﻿on_title_destroyed = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_title_gain = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_title_gain_inheritance = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_title_gain_usurpation = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_title_lost = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_explicit_claim_gain = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_explicit_claim_lost = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_rank_up = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_rank_down = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_vassal_gained = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_baron_found_or_created_for_title = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
# on_culture_era_changed = {
# 	# trigger = {
# 	# 	has_game_rule = Entitled_is_not_loaded
# 	# }
# 	effect = {
# 		debug_log = "on_culture_era_changed"
# 		debug_log_scopes = yes
# 	}
# }
on_character_culture_change = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_tradition_removed = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_tradition_added = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_county_auto_granted_to_liege_culture = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_baron_county_auto_granted_to_local_cultureon_found_or_created_for_title = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_county_faith_change = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_county_culture_change = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_join_court = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_leave_court = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_court_type_changed = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}
on_character_faith_change = {
	trigger = {
		has_game_rule = Entitled_is_not_loaded
	}
}