful_vassal_tax_contribution 
			}
		}
	}
}

DI_add_modifier_happy_powerful_vassal_tax_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = happy_powerful_vassal_tax_contribution_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = happy_powerful_vassal_tax_contribution_neg
			}
		}
	}
}

DI_remove_modifier_happy_powerful_vassal_tax_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = happy_powerful_vassal_tax_contribution_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = happy_powerful_vassal_tax_contribution_neg 
			}
		}
	}
}

DI_add_modifier_happy_powerful_vassal_tax_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = happy_powerful_vassal_tax_contribution_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = happy_powerful_vassal_tax_contribution_mult
			}
		}
	}
}

DI_remove_modifier_happy_powerful_vassal_tax_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = happy_powerful_vassal_tax_contribution_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = happy_powerful_vassal_tax_contribution_mult 
			}
		}
	}
}

DI_add_modifier_happy_powerful_vassal_tax_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = happy_powerful_vassal_tax_contribution_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = happy_powerful_vassal_tax_contribution_mult_neg
			}
		}
	}
}

DI_remove_modifier_happy_powerful_vassal_tax_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = happy_powerful_vassal_tax_contribution_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = happy_powerful_vassal_tax_contribution_mult_neg 
			}
		}
	}
}
### happy_powerful_vassal_levy_contribution ###
DI_add_modifier_happy_powerful_vassal_levy_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = happy_powerful_vassal_levy_contribution
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = happy_powerful_vassal_levy_contribution
			}
		}
	}
}

DI_remove_modifier_happy_powerful_vassal_levy_contribution = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = happy_powerful_vassal_levy_contribution 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = happy_powerful_vassal_levy_contribution 
			}
		}
	}
}

DI_add_modifier_happy_powerful_vassal_levy_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = happy_powerful_vassal_levy_contribution_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = happy_powerful_vassal_levy_contribution_neg
			}
		}
	}
}

DI_remove_modifier_happy_powerful_vassal_levy_contribution_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = happy_powerful_vassal_levy_contribution_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = happy_powerful_vassal_levy_contribution_neg 
			}
		}
	}
}

DI_add_modifier_happy_powerful_vassal_levy_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = happy_powerful_vassal_levy_contribution_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = happy_powerful_vassal_levy_contribution_mult
			}
		}
	}
}

DI_remove_modifier_happy_powerful_vassal_levy_contribution_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = happy_powerful_vassal_levy_contribution_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = happy_powerful_vassal_levy_contribution_mult 
			}
		}
	}
}

DI_add_modifier_happy_powerful_vassal_levy_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = happy_powerful_vassal_levy_contribution_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = happy_powerful_vassal_levy_contribution_mult_neg
			}
		}
	}
}

DI_remove_modifier_happy_powerful_vassal_levy_contribution_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = happy_powerful_vassal_levy_contribution_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = happy_powerful_vassal_levy_contribution_mult_neg 
			}
		}
	}
}

## diplomacy_scheme_resistance ###
DI_add_modifier_diplomacy_scheme_resistance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = diplomacy_scheme_resistance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = diplomacy_scheme_resistance
			}
		}
	}
}

DI_remove_modifier_diplomacy_scheme_resistance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = diplomacy_scheme_resistance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = diplomacy_scheme_resistance 
			}
		}
	}
}

DI_add_modifier_diplomacy_scheme_resistance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = diplomacy_scheme_resistance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = diplomacy_scheme_resistance_neg
			}
		}
	}
}

DI_remove_modifier_diplomacy_scheme_resistance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = diplomacy_scheme_resistance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = diplomacy_scheme_resistance_neg 
			}
		}
	}
}
## intrigue_scheme_resistance ###
DI_add_modifier_intrigue_scheme_resistance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intrigue_scheme_resistance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intrigue_scheme_resistance
			}
		}
	}
}

DI_remove_modifier_intrigue_scheme_resistance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intrigue_scheme_resistance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intrigue_scheme_resistance 
			}
		}
	}
}

DI_add_modifier_intrigue_scheme_resistance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = intrigue_scheme_resistance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = intrigue_scheme_resistance_neg
			}
		}
	}
}

DI_remove_modifier_intrigue_scheme_resistance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = intrigue_scheme_resistance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = intrigue_scheme_resistance_neg 
			}
		}
	}
}
## stewardship_scheme_resistance ###
DI_add_modifier_stewardship_scheme_resistance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = stewardship_scheme_resistance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = stewardship_scheme_resistance
			}
		}
	}
}

DI_remove_modifier_stewardship_scheme_resistance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = stewardship_scheme_resistance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = stewardship_scheme_resistance 
			}
		}
	}
}

DI_add_modifier_stewardship_scheme_resistance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = stewardship_scheme_resistance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = stewardship_scheme_resistance_neg
			}
		}
	}
}

DI_remove_modifier_stewardship_scheme_resistance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = stewardship_scheme_resistance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = stewardship_scheme_resistance_neg 
			}
		}
	}
}
## martial_scheme_resistance ###
DI_add_modifier_martial_scheme_resistance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = martial_scheme_resistance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = martial_scheme_resistance
			}
		}
	}
}

DI_remove_modifier_martial_scheme_resistance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = martial_scheme_resistance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = martial_scheme_resistance 
			}
		}
	}
}

DI_add_modifier_martial_scheme_resistance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = martial_scheme_resistance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = martial_scheme_resistance_neg
			}
		}
	}
}

DI_remove_modifier_martial_scheme_resistance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = martial_scheme_resistance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = martial_scheme_resistance_neg 
			}
		}
	}
}
## prowess_scheme_resistance ###
DI_add_modifier_prowess_scheme_resistance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = prowess_scheme_resistance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = prowess_scheme_resistance
			}
		}
	}
}

DI_remove_modifier_prowess_scheme_resistance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = prowess_scheme_resistance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = prowess_scheme_resistance 
			}
		}
	}
}

DI_add_modifier_prowess_scheme_resistance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = prowess_scheme_resistance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = prowess_scheme_resistance_neg
			}
		}
	}
}

DI_remove_modifier_prowess_scheme_resistance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = prowess_scheme_resistance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = prowess_scheme_resistance_neg 
			}
		}
	}
}
## learning_scheme_resistance ###
DI_add_modifier_learning_scheme_resistance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = learning_scheme_resistance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = learning_scheme_resistance
			}
		}
	}
}

DI_remove_modifier_learning_scheme_resistance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = learning_scheme_resistance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = learning_scheme_resistance 
			}
		}
	}
}

DI_add_modifier_learning_scheme_resistance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = learning_scheme_resistance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = learning_scheme_resistance_neg
			}
		}
	}
}

DI_remove_modifier_learning_scheme_resistance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = learning_scheme_resistance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = learning_scheme_resistance_neg 
			}
		}
	}
}
## scheme_discovery_chance_mult ###
DI_add_modifier_scheme_discovery_chance_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = scheme_discovery_chance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = scheme_discovery_chance_mult
			}
		}
	}
}

DI_remove_modifier_scheme_discovery_chance_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = scheme_discovery_chance_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = scheme_discovery_chance_mult 
			}
		}
	}
}

DI_add_modifier_scheme_discovery_chance_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = scheme_discovery_chance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = scheme_discovery_chance_mult_neg
			}
		}
	}
}

DI_remove_modifier_scheme_discovery_chance_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = scheme_discovery_chance_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = scheme_discovery_chance_mult_neg 
			}
		}
	}
}
## max_personal_schemes ###
DI_add_modifier_max_personal_schemes = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = max_personal_schemes
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = max_personal_schemes
			}
		}
	}
}

DI_remove_modifier_max_personal_schemes = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = max_personal_schemes 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = max_personal_schemes 
			}
		}
	}
}

DI_add_modifier_max_personal_schemes_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = max_personal_schemes_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = max_personal_schemes_neg
			}
		}
	}
}

DI_remove_modifier_max_personal_schemes_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = max_personal_schemes_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = max_personal_schemes_neg 
			}
		}
	}
}
## max_hostile_schemes ###
DI_add_modifier_max_hostile_schemes = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = max_hostile_schemes
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = max_hostile_schemes
			}
		}
	}
}

DI_remove_modifier_max_hostile_schemes = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = max_hostile_schemes 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = max_hostile_schemes 
			}
		}
	}
}

DI_add_modifier_max_hostile_schemes_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = max_hostile_schemes_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = max_hostile_schemes_neg
			}
		}
	}
}

DI_remove_modifier_max_hostile_schemes_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = max_hostile_schemes_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = max_hostile_schemes_neg 
			}
		}
	}
}
## owned_hostile_scheme_success_chance ###
DI_add_modifier_owned_hostile_scheme_success_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = owned_hostile_scheme_success_chance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = owned_hostile_scheme_success_chance
			}
		}
	}
}

DI_remove_modifier_owned_hostile_scheme_success_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = owned_hostile_scheme_success_chance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = owned_hostile_scheme_success_chance 
			}
		}
	}
}

DI_add_modifier_owned_hostile_scheme_success_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = owned_hostile_scheme_success_chance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = owned_hostile_scheme_success_chance_neg
			}
		}
	}
}

DI_remove_modifier_owned_hostile_scheme_success_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = owned_hostile_scheme_success_chance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = owned_hostile_scheme_success_chance_neg 
			}
		}
	}
}
## owned_personal_scheme_success_chance ###
DI_add_modifier_owned_personal_scheme_success_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = owned_personal_scheme_success_chance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = owned_personal_scheme_success_chance
			}
		}
	}
}

DI_remove_modifier_owned_personal_scheme_success_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = owned_personal_scheme_success_chance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = owned_personal_scheme_success_chance 
			}
		}
	}
}

DI_add_modifier_owned_personal_scheme_success_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = owned_personal_scheme_success_chance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = owned_personal_scheme_success_chance_neg
			}
		}
	}
}

DI_remove_modifier_owned_personal_scheme_success_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = owned_personal_scheme_success_chance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = owned_personal_scheme_success_chance_neg 
			}
		}
	}
}
## enemy_hostile_scheme_success_chance ###
DI_add_modifier_enemy_hostile_scheme_success_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = enemy_hostile_scheme_success_chance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = enemy_hostile_scheme_success_chance
			}
		}
	}
}

DI_remove_modifier_enemy_hostile_scheme_success_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = enemy_hostile_scheme_success_chance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = enemy_hostile_scheme_success_chance 
			}
		}
	}
}

DI_add_modifier_enemy_hostile_scheme_success_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = enemy_hostile_scheme_success_chance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = enemy_hostile_scheme_success_chance_neg
			}
		}
	}
}

DI_remove_modifier_enemy_hostile_scheme_success_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = enemy_hostile_scheme_success_chance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = enemy_hostile_scheme_success_chance_neg 
			}
		}
	}
}
## enemy_personal_scheme_success_chance ###
DI_add_modifier_enemy_personal_scheme_success_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = enemy_personal_scheme_success_chance
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = enemy_personal_scheme_success_chance
			}
		}
	}
}

DI_remove_modifier_enemy_personal_scheme_success_chance = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = enemy_personal_scheme_success_chance 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = enemy_personal_scheme_success_chance 
			}
		}
	}
}

DI_add_modifier_enemy_personal_scheme_success_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = enemy_personal_scheme_success_chance_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = enemy_personal_scheme_success_chance_neg
			}
		}
	}
}

DI_remove_modifier_enemy_personal_scheme_success_chance_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = enemy_personal_scheme_success_chance_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = enemy_personal_scheme_success_chance_neg 
			}
		}
	}
}
## movement_speed ###
DI_add_modifier_movement_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = movement_speed
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = movement_speed
			}
		}
	}
}

DI_remove_modifier_movement_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = movement_speed 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = movement_speed 
			}
		}
	}
}

DI_add_modifier_movement_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = movement_speed_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = movement_speed_neg
			}
		}
	}
}

DI_remove_modifier_movement_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = movement_speed_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = movement_speed_neg 
			}
		}
	}
}
## retreat_losses ###
DI_add_modifier_retreat_losses = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = retreat_losses
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = retreat_losses
			}
		}
	}
}

DI_remove_modifier_retreat_losses = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = retreat_losses 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = retreat_losses 
			}
		}
	}
}

DI_add_modifier_retreat_losses_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = retreat_losses_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = retreat_losses_neg
			}
		}
	}
}

DI_remove_modifier_retreat_losses_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = retreat_losses_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = retreat_losses_neg 
			}
		}
	}
}
## hard_casualty_modifier ###
DI_add_modifier_hard_casualty_modifier = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = hard_casualty_modifier
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = hard_casualty_modifier
			}
		}
	}
}

DI_remove_modifier_hard_casualty_modifier = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = hard_casualty_modifier 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = hard_casualty_modifier 
			}
		}
	}
}

DI_add_modifier_hard_casualty_modifier_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = hard_casualty_modifier_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = hard_casualty_modifier_neg
			}
		}
	}
}

DI_remove_modifier_hard_casualty_modifier_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = hard_casualty_modifier_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = hard_casualty_modifier_neg 
			}
		}
	}
}
## enemy_hard_casualty_modifier ###
DI_add_modifier_enemy_hard_casualty_modifier = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = enemy_hard_casualty_modifier
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = enemy_hard_casualty_modifier
			}
		}
	}
}

DI_remove_modifier_enemy_hard_casualty_modifier = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = enemy_hard_casualty_modifier 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = enemy_hard_casualty_modifier 
			}
		}
	}
}

DI_add_modifier_enemy_hard_casualty_modifier_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = enemy_hard_casualty_modifier_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = enemy_hard_casualty_modifier_neg
			}
		}
	}
}

DI_remove_modifier_enemy_hard_casualty_modifier_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = enemy_hard_casualty_modifier_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = enemy_hard_casualty_modifier_neg 
			}
		}
	}
}
## advantage ###
DI_add_modifier_advantage = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = advantage
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = advantage
			}
		}
	}
}

