﻿# AUTO-GENERATED by DI Updater Tool — do not edit by hand
# Source: CK3 common/culture/pillars/*.txt

### Martial Customs ###
#######################
### male_only ###
DI_martial_custom_male_only_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = martial_custom_male_only
        }
    }
}

### equal ###
DI_martial_custom_equal_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = martial_custom_equal
        }
    }
}

### female_only ###
DI_martial_custom_female_only_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = martial_custom_female_only
        }
    }
}


### Ethos ###
#############
### bellicose ###
DI_ethos_bellicose_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_bellicose
        }
    }
}

### stoic ###
DI_ethos_stoic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_stoic
        }
    }
}

### bureaucratic ###
DI_ethos_bureaucratic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_bureaucratic
        }
    }
}

### spiritual ###
DI_ethos_spiritual_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_spiritual
        }
    }
}

### courtly ###
DI_ethos_courtly_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_courtly
        }
    }
}

### egalitarian ###
DI_ethos_egalitarian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_egalitarian
        }
    }
}

### communal ###
DI_ethos_communal_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = ethos_communal
        }
    }
}


### heritage ###
################
### akan ###
DI_heritage_akan_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_akan
        }
    }
}

### arabic ###
DI_heritage_arabic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_arabic
        }
    }
}

### austronesian ###
DI_heritage_austronesian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_austronesian
        }
    }
}

### baltic ###
DI_heritage_baltic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_baltic
        }
    }
}

### balto_finnic ###
DI_heritage_balto_finnic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_balto_finnic
        }
    }
}

### berber ###
DI_heritage_berber_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_berber
        }
    }
}

### brythonic ###
DI_heritage_brythonic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_brythonic
        }
    }
}

### burman ###
DI_heritage_burman_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_burman
        }
    }
}

### byzantine ###
DI_heritage_byzantine_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_byzantine
        }
    }
}

### central_african ###
DI_heritage_central_african_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_central_african
        }
    }
}

### central_germanic ###
DI_heritage_central_germanic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_central_germanic
        }
    }
}

### chinese ###
DI_heritage_chinese_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_chinese
        }
    }
}

### korean ###
DI_heritage_korean_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_korean
        }
    }
}

### buyeo ###
DI_heritage_buyeo_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_buyeo
        }
    }
}

### tai ###
DI_heritage_tai_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_tai
        }
    }
}

### hmongic ###
DI_heritage_hmongic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_hmongic
        }
    }
}

### dravidian ###
DI_heritage_dravidian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_dravidian
        }
    }
}

### east_african ###
DI_heritage_east_african_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_east_african
        }
    }
}

### east_slavic ###
DI_heritage_east_slavic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_east_slavic
        }
    }
}

### frankish ###
DI_heritage_frankish_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_frankish
        }
    }
}

### goidelic ###
DI_heritage_goidelic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_goidelic
        }
    }
}

### iberian ###
DI_heritage_iberian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_iberian
        }
    }
}

### indo_aryan ###
DI_heritage_indo_aryan_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_indo_aryan
        }
    }
}

### iranian ###
DI_heritage_iranian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_iranian
        }
    }
}

### israelite ###
DI_heritage_israelite_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_israelite
        }
    }
}

### latin ###
DI_heritage_latin_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_latin
        }
    }
}

### magyar ###
DI_heritage_magyar_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_magyar
        }
    }
}

### mongolic ###
DI_heritage_mongolic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_mongolic
        }
    }
}

### north_germanic ###
DI_heritage_north_germanic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_north_germanic
        }
    }
}

### qiangic ###
DI_heritage_qiangic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_qiangic
        }
    }
}

### sahelian ###
DI_heritage_sahelian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_sahelian
        }
    }
}

### senegambian ###
DI_heritage_senegambian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_senegambian
        }
    }
}

### somalian ###
DI_heritage_somalian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_somalian
        }
    }
}

### bantu ###
DI_heritage_bantu_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_bantu
        }
    }
}

### south_slavic ###
DI_heritage_south_slavic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_south_slavic
        }
    }
}

### tibetan ###
DI_heritage_tibetan_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_tibetan
        }
    }
}

### turkic ###
DI_heritage_turkic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_turkic
        }
    }
}

### ugro_permian ###
DI_heritage_ugro_permian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_ugro_permian
        }
    }
}

### volga_finnic ###
DI_heritage_volga_finnic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_volga_finnic
        }
    }
}

### west_african ###
DI_heritage_west_african_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_west_african
        }
    }
}

