﻿#强化外交纽带（纵横捭阖）
follow_family_traditions_diplomacy_master_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds"
	ai_check_interval = 36
	title = follow_family_traditions_diplomacy_master_decision_title
	desc = follow_family_traditions_diplomacy_master_decision_desc

	is_shown = { 
		not = {exists = var:x1}
		exists = house
		house = { has_house_modifier = GA_diplomacy_master_modifier }
		
	}

	is_valid = {
		house = { has_house_modifier = GA_diplomacy_master_modifier }
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
	}

	effect = {
		custom_tooltip = follow_family_traditions_diplomacy_master_custom_tooltip
		set_variable = { name = x1 value = 1 }
		trigger_event = {
			id = follow_family_traditions_event.0001
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#重申圣明统治（圣明君王）
follow_family_traditions_wise_monarch_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_realm.dds"
	ai_check_interval = 36
	title = follow_family_traditions_wise_monarch_decision_title
	desc = follow_family_traditions_wise_monarch_decision_desc

	is_shown = { 
		not = {exists = var:x2}
		exists = house
		house = { has_house_modifier = GA_wise_monarch_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_wise_monarch_modifier }
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
	}

	effect = {
		custom_tooltip = follow_family_traditions_wise_monarch_custom_tooltip
		set_variable = { name = x2 value = 1 }
		trigger_event = {
			id = follow_family_traditions_event.0002
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#学习祖传战法（战争艺术家）
follow_family_traditions_war_artist_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_misc.dds"
	ai_check_interval = 36
	title = follow_family_traditions_war_artist_decision_title
	desc = follow_family_traditions_war_artist_decision_desc

	is_shown = {
		not = {exists = var:x3}
		exists = house
		house = { has_house_modifier = GA_war_artist_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_war_artist_modifier }
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
	}

	effect = {
		custom_tooltip = follow_family_traditions_war_artist_custom_tooltip
		set_variable = { name = x3 value = 1 }
		stress_impact = {
			lazy = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0003
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#家族骑士训练（传奇勇士）
follow_family_traditions_legendary_warrior_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_invite_knights.dds"
	ai_check_interval = 36
	title = follow_family_traditions_legendary_warrior_decision_title
	desc = follow_family_traditions_legendary_warrior_decision_desc

	is_shown = {
		not = {exists = var:x4}
		exists = house
		house = { has_house_modifier = GA_legendary_warrior_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_legendary_warrior_modifier }
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
	}

	effect = {
		custom_tooltip = follow_family_traditions_legendary_warrior_custom_tooltip
		set_variable = { name = x4 value = 1 }
		stress_impact = {
			lazy = major_stress_gain
			craven = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0004
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#新建筑工程（盛世缔造者）
follow_family_traditions_creator_of_golden_age_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
	ai_check_interval = 36
	title = follow_family_traditions_creator_of_golden_age_decision_title
	desc = follow_family_traditions_creator_of_golden_age_decision_desc

	is_shown = {
		not = {exists = var:x5}
		exists = house
		house = { has_house_modifier = GA_creator_of_golden_age_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_creator_of_golden_age_modifier }
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_ruler = yes
	}
	
	cost = {  
		gold = { value = standard_activity_cost }
		prestige = 150
	}
	
	effect = {
		custom_tooltip = follow_family_traditions_creator_of_golden_age_custom_tooltip
		set_variable = { name = x5 value = 1 }
		stress_impact = {
			lazy = major_stress_gain
			greedy = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0005
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#谋略学习（传奇谋略家）
follow_family_traditions_legendary_tactician_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_misc.dds"
	ai_check_interval = 36
	title = follow_family_traditions_legendary_tactician_decision_title
	desc = follow_family_traditions_legendary_tactician_decision_desc

	is_shown = {
		not = {exists = var:x6}
		exists = house
		house = { has_house_modifier = GA_legendary_tactician_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_legendary_tactician_modifier }
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
	}