DI_remove_modifier_advantage = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = advantage 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = advantage 
			}
		}
	}
}

DI_add_modifier_advantage_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = advantage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = advantage_neg
			}
		}
	}
}

DI_remove_modifier_advantage_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = advantage_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = advantage_neg 
			}
		}
	}
}
## attacker_advantage ###
DI_add_modifier_attacker_advantage = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = attacker_advantage
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = attacker_advantage
			}
		}
	}
}

DI_remove_modifier_attacker_advantage = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = attacker_advantage 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = attacker_advantage 
			}
		}
	}
}

DI_add_modifier_attacker_advantage_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = attacker_advantage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = attacker_advantage_neg
			}
		}
	}
}

DI_remove_modifier_attacker_advantage_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = attacker_advantage_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = attacker_advantage_neg 
			}
		}
	}
}
## defender_advantage ###
DI_add_modifier_defender_advantage = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = defender_advantage
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = defender_advantage
			}
		}
	}
}

DI_remove_modifier_defender_advantage = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = defender_advantage 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = defender_advantage 
			}
		}
	}
}

DI_add_modifier_defender_advantage_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = defender_advantage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = defender_advantage_neg
			}
		}
	}
}

DI_remove_modifier_defender_advantage_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = defender_advantage_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = defender_advantage_neg 
			}
		}
	}
}
## enemy_terrain_advantage ###
DI_add_modifier_enemy_terrain_advantage = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = enemy_terrain_advantage
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = enemy_terrain_advantage
			}
		}
	}
}

DI_remove_modifier_enemy_terrain_advantage = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = enemy_terrain_advantage 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = enemy_terrain_advantage 
			}
		}
	}
}

DI_add_modifier_enemy_terrain_advantage_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = enemy_terrain_advantage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = enemy_terrain_advantage_neg
			}
		}
	}
}

DI_remove_modifier_enemy_terrain_advantage_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = enemy_terrain_advantage_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = enemy_terrain_advantage_neg 
			}
		}
	}
}
## tolerance_advantage ###
DI_add_modifier_tolerance_advantage = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tolerance_advantage
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tolerance_advantage
			}
		}
	}
}

DI_remove_modifier_tolerance_advantage = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tolerance_advantage 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tolerance_advantage 
			}
		}
	}
}

DI_add_modifier_tolerance_advantage_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tolerance_advantage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tolerance_advantage_neg
			}
		}
	}
}

DI_remove_modifier_tolerance_advantage_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tolerance_advantage_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tolerance_advantage_neg 
			}
		}
	}
}
## advantage_against_coreligionists ###
DI_add_modifier_advantage_against_coreligionists = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = advantage_against_coreligionists
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = advantage_against_coreligionists
			}
		}
	}
}

DI_remove_modifier_advantage_against_coreligionists = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = advantage_against_coreligionists 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = advantage_against_coreligionists 
			}
		}
	}
}

DI_add_modifier_advantage_against_coreligionists_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = advantage_against_coreligionists_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = advantage_against_coreligionists_neg
			}
		}
	}
}

DI_remove_modifier_advantage_against_coreligionists_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = advantage_against_coreligionists_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = advantage_against_coreligionists_neg 
			}
		}
	}
}
## controlled_province_advantage ###
DI_add_modifier_controlled_province_advantage = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = controlled_province_advantage
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = controlled_province_advantage
			}
		}
	}
}

DI_remove_modifier_controlled_province_advantage = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = controlled_province_advantage 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = controlled_province_advantage 
			}
		}
	}
}

DI_add_modifier_controlled_province_advantage_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = controlled_province_advantage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = controlled_province_advantage_neg
			}
		}
	}
}

DI_remove_modifier_controlled_province_advantage_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = controlled_province_advantage_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = controlled_province_advantage_neg 
			}
		}
	}
}
## raid_speed ###
DI_add_modifier_raid_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = raid_speed
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = raid_speed
			}
		}
	}
}

DI_remove_modifier_raid_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = raid_speed 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = raid_speed 
			}
		}
	}
}

DI_add_modifier_raid_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = raid_speed_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = raid_speed_neg
			}
		}
	}
}

DI_remove_modifier_raid_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = raid_speed_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = raid_speed_neg
			}
		}
	}
}
### hostile_county_attrition ###
DI_add_modifier_hostile_county_attrition = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = hostile_county_attrition
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = hostile_county_attrition
			}
		}
	}
}

DI_remove_modifier_hostile_county_attrition = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = hostile_county_attrition 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = hostile_county_attrition 
			}
		}
	}
}

DI_add_modifier_hostile_county_attrition_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = hostile_county_attrition_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = hostile_county_attrition_neg
			}
		}
	}
}

DI_remove_modifier_hostile_county_attrition_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = hostile_county_attrition_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = hostile_county_attrition_neg 
			}
		}
	}
}
### supply_duration ###
DI_add_modifier_supply_duration = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = supply_duration
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = supply_duration
			}
		}
	}
}

DI_remove_modifier_supply_duration = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = supply_duration 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = supply_duration 
			}
		}
	}
}

DI_add_modifier_supply_duration_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = supply_duration_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = supply_duration_neg
			}
		}
	}
}

DI_remove_modifier_supply_duration_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = supply_duration_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = supply_duration_neg 
			}
		}
	}
}
### supply_limit ###
DI_add_modifier_supply_limit = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = supply_limit
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = supply_limit
			}
		}
	}
}

DI_remove_modifier_supply_limit = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = supply_limit 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = supply_limit 
			}
		}
	}
}

DI_add_modifier_supply_limit_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = supply_limit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = supply_limit_neg
			}
		}
	}
}

DI_remove_modifier_supply_limit_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = supply_limit_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = supply_limit_neg 
			}
		}
	}
}

DI_add_modifier_supply_limit_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = supply_limit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = supply_limit_mult
			}
		}
	}
}

DI_remove_modifier_supply_limit_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = supply_limit_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = supply_limit_mult 
			}
		}
	}
}

DI_add_modifier_supply_limit_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = supply_limit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = supply_limit_mult_neg
			}
		}
	}
}

DI_remove_modifier_supply_limit_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = supply_limit_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = supply_limit_mult_neg 
			}
		}
	}
}
### fort_level ###
DI_add_modifier_fort_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = fort_level
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = fort_level
			}
		}
	}
}

DI_remove_modifier_fort_level = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = fort_level 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = fort_level 
			}
		}
	}
}

DI_add_modifier_fort_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = fort_level_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = fort_level_neg
			}
		}
	}
}

DI_remove_modifier_fort_level_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = fort_level_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = fort_level_neg 
			}
		}
	}
}
### supply_capacity ###
DI_add_modifier_supply_capacity = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = supply_capacity
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = supply_capacity
			}
		}
	}
}

DI_remove_modifier_supply_capacity = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = supply_capacity 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = supply_capacity 
			}
		}
	}
}

DI_add_modifier_supply_capacity_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = supply_capacity_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = supply_capacity_neg
			}
		}
	}
}

DI_remove_modifier_supply_capacity_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = supply_capacity_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = supply_capacity_neg 
			}
		}
	}
}

DI_add_modifier_supply_capacity_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = supply_capacity_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = supply_capacity_mult
			}
		}
	}
}

DI_remove_modifier_supply_capacity_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = supply_capacity_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = supply_capacity_mult 
			}
		}
	}
}

DI_add_modifier_supply_capacity_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = supply_capacity_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = supply_capacity_mult_neg
			}
		}
	}
}

DI_remove_modifier_supply_capacity_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = supply_capacity_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = supply_capacity_mult_neg 
			}
		}
	}
}
### hostile_raid_time ###
DI_add_modifier_hostile_raid_time = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = hostile_raid_time
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = hostile_raid_time
			}
		}
	}
}

DI_remove_modifier_hostile_raid_time = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = hostile_raid_time 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = hostile_raid_time 
			}
		}
	}
}

DI_add_modifier_hostile_raid_time_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = hostile_raid_time_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = hostile_raid_time_neg
			}
		}
	}
}

DI_remove_modifier_hostile_raid_time_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = hostile_raid_time_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = hostile_raid_time_neg 
			}
		}
	}
}
### levy_size ###
DI_add_modifier_levy_size = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_size
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_size
			}
		}
	}
}

DI_remove_modifier_levy_size = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_size 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_size 
			}
		}
	}
}

DI_add_modifier_levy_size_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_size_neg
			}
		}
	}
}

DI_remove_modifier_levy_size_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_size_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_size_neg 
			}
		}
	}
}
### garrison_size ###
DI_add_modifier_garrison_size = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = garrison_size
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = garrison_size
			}
		}
	}
}

DI_remove_modifier_garrison_size = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = garrison_size 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = garrison_size 
			}
		}
	}
}

DI_add_modifier_garrison_size_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = garrison_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = garrison_size_neg
			}
		}
	}
}

DI_remove_modifier_garrison_size_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = garrison_size_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = garrison_size_neg 
			}
		}
	}
}
### levy_reinforcement_rate ###
DI_add_modifier_levy_reinforcement_rate = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate 
			}
		}
	}
}

DI_add_modifier_levy_reinforcement_rate_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_neg
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_neg 
			}
		}
	}
}
### levy_reinforcement_rate_same_faith ###
DI_add_modifier_levy_reinforcement_rate_same_faith = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_same_faith
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_same_faith
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_same_faith = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_same_faith 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_same_faith 
			}
		}
	}
}

DI_add_modifier_levy_reinforcement_rate_same_faith_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_same_faith_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_same_faith_neg
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_same_faith_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_same_faith_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_same_faith_neg 
			}
		}
	}
}
### levy_reinforcement_rate_different_faith ###
DI_add_modifier_levy_reinforcement_rate_different_faith = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_different_faith
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_different_faith
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_different_faith = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_different_faith 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_different_faith 
			}
		}
	}
}

DI_add_modifier_levy_reinforcement_rate_different_faith_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_different_faith_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_different_faith_neg
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_different_faith_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_different_faith_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_different_faith_neg 
			}
		}
	}
}
### levy_reinforcement_rate_even_if_baron ###
DI_add_modifier_levy_reinforcement_rate_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_even_if_baron
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_even_if_baron
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_even_if_baron 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_even_if_baron 
			}
		}
	}
}

DI_add_modifier_levy_reinforcement_rate_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_even_if_baron_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_even_if_baron_neg
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_even_if_baron_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_even_if_baron_neg 
			}
		}
	}
}
### levy_reinforcement_rate_same_faith_even_if_baron ###
DI_add_modifier_levy_reinforcement_rate_same_faith_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_same_faith_even_if_baron
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_same_faith_even_if_baron
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_same_faith_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_same_faith_even_if_baron 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_same_faith_even_if_baron 
			}
		}
	}
}

DI_add_modifier_levy_reinforcement_rate_same_faith_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_same_faith_even_if_baron_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_same_faith_even_if_baron_neg
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_same_faith_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_same_faith_even_if_baron_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_same_faith_even_if_baron_neg 
			}
		}
	}
}
### levy_reinforcement_rate_different_faith_even_if_baron ###
DI_add_modifier_levy_reinforcement_rate_different_faith_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_different_faith_even_if_baron
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_different_faith_even_if_baron
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_different_faith_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_different_faith_even_if_baron 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_different_faith_even_if_baron 
			}
		}
	}
}

DI_add_modifier_levy_reinforcement_rate_different_faith_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_different_faith_even_if_baron_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_different_faith_even_if_baron_neg
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_different_faith_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_different_faith_even_if_baron_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_different_faith_even_if_baron_neg 
			}
		}
	}
}
### levy_reinforcement_rate_friendly_territory ###
DI_add_modifier_levy_reinforcement_rate_friendly_territory = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_friendly_territory
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_friendly_territory
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_friendly_territory = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_friendly_territory 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_friendly_territory 
			}
		}
	}
}

DI_add_modifier_levy_reinforcement_rate_friendly_territory_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = levy_reinforcement_rate_friendly_territory_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = levy_reinforcement_rate_friendly_territory_neg
			}
		}
	}
}

DI_remove_modifier_levy_reinforcement_rate_friendly_territory_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = levy_reinforcement_rate_friendly_territory_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = levy_reinforcement_rate_friendly_territory_neg 
			}
		}
	}
}
### build_speed ###
DI_add_modifier_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = build_speed
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = build_speed
			}
		}
	}
}

DI_remove_modifier_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = build_speed 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = build_speed 
			}
		}
	}
}

DI_add_modifier_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = build_speed_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = build_speed_neg
			}
		}
	}
}

DI_remove_modifier_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = build_speed_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = build_speed_neg 
			}
		}
	}
}
### build_gold_cost ###
DI_add_modifier_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = build_gold_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = build_gold_cost
			}
		}
	}
}

DI_remove_modifier_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = build_gold_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = build_gold_cost 
			}
		}
	}
}

DI_add_modifier_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = build_gold_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = build_gold_cost_neg
			}
		}
	}
}

DI_remove_modifier_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = build_gold_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = build_gold_cost_neg 
			}
		}
	}
}
### build_piety_cost ###
DI_add_modifier_build_piety_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = build_piety_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = build_piety_cost
			}
		}
	}
}

DI_remove_modifier_build_piety_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = build_piety_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = build_piety_cost 
			}
		}
	}
}

DI_add_modifier_build_piety_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = build_piety_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = build_piety_cost_neg
			}
		}
	}
}

DI_remove_modifier_build_piety_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = build_piety_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = build_piety_cost_neg 
			}
		}
	}
}
### build_prestige_cost ###
DI_add_modifier_build_prestige_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = build_prestige_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = build_prestige_cost
			}
		}
	}
}