### west_germanic ###
DI_heritage_west_germanic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_west_germanic
        }
    }
}

### west_slavic ###
DI_heritage_west_slavic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_west_slavic
        }
    }
}

### yoruba ###
DI_heritage_yoruba_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_yoruba
        }
    }
}

### tocharian ###
DI_heritage_tocharian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_tocharian
        }
    }
}

### vlach ###
DI_heritage_vlach_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_vlach
        }
    }
}

### caucasian ###
DI_heritage_caucasian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_caucasian
        }
    }
}

### syriac ###
DI_heritage_syriac_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_syriac
        }
    }
}

### phoenician ###
DI_heritage_phoenician_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_phoenician
        }
    }
}

### gothic ###
DI_heritage_gothic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_gothic
        }
    }
}

### egyptian ###
DI_heritage_egyptian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_egyptian
        }
    }
}

### hunnic ###
DI_heritage_hunnic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_hunnic
        }
    }
}

### ancient_greek ###
DI_heritage_ancient_greek_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_ancient_greek
        }
    }
}

### albanian ###
DI_heritage_albanian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_albanian
        }
    }
}

### tungusic ###
DI_heritage_tungusic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_tungusic
        }
    }
}

### nivkh ###
DI_heritage_nivkh_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_nivkh
        }
    }
}

### japonic ###
DI_heritage_japonic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_japonic
        }
    }
}

### ainuic ###
DI_heritage_ainuic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_ainuic
        }
    }
}

### mon_khmer ###
DI_heritage_mon_khmer_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_mon_khmer
        }
    }
}

### viet ###
DI_heritage_viet_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = heritage_viet
        }
    }
}


### Language ###
################
### anglic ###
DI_language_anglic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_anglic
        }
    }
}

### arabic ###
DI_language_arabic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_arabic
        }
    }
}

### aramaic ###
DI_language_aramaic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_aramaic
        }
    }
}

### asli ###
DI_language_asli_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_asli
        }
    }
}

### austronesian ###
DI_language_austronesian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_austronesian
        }
    }
}

### carthaginian ###
DI_language_carthaginian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_carthaginian
        }
    }
}

### papuan ###
DI_language_papuan_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_papuan
        }
    }
}

### baltic ###
DI_language_baltic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_baltic
        }
    }
}

### basque ###
DI_language_basque_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_basque
        }
    }
}

### berber ###
DI_language_berber_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_berber
        }
    }
}

### brythonic ###
DI_language_brythonic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_brythonic
        }
    }
}

### burmese ###
DI_language_burmese_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_burmese
        }
    }
}

### central_germanic ###
DI_language_central_germanic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_central_germanic
        }
    }
}

### chadic ###
DI_language_chadic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_chadic
        }
    }
}

### chinese ###
DI_language_chinese_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_chinese
        }
    }
}

### korean ###
DI_language_korean_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_korean
        }
    }
}

### cushitic ###
DI_language_cushitic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_cushitic
        }
    }
}

### sabaki ###
DI_language_sabaki_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_sabaki
        }
    }
}

### dutch ###
DI_language_dutch_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_dutch
        }
    }
}

### east_slavic ###
DI_language_east_slavic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_east_slavic
        }
    }
}

### ethiopic ###
DI_language_ethiopic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_ethiopic
        }
    }
}

### finnic ###
DI_language_finnic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_finnic
        }
    }
}

### frankish ###
DI_language_frankish_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_frankish
        }
    }
}

### french ###
DI_language_french_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_french
        }
    }
}

### goidelic ###
DI_language_goidelic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_goidelic
        }
    }
}

### gur ###
DI_language_gur_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_gur
        }
    }
}

### high_german ###
DI_language_high_german_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_high_german
        }
    }
}

### iberian ###
DI_language_iberian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_iberian
        }
    }
}

### sauraseni ###
DI_language_sauraseni_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_sauraseni
        }
    }
}

### marathi ###
DI_language_marathi_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_marathi
        }
    }
}

### magadhan ###
DI_language_magadhan_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_magadhan
        }
    }
}

### pahari ###
DI_language_pahari_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_pahari
        }
    }
}

### rajasthani ###
DI_language_rajasthani_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_rajasthani
        }
    }
}

### vrachada ###
DI_language_vrachada_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_vrachada
        }
    }
}

### sinhalese ###
DI_language_sinhalese_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_sinhalese
        }
    }
}