	effect = {
		custom_tooltip = follow_family_traditions_legendary_tactician_custom_tooltip
		set_variable = { name = x6 value = 1 }
		stress_impact = {
			lazy = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0006
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#重建恐怖统治（无边恐怖）
follow_family_traditions_boundless_terror_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_realm.dds"
	ai_check_interval = 36
	title = follow_family_traditions_boundless_terror_decision_title
	desc = follow_family_traditions_boundless_terror_decision_desc

	is_shown = {
		not = {exists = var:x7}
		exists = house
		house = { has_house_modifier = GA_boundless_terror_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_boundless_terror_modifier }
		NOT = {
			has_trait = compassionate
			has_trait = gallant			
		}
		dread >= 20
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
		Piety = 150
	}

	effect = {
		custom_tooltip = follow_family_traditions_boundless_terror_custom_tooltip
		set_variable = { name = x7 value = 1 }
		stress_impact = {
			just = major_stress_gain
			sadistic = major_stress_loss
			callous = major_stress_loss
		}
		trigger_event = {
			id = follow_family_traditions_event.0007
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 70 }
}

#接触学术圈（资深学究）
follow_family_traditions_great_scholar_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_realm.dds"
	ai_check_interval = 36
	title = follow_family_traditions_great_scholar_decision_title
	desc = follow_family_traditions_great_scholar_decision_desc

	is_shown = {
		not = {exists = var:x8}
		exists = house
		house = { has_house_modifier = GA_great_scholar_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_great_scholar_modifier }
		diplomacy >= 12
		learning >= 12
		prestige_level >= 3
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_ruler = yes
	}

	cost = {
		prestige = 200
		gold = 300
	}

	effect = {
		custom_tooltip = follow_family_traditions_great_scholar_custom_tooltip
		set_variable = { name = x8 value = 1 }
		stress_impact = {
			lazy = major_stress_gain
			arrogant = major_stress_gain
			shy = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0008
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#照亮深渊（深渊观测者）
follow_family_traditions_abyss_observer_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_misc.dds"
	ai_check_interval = 36
	title = follow_family_traditions_abyss_observer_decision_title
	desc = follow_family_traditions_abyss_observer_decision_desc

	is_shown = {
		not = {exists = var:x9}
		exists = house
		house = { has_house_modifier = GA_abyss_observer_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_abyss_observer_modifier }
		OR = {
			has_trait = witch
			has_trait = lifestyle_mystic
			has_trait = possessed_1
			has_trait = possessed_genetic
			has_trait = reincarnation
		}
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
	}

	effect = {
		custom_tooltip = follow_family_traditions_abyss_observer_custom_tooltip
		set_variable = { name = x9 value = 1 }
		stress_impact = {
			craven = major_stress_gain
			zealous = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0009
		}
	}
	
	#cooldown = { years = 10 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 70 }
}

#遵照家族养生传统（养生大师）
follow_family_traditions_health_preservation_master_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_misc.dds"
	ai_check_interval = 36
	title = follow_family_traditions_health_preservation_master_decision_title
	desc = follow_family_traditions_health_preservation_master_decision_desc

	is_shown = {
		not = {exists = var:x10}
		exists = house
		house = { has_house_modifier = GA_health_preservation_master_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_health_preservation_master_modifier }
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_ruler = yes
	}

	effect = {
		custom_tooltip = follow_family_traditions_health_preservation_master_custom_tooltip
		set_variable = { name = x10 value = 1 }
		stress_impact = {
			impatient = major_stress_gain
			gluttonous = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0010
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#召开宗教会议（神圣仲裁者）
follow_family_traditions_holy_arbiter_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
	ai_check_interval = 36
	title = follow_family_traditions_holy_arbiter_decision_title
	desc = follow_family_traditions_holy_arbiter_decision_desc