DI_remove_modifier_build_prestige_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = build_prestige_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = build_prestige_cost 
			}
		}
	}
}

DI_add_modifier_build_prestige_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = build_prestige_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = build_prestige_cost_neg
			}
		}
	}
}

DI_remove_modifier_build_prestige_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = build_prestige_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = build_prestige_cost_neg 
			}
		}
	}
}
### holding_build_speed ###
DI_add_modifier_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = holding_build_speed
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = holding_build_speed
			}
		}
	}
}

DI_remove_modifier_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = holding_build_speed 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = holding_build_speed 
			}
		}
	}
}

DI_add_modifier_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = holding_build_speed_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = holding_build_speed_neg
			}
		}
	}
}

DI_remove_modifier_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = holding_build_speed_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = holding_build_speed_neg 
			}
		}
	}
}
### holding_build_gold_cost ###
DI_add_modifier_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = holding_build_gold_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = holding_build_gold_cost
			}
		}
	}
}

DI_remove_modifier_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = holding_build_gold_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = holding_build_gold_cost 
			}
		}
	}
}

DI_add_modifier_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = holding_build_gold_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = holding_build_gold_cost_neg
			}
		}
	}
}

DI_remove_modifier_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = holding_build_gold_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = holding_build_gold_cost_neg 
			}
		}
	}
}
### holding_build_piety_cost ###
DI_add_modifier_holding_build_piety_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = holding_build_piety_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = holding_build_piety_cost
			}
		}
	}
}

DI_remove_modifier_holding_build_piety_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = holding_build_piety_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = holding_build_piety_cost 
			}
		}
	}
}

DI_add_modifier_holding_build_piety_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = holding_build_piety_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = holding_build_piety_cost_neg
			}
		}
	}
}

DI_remove_modifier_holding_build_piety_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = holding_build_piety_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = holding_build_piety_cost_neg 
			}
		}
	}
}
### holding_build_prestige_cost ###
DI_add_modifier_holding_build_prestige_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = holding_build_prestige_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = holding_build_prestige_cost
			}
		}
	}
}

DI_remove_modifier_holding_build_prestige_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = holding_build_prestige_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = holding_build_prestige_cost 
			}
		}
	}
}

DI_add_modifier_holding_build_prestige_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = holding_build_prestige_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = holding_build_prestige_cost_neg
			}
		}
	}
}

DI_remove_modifier_holding_build_prestige_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = holding_build_prestige_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = holding_build_prestige_cost_neg 
			}
		}
	}
}
### tax_mult ###
DI_add_modifier_tax_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tax_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tax_mult
			}
		}
	}
}

DI_remove_modifier_tax_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tax_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tax_mult 
			}
		}
	}
}

DI_add_modifier_tax_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tax_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tax_mult_neg
			}
		}
	}
}

DI_remove_modifier_tax_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tax_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tax_mult_neg 
			}
		}
	}
}
### development_growth_factor ###
DI_add_modifier_development_growth_factor = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = development_growth_factor
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = development_growth_factor
			}
		}
	}
}

DI_remove_modifier_development_growth_factor = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = development_growth_factor 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = development_growth_factor 
			}
		}
	}
}

DI_add_modifier_development_growth_factor_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = development_growth_factor_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = development_growth_factor_neg
			}
		}
	}
}

DI_remove_modifier_development_growth_factor_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = development_growth_factor_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = development_growth_factor_neg 
			}
		}
	}
}
### development_growth ###
DI_add_modifier_development_growth = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = development_growth
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = development_growth
			}
		}
	}
}

DI_remove_modifier_development_growth = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = development_growth 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = development_growth 
			}
		}
	}
}

DI_add_modifier_development_growth_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = development_growth_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = development_growth_neg
			}
		}
	}
}

DI_remove_modifier_development_growth_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = development_growth_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = development_growth_neg 
			}
		}
	}
}
### character_capital_county_monthly_development_growth ###
DI_add_modifier_character_capital_county_monthly_development_growth = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = character_capital_county_monthly_development_growth
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = character_capital_county_monthly_development_growth
			}
		}
	}
}

DI_remove_modifier_character_capital_county_monthly_development_growth = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = character_capital_county_monthly_development_growth 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = character_capital_county_monthly_development_growth 
			}
		}
	}
}

DI_add_modifier_character_capital_county_monthly_development_growth_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = character_capital_county_monthly_development_growth_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = character_capital_county_monthly_development_growth_neg
			}
		}
	}
}

DI_remove_modifier_character_capital_county_monthly_development_growth_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = character_capital_county_monthly_development_growth_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = character_capital_county_monthly_development_growth_neg 
			}
		}
	}
}
### monthly_county_control_change ###
DI_add_modifier_monthly_county_control_change = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_county_control_change
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_county_control_change
			}
		}
	}
}

DI_remove_modifier_monthly_county_control_change = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_county_control_change 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_county_control_change 
			}
		}
	}
}

DI_add_modifier_monthly_county_control_change_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_county_control_change_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_county_control_change_neg
			}
		}
	}
}

DI_remove_modifier_monthly_county_control_change_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_county_control_change_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_county_control_change_neg 
			}
		}
	}
}
### monthly_county_control_change_factor ###
DI_add_modifier_monthly_county_control_change_factor = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_county_control_change_factor
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_county_control_change_factor
			}
		}
	}
}

DI_remove_modifier_monthly_county_control_change_factor = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_county_control_change_factor 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_county_control_change_factor 
			}
		}
	}
}

DI_add_modifier_monthly_county_control_change_factor_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_county_control_change_factor_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_county_control_change_factor_neg
			}
		}
	}
}

DI_remove_modifier_monthly_county_control_change_factor_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_county_control_change_factor_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_county_control_change_factor_neg 
			}
		}
	}
}
### monthly_county_control_change_add_even_if_baron ###
DI_add_modifier_monthly_county_control_change_add_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_county_control_change_add_even_if_baron
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_county_control_change_add_even_if_baron
			}
		}
	}
}

DI_remove_modifier_monthly_county_control_change_add_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_county_control_change_add_even_if_baron 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_county_control_change_add_even_if_baron 
			}
		}
	}
}

DI_add_modifier_monthly_county_control_change_add_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_county_control_change_add_even_if_baron_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_county_control_change_add_even_if_baron_neg
			}
		}
	}
}

DI_remove_modifier_monthly_county_control_change_add_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_county_control_change_add_even_if_baron_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_county_control_change_add_even_if_baron_neg 
			}
		}
	}
}
### monthly_county_control_change_factor_even_if_baron ###
DI_add_modifier_monthly_county_control_change_factor_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_county_control_change_factor_even_if_baron
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_county_control_change_factor_even_if_baron
			}
		}
	}
}

DI_remove_modifier_monthly_county_control_change_factor_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_county_control_change_factor_even_if_baron 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_county_control_change_factor_even_if_baron 
			}
		}
	}
}

DI_add_modifier_monthly_county_control_change_factor_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_county_control_change_factor_even_if_baron_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_county_control_change_factor_even_if_baron_neg
			}
		}
	}
}

DI_remove_modifier_monthly_county_control_change_factor_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_county_control_change_factor_even_if_baron_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_county_control_change_factor_even_if_baron_neg 
			}
		}
	}
}
### county_opinion ###
DI_add_modifier_county_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = county_opinion
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = county_opinion
			}
		}
	}
}

DI_remove_modifier_county_opinion = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = county_opinion 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = county_opinion 
			}
		}
	}
}

DI_add_modifier_county_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = county_opinion_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = county_opinion_neg
			}
		}
	}
}

DI_remove_modifier_county_opinion_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = county_opinion_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = county_opinion_neg 
			}
		}
	}
}
### different_faith_county_opinion_mult ###
DI_add_modifier_different_faith_county_opinion_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = different_faith_county_opinion_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = different_faith_county_opinion_mult
			}
		}
	}
}

DI_remove_modifier_different_faith_county_opinion_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = different_faith_county_opinion_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = different_faith_county_opinion_mult 
			}
		}
	}
}

DI_add_modifier_different_faith_county_opinion_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = different_faith_county_opinion_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = different_faith_county_opinion_mult_neg
			}
		}
	}
}

DI_remove_modifier_different_faith_county_opinion_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = different_faith_county_opinion_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = different_faith_county_opinion_mult_neg 
			}
		}
	}
}
### county_opinion_add_even_if_baron ###
DI_add_modifier_county_opinion_add_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = county_opinion_add_even_if_baron
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = county_opinion_add_even_if_baron
			}
		}
	}
}

DI_remove_modifier_county_opinion_add_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = county_opinion_add_even_if_baron 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = county_opinion_add_even_if_baron 
			}
		}
	}
}

DI_add_modifier_county_opinion_add_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = county_opinion_add_even_if_baron_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = county_opinion_add_even_if_baron_neg
			}
		}
	}
}

DI_remove_modifier_county_opinion_add_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = county_opinion_add_even_if_baron_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = county_opinion_add_even_if_baron_neg 
			}
		}
	}
}
### different_faith_county_opinion_mult_even_if_baron ###
DI_add_modifier_different_faith_county_opinion_mult_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = different_faith_county_opinion_mult_even_if_baron
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = different_faith_county_opinion_mult_even_if_baron
			}
		}
	}
}

DI_remove_modifier_different_faith_county_opinion_mult_even_if_baron = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = different_faith_county_opinion_mult_even_if_baron 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = different_faith_county_opinion_mult_even_if_baron 
			}
		}
	}
}

DI_add_modifier_different_faith_county_opinion_mult_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = different_faith_county_opinion_mult_even_if_baron_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = different_faith_county_opinion_mult_even_if_baron_neg
			}
		}
	}
}

DI_remove_modifier_different_faith_county_opinion_mult_even_if_baron_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = different_faith_county_opinion_mult_even_if_baron_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = different_faith_county_opinion_mult_even_if_baron_neg 
			}
		}
	}
}
### cultural_head_fascination ###
DI_add_modifier_cultural_head_fascination = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = cultural_head_fascination
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = cultural_head_fascination
			}
		}
	}
}

DI_remove_modifier_cultural_head_fascination = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = cultural_head_fascination 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = cultural_head_fascination 
			}
		}
	}
}

DI_add_modifier_cultural_head_fascination_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = cultural_head_fascination_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = cultural_head_fascination_neg
			}
		}
	}
}

DI_remove_modifier_cultural_head_fascination_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = cultural_head_fascination_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = cultural_head_fascination_neg 
			}
		}
	}
}

DI_add_modifier_cultural_head_fascination_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = cultural_head_fascination_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = cultural_head_fascination_mult
			}
		}
	}
}

DI_remove_modifier_cultural_head_fascination_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = cultural_head_fascination_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = cultural_head_fascination_mult 
			}
		}
	}
}

DI_add_modifier_cultural_head_fascination_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = cultural_head_fascination_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = cultural_head_fascination_mult_neg
			}
		}
	}
}

DI_remove_modifier_cultural_head_fascination_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = cultural_head_fascination_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = cultural_head_fascination_mult_neg 
			}
		}
	}
}
### faith_conversion_piety_cost ###
DI_add_modifier_faith_conversion_piety_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = faith_conversion_piety_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = faith_conversion_piety_cost
			}
		}
	}
}

DI_remove_modifier_faith_conversion_piety_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = faith_conversion_piety_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = faith_conversion_piety_cost 
			}
		}
	}
}

DI_add_modifier_faith_conversion_piety_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = faith_conversion_piety_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = faith_conversion_piety_cost_neg
			}
		}
	}
}

DI_remove_modifier_faith_conversion_piety_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = faith_conversion_piety_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = faith_conversion_piety_cost_neg 
			}
		}
	}
}

DI_add_modifier_faith_conversion_piety_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = faith_conversion_piety_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = faith_conversion_piety_cost_mult
			}
		}
	}
}

DI_remove_modifier_faith_conversion_piety_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = faith_conversion_piety_cost_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = faith_conversion_piety_cost_mult 
			}
		}
	}
}

DI_add_modifier_faith_conversion_piety_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = faith_conversion_piety_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = faith_conversion_piety_cost_mult_neg
			}
		}
	}
}

DI_remove_modifier_faith_conversion_piety_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = faith_conversion_piety_cost_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = faith_conversion_piety_cost_mult_neg 
			}
		}
	}
}
### faith_creation_piety_cost ###
DI_add_modifier_faith_creation_piety_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = faith_creation_piety_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = faith_creation_piety_cost
			}
		}
	}
}

DI_remove_modifier_faith_creation_piety_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = faith_creation_piety_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = faith_creation_piety_cost 
			}
		}
	}
}

DI_add_modifier_faith_creation_piety_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = faith_creation_piety_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = faith_creation_piety_cost_neg
			}
		}
	}
}

DI_remove_modifier_faith_creation_piety_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = faith_creation_piety_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = faith_creation_piety_cost_neg 
			}
		}
	}
}

DI_add_modifier_faith_creation_piety_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = faith_creation_piety_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = faith_creation_piety_cost_mult
			}
		}
	}
}

DI_remove_modifier_faith_creation_piety_cost_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = faith_creation_piety_cost_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = faith_creation_piety_cost_mult 
			}
		}
	}
}

DI_add_modifier_faith_creation_piety_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = faith_creation_piety_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = faith_creation_piety_cost_mult_neg
			}
		}
	}
}

DI_remove_modifier_faith_creation_piety_cost_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = faith_creation_piety_cost_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = faith_creation_piety_cost_mult_neg 
			}
		}
	}
}
### castle_holding_build_speed ###
DI_add_modifier_castle_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = castle_holding_build_speed
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = castle_holding_build_speed
			}
		}
	}
}

DI_remove_modifier_castle_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = castle_holding_build_speed 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = castle_holding_build_speed 
			}
		}
	}
}