### kashmiri ###
DI_language_kashmiri_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_kashmiri
        }
    }
}

### tamil ###
DI_language_tamil_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_tamil
        }
    }
}

### telugu ###
DI_language_telugu_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_telugu
        }
    }
}

### kannada ###
DI_language_kannada_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_kannada
        }
    }
}

### north_dravidian ###
DI_language_north_dravidian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_north_dravidian
        }
    }
}

### iranian ###
DI_language_iranian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_iranian
        }
    }
}

### israelite ###
DI_language_israelite_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_israelite
        }
    }
}

### latin ###
DI_language_latin_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_latin
        }
    }
}

### kru ###
DI_language_kru_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_kru
        }
    }
}

### kwa ###
DI_language_kwa_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_kwa
        }
    }
}

### magyar ###
DI_language_magyar_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_magyar
        }
    }
}

### manding ###
DI_language_manding_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_manding
        }
    }
}

### mongolic ###
DI_language_mongolic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_mongolic
        }
    }
}

### norse ###
DI_language_norse_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_norse
        }
    }
}

### oghur ###
DI_language_oghur_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_oghur
        }
    }
}

### omotic ###
DI_language_omotic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_omotic
        }
    }
}

### qiangic ###
DI_language_qiangic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_qiangic
        }
    }
}

### sami ###
DI_language_sami_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_sami
        }
    }
}

### saxon ###
DI_language_saxon_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_saxon
        }
    }
}

### senegambian ###
DI_language_senegambian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_senegambian
        }
    }
}

### soninke ###
DI_language_soninke_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_soninke
        }
    }
}

### south_slavic ###
DI_language_south_slavic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_south_slavic
        }
    }
}

### slavonic ###
DI_language_slavonic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_slavonic
        }
    }
}

### sudanic ###
DI_language_sudanic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_sudanic
        }
    }
}

### tibetan ###
DI_language_tibetan_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_tibetan
        }
    }
}

### tubu ###
DI_language_tubu_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_tubu
        }
    }
}

### turkic ###
DI_language_turkic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_turkic
        }
    }
}

### ugro_permian ###
DI_language_ugro_permian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_ugro_permian
        }
    }
}

### volga_finnic ###
DI_language_volga_finnic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_volga_finnic
        }
    }
}

### yoruba ###
DI_language_yoruba_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_yoruba
        }
    }
}

### armenian ###
DI_language_armenian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_armenian
        }
    }
}

### greek ###
DI_language_greek_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_greek
        }
    }
}

### scythian ###
DI_language_scythian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_scythian
        }
    }
}

### georgian ###
DI_language_georgian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_georgian
        }
    }
}

### occitano_romance ###
DI_language_occitano_romance_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_occitano_romance
        }
    }
}

### lechitic ###
DI_language_lechitic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_lechitic
        }
    }
}

### czech_slovak ###
DI_language_czech_slovak_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_czech_slovak
        }
    }
}

### tocharian ###
DI_language_tocharian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_tocharian
        }
    }
}

### sardinian ###
DI_language_sardinian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_sardinian
        }
    }
}

### wallachian ###
DI_language_wallachian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_wallachian
        }
    }
}

### italian ###
DI_language_italian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_italian
        }
    }
}

### ayneha ###
DI_language_ayneha_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_ayneha
        }
    }
}

### khitan ###
DI_language_khitan_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_khitan
        }
    }
}

### tungusic ###
DI_language_tungusic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_tungusic
        }
    }
}

### nivkh ###
DI_language_nivkh_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_nivkh
        }
    }
}

### egyptian ###
DI_language_egyptian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_egyptian
        }
    }
}

### hunnic ###
DI_language_hunnic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_hunnic
        }
    }
}

### tai ###
DI_language_tai_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_tai
        }
    }
}

### hmongic ###
DI_language_hmongic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_hmongic
        }
    }
}

### ancient_greek ###
DI_language_ancient_greek_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_ancient_greek
        }
    }
}

### albanian ###
DI_language_albanian_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_albanian
        }
    }
}

### japonic ###
DI_language_japonic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_japonic
        }
    }
}

### ainu ###
DI_language_ainu_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_ainu
        }
    }
}

### vietnamese ###
DI_language_vietnamese_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_vietnamese
        }
    }
}

### chamic ###
DI_language_chamic_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_chamic
        }
    }
}

### mon_khmer ###
DI_language_mon_khmer_sgui = {
    scope = character # Player Character

    effect = {
        save_scope_as = player_character

        var:DI_innovation_selected_culture = {
            set_culture_pillar = language_mon_khmer
        }
    }
}
