﻿### Custom Modifiers ###
# Contraceptive
# For Zerosu
DI_contraceptive = {
    icon = fertility_positive
    fertility = -100
}

# Space Marines
DI_space_marines = {
    icon = martial_positive
    maa_damage_add = 100
    maa_toughness_add = 100
    maa_pursuit_add = 100
    maa_screen_add = 100
    maa_siege_value_add = 100
    men_at_arms_maintenance = -1000
    men_at_arms_recruitment_cost = -1000
    movement_speed = 5 # Causes AI to break for naval invasions if set high
    retreat_losses = -100
    supply_limit = 100
    supply_limit_mult = 100
    knight_effectiveness_mult = 100
    supply_duration = 100
    hostile_county_attrition = -100
    naval_movement_speed_mult = 100
}

# For Mura
DI_immune_to_schemes = {
    icon = intrigue_positive
    scheme_discovery_chance_mult = 100
    enemy_hostile_scheme_success_chance_add = -1000
    enemy_personal_scheme_success_chance_add = -1000
}

# Ultra Building Modifier
DI_ultra_build = {
    icon = stewardship_positive
    build_speed = -100
    build_gold_cost = -100
    build_piety_cost = -100
    build_prestige_cost = -100
    build_herd_cost = -100
    holding_build_speed = -100
    holding_build_gold_cost = -100
    holding_build_piety_cost = -100
    holding_build_prestige_cost = -100
    domicile_build_speed = -100
    domicile_build_gold_cost = -100
}

DI_building_slots = {
    icon = stewardship_positive
    building_slot_add = 10
}

DI_one_building_slot = {
    icon = stewardship_positive
    building_slot_add = 1
    stacking = yes
}

# For GrimGhoul
DI_domain_limit = {
    icon = county_modifier_development_positive
    domain_limit = 500
}

DI_domain_limit_max = {
    icon = county_modifier_development_positive
    domain_limit_max = 500
}

DI_money_printer = {
    icon = stewardship_positive
    monthly_income = 1000
}

DI_perma_health = {
    icon = health_positive
    health = 100
}

# Visible marker for the yearly cleanup, deliberately without a health bonus.
DI_health_cleanup = {
    icon = health_positive
}

DI_rapid_levy_reinforcement = {
    icon = martial_positive
    levy_reinforcement_rate = 100
}

# For ExileTheAshes
DI_trait_xp_boost = {
    icon = learning_positive
    pilgrim_xp_gain_mult = 100
    lifestyle_traveler_xp_gain_mult = 100
    lifestyle_reveler_xp_gain_mult = 100
    lifestyle_hunter_xp_gain_mult = 100
    tourney_participant_xp_gain_mult = 100
    trait_track_hunter_xp_gain_mult = 100
    trait_track_falconer_xp_gain_mult = 100
    trait_track_foot_xp_gain_mult = 100
    trait_track_bow_xp_gain_mult = 100
    trait_track_horse_xp_gain_mult = 100
    trait_track_wit_xp_gain_mult = 100
    confucian_education_xp_gain_mult = 100
}

# Commander Trait leveling Boost
DI_commander_trait_xp_boost = {
    icon = martial_positive
    winter_soldier_xp_gain_mult = 100
    desert_warrior_xp_gain_mult = 100
    aggressive_attacker_xp_gain_mult = 100
    flexible_leader_xp_gain_mult = 100
    forder_xp_gain_mult = 100
    holy_warrior_xp_gain_mult = 100
    logistician_xp_gain_mult = 100
    military_engineer_xp_gain_mult = 100
    organizer_xp_gain_mult = 100
    reaver_xp_gain_mult = 100
    unyielding_defender_xp_gain_mult = 100
    cautious_leader_xp_gain_mult = 100
    reckless_xp_gain_mult = 100
    forest_fighter_xp_gain_mult = 100
    open_terrain_expert_xp_gain_mult = 100
    rough_terrain_expert_xp_gain_mult = 100
    jungle_stalker_xp_gain_mult = 100
}

# For ExileTheAshes
DI_godlike_inheritance = {
    icon = diplomacy_positive
    positive_inactive_inheritance_chance = 100
    negative_inactive_inheritance_chance = -100
    inbreeding_chance = -100
}

# For Emperor2000
DI_true_rulers = {
    icon = diplomacy_positive
    domain_limit = 10
    vassal_limit = 20
    negate_health_penalty_add = 2.5
    legitimacy_gain_mult = 2.0
}

# For jgrambo
DI_plague_doctor = {
    icon = health_positive
    epidemic_resistance = 1000
    epidemic_travel_danger = -1000
}

# For treezybaby
DI_imperial_march = {
    icon = martial_positive
    vassal_limit = 500
}

# For treezybaby
DI_dread_lord = {
    icon = intrigue_positive
    dread_baseline_add = 100
    dread_gain_mult = 100
    dread_loss_mult = -100
}

# For Raiu_SG
DI_lifestyle_mastery = {
    icon = magic_positive
    monthly_lifestyle_xp_gain_mult = 10
}

# For boo.barnes
DI_travel_speed = {
    icon = horse_positive
    character_travel_speed = 20
    stacking = yes
}

# For boo.barnes
DI_travel_safety = {
    icon = horse_positive
    character_travel_safety = 20
    stacking = yes
}
# For hjk234
DI_legend_spread = {
    icon = letter_positive
    owned_legend_spread_add = 10
    stacking = yes
}
# For Fibre
DI_prestige_printer = {
    icon = prestige_positive
    monthly_prestige = 1000
}
# For Fibre
DI_piety_printer = {
    icon = piety_positive
    monthly_piety = 1000
}
# Original Modifier
DI_everybody_loves_me = {
    icon = social_positive
    general_opinion = 500
}

DI_full_stomachs = {
    icon = feast_positive
    provisions_loss_mult = -10
    provisions_use_mult = -10
    provisions_gain_mult = 10
}

DI_meritorious = {
    icon = merit_positive
    character_max_merit_level_add = 10
}

# For FlyingBanana
DI_personal_tenet_slots = {
    icon = piety_positive
    personal_tenet_slot_add = 10
}
