﻿# Root is the player. All conversion commands validate the same argument set.
DI_fe_conversion_valid_trigger = {
    OR = {
        scope:area = flag:people
        scope:area = flag:counties
        scope:area = flag:sub_realm
        scope:area = flag:realm
    }
    OR = {
        AND = { scope:target_mode = flag:picked exists = var:DI_fe_conversion_rite }
        AND = { scope:target_mode = flag:player exists = root.rite }
    }
    OR = {
        AND = {
            scope:audience = flag:selected
            exists = var:DI_primary_character
            var:DI_primary_character = { is_alive = yes }
        }
        AND = {
            scope:audience = flag:pinned
            any_in_list = { variable = pinned_characters is_alive = yes }
        }
        AND = { scope:audience = flag:player is_alive = yes }
        AND = {
            scope:area = flag:people
            OR = { scope:audience = flag:courtiers scope:audience = flag:vassals }
            exists = var:DI_primary_character
            var:DI_primary_character = { is_alive = yes }
        }
    }
}