	is_shown = {
		not = {exists = var:x11}
		exists = house
		house = { has_house_modifier = GA_holy_arbiter_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_holy_arbiter_modifier }
		OR = {
			has_trait = savior
			has_trait = divine_blood
			has_trait = paragon
			has_trait = consecrated_blood
			has_trait = saoshyant
			has_trait = saoshyant_descendant
			has_trait = sayyid
		}
		num_sinful_traits = 0
		num_virtuous_traits >= 1
		diplomacy >= 12
		stewardship >= 12
		learning >= 12	
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
		Piety = 200
	}

	effect = {
		custom_tooltip = follow_family_traditions_holy_arbiter_custom_tooltip
		set_variable = { name = x11 value = 1 }
		stress_impact = {
			cynical = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0011
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#承担责任，锻炼能力（少年英雄）
follow_family_traditions_youth_legend_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_realm.dds"
	ai_check_interval = 36
	title = follow_family_traditions_youth_legend_decision_title
	desc = follow_family_traditions_youth_legend_decision_desc

	is_shown = {
		not = {exists = var:x12}
		exists = house
		house = { has_house_modifier = GA_youth_legend_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_youth_legend_modifier }
		OR = {
			has_trait = rowdy
			has_trait = charming
			has_trait = curious
			has_trait = pensive
			has_trait = bossy
		}
	}

	is_valid_showing_failures_only = {
		is_imprisoned = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
	}

	effect = {
		custom_tooltip = follow_family_traditions_youth_legend_custom_tooltip
		set_variable = { name = x12 value = 1 }
		stress_impact = {
			lazy = major_stress_gain
			content = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0012
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 80 }
}

#探索前路（光芒四射）
follow_family_traditions_shining_ruler_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_misc.dds"
	ai_check_interval = 36
	title = follow_family_traditions_shining_ruler_decision_title
	desc = follow_family_traditions_shining_ruler_decision_desc

	is_shown = {
		not = {exists = var:x13}
		exists = house
		house = { has_house_modifier = GA_shining_ruler_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_shining_ruler_modifier }
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
	}

	effect = {
		custom_tooltip = follow_family_traditions_shining_ruler_custom_tooltip
		set_variable = { name = x13 value = 1 }
		trigger_event = {
			id = follow_family_traditions_event.0013
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}


##
#凝聚信仰力量（圣地守护者）
follow_family_traditions_guardian_of_holy_site_decision = {
	picture = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
	ai_check_interval = 36
	title = follow_family_traditions_guardian_of_holy_site_decision_title
	desc = follow_family_traditions_guardian_of_holy_site_decision_desc

	is_shown = {
		not = {exists = var:x14}
		exists = house
		house = { has_house_modifier = GA_guardian_of_holy_site_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_guardian_of_holy_site_modifier }
		custom_description = {
			text = "consecrate_bloodline_holy_site"
			faith = {
				any_holy_site = {
					OR = {
						county.holder = root
						county.holder.top_liege = { this = root }
					}
					count >= 1
				}
			}
		}
		num_sinful_traits = 0
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
		Piety = 150
	}

	effect = {
		custom_tooltip = follow_family_traditions_guardian_of_holy_site_custom_tooltip
		set_variable = { name = x14 value = 1 }
		stress_impact = {
			cynical = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0101
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#宣示统治与征服（上帝之鞭）
follow_family_traditions_scourge_of_god_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
	ai_check_interval = 36
	title = follow_family_traditions_scourge_of_god_decision_title
	desc = follow_family_traditions_scourge_of_god_decision_desc

	is_shown = {
		not = {exists = var:x15}
		exists = house
		house = { has_house_modifier = GA_scourge_of_god_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_scourge_of_god_modifier }
		OR = {
			completely_controls = title:c_roma
			completely_controls = title:c_byzantion
		}
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
		gold = 100
	}