DI_add_modifier_castle_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = castle_holding_build_speed_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = castle_holding_build_speed_neg
			}
		}
	}
}

DI_remove_modifier_castle_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = castle_holding_build_speed_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = castle_holding_build_speed_neg 
			}
		}
	}
}
### castle_holding_build_gold_cost ###
DI_add_modifier_castle_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = castle_holding_build_gold_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = castle_holding_build_gold_cost
			}
		}
	}
}

DI_remove_modifier_castle_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = castle_holding_build_gold_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = castle_holding_build_gold_cost 
			}
		}
	}
}

DI_add_modifier_castle_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = castle_holding_build_gold_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = castle_holding_build_gold_cost_neg
			}
		}
	}
}

DI_remove_modifier_castle_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = castle_holding_build_gold_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = castle_holding_build_gold_cost_neg 
			}
		}
	}
}
### castle_holding_holding_build_speed ###
DI_add_modifier_castle_holding_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = castle_holding_holding_build_speed
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = castle_holding_holding_build_speed
			}
		}
	}
}

DI_remove_modifier_castle_holding_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = castle_holding_holding_build_speed 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = castle_holding_holding_build_speed 
			}
		}
	}
}

DI_add_modifier_castle_holding_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = castle_holding_holding_build_speed_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = castle_holding_holding_build_speed_neg
			}
		}
	}
}

DI_remove_modifier_castle_holding_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = castle_holding_holding_build_speed_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = castle_holding_holding_build_speed_neg 
			}
		}
	}
}
### castle_holding_holding_build_gold_cost ###
DI_add_modifier_castle_holding_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = castle_holding_holding_build_gold_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = castle_holding_holding_build_gold_cost
			}
		}
	}
}

DI_remove_modifier_castle_holding_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = castle_holding_holding_build_gold_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = castle_holding_holding_build_gold_cost 
			}
		}
	}
}

DI_add_modifier_castle_holding_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = castle_holding_holding_build_gold_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = castle_holding_holding_build_gold_cost_neg
			}
		}
	}
}

DI_remove_modifier_castle_holding_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = castle_holding_holding_build_gold_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = castle_holding_holding_build_gold_cost_neg 
			}
		}
	}
}
### tribal_holding_build_speed ###
DI_add_modifier_tribal_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tribal_holding_build_speed
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tribal_holding_build_speed
			}
		}
	}
}

DI_remove_modifier_tribal_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tribal_holding_build_speed 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tribal_holding_build_speed 
			}
		}
	}
}

DI_add_modifier_tribal_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tribal_holding_build_speed_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tribal_holding_build_speed_neg
			}
		}
	}
}

DI_remove_modifier_tribal_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tribal_holding_build_speed_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tribal_holding_build_speed_neg 
			}
		}
	}
}
### tribal_holding_build_gold_cost ###
DI_add_modifier_tribal_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tribal_holding_build_gold_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tribal_holding_build_gold_cost
			}
		}
	}
}

DI_remove_modifier_tribal_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tribal_holding_build_gold_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tribal_holding_build_gold_cost 
			}
		}
	}
}

DI_add_modifier_tribal_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tribal_holding_build_gold_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tribal_holding_build_gold_cost_neg
			}
		}
	}
}

DI_remove_modifier_tribal_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tribal_holding_build_gold_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tribal_holding_build_gold_cost_neg 
			}
		}
	}
}
### tribal_holding_holding_build_speed ###
DI_add_modifier_tribal_holding_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tribal_holding_holding_build_speed
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tribal_holding_holding_build_speed
			}
		}
	}
}

DI_remove_modifier_tribal_holding_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tribal_holding_holding_build_speed 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tribal_holding_holding_build_speed 
			}
		}
	}
}

DI_add_modifier_tribal_holding_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tribal_holding_holding_build_speed_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tribal_holding_holding_build_speed_neg
			}
		}
	}
}

DI_remove_modifier_tribal_holding_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tribal_holding_holding_build_speed_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tribal_holding_holding_build_speed_neg 
			}
		}
	}
}
### tribal_holding_holding_build_gold_cost ###
DI_add_modifier_tribal_holding_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tribal_holding_holding_build_gold_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tribal_holding_holding_build_gold_cost
			}
		}
	}
}

DI_remove_modifier_tribal_holding_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tribal_holding_holding_build_gold_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tribal_holding_holding_build_gold_cost 
			}
		}
	}
}

DI_add_modifier_tribal_holding_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = tribal_holding_holding_build_gold_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = tribal_holding_holding_build_gold_cost_neg
			}
		}
	}
}

DI_remove_modifier_tribal_holding_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = tribal_holding_holding_build_gold_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = tribal_holding_holding_build_gold_cost_neg 
			}
		}
	}
}
### city_holding_build_speed ###
DI_add_modifier_city_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = city_holding_build_speed
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = city_holding_build_speed
			}
		}
	}
}

DI_remove_modifier_city_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = city_holding_build_speed 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = city_holding_build_speed 
			}
		}
	}
}

DI_add_modifier_city_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = city_holding_build_speed_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = city_holding_build_speed_neg
			}
		}
	}
}

DI_remove_modifier_city_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = city_holding_build_speed_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = city_holding_build_speed_neg 
			}
		}
	}
}
### city_holding_build_gold_cost ###
DI_add_modifier_city_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = city_holding_build_gold_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = city_holding_build_gold_cost
			}
		}
	}
}

DI_remove_modifier_city_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = city_holding_build_gold_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = city_holding_build_gold_cost 
			}
		}
	}
}

DI_add_modifier_city_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = city_holding_build_gold_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = city_holding_build_gold_cost_neg
			}
		}
	}
}

DI_remove_modifier_city_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = city_holding_build_gold_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = city_holding_build_gold_cost_neg 
			}
		}
	}
}
### city_holding_holding_build_speed ###
DI_add_modifier_city_holding_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = city_holding_holding_build_speed
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = city_holding_holding_build_speed
			}
		}
	}
}

DI_remove_modifier_city_holding_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = city_holding_holding_build_speed 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = city_holding_holding_build_speed 
			}
		}
	}
}

DI_add_modifier_city_holding_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = city_holding_holding_build_speed_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = city_holding_holding_build_speed_neg
			}
		}
	}
}

DI_remove_modifier_city_holding_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = city_holding_holding_build_speed_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = city_holding_holding_build_speed_neg 
			}
		}
	}
}
### city_holding_holding_build_gold_cost ###
DI_add_modifier_city_holding_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = city_holding_holding_build_gold_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = city_holding_holding_build_gold_cost
			}
		}
	}
}

DI_remove_modifier_city_holding_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = city_holding_holding_build_gold_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = city_holding_holding_build_gold_cost 
			}
		}
	}
}

DI_add_modifier_city_holding_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = city_holding_holding_build_gold_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = city_holding_holding_build_gold_cost_neg
			}
		}
	}
}

DI_remove_modifier_city_holding_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = city_holding_holding_build_gold_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = city_holding_holding_build_gold_cost_neg 
			}
		}
	}
}
### church_holding_build_speed ###
DI_add_modifier_church_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = church_holding_build_speed
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = church_holding_build_speed
			}
		}
	}
}

DI_remove_modifier_church_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = church_holding_build_speed 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = church_holding_build_speed 
			}
		}
	}
}

DI_add_modifier_church_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = church_holding_build_speed_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = church_holding_build_speed_neg
			}
		}
	}
}

DI_remove_modifier_church_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = church_holding_build_speed_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = church_holding_build_speed_neg 
			}
		}
	}
}
### church_holding_build_gold_cost ###
DI_add_modifier_church_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = church_holding_build_gold_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = church_holding_build_gold_cost
			}
		}
	}
}

DI_remove_modifier_church_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = church_holding_build_gold_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = church_holding_build_gold_cost 
			}
		}
	}
}

DI_add_modifier_church_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = church_holding_build_gold_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = church_holding_build_gold_cost_neg
			}
		}
	}
}

DI_remove_modifier_church_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = church_holding_build_gold_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = church_holding_build_gold_cost_neg 
			}
		}
	}
}
### church_holding_holding_build_speed ###
DI_add_modifier_church_holding_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = church_holding_holding_build_speed
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = church_holding_holding_build_speed
			}
		}
	}
}

DI_remove_modifier_church_holding_holding_build_speed = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = church_holding_holding_build_speed 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = church_holding_holding_build_speed 
			}
		}
	}
}

DI_add_modifier_church_holding_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = church_holding_holding_build_speed_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = church_holding_holding_build_speed_neg
			}
		}
	}
}

DI_remove_modifier_church_holding_holding_build_speed_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = church_holding_holding_build_speed_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = church_holding_holding_build_speed_neg 
			}
		}
	}
}
### church_holding_holding_build_gold_cost ###
DI_add_modifier_church_holding_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = church_holding_holding_build_gold_cost
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = church_holding_holding_build_gold_cost
			}
		}
	}
}

DI_remove_modifier_church_holding_holding_build_gold_cost = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = church_holding_holding_build_gold_cost 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = church_holding_holding_build_gold_cost 
			}
		}
	}
}

DI_add_modifier_church_holding_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = church_holding_holding_build_gold_cost_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = church_holding_holding_build_gold_cost_neg
			}
		}
	}
}

DI_remove_modifier_church_holding_holding_build_gold_cost_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = church_holding_holding_build_gold_cost_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = church_holding_holding_build_gold_cost_neg 
			}
		}
	}
}
### monthly_diplomacy_lifestyle_xp_gain_mult ###
DI_add_modifier_monthly_diplomacy_lifestyle_xp_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_diplomacy_lifestyle_xp_gain_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_diplomacy_lifestyle_xp_gain_mult
			}
		}
	}
}

DI_remove_modifier_monthly_diplomacy_lifestyle_xp_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_diplomacy_lifestyle_xp_gain_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_diplomacy_lifestyle_xp_gain_mult 
			}
		}
	}
}

DI_add_modifier_monthly_diplomacy_lifestyle_xp_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_diplomacy_lifestyle_xp_gain_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_diplomacy_lifestyle_xp_gain_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_diplomacy_lifestyle_xp_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_diplomacy_lifestyle_xp_gain_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_diplomacy_lifestyle_xp_gain_mult_neg 
			}
		}
	}
}
### monthly_martial_lifestyle_xp_gain_mult ###
DI_add_modifier_monthly_martial_lifestyle_xp_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_martial_lifestyle_xp_gain_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_martial_lifestyle_xp_gain_mult
			}
		}
	}
}

DI_remove_modifier_monthly_martial_lifestyle_xp_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_martial_lifestyle_xp_gain_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_martial_lifestyle_xp_gain_mult 
			}
		}
	}
}

DI_add_modifier_monthly_martial_lifestyle_xp_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_martial_lifestyle_xp_gain_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_martial_lifestyle_xp_gain_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_martial_lifestyle_xp_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_martial_lifestyle_xp_gain_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_martial_lifestyle_xp_gain_mult_neg 
			}
		}
	}
}
### monthly_stewardship_lifestyle_xp_gain_mult ###
DI_add_modifier_monthly_stewardship_lifestyle_xp_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_stewardship_lifestyle_xp_gain_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_stewardship_lifestyle_xp_gain_mult
			}
		}
	}
}

DI_remove_modifier_monthly_stewardship_lifestyle_xp_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_stewardship_lifestyle_xp_gain_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_stewardship_lifestyle_xp_gain_mult 
			}
		}
	}
}

DI_add_modifier_monthly_stewardship_lifestyle_xp_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_stewardship_lifestyle_xp_gain_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_stewardship_lifestyle_xp_gain_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_stewardship_lifestyle_xp_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_stewardship_lifestyle_xp_gain_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_stewardship_lifestyle_xp_gain_mult_neg 
			}
		}
	}
}
### monthly_intrigue_lifestyle_xp_gain_mult ###
DI_add_modifier_monthly_intrigue_lifestyle_xp_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_intrigue_lifestyle_xp_gain_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_intrigue_lifestyle_xp_gain_mult
			}
		}
	}
}

DI_remove_modifier_monthly_intrigue_lifestyle_xp_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_intrigue_lifestyle_xp_gain_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_intrigue_lifestyle_xp_gain_mult 
			}
		}
	}
}

DI_add_modifier_monthly_intrigue_lifestyle_xp_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_intrigue_lifestyle_xp_gain_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_intrigue_lifestyle_xp_gain_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_intrigue_lifestyle_xp_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_intrigue_lifestyle_xp_gain_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_intrigue_lifestyle_xp_gain_mult_neg 
			}
		}
	}
}
### monthly_learning_lifestyle_xp_gain_mult ###
DI_add_modifier_monthly_learning_lifestyle_xp_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_learning_lifestyle_xp_gain_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_learning_lifestyle_xp_gain_mult
			}
		}
	}
}

DI_remove_modifier_monthly_learning_lifestyle_xp_gain_mult = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_learning_lifestyle_xp_gain_mult 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_learning_lifestyle_xp_gain_mult 
			}
		}
	}
}

DI_add_modifier_monthly_learning_lifestyle_xp_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = monthly_learning_lifestyle_xp_gain_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = monthly_learning_lifestyle_xp_gain_mult_neg
			}
		}
	}
}

DI_remove_modifier_monthly_learning_lifestyle_xp_gain_mult_neg = {
	scope = character
	
	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = monthly_learning_lifestyle_xp_gain_mult_neg 
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = monthly_learning_lifestyle_xp_gain_mult_neg 
			}
		}
	}
}

# Men at Arms Additions
# maa_siege_value_add
DI_add_modifier_maa_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_siege_value_add
			}
		}
	}
}

# maa_siege_value_remove
DI_remove_modifier_maa_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_siege_value_add
			}
		}
	}
}

# maa_siege_value_neg
DI_add_modifier_maa_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_siege_value_neg
			}
		}
	}
}

