﻿### add to court / camp ###
DI_add_to_court = {
    type = character

    text = {
        trigger = {
            is_landed = yes
        }
        localization_key = DI_add_to_court_0
    }
    text = {
        fallback = yes
        localization_key = DI_add_to_court_1
    }
}