	effect = {
		custom_tooltip = follow_family_traditions_scourge_of_god_custom_tooltip
		set_variable = { name = x15 value = 1 }
		trigger_event = {
			id = follow_family_traditions_event.0102
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#自立为奥古斯都（新罗马缔建者）
follow_family_traditions_founder_of_new_rome_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
	ai_check_interval = 36
	title = follow_family_traditions_founder_of_new_rome_decision_title
	desc = follow_family_traditions_founder_of_new_rome_decision_desc

	is_shown = {
		not = {exists = var:x16}
		exists = house
		NOT = { has_trait = augustus }
		house = { has_house_modifier = GA_founder_of_new_rome_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_founder_of_new_rome_modifier }
		highest_held_title_tier = tier_empire
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_ruler = yes
	}

	cost = {
		prestige = 200
	}

	effect = {
		custom_tooltip = follow_family_traditions_founder_of_new_rome_custom_tooltip
		set_variable = { name = x16 value = 1 }
		stress_impact = {
			content = major_stress_gain
			humble = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0103
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#支援文兰殖民地（文兰传奇）
follow_family_traditions_legend_of_vinland_decision = {
	picture = "gfx/interface/illustrations/decisions/fp1_decision_raise_runestone.dds"
	ai_check_interval = 36
	title = follow_family_traditions_legend_of_vinland_decision_title
	desc = follow_family_traditions_legend_of_vinland_decision_desc

	is_shown = {
		not = {exists = var:x17}
		exists = house
		house = { has_house_modifier = GA_legend_of_vinland_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_legend_of_vinland_modifier }
		completely_controls = title:d_iceland
		OR = {
			culture = { has_cultural_pillar = heritage_north_germanic }
			culture = culture:norman
			culture = { has_cultural_tradition = tradition_seafaring }
		}
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_at_war = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
	}

	effect = {
		custom_tooltip = follow_family_traditions_legend_of_vinland_custom_tooltip
		set_variable = { name = x17 value = 1 }
		stress_impact = {
			craven = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0104
		}
	}
	
	#cooldown = { years = 10 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#扩建新亚特兰蒂斯（新亚特兰蒂斯缔建者）
follow_family_traditions_founder_of_new_atlantis_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
	ai_check_interval = 36
	title = follow_family_traditions_founder_of_new_atlantis_decision_title
	desc = follow_family_traditions_founder_of_new_atlantis_decision_desc

	is_shown = {
		not = {exists = var:x18}
		exists = house
		house = { has_house_modifier = GA_founder_of_new_atlantis_modifier }		
		}

	is_valid = {
		house = { has_house_modifier = GA_founder_of_new_atlantis_modifier }
		completely_controls = title:d_canarias
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_at_war = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
		gold = 100
	}

	effect = {
		custom_tooltip = follow_family_traditions_founder_of_new_atlantis_custom_tooltip
		set_variable = { name = x18 value = 1 }
		stress_impact = {
			greedy = major_stress_gain
			lazy = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0105
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#传播光明信仰（光明使者）
follow_family_traditions_emissary_of_light_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
	ai_check_interval = 36
	title = follow_family_traditions_emissary_of_light_decision_title
	desc = follow_family_traditions_emissary_of_light_decision_desc

	is_shown = {
		not = {exists = var:x19}
		exists = house
		house = { has_house_modifier = GA_emissary_of_light_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_emissary_of_light_modifier }
		custom_description = {
			text = "consecrate_bloodline_holy_site"
			faith = {
				any_holy_site = {
					OR = {
						county.holder = root
						county.holder.top_liege = { this = root }
					}
					count >= 1
				}
			}
		}
		faith = {
			has_doctrine = tenet_gnosticism
		}
		num_sinful_traits = 0
		num_virtuous_traits >= 1
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
		Piety = 150
	}