# maa_siege_value_neg_remove
DI_remove_modifier_maa_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_siege_value_neg
			}
		}
	}
}

# maa_siege_value_mult
DI_add_modifier_maa_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_siege_value_mult
			}
		}
	}
}

# maa_siege_value_mult_remove
DI_remove_modifier_maa_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_siege_value_mult
			}
		}
	}
}

# maa_siege_value_mult_neg
DI_add_modifier_maa_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_siege_value_mult_neg
			}
		}
	}
}

# maa_siege_value_mult_neg_remove
DI_remove_modifier_maa_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_siege_value_mult_neg
			}
		}
	}
}

# maa_damage_add
DI_add_modifier_maa_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_damage_add
			}
		}
	}
}

# maa_damage_remove
DI_remove_modifier_maa_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_damage_add
			}
		}
	}
}

# maa_damage_neg
DI_add_modifier_maa_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_damage_neg
			}
		}
	}
}

# maa_damage_neg_remove
DI_remove_modifier_maa_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_damage_neg
			}
		}
	}
}

# maa_damage_mult
DI_add_modifier_maa_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_damage_mult
			}
		}
	}
}

# maa_damage_mult_remove
DI_remove_modifier_maa_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_damage_mult
			}
		}
	}
}

# maa_damage_mult_neg
DI_add_modifier_maa_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_damage_mult_neg
			}
		}
	}
}

# maa_damage_mult_neg_remove
DI_remove_modifier_maa_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_damage_mult_neg
			}
		}
	}
}

# maa_toughness_add
DI_add_modifier_maa_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_toughness_add
			}
		}
	}
}

# maa_toughness_remove
DI_remove_modifier_maa_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_toughness_add
			}
		}
	}
}

# maa_toughness_neg
DI_add_modifier_maa_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_toughness_neg
			}
		}
	}
}

# maa_toughness_neg_remove
DI_remove_modifier_maa_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_toughness_neg
			}
		}
	}
}

# maa_toughness_mult
DI_add_modifier_maa_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_toughness_mult
			}
		}
	}
}

# maa_toughness_mult_remove
DI_remove_modifier_maa_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_toughness_mult
			}
		}
	}
}

# maa_toughness_mult_neg
DI_add_modifier_maa_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_toughness_mult_neg
			}
		}
	}
}

# maa_toughness_mult_neg_remove
DI_remove_modifier_maa_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_toughness_mult_neg
			}
		}
	}
}

# maa_pursuit_add
DI_add_modifier_maa_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_pursuit_add
			}
		}
	}
}

# maa_pursuit_remove
DI_remove_modifier_maa_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_pursuit_add
			}
		}
	}
}

# maa_pursuit_neg
DI_add_modifier_maa_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_pursuit_neg
			}
		}
	}
}

# maa_pursuit_neg_remove
DI_remove_modifier_maa_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_pursuit_neg
			}
		}
	}
}

# maa_pursuit_mult
DI_add_modifier_maa_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_pursuit_mult
			}
		}
	}
}

# maa_pursuit_mult_remove
DI_remove_modifier_maa_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_pursuit_mult
			}
		}
	}
}

# maa_pursuit_mult_neg
DI_add_modifier_maa_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_pursuit_mult_neg
			}
		}
	}
}

# maa_pursuit_mult_neg_remove
DI_remove_modifier_maa_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_pursuit_mult_neg
			}
		}
	}
}

# maa_screen_add
DI_add_modifier_maa_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_screen_add
			}
		}
	}
}

# maa_screen_remove
DI_remove_modifier_maa_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_screen_add
			}
		}
	}
}

# maa_screen_neg
DI_add_modifier_maa_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_screen_neg
			}
		}
	}
}

# maa_screen_neg_remove
DI_remove_modifier_maa_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_screen_neg
			}
		}
	}
}

# maa_screen_mult
DI_add_modifier_maa_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_screen_mult
			}
		}
	}
}

# maa_screen_mult_remove
DI_remove_modifier_maa_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_screen_mult
			}
		}
	}
}

# maa_screen_mult_neg
DI_add_modifier_maa_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = maa_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = maa_screen_mult_neg
			}
		}
	}
}

# maa_screen_mult_neg_remove
DI_remove_modifier_maa_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = maa_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = maa_screen_mult_neg
			}
		}
	}
}

# Skirmishers
# maintenance_mult
DI_add_modifier_skirmishers_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_maintenance_mult
			}
		}
	}
}

# maintenance_mult_remove
DI_remove_modifier_skirmishers_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_maintenance_mult
			}
		}
	}
}

# maintenance_mult_neg
DI_add_modifier_skirmishers_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_maintenance_mult_neg
			}
		}
	}
}

# maintenance_mult_neg_remove
DI_remove_modifier_skirmishers_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_maintenance_mult_neg
			}
		}
	}
}

# recruitment_cost_mult
DI_add_modifier_skirmishers_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_remove
DI_remove_modifier_skirmishers_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_neg
DI_add_modifier_skirmishers_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_recruitment_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_recruitment_cost_mult_neg
			}
		}
	}
}

# recruitment_cost_mult_neg_remove
DI_remove_modifier_skirmishers_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_recruitment_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_recruitment_cost_mult_neg
			}
		}
	}
}

# max_size
DI_add_modifier_skirmishers_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_max_size_add
			}
		}
	}
}

DI_remove_modifier_skirmishers_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_max_size_add
			}
		}
	}
}

DI_add_modifier_skirmishers_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_max_size_neg
			}
		}
	}
}

DI_remove_modifier_skirmishers_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_max_size_neg
			}
		}
	}
}

DI_add_modifier_skirmishers_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_max_size_mult
			}
		}
	}
}

DI_remove_modifier_skirmishers_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_max_size_mult
			}
		}
	}
}

DI_add_modifier_skirmishers_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_max_size_mult_neg
			}
		}
	}
}

DI_remove_modifier_skirmishers_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_max_size_mult_neg
			}
		}
	}
}

# siege_value
DI_add_modifier_skirmishers_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_siege_value_add
			}
		}
	}
}

DI_remove_modifier_skirmishers_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_siege_value_add
			}
		}
	}
}

DI_add_modifier_skirmishers_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_siege_value_neg
			}
		}
	}
}

DI_remove_modifier_skirmishers_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_siege_value_neg
			}
		}
	}
}

DI_add_modifier_skirmishers_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_siege_value_mult
			}
		}
	}
}

DI_remove_modifier_skirmishers_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_siege_value_mult
			}
		}
	}
}

DI_add_modifier_skirmishers_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_siege_value_mult_neg
			}
		}
	}
}

DI_remove_modifier_skirmishers_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_siege_value_mult_neg
			}
		}
	}
}

# damage
DI_add_modifier_skirmishers_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_damage_add
			}
		}
	}
}

DI_remove_modifier_skirmishers_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_damage_add
			}
		}
	}
}

# add
DI_add_modifier_skirmishers_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_damage_neg
			}
		}
	}
}

# remove
DI_remove_modifier_skirmishers_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_damage_neg
			}
		}
	}
}

DI_add_modifier_skirmishers_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_damage_mult
			}
		}
	}
}

DI_remove_modifier_skirmishers_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_damage_mult
			}
		}
	}
}

# skirmishers_damage_mult_neg
DI_add_modifier_skirmishers_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_damage_mult_neg
			}
		}
	}
}

DI_remove_modifier_skirmishers_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_damage_mult_neg
			}
		}
	}
}

# toughness
DI_add_modifier_skirmishers_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_toughness_add
			}
		}
	}
}

DI_remove_modifier_skirmishers_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_toughness_add
			}
		}
	}
}

# Add effect for skirmishers_toughness_neg
DI_add_modifier_skirmishers_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_toughness_neg
			}
		}
	}
}

# Remove effect for skirmishers_toughness_neg
DI_remove_modifier_skirmishers_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_toughness_neg
			}
		}
	}
}

DI_add_modifier_skirmishers_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_toughness_mult
			}
		}
	}
}

DI_remove_modifier_skirmishers_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_toughness_mult
			}
		}
	}
}

DI_add_modifier_skirmishers_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_toughness_mult_neg
			}
		}
	}
}

DI_remove_modifier_skirmishers_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_toughness_mult_neg
			}
		}
	}
}

# pursuit
DI_add_modifier_skirmishers_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_pursuit_add
			}
		}
	}
}

DI_remove_modifier_skirmishers_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_pursuit_add
			}
		}
	}
}

# Add effect for skirmishers_pursuit_neg
DI_add_modifier_skirmishers_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_pursuit_neg
			}
		}
	}
}

# Remove effect for skirmishers_pursuit_neg
DI_remove_modifier_skirmishers_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_pursuit_neg
			}
		}
	}
}

DI_add_modifier_skirmishers_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_pursuit_mult
			}
		}
	}
}

DI_remove_modifier_skirmishers_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_pursuit_mult
			}
		}
	}
}

DI_add_modifier_skirmishers_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_pursuit_mult_neg
			}
		}
	}
}

DI_remove_modifier_skirmishers_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_pursuit_mult_neg
			}
		}
	}
}

# screen
DI_add_modifier_skirmishers_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_screen_add
			}
		}
	}
}


DI_remove_modifier_skirmishers_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_screen_add
			}
		}
	}
}

# Add effect for skirmishers_screen_neg
DI_add_modifier_skirmishers_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_screen_neg
			}
		}
	}
}

# Remove effect for skirmishers_screen_neg
DI_remove_modifier_skirmishers_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_screen_neg
			}
		}
	}
}

DI_add_modifier_skirmishers_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_screen_mult
			}
		}
	}
}

DI_remove_modifier_skirmishers_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_screen_mult
			}
		}
	}
}

DI_add_modifier_skirmishers_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = skirmishers_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = skirmishers_screen_mult_neg
			}
		}
	}
}

DI_remove_modifier_skirmishers_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = skirmishers_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = skirmishers_screen_mult_neg
			}
		}
	}
}

# archers 
# maintenance_mult
DI_add_modifier_archers_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_maintenance_mult
			}
		}
	}
}

# maintenance_mult_remove
DI_remove_modifier_archers_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_maintenance_mult
			}
		}
	}
}

# maintenance_mult_neg
DI_add_modifier_archers_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_maintenance_mult_neg
			}
		}
	}
}

# maintenance_mult_neg_remove
DI_remove_modifier_archers_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_maintenance_mult_neg
			}
		}
	}
}

# recruitment_cost_mult
DI_add_modifier_archers_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_remove
DI_remove_modifier_archers_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_neg
DI_add_modifier_archers_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_recruitment_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_recruitment_cost_mult_neg
			}
		}
	}
}

# recruitment_cost_mult_neg_remove
DI_remove_modifier_archers_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = { 
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value 
					remove_character_modifier = archers_recruitment_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value 
				remove_character_modifier = archers_recruitment_cost_mult_neg
			}
		}
	}
}

# max_size
DI_add_modifier_archers_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_max_size_add
			}
		}
	}
}

DI_remove_modifier_archers_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_max_size_add
			}
		}
	}
}

DI_add_modifier_archers_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_max_size_neg
			}
		}
	}
}

DI_remove_modifier_archers_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_max_size_neg
			}
		}
	}
}

DI_add_modifier_archers_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_max_size_mult
			}
		}
	}
}

DI_remove_modifier_archers_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_max_size_mult
			}
		}
	}
}

DI_add_modifier_archers_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_max_size_mult_neg
			}
		}
	}
}

DI_remove_modifier_archers_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_max_size_mult_neg
			}
		}
	}
}

# siege_value
DI_add_modifier_archers_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_siege_value_add
			}
		}
	}
}

DI_remove_modifier_archers_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_siege_value_add
			}
		}
	}
}

DI_add_modifier_archers_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_siege_value_neg
			}
		}
	}
}

DI_remove_modifier_archers_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_siege_value_neg
			}
		}
	}
}

DI_add_modifier_archers_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_siege_value_mult
			}
		}
	}
}

DI_remove_modifier_archers_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_siege_value_mult
			}
		}
	}
}

DI_add_modifier_archers_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_siege_value_mult_neg
			}
		}
	}
}

DI_remove_modifier_archers_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_siege_value_mult_neg
			}
		}
	}
}

# damage
DI_add_modifier_archers_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_damage_add
			}
		}
	}
}

DI_remove_modifier_archers_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_damage_add
			}
		}
	}
}

# add
DI_add_modifier_archers_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_damage_neg
			}
		}
	}
}

# remove
DI_remove_modifier_archers_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_damage_neg
			}
		}
	}
}

DI_add_modifier_archers_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_damage_mult
			}
		}
	}
}

DI_remove_modifier_archers_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_damage_mult
			}
		}
	}
}

# archers_damage_mult_neg
DI_add_modifier_archers_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_damage_mult_neg
			}
		}
	}
}

DI_remove_modifier_archers_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_damage_mult_neg
			}
		}
	}
}

# toughness
DI_add_modifier_archers_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_toughness_add
			}
		}
	}
}

DI_remove_modifier_archers_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_toughness_add
			}
		}
	}
}

# Add effect for archers_toughness_neg
DI_add_modifier_archers_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_toughness_neg
			}
		}
	}
}

# Remove effect for archers_toughness_neg
DI_remove_modifier_archers_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_toughness_neg
			}
		}
	}
}

DI_add_modifier_archers_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_toughness_mult
			}
		}
	}
}

DI_remove_modifier_archers_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_toughness_mult
			}
		}
	}
}

DI_add_modifier_archers_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_toughness_mult_neg
			}
		}
	}
}

DI_remove_modifier_archers_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_toughness_mult_neg
			}
		}
	}
}

# pursuit
DI_add_modifier_archers_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_pursuit_add
			}
		}
	}
}

DI_remove_modifier_archers_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_pursuit_add
			}
		}
	}
}

