﻿### diplomacy characters ###
DI_primary_pinned_character = {
	type = character

	text = {
		trigger = { 
			NOT = { has_variable = DI_primary_character }
		}
		localization_key = DI_select_character
	}
	text = {
		fallback = yes
		localization_key = DI_primary_character_1
	}
}