	effect = {
		custom_tooltip = follow_family_traditions_emissary_of_light_custom_tooltip
		set_variable = { name = x19 value = 1 }
		stress_impact = {
			cynical = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0106
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#祭司王加冕仪式（祭司王约翰）
follow_family_traditions_prester_john_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
	ai_check_interval = 36
	title = follow_family_traditions_prester_john_decision_title
	desc = follow_family_traditions_prester_john_decision_desc

	is_shown = {
		not = {exists = var:x20}
		exists = house
		house = { has_house_modifier = GA_prester_john_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_prester_john_modifier }
		faith = faith:nestorian
		highest_held_title_tier >= tier_kingdom
		num_sinful_traits = 0
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_at_war = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
		Piety = 150
	}

	effect = {
		custom_tooltip = follow_family_traditions_prester_john_custom_tooltip
		set_variable = { name = x20 value = 1 }
		stress_impact = {
			cynical = major_stress_gain
		}
		trigger_event = {
			id = follow_family_traditions_event.0107
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}


#巡视地中海诸岛（地中海之主）
follow_family_traditions_master_of_mediterranean_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
	ai_check_interval = 36
	title = follow_family_traditions_master_of_mediterranean_decision_title
	desc = follow_family_traditions_master_of_mediterranean_decision_desc

	is_shown = {
		not = {exists = var:x21}
		exists = house
		house = { has_house_modifier = GA_master_of_mediterranean_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_master_of_mediterranean_modifier }
		OR = {
			completely_controls = title:d_krete
			completely_controls = title:d_cyprus
			completely_controls = title:d_sicily
			completely_controls = title:d_sardinia
			completely_controls = title:d_corsica
			completely_controls = title:d_mallorca
		}
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
	}

	effect = {
		custom_tooltip = follow_family_traditions_master_of_mediterranean_custom_tooltip
		set_variable = { name = x21 value = 1 }
		trigger_event = {
			id = follow_family_traditions_event.0108
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}


#胜利祭祀（西苏精神的胜利）
follow_family_traditions_victory_of_sisu_spirit_decision = {
	picture = "gfx/interface/illustrations/decisions/fp1_decisons_hold_bolt.dds"
	ai_check_interval = 36
	title = follow_family_traditions_victory_of_sisu_spirit_decision_title
	desc = follow_family_traditions_victory_of_sisu_spirit_decision_desc

	is_shown = {
		not = {exists = var:x22}
		exists = house
		house = { has_house_modifier = GA_victory_of_sisu_spirit_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_victory_of_sisu_spirit_modifier }
		religion = religion:finno_ugric_religion
		is_landed = yes
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_at_war = no
		is_ruler = yes
	}

	cost = {
		gold = 30
	}

	effect = {
		custom_tooltip = follow_family_traditions_victory_of_sisu_spirit_custom_tooltip
		set_variable = { name = x22 value = 1 }
		trigger_event = {
			id = follow_family_traditions_event.0109
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}

#阿拉伯部族联合大会（古莱什之鹰）
follow_family_traditions_eagle_of_quraish_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_realm.dds"
	ai_check_interval = 36
	title = follow_family_traditions_eagle_of_quraish_decision_title
	desc = follow_family_traditions_eagle_of_quraish_decision_desc

	is_shown = {
		not = {exists = var:x23}
		exists = house
		house = { has_house_modifier = GA_eagle_of_quraish_modifier }
	}

	is_valid = {
		house = { has_house_modifier = GA_eagle_of_quraish_modifier }
		religion = religion:islam_religion
		faith.religious_head = root
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_at_war = no
		is_ruler = yes
	}

	cost = {
		prestige = 150
	}

	effect = {
		custom_tooltip = follow_family_traditions_eagle_of_quraish_custom_tooltip
		set_variable = { name = x23 value = 1 }
		trigger_event = {
			id = follow_family_traditions_event.0110
		}
	}
	
	#cooldown = { years = 1000 }
	
	ai_potential = { always = yes }
	ai_will_do = { base = 100 }
}