# Add effect for archers_pursuit_neg
DI_add_modifier_archers_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_pursuit_neg
			}
		}
	}
}

# Remove effect for archers_pursuit_neg
DI_remove_modifier_archers_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_pursuit_neg
			}
		}
	}
}

DI_add_modifier_archers_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_pursuit_mult
			}
		}
	}
}

DI_remove_modifier_archers_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_pursuit_mult
			}
		}
	}
}

DI_add_modifier_archers_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_pursuit_mult_neg
			}
		}
	}
}

DI_remove_modifier_archers_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_pursuit_mult_neg
			}
		}
	}
}

# screen
DI_add_modifier_archers_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_screen_add
			}
		}
	}
}


DI_remove_modifier_archers_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_screen_add
			}
		}
	}
}

# Add effect for archers_screen_neg
DI_add_modifier_archers_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_screen_neg
			}
		}
	}
}

# Remove effect for archers_screen_neg
DI_remove_modifier_archers_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_screen_neg
			}
		}
	}
}

DI_add_modifier_archers_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_screen_mult
			}
		}
	}
}

DI_remove_modifier_archers_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_screen_mult
			}
		}
	}
}

DI_add_modifier_archers_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = archers_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = archers_screen_mult_neg
			}
		}
	}
}

DI_remove_modifier_archers_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = archers_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = archers_screen_mult_neg
			}
		}
	}
}

# light_cavalry
# maintenance_mult
DI_add_modifier_light_cavalry_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_maintenance_mult
			}
		}
	}
}

# maintenance_mult_remove
DI_remove_modifier_light_cavalry_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_maintenance_mult
			}
		}
	}
}

# maintenance_mult_neg
DI_add_modifier_light_cavalry_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_maintenance_mult_neg
			}
		}
	}
}

DI_remove_modifier_light_cavalry_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_maintenance_mult_neg
			}
		}
	}
}

# recruitment_cost_mult
DI_add_modifier_light_cavalry_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_remove
DI_remove_modifier_light_cavalry_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_neg
DI_add_modifier_light_cavalry_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_recruitment_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_recruitment_cost_mult_neg
			}
		}
	}
}

DI_remove_modifier_light_cavalry_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = { 
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value 
					remove_character_modifier = light_cavalry_recruitment_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value 
				remove_character_modifier = light_cavalry_recruitment_cost_mult_neg
			}
		}
	}
}

# max_size
DI_add_modifier_light_cavalry_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_max_size_add
			}
		}
	}
}

DI_remove_modifier_light_cavalry_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_max_size_add
			}
		}
	}
}

DI_add_modifier_light_cavalry_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_max_size_neg
			}
		}
	}
}

DI_remove_modifier_light_cavalry_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_max_size_neg
			}
		}
	}
}

DI_add_modifier_light_cavalry_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_max_size_mult
			}
		}
	}
}

DI_remove_modifier_light_cavalry_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_max_size_mult
			}
		}
	}
}

DI_add_modifier_light_cavalry_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_max_size_mult_neg
			}
		}
	}
}

DI_remove_modifier_light_cavalry_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_max_size_mult_neg
			}
		}
	}
}

# siege_value
DI_add_modifier_light_cavalry_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_siege_value_add
			}
		}
	}
}

DI_remove_modifier_light_cavalry_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_siege_value_add
			}
		}
	}
}

DI_add_modifier_light_cavalry_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_siege_value_neg
			}
		}
	}
}

DI_remove_modifier_light_cavalry_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_siege_value_neg
			}
		}
	}
}

DI_add_modifier_light_cavalry_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_siege_value_mult
			}
		}
	}
}

DI_remove_modifier_light_cavalry_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_siege_value_mult
			}
		}
	}
}

DI_add_modifier_light_cavalry_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_siege_value_mult_neg
			}
		}
	}
}

DI_remove_modifier_light_cavalry_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_siege_value_mult_neg
			}
		}
	}
}

# damage
DI_add_modifier_light_cavalry_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_damage_add
			}
		}
	}
}

DI_remove_modifier_light_cavalry_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_damage_add
			}
		}
	}
}

# add
DI_add_modifier_light_cavalry_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_damage_neg
			}
		}
	}
}

# remove
DI_remove_modifier_light_cavalry_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_damage_neg
			}
		}
	}
}

DI_add_modifier_light_cavalry_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_damage_mult
			}
		}
	}
}

DI_remove_modifier_light_cavalry_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_damage_mult
			}
		}
	}
}

# light_cavalry_damage_mult_neg
DI_add_modifier_light_cavalry_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_damage_mult_neg
			}
		}
	}
}

DI_remove_modifier_light_cavalry_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_damage_mult_neg
			}
		}
	}
}

# toughness
DI_add_modifier_light_cavalry_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_toughness_add
			}
		}
	}
}

DI_remove_modifier_light_cavalry_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_toughness_add
			}
		}
	}
}

# Add effect for light_cavalry_toughness_neg
DI_add_modifier_light_cavalry_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_toughness_neg
			}
		}
	}
}

# Remove effect for light_cavalry_toughness_neg
DI_remove_modifier_light_cavalry_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_toughness_neg
			}
		}
	}
}

DI_add_modifier_light_cavalry_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_toughness_mult
			}
		}
	}
}

DI_remove_modifier_light_cavalry_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_toughness_mult
			}
		}
	}
}

DI_add_modifier_light_cavalry_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_toughness_mult_neg
			}
		}
	}
}

DI_remove_modifier_light_cavalry_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_toughness_mult_neg
			}
		}
	}
}

# pursuit
DI_add_modifier_light_cavalry_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_pursuit_add
			}
		}
	}
}

DI_remove_modifier_light_cavalry_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_pursuit_add
			}
		}
	}
}

# Add effect for light_cavalry_pursuit_neg
DI_add_modifier_light_cavalry_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_pursuit_neg
			}
		}
	}
}

# Remove effect for light_cavalry_pursuit_neg
DI_remove_modifier_light_cavalry_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_pursuit_neg
			}
		}
	}
}

DI_add_modifier_light_cavalry_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_pursuit_mult
			}
		}
	}
}

DI_remove_modifier_light_cavalry_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_pursuit_mult
			}
		}
	}
}

DI_add_modifier_light_cavalry_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_pursuit_mult_neg
			}
		}
	}
}

DI_remove_modifier_light_cavalry_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_pursuit_mult_neg
			}
		}
	}
}

# screen
DI_add_modifier_light_cavalry_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_screen_add
			}
		}
	}
}


DI_remove_modifier_light_cavalry_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_screen_add
			}
		}
	}
}

# Add effect for light_cavalry_screen_neg
DI_add_modifier_light_cavalry_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_screen_neg
			}
		}
	}
}

# Remove effect for light_cavalry_screen_neg
DI_remove_modifier_light_cavalry_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_screen_neg
			}
		}
	}
}

DI_add_modifier_light_cavalry_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_screen_mult
			}
		}
	}
}

DI_remove_modifier_light_cavalry_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_screen_mult
			}
		}
	}
}

DI_add_modifier_light_cavalry_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = light_cavalry_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = light_cavalry_screen_mult_neg
			}
		}
	}
}

DI_remove_modifier_light_cavalry_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = light_cavalry_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = light_cavalry_screen_mult_neg
			}
		}
	}
}

# pikemen
# maintenance_mult
DI_add_modifier_pikemen_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_maintenance_mult
			}
		}
	}
}

# maintenance_mult_remove
DI_remove_modifier_pikemen_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_maintenance_mult
			}
		}
	}
}

# maintenance_mult_neg
DI_add_modifier_pikemen_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_maintenance_mult_neg
			}
		}
	}
}

DI_remove_modifier_pikemen_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_maintenance_mult_neg
			}
		}
	}
}

# recruitment_cost_mult
DI_add_modifier_pikemen_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_remove
DI_remove_modifier_pikemen_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_neg
DI_add_modifier_pikemen_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_recruitment_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_recruitment_cost_mult_neg
			}
		}
	}
}

# recruitment_cost_mult_neg_remove
DI_remove_modifier_pikemen_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value

					remove_character_modifier = pikemen_recruitment_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value

				remove_character_modifier = pikemen_recruitment_cost_mult_neg
			}
		}
	}
}

# max_size
DI_add_modifier_pikemen_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_max_size_add
			}
		}
	}
}

DI_remove_modifier_pikemen_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_max_size_add
			}
		}
	}
}

DI_add_modifier_pikemen_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_max_size_neg
			}
		}
	}
}

DI_remove_modifier_pikemen_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_max_size_neg
			}
		}
	}
}

DI_add_modifier_pikemen_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_max_size_mult
			}
		}
	}
}

DI_remove_modifier_pikemen_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_max_size_mult
			}
		}
	}
}

DI_add_modifier_pikemen_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_max_size_mult_neg
			}
		}
	}
}

DI_remove_modifier_pikemen_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_max_size_mult_neg
			}
		}
	}
}

# siege_value
DI_add_modifier_pikemen_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_siege_value_add
			}
		}
	}
}

DI_remove_modifier_pikemen_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_siege_value_add
			}
		}
	}
}

DI_add_modifier_pikemen_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_siege_value_neg
			}
		}
	}
}

DI_remove_modifier_pikemen_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_siege_value_neg
			}
		}
	}
}

DI_add_modifier_pikemen_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_siege_value_mult
			}
		}
	}
}

DI_remove_modifier_pikemen_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_siege_value_mult
			}
		}
	}
}

DI_add_modifier_pikemen_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_siege_value_mult_neg
			}
		}
	}
}

DI_remove_modifier_pikemen_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_siege_value_mult_neg
			}
		}
	}
}

# damage
DI_add_modifier_pikemen_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_damage_add
			}
		}
	}
}

DI_remove_modifier_pikemen_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_damage_add
			}
		}
	}
}

# add
DI_add_modifier_pikemen_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_damage_neg
			}
		}
	}
}

# remove
DI_remove_modifier_pikemen_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_damage_neg
			}
		}
	}
}

DI_add_modifier_pikemen_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_damage_mult
			}
		}
	}
}

DI_remove_modifier_pikemen_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_damage_mult
			}
		}
	}
}

# pikemen_damage_mult_neg
DI_add_modifier_pikemen_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_damage_mult_neg
			}
		}
	}
}

DI_remove_modifier_pikemen_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_damage_mult_neg
			}
		}
	}
}

# toughness
DI_add_modifier_pikemen_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_toughness_add
			}
		}
	}
}

DI_remove_modifier_pikemen_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_toughness_add
			}
		}
	}
}

# Add effect for pikemen_toughness_neg
DI_add_modifier_pikemen_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_toughness_neg
			}
		}
	}
}

# Remove effect for pikemen_toughness_neg
DI_remove_modifier_pikemen_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_toughness_neg
			}
		}
	}
}

DI_add_modifier_pikemen_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_toughness_mult
			}
		}
	}
}

DI_remove_modifier_pikemen_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_toughness_mult
			}
		}
	}
}

DI_add_modifier_pikemen_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_toughness_mult_neg
			}
		}
	}
}

DI_remove_modifier_pikemen_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_toughness_mult_neg
			}
		}
	}
}

# pursuit
DI_add_modifier_pikemen_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_pursuit_add
			}
		}
	}
}

DI_remove_modifier_pikemen_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_pursuit_add
			}
		}
	}
}

# Add effect for pikemen_pursuit_neg
DI_add_modifier_pikemen_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_pursuit_neg
			}
		}
	}
}

# Remove effect for pikemen_pursuit_neg
DI_remove_modifier_pikemen_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_pursuit_neg
			}
		}
	}
}

DI_add_modifier_pikemen_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_pursuit_mult
			}
		}
	}
}

DI_remove_modifier_pikemen_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_pursuit_mult
			}
		}
	}
}

DI_add_modifier_pikemen_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_pursuit_mult_neg
			}
		}
	}
}

DI_remove_modifier_pikemen_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_pursuit_mult_neg
			}
		}
	}
}

# screen
DI_add_modifier_pikemen_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_screen_add
			}
		}
	}
}


DI_remove_modifier_pikemen_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_screen_add
			}
		}
	}
}

# Add effect for pikemen_screen_neg
DI_add_modifier_pikemen_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_screen_neg
			}
		}
	}
}

# Remove effect for pikemen_screen_neg
DI_remove_modifier_pikemen_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_screen_neg
			}
		}
	}
}

DI_add_modifier_pikemen_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_screen_mult
			}
		}
	}
}

DI_remove_modifier_pikemen_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_screen_mult
			}
		}
	}
}

DI_add_modifier_pikemen_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = pikemen_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = pikemen_screen_mult_neg
			}
		}
	}
}

DI_remove_modifier_pikemen_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = pikemen_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = pikemen_screen_mult_neg
			}
		}
	}
}

# heavy infantry
# maintenance_mult
DI_add_modifier_heavy_infantry_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_maintenance_mult
			}
		}
	}
}

# maintenance_mult_remove
DI_remove_modifier_heavy_infantry_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_maintenance_mult
			}
		}
	}
}

# maintenance_mult_neg
DI_add_modifier_heavy_infantry_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_maintenance_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_maintenance_mult_neg
			}
		}
	}
}

# recruitment_cost_mult
DI_add_modifier_heavy_infantry_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_remove
DI_remove_modifier_heavy_infantry_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_neg
DI_add_modifier_heavy_infantry_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = { 
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_recruitment_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_recruitment_cost_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = { 
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_recruitment_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_recruitment_cost_mult_neg
			}
		}
	}
}

# max_size
DI_add_modifier_heavy_infantry_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_max_size_add
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_max_size_add
			}
		}
	}
}

DI_add_modifier_heavy_infantry_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_max_size_neg
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_max_size_neg
			}
		}
	}
}

