﻿
# do THe commander traits need to be added here to have proper tracking in the Tracked Traits GUI?
# by default the game also uses  { has_trait_with_flag = commander_trait_flag } so i guess you could just use that flag or category = commander
#or is this just for traits with mutiple tracks?
DI_add_trait_xp = {
    switch = {
        trigger = $TRACK$

        flag:Foot = {
            add_trait_xp = {
                trait = $TRAIT$
                track = foot
                value = $VALUE$
            }
        }
        flag:Bow = {
            add_trait_xp = {
                trait = $TRAIT$
                track = bow
                value = $VALUE$
            }
        }
        flag:Horse = {
            add_trait_xp = {
                trait = $TRAIT$
                track = horse
                value = $VALUE$
            }
        }
        flag:Wit = {
            add_trait_xp = {
                trait = $TRAIT$
                track = wit
                value = $VALUE$
            }
        }
        flag:Wanderer = {
            add_trait_xp = {
                trait = $TRAIT$
                track = travel
                value = $VALUE$
            }
        }
        flag:Seasoned = {
            add_trait_xp = {
                trait = $TRAIT$
                track = danger
                value = $VALUE$
            }
        }
        flag:Venator = {
            add_trait_xp = {
                trait = $TRAIT$
                track = hunter
                value = $VALUE$
            }
        }
        flag:Falconer = {
            add_trait_xp = {
                trait = $TRAIT$
                track = falconer
                value = $VALUE$
            }
        }
        flag:Bandit = {
            add_trait_xp = {
                trait = $TRAIT$
                track = bandit
                value = $VALUE$
            }
        }
        flag:Trickster = {
            add_trait_xp = {
                trait = $TRAIT$
                track = trickster
                value = $VALUE$
            }
        }
        flag:Thief = {
            add_trait_xp = {
                trait = $TRAIT$
                track = thief
                value = $VALUE$
            }
        }
        flag:Poacher = {
            add_trait_xp = {
                trait = $TRAIT$
                track = poacher
                value = $VALUE$
            }
        }
        flag:Marauder = {
            add_trait_xp = {
                trait = $TRAIT$
                track = marauder
                value = $VALUE$
            }
        }
    }
}