DI_add_modifier_heavy_infantry_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_max_size_mult
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_max_size_mult
			}
		}
	}
}

DI_add_modifier_heavy_infantry_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_max_size_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_max_size_mult_neg
			}
		}
	}
}

# siege_value
DI_add_modifier_heavy_infantry_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_siege_value_add
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_siege_value_add
			}
		}
	}
}

DI_add_modifier_heavy_infantry_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_siege_value_neg
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_siege_value_neg
			}
		}
	}
}

DI_add_modifier_heavy_infantry_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_siege_value_mult
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_siege_value_mult
			}
		}
	}
}

DI_add_modifier_heavy_infantry_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_siege_value_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_siege_value_mult_neg
			}
		}
	}
}

# damage
DI_add_modifier_heavy_infantry_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_damage_add
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_damage_add
			}
		}
	}
}

# add
DI_add_modifier_heavy_infantry_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_damage_neg
			}
		}
	}
}

# remove
DI_remove_modifier_heavy_infantry_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_damage_neg
			}
		}
	}
}

DI_add_modifier_heavy_infantry_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_damage_mult
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_damage_mult
			}
		}
	}
}

# heavy_infantry_damage_mult_neg
DI_add_modifier_heavy_infantry_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_damage_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_damage_mult_neg
			}
		}
	}
}

# toughness
DI_add_modifier_heavy_infantry_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_toughness_add
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_toughness_add
			}
		}
	}
}

# Add effect for heavy_infantry_toughness_neg
DI_add_modifier_heavy_infantry_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_toughness_neg
			}
		}
	}
}

# Remove effect for heavy_infantry_toughness_neg
DI_remove_modifier_heavy_infantry_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_toughness_neg
			}
		}
	}
}

DI_add_modifier_heavy_infantry_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_toughness_mult
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_toughness_mult
			}
		}
	}
}

DI_add_modifier_heavy_infantry_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_toughness_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_toughness_mult_neg
			}
		}
	}
}

# pursuit
DI_add_modifier_heavy_infantry_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_pursuit_add
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_pursuit_add
			}
		}
	}
}

# Add effect for heavy_infantry_pursuit_neg
DI_add_modifier_heavy_infantry_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_pursuit_neg
			}
		}
	}
}

# Remove effect for heavy_infantry_pursuit_neg
DI_remove_modifier_heavy_infantry_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_pursuit_neg
			}
		}
	}
}

DI_add_modifier_heavy_infantry_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_pursuit_mult
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_pursuit_mult
			}
		}
	}
}

DI_add_modifier_heavy_infantry_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_pursuit_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_pursuit_mult_neg
			}
		}
	}
}

# screen
DI_add_modifier_heavy_infantry_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_screen_add
			}
		}
	}
}


DI_remove_modifier_heavy_infantry_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_screen_add
			}
		}
	}
}

# Add effect for heavy_infantry_screen_neg
DI_add_modifier_heavy_infantry_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_screen_neg
			}
		}
	}
}

# Remove effect for heavy_infantry_screen_neg
DI_remove_modifier_heavy_infantry_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_screen_neg
			}
		}
	}
}

DI_add_modifier_heavy_infantry_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_screen_mult
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_screen_mult
			}
		}
	}
}

DI_add_modifier_heavy_infantry_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_infantry_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_infantry_screen_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_infantry_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_infantry_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_infantry_screen_mult_neg
			}
		}
	}
}

# siege weapon
# maintenance_mult
DI_add_modifier_siege_weapon_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_maintenance_mult
			}
		}
	}
}

# maintenance_mult_remove
DI_remove_modifier_siege_weapon_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_maintenance_mult
			}
		}
	}
}

# maintenance_mult_neg
DI_add_modifier_siege_weapon_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_maintenance_mult_neg
			}
		}
	}
}

DI_remove_modifier_siege_weapon_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

				every_living_character = {
					limit = { 
						has_character_flag = pinned_for_edit
					}

					while = { count = scope:DI_story.var:DI_modifier_increment_value
						remove_character_modifier = siege_weapon_maintenance_mult_neg
					}
				}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_maintenance_mult_neg
			}
		}
	}
}

# recruitment_cost_mult
DI_add_modifier_siege_weapon_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_remove
DI_remove_modifier_siege_weapon_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_neg
DI_add_modifier_siege_weapon_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

				every_living_character = {
					limit = { 
						has_character_flag = pinned_for_edit
					}

					while = { count = scope:DI_story.var:DI_modifier_increment_value
						add_character_modifier = siege_weapon_recruitment_cost_mult_neg
					}
				}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_recruitment_cost_mult_neg
			}
		}
	}
}

DI_remove_modifier_siege_weapon_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

				every_living_character = {
					limit = { 
						has_character_flag = pinned_for_edit
					}

					while = { count = scope:DI_story.var:DI_modifier_increment_value
						remove_character_modifier = siege_weapon_recruitment_cost_mult_neg
					}
				}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_recruitment_cost_mult_neg
			}
		}
	}
}

# max_size
DI_add_modifier_siege_weapon_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_max_size_add
			}
		}
	}
}

DI_remove_modifier_siege_weapon_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_max_size_add
			}
		}
	}
}

DI_add_modifier_siege_weapon_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_max_size_neg
			}
		}
	}
}

DI_remove_modifier_siege_weapon_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_max_size_neg
			}
		}
	}
}

DI_add_modifier_siege_weapon_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_max_size_mult
			}
		}
	}
}

DI_remove_modifier_siege_weapon_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_max_size_mult
			}
		}
	}
}

DI_add_modifier_siege_weapon_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_max_size_mult_neg
			}
		}
	}
}

DI_remove_modifier_siege_weapon_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_max_size_mult_neg
			}
		}
	}
}

# siege_value
DI_add_modifier_siege_weapon_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_siege_value_add
			}
		}
	}
}

DI_remove_modifier_siege_weapon_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_siege_value_add
			}
		}
	}
}

DI_add_modifier_siege_weapon_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_siege_value_neg
			}
		}
	}
}

DI_remove_modifier_siege_weapon_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_siege_value_neg
			}
		}
	}
}

DI_add_modifier_siege_weapon_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_siege_value_mult
			}
		}
	}
}

DI_remove_modifier_siege_weapon_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_siege_value_mult
			}
		}
	}
}

DI_add_modifier_siege_weapon_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_siege_value_mult_neg
			}
		}
	}
}

DI_remove_modifier_siege_weapon_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_siege_value_mult_neg
			}
		}
	}
}

# damage
DI_add_modifier_siege_weapon_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_damage_add
			}
		}
	}
}

DI_remove_modifier_siege_weapon_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_damage_add
			}
		}
	}
}

# add
DI_add_modifier_siege_weapon_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_damage_neg
			}
		}
	}
}

# remove
DI_remove_modifier_siege_weapon_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_damage_neg
			}
		}
	}
}

DI_add_modifier_siege_weapon_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_damage_mult
			}
		}
	}
}

DI_remove_modifier_siege_weapon_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_damage_mult
			}
		}
	}
}

# siege_weapon_damage_mult_neg
DI_add_modifier_siege_weapon_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_damage_mult_neg
			}
		}
	}
}

DI_remove_modifier_siege_weapon_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_damage_mult_neg
			}
		}
	}
}

# toughness
DI_add_modifier_siege_weapon_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_toughness_add
			}
		}
	}
}

DI_remove_modifier_siege_weapon_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_toughness_add
			}
		}
	}
}

# Add effect for siege_weapon_toughness_neg
DI_add_modifier_siege_weapon_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_toughness_neg
			}
		}
	}
}

# Remove effect for siege_weapon_toughness_neg
DI_remove_modifier_siege_weapon_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_toughness_neg
			}
		}
	}
}

DI_add_modifier_siege_weapon_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_toughness_mult
			}
		}
	}
}

DI_remove_modifier_siege_weapon_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_toughness_mult
			}
		}
	}
}

DI_add_modifier_siege_weapon_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_toughness_mult_neg
			}
		}
	}
}

DI_remove_modifier_siege_weapon_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_toughness_mult_neg
			}
		}
	}
}

# pursuit
DI_add_modifier_siege_weapon_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_pursuit_add
			}
		}
	}
}

DI_remove_modifier_siege_weapon_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_pursuit_add
			}
		}
	}
}

# Add effect for siege_weapon_pursuit_neg
DI_add_modifier_siege_weapon_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_pursuit_neg
			}
		}
	}
}

# Remove effect for siege_weapon_pursuit_neg
DI_remove_modifier_siege_weapon_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_pursuit_neg
			}
		}
	}
}

DI_add_modifier_siege_weapon_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_pursuit_mult
			}
		}
	}
}

DI_remove_modifier_siege_weapon_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_pursuit_mult
			}
		}
	}
}

DI_add_modifier_siege_weapon_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_pursuit_mult_neg
			}
		}
	}
}

DI_remove_modifier_siege_weapon_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_pursuit_mult_neg
			}
		}
	}
}

# screen
DI_add_modifier_siege_weapon_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_screen_add
			}
		}
	}
}


DI_remove_modifier_siege_weapon_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_screen_add
			}
		}
	}
}

# Add effect for siege_weapon_screen_neg
DI_add_modifier_siege_weapon_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_screen_neg
			}
		}
	}
}

# Remove effect for siege_weapon_screen_neg
DI_remove_modifier_siege_weapon_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_screen_neg
			}
		}
	}
}

DI_add_modifier_siege_weapon_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_screen_mult
			}
		}
	}
}

DI_remove_modifier_siege_weapon_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_screen_mult
			}
		}
	}
}

DI_add_modifier_siege_weapon_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = siege_weapon_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = siege_weapon_screen_mult_neg
			}
		}
	}
}

DI_remove_modifier_siege_weapon_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = siege_weapon_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = siege_weapon_screen_mult_neg
			}
		}
	}
}

# heavy cavalry
# maintenance_mult
DI_add_modifier_heavy_cavalry_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_maintenance_mult
			}
		}
	}
}

# maintenance_mult_remove
DI_remove_modifier_heavy_cavalry_maintenance_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_maintenance_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_maintenance_mult
			}
		}
	}
}

# maintenance_mult_neg
DI_add_modifier_heavy_cavalry_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_maintenance_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_maintenance_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_maintenance_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_maintenance_mult_neg
			}
		}
	}
}

# recruitment_cost_mult
DI_add_modifier_heavy_cavalry_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_remove
DI_remove_modifier_heavy_cavalry_recruitment_cost_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_recruitment_cost_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_recruitment_cost_mult
			}
		}
	}
}

# recruitment_cost_mult_neg
DI_add_modifier_heavy_cavalry_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = { 
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_recruitment_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_recruitment_cost_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_recruitment_cost_mult_neg = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = { 
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_recruitment_cost_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_recruitment_cost_mult_neg
			}
		}
	}
}

# max_size
DI_add_modifier_heavy_cavalry_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_max_size_add
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_max_size_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_max_size_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_max_size_add
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_max_size_neg
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_max_size_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_max_size_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_max_size_neg
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_max_size_mult
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_max_size_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_max_size_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_max_size_mult
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_max_size_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_max_size_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_max_size_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_max_size_mult_neg
			}
		}
	}
}

# siege_value
DI_add_modifier_heavy_cavalry_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_siege_value_add
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_siege_value_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_siege_value_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_siege_value_add
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_siege_value_neg
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_siege_value_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_siege_value_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_siege_value_neg
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_siege_value_mult
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_siege_value_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_siege_value_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_siege_value_mult
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_siege_value_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_siege_value_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}

				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_siege_value_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_siege_value_mult_neg
			}
		}
	}
}

# damage
DI_add_modifier_heavy_cavalry_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_damage_add
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_damage_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_damage_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_damage_add
			}
		}
	}
}

# add
DI_add_modifier_heavy_cavalry_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_damage_neg
			}
		}
	}
}

# remove
DI_remove_modifier_heavy_cavalry_damage_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_damage_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_damage_neg
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_damage_mult
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_damage_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_damage_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_damage_mult
			}
		}
	}
}

# heavy_cavalry_damage_mult_neg
DI_add_modifier_heavy_cavalry_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_damage_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_damage_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_damage_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_damage_mult_neg
			}
		}
	}
}

# toughness
DI_add_modifier_heavy_cavalry_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_toughness_add
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_toughness_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_toughness_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_toughness_add
			}
		}
	}
}

# Add effect for heavy_cavalry_toughness_neg
DI_add_modifier_heavy_cavalry_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_toughness_neg
			}
		}
	}
}

# Remove effect for heavy_cavalry_toughness_neg
DI_remove_modifier_heavy_cavalry_toughness_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_toughness_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_toughness_neg
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_toughness_mult
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_toughness_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_toughness_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_toughness_mult
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_toughness_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_toughness_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_toughness_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_toughness_mult_neg
			}
		}
	}
}

# pursuit
DI_add_modifier_heavy_cavalry_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_pursuit_add
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_pursuit_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_pursuit_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_pursuit_add
			}
		}
	}
}

# Add effect for heavy_cavalry_pursuit_neg
DI_add_modifier_heavy_cavalry_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_pursuit_neg
			}
		}
	}
}

# Remove effect for heavy_cavalry_pursuit_neg
DI_remove_modifier_heavy_cavalry_pursuit_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_pursuit_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_pursuit_neg
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_pursuit_mult
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_pursuit_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_pursuit_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_pursuit_mult
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_pursuit_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_pursuit_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_pursuit_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_pursuit_mult_neg
			}
		}
	}
}

# screen
DI_add_modifier_heavy_cavalry_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_screen_add
			}
		}
	}
}


DI_remove_modifier_heavy_cavalry_screen_add = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_screen_add
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_screen_add
			}
		}
	}
}

# Add effect for heavy_cavalry_screen_neg
DI_add_modifier_heavy_cavalry_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_screen_neg
			}
		}
	}
}

# Remove effect for heavy_cavalry_screen_neg
DI_remove_modifier_heavy_cavalry_screen_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_screen_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_screen_neg
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_screen_mult
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_screen_mult = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_screen_mult
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_screen_mult
			}
		}
	}
}

DI_add_modifier_heavy_cavalry_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					add_character_modifier = heavy_cavalry_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				add_character_modifier = heavy_cavalry_screen_mult_neg
			}
		}
	}
}

DI_remove_modifier_heavy_cavalry_screen_mult_neg = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				while = { count = scope:DI_story.var:DI_modifier_increment_value
					remove_character_modifier = heavy_cavalry_screen_mult_neg
				}
			}
		}
		else = {
			while = { count = scope:DI_story.var:DI_modifier_increment_value
				remove_character_modifier = heavy_cavalry_screen_mult_neg
			}
		}
	}
}

### Custom Modifiers ###
# DI_space_marines
DI_add_modifier_space_marines = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				add_character_modifier = DI_space_marines
			}
		}
		else = {
			add_character_modifier = DI_space_marines
		}
	}
}

DI_remove_modifier_space_marines = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				remove_character_modifier = DI_space_marines
			}
		}
		else = {
			remove_character_modifier = DI_space_marines
		}
	}
}

# DI_immune_to_schemes
DI_add_modifier_immune_to_schemes = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				add_character_modifier = DI_immune_to_schemes
			}
		}
		else = {
			add_character_modifier = DI_immune_to_schemes
		}
	}
}

DI_remove_modifier_immune_to_schemes = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				remove_character_modifier = DI_immune_to_schemes
			}
		}
		else = {
			remove_character_modifier = DI_immune_to_schemes
		}
	}
}

# DI_contraceptive
DI_add_modifier_contraceptive = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				add_character_modifier = DI_contraceptive
			}
		}
		else = {
			add_character_modifier = DI_contraceptive
		}
	}
}

DI_remove_modifier_contraceptive = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				remove_character_modifier = DI_contraceptive
			}
		}
		else = {
			remove_character_modifier = DI_contraceptive
		}
	}
}

# DI_ultra_build
DI_add_modifier_ultra_build = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				add_character_modifier = DI_ultra_build
			}
		}
		else = {
			add_character_modifier = DI_ultra_build
		}
	}
}

DI_remove_modifier_ultra_build = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				
				remove_character_modifier = DI_ultra_build
			}
		}
		else = {
			remove_character_modifier = DI_ultra_build
		}
	}
}

# DI_building_slots
DI_add_modifier_building_slots = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_building_slots
			}
		}
		else = {
			add_character_modifier = DI_building_slots
		}
	}
}

DI_remove_modifier_building_slots = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_building_slots
			}
		}
		else = {
			remove_character_modifier = DI_building_slots
		}
	}
}

# DI_one_building_slot
DI_add_modifier_one_building_slot = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_one_building_slot
			}
		}
		else = {
			add_character_modifier = DI_one_building_slot
		}
	}
}

DI_remove_modifier_one_building_slot = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_one_building_slot
			}
		}
		else = {
			remove_character_modifier = DI_one_building_slot
		}
	}
}

# DI_domain_limit 
DI_add_modifier_DI_domain_limit = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}
			
			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				if = {
					limit = {
						NOT = { government_has_flag = government_uses_domain_limit }
					}
					add_character_modifier = DI_domain_limit_max
				}

				add_character_modifier = DI_domain_limit
			}
		}
		else = {
			if = {
				limit = {
					NOT = { government_has_flag = government_uses_domain_limit }
				}
				add_character_modifier = DI_domain_limit_max
			}

			add_character_modifier = DI_domain_limit
		}
	}
}

DI_remove_modifier_DI_domain_limit = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				remove_character_modifier = DI_domain_limit_max
				remove_character_modifier = DI_domain_limit
			}
		}
		else = {
			remove_character_modifier = DI_domain_limit_max
			remove_character_modifier = DI_domain_limit
		}
	}
}

# DI_money_printer
DI_add_modifier_money_printer = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_money_printer
			}
		}
		else = {
			add_character_modifier = DI_money_printer
		}
	}
}

DI_remove_modifier_money_printer = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_money_printer
			}
		}
		else = {
			remove_character_modifier = DI_money_printer
		}
	}
}

### DI_trait_xp_boost ###
DI_add_modifier_DI_trait_xp_boost = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_trait_xp_boost
			}
		}
		else = {
			add_character_modifier = DI_trait_xp_boost
		}
	}
}

DI_remove_modifier_DI_trait_xp_boost = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_trait_xp_boost
			}
		}
		else = {
			remove_character_modifier = DI_trait_xp_boost
		}
	}
}

###DI_commander_trait_xp_boost
DI_add_modifier_DI_commander_trait_xp_boost ={
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_commander_trait_xp_boost
			}
		}
		else = {
			add_character_modifier = DI_commander_trait_xp_boost
		}
	}
}

DI_remove_modifier_DI_commander_trait_xp_boost ={
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_commander_trait_xp_boost
			}
		}
		else = {
			remove_character_modifier = DI_commander_trait_xp_boost
		}
	}
}

### DI_godlike_inheritance
DI_add_modifier_DI_godlike_inheritance = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_godlike_inheritance
			}
		}
		else = {
			add_character_modifier = DI_godlike_inheritance
		}
	}
}

DI_remove_modifier_DI_godlike_inheritance = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_godlike_inheritance
			}
		}
		else = {
			remove_character_modifier = DI_godlike_inheritance
		}
	}
}

# DI_true_rulers
DI_add_modifier_DI_true_rulers = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				if = {
					limit = {
						NOT = { government_has_flag = government_uses_domain_limit }
					}
					add_character_modifier = domain_limit_max
				}
				add_character_modifier = DI_true_rulers
			}
		}
		else = {
			if = {
				limit = {
					NOT = { government_has_flag = government_uses_domain_limit }
				}
				add_character_modifier = domain_limit_max
			}
			add_character_modifier = DI_true_rulers
		}
	}
}

DI_remove_modifier_DI_true_rulers = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}
				remove_character_modifier = domain_limit_max
				remove_character_modifier = DI_true_rulers
			}
		}
		else = {
			remove_character_modifier = domain_limit_max
			remove_character_modifier = DI_true_rulers
		}
	}
}

# DI_plague_doctor
DI_add_modifier_DI_plague_doctor = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_plague_doctor
			}
		}
		else = {
			add_character_modifier = DI_plague_doctor
		}
	}
}

DI_remove_modifier_DI_plague_doctor = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_plague_doctor
			}
		}
		else = {
			remove_character_modifier = DI_plague_doctor
		}
	}
}

### DI_imperial_march
DI_add_modifier_DI_imperial_march = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_imperial_march
			}
		}
		else = {
			add_character_modifier = DI_imperial_march
		}
	}
}

DI_remove_modifier_DI_imperial_march = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_imperial_march
			}
		}
		else = {
			remove_character_modifier = DI_imperial_march
		}
	}
}

### DI_dread_lord
DI_add_modifier_DI_dread_lord = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_dread_lord
				add_dread = 100
			}
		}
		else = {
			add_character_modifier = DI_dread_lord
			add_dread = 100
		}
	}
}

DI_remove_modifier_DI_dread_lord = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_dread_lord
				add_dread = -100
			}
		}
		else = {
			remove_character_modifier = DI_dread_lord
			add_dread = -100
		}
	}
}

### DI_lifestyle_mastery
DI_add_modifier_DI_lifestyle_mastery = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_lifestyle_mastery
			}
		}
		else = {
			add_character_modifier = DI_lifestyle_mastery
		}
	}
}

DI_remove_modifier_DI_lifestyle_mastery = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_lifestyle_mastery
			}
		}
		else = {
			remove_character_modifier = DI_lifestyle_mastery
		}
	}
}

### DI_travel_speed
DI_add_modifier_DI_travel_speed = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_travel_speed
			}
		}
		else = {
			add_character_modifier = DI_travel_speed
		}
	}
}

DI_remove_modifier_DI_travel_speed = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_travel_speed
			}
		}
		else = {
			remove_character_modifier = DI_travel_speed
		}
	}
}

### DI_travel_safety
DI_add_modifier_DI_travel_safety = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_travel_safety
			}
		}
		else = {
			add_character_modifier = DI_travel_safety
		}
	}
}

DI_remove_modifier_DI_travel_safety = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_travel_safety
			}
		}
		else = {
			remove_character_modifier = DI_travel_safety
		}
	}
}

### DI_legend_spread
DI_add_modifier_DI_legend_spread = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_legend_spread
			}
		}
		else = {
			add_character_modifier = DI_legend_spread
		}
	}
}

DI_remove_modifier_DI_legend_spread = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_legend_spread
			}
		}
		else = {
			remove_character_modifier = DI_legend_spread
		}
	}
}

### DI Prestige Printer ###
DI_add_modifier_DI_prestige_printer = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_prestige_printer
			}
		}
		else = {
			add_character_modifier = DI_prestige_printer
		}
	}
}

DI_remove_modifier_DI_prestige_printer = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_prestige_printer
			}
		}
		else = {
			remove_character_modifier = DI_prestige_printer
		}
	}
}

### DI Piety Printer ###
DI_add_modifier_DI_piety_printer = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_piety_printer
			}
		}
		else = {
			add_character_modifier = DI_piety_printer
		}
	}
}

DI_remove_modifier_DI_piety_printer = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_piety_printer
			}
		}
		else = {
			remove_character_modifier = DI_piety_printer
		}
	}
}

### DI everybody loves me
DI_add_modifier_DI_everybody_loves_me = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_everybody_loves_me
			}
		}
		else = {
			add_character_modifier = DI_everybody_loves_me
		}
	}
}

DI_remove_modifier_DI_everybody_loves_me = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_everybody_loves_me
			}
		}
		else = {
			remove_character_modifier = DI_everybody_loves_me
		}
	}
}

### DI full stomachs
DI_add_modifier_DI_full_stomachs = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_full_stomachs
			}
		}
		else = {
			add_character_modifier = DI_full_stomachs
		}
	}
}

DI_remove_modifier_DI_full_stomachs = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_full_stomachs
			}
		}
		else = {
			remove_character_modifier = DI_full_stomachs
		}
	}
}

### Meritorious ###
DI_add_modifier_DI_meritorious = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = DI_meritorious
			}
		}
		else = {
			add_character_modifier = DI_meritorious
		}
	}
}

DI_remove_modifier_DI_meritorious = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = DI_meritorious
			}
		}
		else = {
			remove_character_modifier = DI_meritorious
		}
	}
}

### No Legitimacy Change ###
DI_add_modifier_no_legitimacy_change = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = no_legitimacy_change
			}
		}
		else = {
			add_character_modifier = no_legitimacy_change
		}
	}
}

DI_remove_modifier_no_legitimacy_change = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = no_legitimacy_change
			}
		}
		else = {
			remove_character_modifier = no_legitimacy_change
		}
	}
}

### No Stress Change ###
DI_add_modifier_no_stress_change = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = no_stress_change
			}
		}
		else = {
			add_character_modifier = no_stress_change
		}
	}
}

DI_remove_modifier_no_stress_change = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = no_stress_change
			}
		}
		else = {
			remove_character_modifier = no_stress_change
		}
	}
}

### No Tyranny Change ###
DI_add_modifier_no_tyranny_change = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = no_tyranny_change
			}
		}
		else = {
			add_character_modifier = no_tyranny_change
		}
	}
}

DI_remove_modifier_no_tyranny_change = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = no_tyranny_change
			}
		}
		else = {
			remove_character_modifier = no_tyranny_change
		}
	}
}

### No Dread Change ###
DI_add_modifier_no_dread_change = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				add_character_modifier = no_dread_change
			}
		}
		else = {
			add_character_modifier = no_dread_change
		}
	}
}

DI_remove_modifier_no_dread_change = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				remove_character_modifier = no_dread_change
			}
		}
		else = {
			remove_character_modifier = no_dread_change
		}
	}
}
 
	# Moved Here To Keep Things Organized / better track and findabilty for future edits
	# Japan has a lot of interafctions where you can have inter dynasty conflics and a lot more houses in a dynasty so i want to move this to a new menu for dynasty modifiers
	# also want to add additional house and dynasty modifiers since they play such a big part in japan.

### Legacy of Piracy ###
DI_add_modifier_legacy_of_piracy = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				dynasty = {
					add_dynasty_modifier = fp1_legacy_of_piracy_modifier
				}
			}
		}
		else = {
			dynasty = {
				add_dynasty_modifier = fp1_legacy_of_piracy_modifier
			}
		}
	}
}

DI_remove_modifier_legacy_of_piracy = {
	scope = character

	effect = {
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}
		
		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = { 
					has_character_flag = pinned_for_edit
				}

				dynasty = {
					remove_dynasty_modifier = fp1_legacy_of_piracy_modifier
				}
			}
		}
		else = {
			dynasty = {
				remove_dynasty_modifier = fp1_legacy_of_piracy_modifier
			}
		}
	}
}

### Clear all Modifiers ###
DI_clear_modifiers = {
	scope = character

	effect = {
		save_scope_as = target
		random_owned_story = {
			limit = {
				story_type = DI_misc_variables_story
			}
			save_scope_as = DI_story
		}

		if = {
			limit = {
				scope:DI_story = { has_variable = DI_pinned_char_var }
			}

			every_living_character = {
				limit = {
					has_character_flag = pinned_for_edit
				}
				
				DI_remove_all_character_modifiers_effect = yes
			}
		}
		else = {
			DI_remove_all_character_modifiers_effect = yes
		}
	}
}

### The End ###
